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player inventory the consumed items com back the aded items sometimes disapear


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Posted

goods

 

im doing something little complicated i have create a potion "solucionderedstone0" if i shake this potion for 10 sec it become another diferent potion "solucionderedstoneActivada0"

 

to do this i have to consume the item potion "solucionderedstone0" and replace it in the inventory whit the secund potion "solucionderedstoneActivada0"

 

here is a video

 

 

 

the piece of code on charge is

 

 

if (execu){

 

System.out.println("### consumiendo suspensionderedstone0");

steve.inventory.consumeInventoryItem(modItems.suspensionderedstone0);

 

steve.inventory.addItemStackToInventory(new ItemStack(modItems.suspensionderedstoneActivada0, 1));

 

steve.inventory.markDirty();

    if (world.isRemote){remot=true;}

    else{local=true;}

// steve.inventory.getStackInSlot(0)

   

}

 

Posted

realized the problem is

 

well if you consume a item soposed to add another item to inventory before it has chance to add the second item there would be not secund item in the inventory  soo fuck rigth over.

 

but his add another trouble, if there is no free space in inventory where it would go the secund item

i gonna do other thread for that

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