perromercenary00 Posted November 22, 2014 Posted November 22, 2014 goog days puzleed im about this, i create like 6 diferent swords in a metaItem each of has a diferent texture and thats working. but i cant get to set diferent Atackdamage values for each metaSword, the damage value in a item is defined by the material declaret in the constructor. and when i atack whit the first sword it converts automatically to the second and then to the 3 sword how do you define diferents materials based on the meta(Itemdamage) ? codigo aqui https://github.com/perromercenary00/perro-codigo-/blob/master/metaespadamercenaria is way to declare meta items whit something else not Itemdamage ? Quote
larsgerrits Posted November 22, 2014 Posted November 22, 2014 Swords use metadata to store the damage, so you can't have metadata swords. So you either have to make a new Item for each sword, or you have to implements a system to store the damage in NBT. Quote Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
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