Posted November 18, 201410 yr this is a question who evoluted from other post , i feel it must have another thread in the forum original http://www.minecraftforge.net/forum/index.php/topic,25307.0.html realizing what the trouble is whith what i pretend to do gets a lot of time cos something simply easy or little is harder to spot than the biggest trouble well if you consume a item soposed to add another item to inventory before it has chance to add the second item there would be not secund item in the inventory soo fuck rigth over. soo then lets doo this you first add the secund item to inventory then consume the first, and now wath happen if there is no space free in the inventory to locate the second item . well then you fuckit again. soo then lets do this you have the first item that would be consume then you check if thereis free space in inventory if it is space throw the secund item to inventory consume the first. but if it is not space in inventory drop it to the world close to steve or over his hea or wath ever get more chance the item dont get stuuk in a wall. sooo the code cuestion ,i know there is a steve.inventory.getFirstEmptyStack(); //returns a int of the empy slot number if it is < 36 there is space free in inventory trouble whit this is adont see a method saiying add this item or itemstack to this especific slot(x) in inventory the secund trouble is idont see in the world.methods something like world.dropItemOrItemStack(world, itemOrItemStack, x, y, z ); couldyou please tell me if there exist methods to do this two things in minecraft ?? the other tink i have in mind is to add another threat.time to the class just to wait 200 or 300ms to add the secund item in inventory once the first is consume
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