Jump to content

Custom crafting


Recommended Posts

I would use an Item Crafted event after you have registered the standard crafting recipe:





public void ItemCrafted(ItemCraftedEvent event) {

	if (event.crafting.getItem() instanceof XXX) {
                        ItemStack craftedItem = event.crafting;

		List<ItemStack> potions = new ArrayList<ItemStack>();                         //MODIFIER ITEMS USED
		ItemStack usedFood = new ItemStack(Items.bread);

		for (int slot = 0; slot < event.craftMatrix.getSizeInventory(); slot++) {
			if (event.craftMatrix.getStackInSlot(slot) != null) {
				if ((event.craftMatrix.getStackInSlot(slot).getItem()) instanceof ItemPotion) {
					event.craftMatrix.setInventorySlotContents(slot, new ItemStack(Items.glass_bottle));
				} else if (event.craftMatrix.getStackInSlot(slot).isItemEqual(craftedItem)) {
					usedFood = event.craftMatrix.getStackInSlot(slot);







This is what i use in my mod. But be aware that i wrote it 5 months ago in not more than 10 minutes, so its definitely not resource saving and most likely i ignored the java coding conventions. (But hey, it works)

Here could be your advertisement!

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...

Important Information

By using this site, you agree to our Terms of Use.