RafaMv Posted November 21, 2014 Posted November 21, 2014 Hey guys, does someone know how to change the scale of a normal/generic item. I don't want to add a new model to the item, just make it smaller. I know it has something to do with MinecraftForgeClient.registerItemRenderer() and my renderItem class, but I don't know how to get the model from the item. Thank you in advance! Quote
Ernio Posted November 21, 2014 Posted November 21, 2014 You want to register new renderer for item. @SideOnly(Side.CLIENT) public class MyRenderer implements IItemRenderer Then you will probably want to copy/paste code from vanilla itemRenderer and add GL scaling (smaller ay?) you will also have to change position of rendering... that all in GL. To register item with new renderer: (MUST be in client proxy ofc.) MyRenderer rend = new MyRenderer(); MinecraftForgeClient.registerItemRenderer(MyMod.item, rend); Quote Quote 1.7.10 is no longer supported by forge, you are on your own.
RafaMv Posted November 21, 2014 Author Posted November 21, 2014 I know that, but I cannot figure out how to get the model from the item to render it. Quote
Ernio Posted November 22, 2014 Posted November 22, 2014 "change the scale of a normal/generic item" My answer is exacly what you are looking for. Items DON'T have models. "you will probably want to copy/paste code from vanilla ItemRenderer and add GL scaling" How is this not an answer? Just look at the class, generic items don't have models - they are generated from image (.png) and made thick using GL. Edit: You MIGHT be asking about icon (not model): @Override public void renderItem(IItemRenderer.ItemRenderType type, ItemStack stack, Object... data) { IIcon icon = stack.getItem().getIcon(stack, 0); //And then pass normal ItemRenderer GL operations. Again: Look into vanilla code. } Quote Quote 1.7.10 is no longer supported by forge, you are on your own.
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