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Posted

Exactly, that's what I'm trying to do. Unfortunately I haven't been able to get my head around other kinds of packets (especially getting the data to a specific entity serverside) so I was hoping this would work. Any tutorials/ want to give me a run down of what to do. I have read your tutorial on the subject, but I had trouble.

Posted

I have the player riding an entity and while WASD+Space are pressed, do different things to variables in a third entity (depending on the combination). Basically just a controllable entity, but the entity controlled is not the one ridden.

Posted

Well I did get it working, but the bandwidth use isn't optimal. Basically, any client that is sitting in a seat (instanceof ...) sends data to the server, but only ones in specific seats are needed. The entity that sends the data knows which seats serverside but as UUIDs aren't universal (:P) I can't get that entity variable to the clientside version of it. Any ideas?

Posted

EXACTLY!!! God minecraft is stupid! Why does it have 2 different things! I meant I only use UUIDs so I kind of forgot about Entity IDs. (Note: I usually don't call to god about Minecraft's stupidness this often)

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