perromercenary00 Posted November 22, 2014 Share Posted November 22, 2014 goog days puzleed im about this, i create like 6 diferent swords in a metaItem each of has a diferent texture and thats working. but i cant get to set diferent Atackdamage values for each metaSword, the damage value in a item is defined by the material declaret in the constructor. and when i atack whit the first sword it converts automatically to the second and then to the 3 sword how do you define diferents materials based on the meta(Itemdamage) ? codigo aqui https://github.com/perromercenary00/perro-codigo-/blob/master/metaespadamercenaria is way to declare meta items whit something else not Itemdamage ? Quote Link to comment Share on other sites More sharing options...
larsgerrits Posted November 22, 2014 Share Posted November 22, 2014 Swords use metadata to store the damage, so you can't have metadata swords. So you either have to make a new Item for each sword, or you have to implements a system to store the damage in NBT. Quote Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/ Link to comment Share on other sites More sharing options...
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