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[1.7.X] Custom Flowers in Vanilla Biomes


gosaints70

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register it all appropriately in your main class and make the block you want to generate (flower) then create a code similar to mine below to spawn it in  its no different to spawning an ore

 

 

public class WorldGenPlants implements IWorldGenerator

{

@Override

public void generate(Random random, int chunkX, int chunkZ, World world,

IChunkProvider chunkGenerator, IChunkProvider chunkProvider) {

 

                ####-1 is nether and 1 is the end 0 obviously surface###########

switch(world.provider.dimensionId){

case 0 : generateSurface(world, random, chunkX*16, chunkZ*16);

 

}

}

 

private void generateSurface(World world, Random random, int x, int z)

{

 

                        ######### replace X with a number the higher the more common the lower the number the rarer ##########

for(int k = 0; k < X; k++)

{

                                ######3 if you want it to spawn in a specific biome then use the code below in "****" if not remove it

    ******BiomeGenBase Biome = world.getBiomeGenForCoords(x, z);

if(Biome != BiomeGenBase.desert && Biome != BiomeGenBase.desertHills && Biome != BiomeGenBase.icePlains && Biome != BiomeGenBase.iceMountains)*****{

int j1 = x + random.nextInt(16);

int i2 = random.nextInt(128); ####below this height will they spawn

int l2 = z + random.nextInt(16);

(new WorldGenFlowers(ModBlocks.YourFlower)).generate(world, random, j1, i2, l2); ######## input your flower ######

}

}

}

}

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