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Hi, when I shoot my bow and hit a target at close range the arrowEntity gets rendered incorrectly. However, when i save/quit Minecraft and Log back in again ; the arrows are in their appropriate places. Here is a video to better show the problem.

http://www.twitch.tv/kitsushadow/c/5519317

 

Here are my classes pertaining to the bow and arrow.

Thanks In Advance!

 

ItemLongbow

 

package com.kitsu.medievalcraft.item.weapon;

 

import java.util.Random;

 

import net.minecraft.entity.Entity;

import net.minecraft.entity.EntityLivingBase;

import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.entity.projectile.EntityArrow;

import net.minecraft.init.Items;

import net.minecraft.item.EnumAction;

import net.minecraft.item.Item;

import net.minecraft.item.ItemStack;

import net.minecraft.world.World;

import net.minecraftforge.common.MinecraftForge;

import net.minecraftforge.event.entity.player.ArrowLooseEvent;

import net.minecraftforge.event.entity.player.ArrowNockEvent;

 

import com.kitsu.medievalcraft.CustomTab;

import com.kitsu.medievalcraft.Main;

import com.kitsu.medievalcraft.entity.EntityModelArrow;

 

import cpw.mods.fml.common.registry.GameRegistry;

 

public class ItemLongbow extends Item{

 

private String name = "longbow";

private Item item;

public static boolean longbowUse;

public static int longbowTicks = 0;

Random rand = new Random();

 

 

public ItemLongbow() {

setMaxStackSize(1);

setUnlocalizedName(name);

setCreativeTab(CustomTab.MedievalCraftTab);

setTextureName(Main.MODID + ":" + name);

setMaxDamage(1000);

setNoRepair();

 

item = this;

 

GameRegistry.registerItem(this, name);

}

 

@Override

public EnumAction getItemUseAction(ItemStack stack) {

return EnumAction.bow;

}

 

 

@Override

public int getMaxItemUseDuration(ItemStack p_77626_1_) {

return 72000;

}

 

@Override

public void onUpdate(ItemStack stack, World world, Entity player, int p_77663_4_, boolean using) {

// System.out.println(longbowUse);

 

if(world.isRaining() == true){

stack.damageItem(1, (EntityLivingBase) player);

}

 

/*if((using == true)){

longbowTicks++;

if(longbowTicks == 110){

player.worldObj.playSoundAtEntity(player, Main.MODID + ":tautBow", 1.0F, 1.0F);

}

if(longbowTicks >= 121){

longbowTicks = 120;

}

 

//System.out.println(longbowTicks);

}*/

}

 

@Override

public ItemStack onItemRightClick (ItemStack stack, World world, EntityPlayer player) {

        ArrowNockEvent event = new ArrowNockEvent(player, stack);

        MinecraftForge.EVENT_BUS.post(event);

        if (event.isCanceled())

        {

            return event.result;

        }

 

player.setItemInUse(stack, this.getMaxItemUseDuration(stack));

return stack;

}

 

@Override

public void onPlayerStoppedUsing(ItemStack stack, World world, EntityPlayer player, int p_77615_4_) {

int j = this.getMaxItemUseDuration(stack) - p_77615_4_;

ArrowLooseEvent event = new ArrowLooseEvent(player, stack, j);

MinecraftForge.EVENT_BUS.post(event);

if (event.isCanceled())

{

return;

}

 

stack.damageItem(1, player);

player.worldObj.playSoundAtEntity(player, (Main.MODID + ":longbowRelease"), 1.0F, 1.0F);

 

float f = (float)j / 20.0F;

f = (f * f + f * 2.0F) / 3.0F;

 

if ((double)f < 0.1D)

{

return;

}

 

if (f > 1.0F)

{

f = 1.0F;

}

 

 

//EntityArrow arrow = new EntityArrow(world, player, f * 2.0F);

 

if (!world.isRemote) {

EntityModelArrow arrow = new EntityModelArrow(world, player, f * 2.0F);

world.spawnEntityInWorld(arrow);

}

}

 

 

 

}

 

 

 

EventHandler

 

@SubscribeEvent

public void longbowTickItem (PlayerUseItemEvent.Tick event) {

 

if (event.entity instanceof EntityPlayer) {

EntityPlayer player = (EntityPlayer) event.entity;

 

if (player.inventory.getCurrentItem() != null) {

useItem6 = player.inventory.getCurrentItem();

longbowD = useItem6.getItemDamage();

 

if(useItem6.isItemEqual((new ItemStack(ModItems.longbow, OreDictionary.WILDCARD_VALUE, j)))) {

if(!player.worldObj.isRemote){

longbowTicks = event.duration;

System.out.println(72000 - longbowTicks);

}

if(72000 - longbowTicks == 120){

player.worldObj.playSoundAtEntity(player, Main.MODID + ":tautBow", 1.0F, 1.0F);

}

}

}

}

}

 

 

ItemRendererLongbow

 

package com.kitsu.medievalcraft.renderer.ItemRenderer;

 

import net.minecraft.client.Minecraft;

import net.minecraft.item.ItemStack;

import net.minecraft.util.ResourceLocation;

import net.minecraftforge.client.IItemRenderer;

import net.minecraftforge.client.IItemRenderer.ItemRenderType;

import net.minecraftforge.client.IItemRenderer.ItemRendererHelper;

import net.minecraftforge.client.model.AdvancedModelLoader;

import net.minecraftforge.client.model.IModelCustom;

 

import org.lwjgl.opengl.GL11;

 

import com.kitsu.medievalcraft.events.EventHandle;

import com.kitsu.medievalcraft.item.weapon.ItemLongbow;

 

public class ItemRendererLongbow implements IItemRenderer {

 

//MODELS

public static final ResourceLocation MODEL_0 = new ResourceLocation("kitsumedievalcraft:models/Longbow0.obj");

public static final ResourceLocation MODEL_1 = new ResourceLocation("kitsumedievalcraft:models/Longbow1.obj");

public static final ResourceLocation MODEL_2 = new ResourceLocation("kitsumedievalcraft:models/Longbow2.obj");

public static final ResourceLocation MODEL_3 = new ResourceLocation("kitsumedievalcraft:models/Longbow3.obj");

public static final ResourceLocation MODEL_4 = new ResourceLocation("kitsumedievalcraft:models/Longbow4.obj");

public static final ResourceLocation MODEL_5 = new ResourceLocation("kitsumedievalcraft:models/Longbow5.obj");

public static final ResourceLocation MODEL_6 = new ResourceLocation("kitsumedievalcraft:models/Longbow6.obj");

public static final ResourceLocation MODEL_7 = new ResourceLocation("kitsumedievalcraft:models/Longbow7.obj");

public static final ResourceLocation MODEL_8 = new ResourceLocation("kitsumedievalcraft:models/Longbow8.obj");

public static final ResourceLocation MODEL_9 = new ResourceLocation("kitsumedievalcraft:models/Longbow9.obj");

public static final ResourceLocation MODEL_10 = new ResourceLocation("kitsumedievalcraft:models/Longbow10.obj");

public static final ResourceLocation MODELARROW = new ResourceLocation("kitsumedievalcraft:models/ModelArrow.obj");

//TEXTURES

public static final ResourceLocation TEXTURE = new ResourceLocation("kitsumedievalcraft:models/LongbowRig.png");

public static final ResourceLocation ARROWTEXTURE = new ResourceLocation("kitsumedievalcraft:models/modelarrow.png");

 

//ASSIGN MODELLOADER

public IModelCustom model_0 = AdvancedModelLoader.loadModel(MODEL_0);

public IModelCustom model_1 = AdvancedModelLoader.loadModel(MODEL_1);

public IModelCustom model_2 = AdvancedModelLoader.loadModel(MODEL_2);

public IModelCustom model_3 = AdvancedModelLoader.loadModel(MODEL_3);

public IModelCustom model_4 = AdvancedModelLoader.loadModel(MODEL_4);

public IModelCustom model_5 = AdvancedModelLoader.loadModel(MODEL_5);

public IModelCustom model_6 = AdvancedModelLoader.loadModel(MODEL_6);

public IModelCustom model_7 = AdvancedModelLoader.loadModel(MODEL_7);

public IModelCustom model_8 = AdvancedModelLoader.loadModel(MODEL_8);

public IModelCustom model_9 = AdvancedModelLoader.loadModel(MODEL_9);

public IModelCustom model_10 = AdvancedModelLoader.loadModel(MODEL_10);

public IModelCustom model_arrow = AdvancedModelLoader.loadModel(MODELARROW);

 

@Override

public boolean handleRenderType(ItemStack item, ItemRenderType type) {

 

switch(type) {

case EQUIPPED: {

return true;

}

case EQUIPPED_FIRST_PERSON: {

return true;

}

case INVENTORY: {

return true;

}

case ENTITY: {

return true;

}

 

default: return false;

}

}

 

@Override

public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item,

ItemRendererHelper helper) {

 

switch(type) {

case EQUIPPED: {

return false;

}

case EQUIPPED_FIRST_PERSON: {

return false;

}

case INVENTORY: {

return false;

}

case ENTITY: {

return (helper == ItemRendererHelper.ENTITY_BOBBING ||

helper == ItemRendererHelper.ENTITY_ROTATION ||

helper == ItemRendererHelper.BLOCK_3D);

}

 

default: return false;

}

}

 

@Override

public void renderItem(ItemRenderType type, ItemStack item, Object... data) {

 

switch(type) {

 

case EQUIPPED: {

 

GL11.glPushMatrix();

float equipScale = 0.6F;

GL11.glScalef(equipScale,equipScale, equipScale);

 

 

//ANGLE, X ROTATE, Y ROTATE, Z ROTATE

GL11.glRotatef(195F, 1.0F, 0.0F, 0.0F);

GL11.glRotatef(-15F, 0.0F, 0.0F, 1.0F);

GL11.glRotatef(-17F, 0.0F, 1.0F, .0F);

//GL11.glRotated(90, 1.0, 0.0, 0.0);

 

GL11.glTranslatef(0.75F, 0.0F, -0.4F);

 

Minecraft.getMinecraft().renderEngine.bindTexture(TEXTURE);

 

//model_0.renderAll();

if(72000 - EventHandle.longbowTicks == 0){

model_0.renderAll();

}

 

if((72000 - EventHandle.longbowTicks) <=11 && (72000 - EventHandle.longbowTicks > 0)){

model_0.renderAll();

GL11.glPushMatrix();

GL11.glScalef(1.6F, 1.6F, 1.6F);

GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F);

GL11.glTranslatef(-0.5F, -0.4F, 0.55F);

Minecraft.getMinecraft().renderEngine.bindTexture(ARROWTEXTURE);

model_arrow.renderAll();

GL11.glPopMatrix();

}

if(((72000 - EventHandle.longbowTicks) > 11) && ((72000 - EventHandle.longbowTicks) < 24)){

model_1.renderAll();

GL11.glPushMatrix();

GL11.glScalef(1.6F, 1.6F, 1.6F);

GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F);

GL11.glTranslatef(-0.6F, -0.4F, 0.55F);

Minecraft.getMinecraft().renderEngine.bindTexture(ARROWTEXTURE);

model_arrow.renderAll();

GL11.glPopMatrix();

}

if(((72000 - EventHandle.longbowTicks) >= 24) && ((72000 - EventHandle.longbowTicks) < 36)){

model_2.renderAll();

GL11.glPushMatrix();

GL11.glScalef(1.6F, 1.6F, 1.6F);

GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F);

GL11.glTranslatef(-0.7F, -0.4F, 0.55F);

Minecraft.getMinecraft().renderEngine.bindTexture(ARROWTEXTURE);

model_arrow.renderAll();

GL11.glPopMatrix();

}

if(((72000 - EventHandle.longbowTicks) >= 36) && ((72000 - EventHandle.longbowTicks) < 48)){

model_3.renderAll();

GL11.glPushMatrix();

GL11.glScalef(1.6F, 1.6F, 1.6F);

GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F);

GL11.glTranslatef(-0.8F, -0.4F, 0.55F);

Minecraft.getMinecraft().renderEngine.bindTexture(ARROWTEXTURE);

model_arrow.renderAll();

GL11.glPopMatrix();

}

if(((72000 - EventHandle.longbowTicks) >= 48) && ((72000 - EventHandle.longbowTicks) < 60)){

model_4.renderAll();

GL11.glPushMatrix();

GL11.glScalef(1.6F, 1.6F, 1.6F);

GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F);

GL11.glTranslatef(-0.9F, -0.4F, 0.55F);

Minecraft.getMinecraft().renderEngine.bindTexture(ARROWTEXTURE);

model_arrow.renderAll();

GL11.glPopMatrix();

}

if(((72000 - EventHandle.longbowTicks) >= 60) && ((72000 - EventHandle.longbowTicks) < 72)){

model_5.renderAll();

GL11.glPushMatrix();

GL11.glScalef(1.6F, 1.6F, 1.6F);

GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F);

GL11.glTranslatef(-1.0F, -0.4F, 0.55F);

Minecraft.getMinecraft().renderEngine.bindTexture(ARROWTEXTURE);

model_arrow.renderAll();

GL11.glPopMatrix();

}

if(((72000 - EventHandle.longbowTicks) >= 72) && ((72000 - EventHandle.longbowTicks) < 84)){

model_6.renderAll();

GL11.glPushMatrix();

GL11.glScalef(1.6F, 1.6F, 1.6F);

GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F);

GL11.glTranslatef(-1.1F, -0.4F, 0.55F);

Minecraft.getMinecraft().renderEngine.bindTexture(ARROWTEXTURE);

model_arrow.renderAll();

GL11.glPopMatrix();

}

if(((72000 - EventHandle.longbowTicks) >= 84) && ((72000 - EventHandle.longbowTicks) < 96)){

model_7.renderAll();

GL11.glPushMatrix();

GL11.glScalef(1.6F, 1.6F, 1.6F);

GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F);

GL11.glTranslatef(-1.2F, -0.4F, 0.55F);

Minecraft.getMinecraft().renderEngine.bindTexture(ARROWTEXTURE);

model_arrow.renderAll();

GL11.glPopMatrix();

}

if(((72000 - EventHandle.longbowTicks) >= 96) && ((72000 - EventHandle.longbowTicks) < 108)){

model_8.renderAll();

GL11.glPushMatrix();

GL11.glScalef(1.6F, 1.6F, 1.6F);

GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F);

GL11.glTranslatef(-1.3F, -0.4F, 0.55F);

Minecraft.getMinecraft().renderEngine.bindTexture(ARROWTEXTURE);

model_arrow.renderAll();

GL11.glPopMatrix();

}

if(((72000 - EventHandle.longbowTicks) >= 108) && ((72000 - EventHandle.longbowTicks) < 120)){

model_9.renderAll();

GL11.glPushMatrix();

GL11.glScalef(1.6F, 1.6F, 1.6F);

GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F);

GL11.glTranslatef(-1.4F, -0.4F, 0.55F);

Minecraft.getMinecraft().renderEngine.bindTexture(ARROWTEXTURE);

model_arrow.renderAll();

GL11.glPopMatrix();

}

if((72000 - EventHandle.longbowTicks) >= 120 && (72000 - EventHandle.longbowTicks < 72000)){

model_10.renderAll();

GL11.glPushMatrix();

GL11.glScalef(1.6F, 1.6F, 1.6F);

GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F);

GL11.glTranslatef(-1.5F, -0.4F, 0.55F);

Minecraft.getMinecraft().renderEngine.bindTexture(ARROWTEXTURE);

model_arrow.renderAll();

GL11.glPopMatrix();

}

//System.out.println(MODEL);

GL11.glPopMatrix();

} break;

 

case EQUIPPED_FIRST_PERSON: {

 

GL11.glPushMatrix();

float firstScale = 0.6F;

GL11.glScalef(0.4F, 0.4F, 0.4F);

 

//ANGLE, X ROTATE, Y ROTATE, Z ROTATE

 

//GL11.glRotatef(-10F, 1.0F, 0.0F, 0.0F);

GL11.glRotatef(40F, 0.0F, 0.0F, 1.0F);

GL11.glRotatef(270F, 0.0F, 1.0F, 0.0F);

 

//GL11.glRotated(20, 0.0D, 1.0D, 0.0D);

 

GL11.glTranslatef(-1.6F, -1.0F, -1.4F);

 

Minecraft.getMinecraft().renderEngine.bindTexture(TEXTURE);

if((72000 - EventHandle.longbowTicks) <=11){

model_0.renderAll();

GL11.glPushMatrix();

GL11.glScalef(2.0F, 2.0F, 2.0F);

GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F);

GL11.glTranslatef(-0.5F, 0.0F, 0.55F);

Minecraft.getMinecraft().renderEngine.bindTexture(ARROWTEXTURE);

model_arrow.renderAll();

GL11.glPopMatrix();

}

if(((72000 - EventHandle.longbowTicks) > 11) && ((72000 - EventHandle.longbowTicks) < 24)){

model_1.renderAll();

GL11.glPushMatrix();

GL11.glScalef(2.0F, 2.0F, 2.0F);

GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F);

GL11.glTranslatef(-0.65F, 0.0F, 0.55F);

Minecraft.getMinecraft().renderEngine.bindTexture(ARROWTEXTURE);

model_arrow.renderAll();

GL11.glPopMatrix();

}

if(((72000 - EventHandle.longbowTicks) >= 24) && ((72000 - EventHandle.longbowTicks) < 36)){

model_2.renderAll();

GL11.glPushMatrix();

GL11.glScalef(2.0F, 2.0F, 2.0F);

GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F);

GL11.glTranslatef(-0.75F, 0.0F, 0.55F);

Minecraft.getMinecraft().renderEngine.bindTexture(ARROWTEXTURE);

model_arrow.renderAll();

GL11.glPopMatrix();

}

if(((72000 - EventHandle.longbowTicks) >= 36) && ((72000 - EventHandle.longbowTicks) < 48)){

model_3.renderAll();

GL11.glPushMatrix();

GL11.glScalef(2.0F, 2.0F, 2.0F);

GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F);

GL11.glTranslatef(-0.85F, 0.0F, 0.55F);

Minecraft.getMinecraft().renderEngine.bindTexture(ARROWTEXTURE);

model_arrow.renderAll();

GL11.glPopMatrix();

}

if(((72000 - EventHandle.longbowTicks) >= 48) && ((72000 - EventHandle.longbowTicks) < 60)){

model_4.renderAll();

GL11.glPushMatrix();

GL11.glScalef(2.0F, 2.0F, 2.0F);

GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F);

GL11.glTranslatef(-0.95F, 0.0F, 0.55F);

Minecraft.getMinecraft().renderEngine.bindTexture(ARROWTEXTURE);

model_arrow.renderAll();

GL11.glPopMatrix();

}

if(((72000 - EventHandle.longbowTicks) >= 60) && ((72000 - EventHandle.longbowTicks) < 72)){

model_5.renderAll();

GL11.glPushMatrix();

GL11.glScalef(2.0F, 2.0F, 2.0F);

GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F);

GL11.glTranslatef(-1.05F, 0.0F, 0.55F);

Minecraft.getMinecraft().renderEngine.bindTexture(ARROWTEXTURE);

model_arrow.renderAll();

GL11.glPopMatrix();

}

if(((72000 - EventHandle.longbowTicks) >= 72) && ((72000 - EventHandle.longbowTicks) < 84)){

model_6.renderAll();

GL11.glPushMatrix();

GL11.glScalef(2.0F, 2.0F, 2.0F);

GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F);

GL11.glTranslatef(-1.15F, 0.0F, 0.55F);

Minecraft.getMinecraft().renderEngine.bindTexture(ARROWTEXTURE);

model_arrow.renderAll();

GL11.glPopMatrix();

}

if(((72000 - EventHandle.longbowTicks) >= 84) && ((72000 - EventHandle.longbowTicks) < 96)){

model_7.renderAll();

GL11.glPushMatrix();

GL11.glScalef(2.0F, 2.0F, 2.0F);

GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F);

GL11.glTranslatef(-1.25F, 0.0F, 0.55F);

Minecraft.getMinecraft().renderEngine.bindTexture(ARROWTEXTURE);

model_arrow.renderAll();

GL11.glPopMatrix();

}

if(((72000 - EventHandle.longbowTicks) >= 96) && ((72000 - EventHandle.longbowTicks) < 108)){

model_8.renderAll();

GL11.glPushMatrix();

GL11.glScalef(2.0F, 2.0F, 2.0F);

GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F);

GL11.glTranslatef(-1.35F, 0.0F, 0.55F);

Minecraft.getMinecraft().renderEngine.bindTexture(ARROWTEXTURE);

model_arrow.renderAll();

GL11.glPopMatrix();

}

if(((72000 - EventHandle.longbowTicks) >= 108) && ((72000 - EventHandle.longbowTicks) < 120)){

model_9.renderAll();

GL11.glPushMatrix();

GL11.glScalef(2.0F, 2.0F, 2.0F);

GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F);

GL11.glTranslatef(-1.45F, 0.0F, 0.55F);

Minecraft.getMinecraft().renderEngine.bindTexture(ARROWTEXTURE);

model_arrow.renderAll();

GL11.glPopMatrix();

}

if((72000 - EventHandle.longbowTicks) >= 120){

model_10.renderAll();

GL11.glPushMatrix();

GL11.glScalef(2.0F, 2.0F, 2.0F);

GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F);

GL11.glTranslatef(-1.55F, 0.0F, 0.55F);

Minecraft.getMinecraft().renderEngine.bindTexture(ARROWTEXTURE);

model_arrow.renderAll();

GL11.glPopMatrix();

}

 

GL11.glPopMatrix();

 

} break;

 

case INVENTORY: {

GL11.glPushMatrix();

float invScale = 1.8F;

GL11.glEnable(GL11.GL_TEXTURE_2D);

GL11.glScalef(invScale+1, invScale, invScale);

 

GL11.glRotatef(90, 0.0F, 1.0F, 0.0F);

GL11.glRotatef(-2, 1.0F, 0.0F, 0.0F);

GL11.glTranslatef(-10.0F, 4.2F, 1.9F);

 

Minecraft.getMinecraft().renderEngine.bindTexture(TEXTURE);

model_10.renderAll();

 

GL11.glPopMatrix();

 

} break;

 

case ENTITY: {

GL11.glPushMatrix();

float eScale = 0.45F;

GL11.glScalef(eScale, eScale, eScale);

 

 

//ANGLE, X ROTATE, Y ROTATE, Z ROTATE

//GL11.glRotatef(-60F, 1.0F, 0.0F, 0.0F);

//GL11.glRotatef(20F, 0.0F, 0.0F, 1.0F);

//GL11.glRotatef(45F, 0.0F, 0.0F, 1.0F);

//GL11.glRotated(90, 1.0, 0.0, 0.0);

 

GL11.glTranslatef(0.0F, 3.9F, 0.0F);

 

Minecraft.getMinecraft().renderEngine.bindTexture(TEXTURE);

model_0.renderAll();

 

GL11.glPopMatrix();

 

} break;

 

default:

break;

}

}

 

}

 

 

 

 

 

 

EntityModelArrow

 

package com.kitsu.medievalcraft.entity;

 

import java.util.List;

 

import com.kitsu.medievalcraft.item.ModItems;

 

import net.minecraft.block.Block;

import net.minecraft.block.material.Material;

import net.minecraft.enchantment.EnchantmentHelper;

import net.minecraft.entity.Entity;

import net.minecraft.entity.EntityLivingBase;

import net.minecraft.entity.IProjectile;

import net.minecraft.entity.monster.EntityEnderman;

import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.entity.player.EntityPlayerMP;

import net.minecraft.init.Items;

import net.minecraft.item.ItemStack;

import net.minecraft.nbt.NBTTagCompound;

import net.minecraft.network.play.server.S2BPacketChangeGameState;

import net.minecraft.util.AxisAlignedBB;

import net.minecraft.util.DamageSource;

import net.minecraft.util.MathHelper;

import net.minecraft.util.MovingObjectPosition;

import net.minecraft.util.Vec3;

import net.minecraft.world.World;

import cpw.mods.fml.relauncher.Side;

import cpw.mods.fml.relauncher.SideOnly;

 

public class EntityModelArrow extends Entity implements IProjectile {

private int field_145791_d = -1;

    private int field_145792_e = -1;

    private int field_145789_f = -1;

    private Block field_145790_g;

    private int inData;

    private boolean inGround;

    /** 1 if the player can pick up the arrow */

    public int canBePickedUp;

    /** Seems to be some sort of timer for animating an arrow. */

    public int arrowShake;

    /** The owner of this arrow. */

    public Entity shootingEntity;

    private int ticksInGround;

    private int ticksInAir;

    private double damage = 3.0D;

    /** The amount of knockback an arrow applies when it hits a mob. */

    private int knockbackStrength;

 

    public EntityModelArrow(World world)

    {

        super(world);

        this.renderDistanceWeight = 10.0D;

        this.setSize(0.5F, 0.5F);

    }

 

    public EntityModelArrow(World world, double x, double y, double z)

    {

        super(world);

        this.renderDistanceWeight = 10.0D;

        this.setSize(0.5F, 0.5F);

        this.setPosition(x, y, z);

        this.yOffset = 0.0F;

    }

 

    public EntityModelArrow(World world, EntityLivingBase player, EntityLivingBase p_i1755_3_, float p_i1755_4_, float p_i1755_5_)

    {

        super(world);

        this.renderDistanceWeight = 10.0D;

        this.shootingEntity = player;

 

        if (player instanceof EntityPlayer)

        {

            this.canBePickedUp = 1;

        }

 

        this.posY = player.posY + (double)player.getEyeHeight() + 0.10000000149011612D;

        double d0 = p_i1755_3_.posX - player.posX;

        double d1 = p_i1755_3_.boundingBox.minY + (double)(p_i1755_3_.height / 3.0F) - this.posY;

        double d2 = p_i1755_3_.posZ - player.posZ;

        double d3 = (double)MathHelper.sqrt_double(d0 * d0 + d2 * d2);

 

        if (d3 >= 1.0E-7D)

        {

            float f2 = (float)(Math.atan2(d2, d0) * 180.0D / Math.PI) - 90.0F;

            float f3 = (float)(-(Math.atan2(d1, d3) * 180.0D / Math.PI));

            double d4 = d0 / d3;

            double d5 = d2 / d3;

            this.setLocationAndAngles(player.posX + d4, this.posY, player.posZ + d5, f2, f3);

            this.yOffset = 0.0F;

            float f4 = (float)d3 * 0.2F;

            this.setThrowableHeading(d0, d1 + (double)f4, d2, p_i1755_4_, p_i1755_5_);

        }

    }

 

    public EntityModelArrow(World world, EntityLivingBase player, float p_i1756_3_)

    {

        super(world);

        this.renderDistanceWeight = 10.0D;

        this.shootingEntity = player;

 

        if (player instanceof EntityPlayer)

        {

            this.canBePickedUp = 1;

        }

 

        this.setSize(0.5F, 0.5F);

        this.setLocationAndAngles(player.posX, player.posY + (double)player.getEyeHeight(), player.posZ, player.rotationYaw, player.rotationPitch);

        this.posX -= (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F);

        this.posY -= 0.10000000149011612D;

        this.posZ -= (double)(MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * 0.16F);

        this.setPosition(this.posX, this.posY, this.posZ);

        this.yOffset = 0.0F;

        this.motionX = (double)(-MathHelper.sin(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI));

        this.motionZ = (double)(MathHelper.cos(this.rotationYaw / 180.0F * (float)Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float)Math.PI));

        this.motionY = (double)(-MathHelper.sin(this.rotationPitch / 180.0F * (float)Math.PI));

        this.setThrowableHeading(this.motionX, this.motionY, this.motionZ, p_i1756_3_ * 1.5F, 1.0F);

    }

 

    protected void entityInit()

    {

        this.dataWatcher.addObject(16, Byte.valueOf((byte)0));

    }

 

    /**

    * Similar to setArrowHeading, it's point the throwable entity to a x, y, z direction.

    */

    public void setThrowableHeading(double p_70186_1_, double p_70186_3_, double p_70186_5_, float p_70186_7_, float p_70186_8_)

    {

        float f2 = MathHelper.sqrt_double(p_70186_1_ * p_70186_1_ + p_70186_3_ * p_70186_3_ + p_70186_5_ * p_70186_5_);

        p_70186_1_ /= (double)f2;

        p_70186_3_ /= (double)f2;

        p_70186_5_ /= (double)f2;

        p_70186_1_ += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)p_70186_8_;

        p_70186_3_ += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)p_70186_8_;

        p_70186_5_ += this.rand.nextGaussian() * (double)(this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double)p_70186_8_;

        p_70186_1_ *= (double)p_70186_7_;

        p_70186_3_ *= (double)p_70186_7_;

        p_70186_5_ *= (double)p_70186_7_;

        this.motionX = p_70186_1_;

        this.motionY = p_70186_3_;

        this.motionZ = p_70186_5_;

        float f3 = MathHelper.sqrt_double(p_70186_1_ * p_70186_1_ + p_70186_5_ * p_70186_5_);

        this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(p_70186_1_, p_70186_5_) * 180.0D / Math.PI);

        this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(p_70186_3_, (double)f3) * 180.0D / Math.PI);

        this.ticksInGround = 1;

    }

 

    /**

    * Sets the position and rotation. Only difference from the other one is no bounding on the rotation. Args: posX,

    * posY, posZ, yaw, pitch

    */

    @SideOnly(Side.CLIENT)

    public void setPositionAndRotation2(double p_70056_1_, double p_70056_3_, double p_70056_5_, float p_70056_7_, float p_70056_8_, int p_70056_9_)

    {

        this.setPosition(p_70056_1_, p_70056_3_, p_70056_5_);

        this.setRotation(p_70056_7_, p_70056_8_);

    }

 

    /**

    * Sets the velocity to the args. Args: x, y, z

    */

    @SideOnly(Side.CLIENT)

    public void setVelocity(double p_70016_1_, double p_70016_3_, double p_70016_5_)

    {

        this.motionX = p_70016_1_ ;

        this.motionY = p_70016_3_ ;

        this.motionZ = p_70016_5_ ;

 

        if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F)

        {

            float f = MathHelper.sqrt_double(p_70016_1_ * p_70016_1_ + p_70016_5_ * p_70016_5_);

            this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(p_70016_1_, p_70016_5_) * 180.0D / Math.PI);

            this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(p_70016_3_, (double)f) * 180.0D / Math.PI);

            this.prevRotationPitch = this.rotationPitch;

            this.prevRotationYaw = this.rotationYaw;

            this.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);

            this.ticksInGround = 0;

        }

    }

 

    /**

    * Called to update the entity's position/logic.

    */

    public void onUpdate()

    {

        super.onUpdate();

 

        if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F)

        {

            float f = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);

            this.prevRotationYaw = this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);

            this.prevRotationPitch = this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f) * 180.0D / Math.PI);

        }

 

        Block block = this.worldObj.getBlock(this.field_145791_d, this.field_145792_e, this.field_145789_f);

 

        if (block.getMaterial() != Material.air)

        {

            block.setBlockBoundsBasedOnState(this.worldObj, this.field_145791_d, this.field_145792_e, this.field_145789_f);

            AxisAlignedBB axisalignedbb = block.getCollisionBoundingBoxFromPool(this.worldObj, this.field_145791_d, this.field_145792_e, this.field_145789_f);

 

            if (axisalignedbb != null && axisalignedbb.isVecInside(Vec3.createVectorHelper(this.posX, this.posY, this.posZ)))

            {

                this.inGround = true;

            }

        }

 

        if (this.arrowShake > 0)

        {

            --this.arrowShake;

        }

 

        if (this.inGround)

        {

            int j = this.worldObj.getBlockMetadata(this.field_145791_d, this.field_145792_e, this.field_145789_f);

 

            if (block == this.field_145790_g && j == this.inData)

            {

                ++this.ticksInGround;

 

                if (this.ticksInGround == 1200)

                {

                    this.setDead();

                }

            }

            else

            {

                this.inGround = false;

                this.motionX *= (double)(this.rand.nextFloat() * 0.2F);

                this.motionY *= (double)(this.rand.nextFloat() * 0.2F);

                this.motionZ *= (double)(this.rand.nextFloat() * 0.2F);

                this.ticksInGround = 0;

                this.ticksInAir = 0;

            }

        }

        else

        {

            ++this.ticksInAir;

            Vec3 vec31 = Vec3.createVectorHelper(this.posX, this.posY, this.posZ);

            Vec3 vec3 = Vec3.createVectorHelper(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);

            MovingObjectPosition movingobjectposition = this.worldObj.func_147447_a(vec31, vec3, false, true, false);

            vec31 = Vec3.createVectorHelper(this.posX, this.posY, this.posZ);

            vec3 = Vec3.createVectorHelper(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);

 

            if (movingobjectposition != null)

            {

                vec3 = Vec3.createVectorHelper(movingobjectposition.hitVec.xCoord, movingobjectposition.hitVec.yCoord, movingobjectposition.hitVec.zCoord);

            }

 

            Entity entity = null;

            List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.boundingBox.addCoord(this.motionX, this.motionY, this.motionZ).expand(1.0D, 1.0D, 1.0D));

            double d0 = 0.0D;

            int i;

            float f1;

 

            for (i = 0; i < list.size(); ++i)

            {

                Entity entity1 = (Entity)list.get(i);

 

                if (entity1.canBeCollidedWith() && (entity1 != this.shootingEntity || this.ticksInAir >= 5))

                {

                    f1 = 0.3F;

                    AxisAlignedBB axisalignedbb1 = entity1.boundingBox.expand((double)f1, (double)f1, (double)f1);

                    MovingObjectPosition movingobjectposition1 = axisalignedbb1.calculateIntercept(vec31, vec3);

 

                    if (movingobjectposition1 != null)

                    {

                        double d1 = vec31.distanceTo(movingobjectposition1.hitVec);

 

                        if (d1 < d0 || d0 == 0.0D)

                        {

                            entity = entity1;

                            d0 = d1;

                        }

                    }

                }

            }

 

            if (entity != null)

            {

                movingobjectposition = new MovingObjectPosition(entity);

            }

 

            if (movingobjectposition != null && movingobjectposition.entityHit != null && movingobjectposition.entityHit instanceof EntityPlayer)

            {

                EntityPlayer entityplayer = (EntityPlayer)movingobjectposition.entityHit;

 

                if (entityplayer.capabilities.disableDamage || this.shootingEntity instanceof EntityPlayer && !((EntityPlayer)this.shootingEntity).canAttackPlayer(entityplayer))

                {

                    movingobjectposition = null;

                }

            }

 

            float f2;

            float f4;

 

            if (movingobjectposition != null)

            {

                if (movingobjectposition.entityHit != null)

                {

                    f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);

                    int k = MathHelper.ceiling_double_int((double)f2 * this.damage);

 

                    DamageSource damagesource = null;

 

                    if (this.shootingEntity == null)

                    {

                        //damagesource = DamageSource.causeArrowDamage(this, this);

                        damagesource = DamageSource.causeThrownDamage(this, this.shootingEntity);

                    }

                    else

                    {

                        damagesource = DamageSource.causeThrownDamage(this, this.shootingEntity);

                    }

 

                    if (this.isBurning() && !(movingobjectposition.entityHit instanceof EntityEnderman))

                    {

                        movingobjectposition.entityHit.setFire(5);

                    }

 

                    if (movingobjectposition.entityHit.attackEntityFrom(damagesource, (float)k))

                    {

                        if (movingobjectposition.entityHit instanceof EntityLivingBase)

                        {

                            EntityLivingBase entitylivingbase = (EntityLivingBase)movingobjectposition.entityHit;

 

                            if (!this.worldObj.isRemote)

                            {

                                entitylivingbase.setArrowCountInEntity(entitylivingbase.getArrowCountInEntity() + 1);

                            }

 

                            if (this.knockbackStrength > 0)

                            {

                                f4 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);

 

                                if (f4 > 0.0F)

                                {

                                    movingobjectposition.entityHit.addVelocity(this.motionX * (double)this.knockbackStrength * 0.6000000238418579D / (double)f4, 0.1D, this.motionZ * (double)this.knockbackStrength * 0.6000000238418579D / (double)f4);

                                }

                            }

 

                            if (this.shootingEntity != null && this.shootingEntity instanceof EntityLivingBase)

                            {

                                EnchantmentHelper.func_151384_a(entitylivingbase, this.shootingEntity);

                                EnchantmentHelper.func_151385_b((EntityLivingBase)this.shootingEntity, entitylivingbase);

                            }

 

                            if (this.shootingEntity != null && movingobjectposition.entityHit != this.shootingEntity && movingobjectposition.entityHit instanceof EntityPlayer && this.shootingEntity instanceof EntityPlayerMP)

                            {

                                ((EntityPlayerMP)this.shootingEntity).playerNetServerHandler.sendPacket(new S2BPacketChangeGameState(6, 0.0F));

                            }

                        }

 

                        this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));

 

                        if (!(movingobjectposition.entityHit instanceof EntityEnderman))

                        {

                            this.setDead();

                        }

                    }

                    else

                    {

                        this.motionX *= -0.10000000149011612D;

                        this.motionY *= -0.10000000149011612D;

                        this.motionZ *= -0.10000000149011612D;

                        this.rotationYaw += 180.0F;

                        this.prevRotationYaw += 180.0F;

                        this.ticksInAir = 0;

                    }

                }

                else

                {

                    this.field_145791_d = movingobjectposition.blockX;

                    this.field_145792_e = movingobjectposition.blockY;

                    this.field_145789_f = movingobjectposition.blockZ;

                    this.field_145790_g = this.worldObj.getBlock(this.field_145791_d, this.field_145792_e, this.field_145789_f);

                    this.inData = this.worldObj.getBlockMetadata(this.field_145791_d, this.field_145792_e, this.field_145789_f);

                    this.motionX = (double)((float)(movingobjectposition.hitVec.xCoord - this.posX));

                    this.motionY = (double)((float)(movingobjectposition.hitVec.yCoord - this.posY));

                    this.motionZ = (double)((float)(movingobjectposition.hitVec.zCoord - this.posZ));

                    f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);

                    this.posX -= this.motionX / (double)f2 * 0.05000000074505806D;

                    this.posY -= this.motionY / (double)f2 * 0.05000000074505806D;

                    this.posZ -= this.motionZ / (double)f2 * 0.05000000074505806D;

                    this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));

                    this.inGround = true;

                    this.arrowShake = 7;

 

                    if (this.field_145790_g.getMaterial() != Material.air)

                    {

                        this.field_145790_g.onEntityCollidedWithBlock(this.worldObj, this.field_145791_d, this.field_145792_e, this.field_145789_f, this);

                    }

                }

            }

 

            this.posX += this.motionX;

            this.posY += this.motionY;

            this.posZ += this.motionZ;

            f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);

            this.rotationYaw = (float)(Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI);

 

            for (this.rotationPitch = (float)(Math.atan2(this.motionY, (double)f2) * 180.0D / Math.PI); this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F)

            {

                ;

            }

 

            while (this.rotationPitch - this.prevRotationPitch >= 180.0F)

            {

                this.prevRotationPitch += 360.0F;

            }

 

            while (this.rotationYaw - this.prevRotationYaw < -180.0F)

            {

                this.prevRotationYaw -= 360.0F;

            }

 

            while (this.rotationYaw - this.prevRotationYaw >= 180.0F)

            {

                this.prevRotationYaw += 360.0F;

            }

 

            this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F;

            this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F;

            float f3 = 0.99F;

            f1 = 0.05F;

 

            if (this.isInWater())

            {

                for (int l = 0; l < 4; ++l)

                {

                    f4 = 0.25F;

                    this.worldObj.spawnParticle("bubble", this.posX - this.motionX * (double)f4, this.posY - this.motionY * (double)f4, this.posZ - this.motionZ * (double)f4, this.motionX, this.motionY, this.motionZ);

                }

 

                f3 = 0.8F;

            }

 

            if (this.isWet())

            {

                this.extinguish();

            }

 

            this.motionX *= (double)f3;

            this.motionY *= (double)f3;

            this.motionZ *= (double)f3;

            this.motionY -= (double)f1;

            this.setPosition(this.posX, this.posY, this.posZ);

            this.func_145775_I();

        }

    }

 

    /**

    * (abstract) Protected helper method to write subclass entity data to NBT.

    */

    public void writeEntityToNBT(NBTTagCompound p_70014_1_)

    {

        p_70014_1_.setShort("xTile", (short)this.field_145791_d);

        p_70014_1_.setShort("yTile", (short)this.field_145792_e);

        p_70014_1_.setShort("zTile", (short)this.field_145789_f);

        p_70014_1_.setShort("life", (short)this.ticksInGround);

        p_70014_1_.setByte("inTile", (byte)Block.getIdFromBlock(this.field_145790_g));

        p_70014_1_.setByte("inData", (byte)this.inData);

        p_70014_1_.setByte("shake", (byte)this.arrowShake);

        p_70014_1_.setByte("inGround", (byte)(this.inGround ? 1 : 0));

        p_70014_1_.setByte("pickup", (byte)this.canBePickedUp);

        p_70014_1_.setDouble("damage", this.damage);

    }

 

    /**

    * (abstract) Protected helper method to read subclass entity data from NBT.

    */

    public void readEntityFromNBT(NBTTagCompound p_70037_1_)

    {

        this.field_145791_d = p_70037_1_.getShort("xTile");

        this.field_145792_e = p_70037_1_.getShort("yTile");

        this.field_145789_f = p_70037_1_.getShort("zTile");

        this.ticksInGround = p_70037_1_.getShort("life");

        this.field_145790_g = Block.getBlockById(p_70037_1_.getByte("inTile") & 255);

        this.inData = p_70037_1_.getByte("inData") & 255;

        this.arrowShake = p_70037_1_.getByte("shake") & 255;

        this.inGround = p_70037_1_.getByte("inGround") == 1;

 

        if (p_70037_1_.hasKey("damage", 99))

        {

            this.damage = p_70037_1_.getDouble("damage");

        }

 

        if (p_70037_1_.hasKey("pickup", 99))

        {

            this.canBePickedUp = p_70037_1_.getByte("pickup");

        }

        else if (p_70037_1_.hasKey("player", 99))

        {

            this.canBePickedUp = p_70037_1_.getBoolean("player") ? 1 : 0;

        }

    }

 

    /**

    * Called by a player entity when they collide with an entity

    */

    public void onCollideWithPlayer(EntityPlayer p_70100_1_)

    {

        if (!this.worldObj.isRemote && this.inGround && this.arrowShake <= 0)

        {

            boolean flag = this.canBePickedUp == 1 || this.canBePickedUp == 2 && p_70100_1_.capabilities.isCreativeMode;

 

            if (this.canBePickedUp == 1 && !p_70100_1_.inventory.addItemStackToInventory(new ItemStack(ModItems.itemModelArrow, 1)))

            {

                flag = false;

            }

 

            if (flag)

            {

                this.playSound("random.pop", 0.2F, ((this.rand.nextFloat() - this.rand.nextFloat()) * 0.7F + 1.0F) * 2.0F);

                p_70100_1_.onItemPickup(this, 1);

                this.setDead();

            }

        }

    }

 

    /**

    * returns if this entity triggers Block.onEntityWalking on the blocks they walk on. used for spiders and wolves to

    * prevent them from trampling crops

    */

    protected boolean canTriggerWalking()

    {

        return false;

    }

 

    @SideOnly(Side.CLIENT)

    public float getShadowSize()

    {

        return 0.0F;

    }

 

    public void setDamage(double p_70239_1_)

    {

        this.damage = p_70239_1_;

    }

 

    public double getDamage()

    {

        return this.damage;

    }

 

    /**

    * Sets the amount of knockback the arrow applies when it hits a mob.

    */

    public void setKnockbackStrength(int p_70240_1_)

    {

        this.knockbackStrength = p_70240_1_;

    }

 

    /**

    * If returns false, the item will not inflict any damage against entities.

    */

    public boolean canAttackWithItem()

    {

        return false;

    }

}

 

 

ItemRendererModelArrow

 

package com.kitsu.medievalcraft.renderer.ItemRenderer;

 

import net.minecraft.client.Minecraft;

import net.minecraft.item.ItemStack;

import net.minecraft.util.ResourceLocation;

import net.minecraftforge.client.IItemRenderer;

import net.minecraftforge.client.IItemRenderer.ItemRenderType;

import net.minecraftforge.client.IItemRenderer.ItemRendererHelper;

import net.minecraftforge.client.model.AdvancedModelLoader;

import net.minecraftforge.client.model.IModelCustom;

 

import org.lwjgl.opengl.GL11;

 

public class ItemRendererModelArrow implements IItemRenderer{

 

public static final ResourceLocation MODEL_CRUCIBLE = new ResourceLocation("kitsumedievalcraft:models/ModelArrow.obj");

public static final ResourceLocation TEXTURE = new ResourceLocation("kitsumedievalcraft:models/modelarrow.png");

 

public IModelCustom model = AdvancedModelLoader.loadModel(MODEL_CRUCIBLE);

 

@Override

public boolean handleRenderType(ItemStack item, ItemRenderType type) {

 

switch(type) {

case EQUIPPED: {

return true;

}

case EQUIPPED_FIRST_PERSON: {

return true;

}

case INVENTORY: {

return true;

}

case ENTITY: {

return true;

}

 

default: return false;

}

}

 

@Override

public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item,

ItemRendererHelper helper) {

 

switch(type) {

case EQUIPPED: {

return false;

}

case EQUIPPED_FIRST_PERSON: {

return false;

}

case INVENTORY: {

return false;

}

case ENTITY: {

        return (helper == ItemRendererHelper.ENTITY_BOBBING ||

        helper == ItemRendererHelper.ENTITY_ROTATION ||

        helper == ItemRendererHelper.EQUIPPED_BLOCK ||

        helper == ItemRendererHelper.INVENTORY_BLOCK ||

                helper == ItemRendererHelper.BLOCK_3D);

}

 

default: return false;

}

}

 

@Override

public void renderItem(ItemRenderType type, ItemStack item, Object... data) {

 

switch(type) {

 

case EQUIPPED: {

 

GL11.glPushMatrix();

GL11.glScalef(1.0F, 1.0F, 1.0F);

 

 

//ANGLE, X ROTATE, Y ROTATE, Z ROTATE

GL11.glRotatef(90F, 0.0F, 0.0F, 1.0F);

GL11.glRotatef(-20F, 0.0F, 1.0F, 0.0F);

//GL11.glRotatef(40F, 1.0F, 0.0F, 0.0F);

//GL11.glRotated(90, 1.0, 0.0, 0.0);

 

GL11.glTranslatef(-0.2F, -0.95F, 0.55F);

 

Minecraft.getMinecraft().renderEngine.bindTexture(TEXTURE);

model.renderAll();

 

GL11.glPopMatrix();

} break;

 

case EQUIPPED_FIRST_PERSON: {

 

GL11.glPushMatrix();

GL11.glScalef(1.0F, 1.0F, 1.0F);

 

//ANGLE, X ROTATE, Y ROTATE, Z ROTATE

 

GL11.glRotatef(90F, 1.0F, 0.0F, 0.0F);

GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F);

 

//GL11.glRotated(-85, 1.0, 0.0, 0.0);

//GL11.glRotated(50, 0.0F, 0.0F, 1.0F);

//GL11.glRotated(3, 0.0F, 1.0F, 0.0F);

 

GL11.glTranslatef(-1.0F, -0.5F, 1.0F);

 

Minecraft.getMinecraft().renderEngine.bindTexture(TEXTURE);

model.renderAll();

 

GL11.glPopMatrix();

 

} break;

 

case INVENTORY: {

GL11.glPushMatrix();

 

GL11.glEnable(GL11.GL_TEXTURE_2D);

float iscale = 9.5F;

GL11.glScalef(iscale, iscale, iscale);

GL11.glRotatef(-45, 0.0F, 0.0F, 1.0F);

//GL11.glRotatef(45, 1.0F, 0.0F, 0.0F);

GL11.glTranslatef(-0.6F, 0.7F, 0.0F);

 

Minecraft.getMinecraft().renderEngine.bindTexture(TEXTURE);

model.renderAll();

 

GL11.glPopMatrix();

 

} break;

 

case ENTITY: {

GL11.glPushMatrix();

GL11.glScalef(1.0F, 1.0F, 1.0F);

 

//ANGLE, X ROTATE, Y ROTATE, Z ROTATE

//GL11.glRotatef(180F, 1.0F, 0.0F, 0.0F);

//GL11.glRotatef(20F, 0.0F, 0.0F, 1.0F);

//GL11.glRotatef(45F, 0.0F, 0.0F, 1.0F);

//GL11.glRotated(90, 1.0, 0.0, 0.0);

 

GL11.glTranslatef(-0.5F, -0.2F, 0.5F);

 

Minecraft.getMinecraft().renderEngine.bindTexture(TEXTURE);

model.renderAll();

GL11.glPopMatrix();

 

} break;

 

default:

break;

}

}

 

}

 

 

Posted

Hi

 

I saw a very similar bug a year ago.  It was caused by some vanilla code which treats projectiles differently from others, by checking for instance of EntityArrow

 

Try changing your EntityModelArrow extends Entity to EntityModelArrow  extends EntityArrow

 

-TGG

Posted

THANK YOU SO VERY MUCH!!!!  SAVED THE DAY lol

 

;D

 

I'm gonna do a little bit of fixing now so the arrow renders in the right position for north, south, east, west, up, and down.

 

Thanks Again

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