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[SOLVED][1.7.10]getArmorTexture() not working.


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Posted

Hey, I'm making custom armor for my mod and I can't get my armor to render on the player. Here is my code:

 

EnerginiumArmorHelmet.java:

 

package com.taji34.troncraft.items;

import java.util.List;

import org.lwjgl.input.Keyboard;

import com.taji34.troncraft.Troncraft;
import com.taji34.troncraft.packetHandlers.TajiMessage;

import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.Item;
import net.minecraft.item.ItemArmor.ArmorMaterial;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.ChatComponentText;
import net.minecraft.util.ChatStyle;
import net.minecraft.util.DamageSource;
import net.minecraft.util.EnumChatFormatting;
import net.minecraft.world.World;
import net.minecraftforge.common.ISpecialArmor;

public class EnerginiumArmorHelmet extends Item implements ISpecialArmor{

public int armorType = 0;

public EnerginiumArmorHelmet(){
	setCreativeTab(CreativeTabs.tabMisc);
	setMaxStackSize(1);
	setTextureName("troncraft:energiniumarmorhelmet");
	setUnlocalizedName("energiniumarmorhelmet");
}
@Override
public String getArmorTexture(ItemStack stack, Entity entity, int slot, String type)
{
    return "troncraft:textures/armor/energinium_layer_1.png";
}
public void addInformation(ItemStack itemStack, EntityPlayer player, List list, boolean par4)
{
	if (itemStack.stackTagCompound == null){
		list.add(EnumChatFormatting.GRAY + "" + EnumChatFormatting.ITALIC + "Shift Right-Click to Bond");
	}
	else
	{
		String owner = itemStack.stackTagCompound.getString("Owner");
		int durabilityLeft = itemStack.stackTagCompound.getInteger("Durability Left");
		String level = itemStack.stackTagCompound.getString("Level");
		list.add("Owner: " + owner);
		list.add(EnumChatFormatting.GREEN + "Level: " + level);
		list.add(EnumChatFormatting.BLUE + "Durability Left: " + durabilityLeft);
	}
}
    public ItemStack onItemRightClick(ItemStack stack, World world, EntityPlayer player)
    {
    	if (stack.stackTagCompound == null)
    	{
    		if(Keyboard.isKeyDown(Keyboard.KEY_LSHIFT) || Keyboard.isKeyDown(Keyboard.KEY_RSHIFT))
    		{
    			stack.stackTagCompound = new NBTTagCompound();
    			stack.stackTagCompound.setString("Owner", player.getDisplayName());
    			stack.stackTagCompound.setString("Level", "Leather");
    			stack.stackTagCompound.setInteger("Total Durability", 55);
    			stack.stackTagCompound.setInteger("Durability Left", 55);
    			Troncraft.network.sendToServer(new TajiMessage(stack.stackTagCompound));
    		} else {
        		ChatComponentText message = new ChatComponentText("This helmet is not bound to you");
    			ChatStyle formatting = new ChatStyle();
    			formatting.setColor(EnumChatFormatting.RED);
    			formatting.setItalic(true);
    			message.setChatStyle(formatting);
    			if ((!world.isRemote))
    			{
    				player.addChatMessage(message);
    			}
    		}
    	} else {
    		if(player.capabilities.isCreativeMode){
    			if(Keyboard.isKeyDown(Keyboard.KEY_LSHIFT) || Keyboard.isKeyDown(Keyboard.KEY_RSHIFT))
        		{
        			stack.stackTagCompound.setString("Owner", player.getDisplayName());
        			Troncraft.network.sendToServer(new TajiMessage(stack.stackTagCompound));
        		}
    		} else {
    			if(player.getCommandSenderName().equals(stack.stackTagCompound.getString("Owner"))){
		        int i = 3;
		        ItemStack itemstack1 = player.getCurrentArmor(i);

		        if (itemstack1 == null)
		        {
		            player.setCurrentItemOrArmor(i + 1, stack.copy());  //Forge: Vanilla bug fix associated with fixed setCurrentItemOrArmor indexs for players.
	            	stack.stackSize = 0;
	        	}
    			}
    		}
    	}
        return stack;
    }
    
    public boolean isValidArmor(ItemStack stack, int armorType, Entity entity)
    {
    	if(stack.stackTagCompound != null){
    	if(entity instanceof EntityPlayer){
    		EntityPlayer player = (EntityPlayer) entity;
    		if(player.getCommandSenderName().equalsIgnoreCase(stack.stackTagCompound.getString("Owner"))){
    			return this.armorType == armorType;
    		}
    	}
    	}
    	return false;
    }
    public int getDamageReductionAmount(ItemStack stack)
    {
    	int answer = 0;
    	switch(stack.stackTagCompound.getString("Level")){
    		case "Leather":
    			answer = ArmorMaterial.CLOTH.getDamageReductionAmount(this.armorType);
    			break;
    		case "Chain":
    			answer = ArmorMaterial.CHAIN.getDamageReductionAmount(this.armorType);
    			break;
    		case "Iron":
    			answer = ArmorMaterial.IRON.getDamageReductionAmount(this.armorType);
    			break;
    		case "Gold":
    			answer = ArmorMaterial.GOLD.getDamageReductionAmount(this.armorType);
    			break;
    		case "Diamond":
    			answer = ArmorMaterial.DIAMOND.getDamageReductionAmount(this.armorType);
    			break;
    		default:
    			answer = 0;
    			break;
    	}
    	return answer;
    }

@Override
public ArmorProperties getProperties(EntityLivingBase player,
		ItemStack armor, DamageSource source, double damage, int slot) {
	// TODO Auto-generated method stub
	return new ArmorProperties(1,.04*this.getDamageReductionAmount(armor), 11);
}

@Override
public int getArmorDisplay(EntityPlayer player, ItemStack armor, int slot) {
	// TODO Auto-generated method stub
	return this.getDamageReductionAmount(armor);
}

@Override
public void damageArmor(EntityLivingBase entity, ItemStack stack,
		DamageSource source, int damage, int slot) {
	stack.stackTagCompound.setInteger("Durability Left", stack.stackTagCompound.getInteger("Durability Left")-1);

}

}

 

 

energinium_layer_1.png is in src/main/resources/assets/troncraft/textures/armor

 

Any ideas?

Posted

Not too familiar with armor, but there has to be more than just one class (registration, rendering, etc...). Does it render with null texture or not at all? Could you post these classes and a log in case there are any errors that could lead to a solution?

Posted

Not too familiar with armor, but there has to be more than just one class (registration, rendering, etc...). Does it render with null texture or not at all? Could you post these classes and a log in case there are any errors that could lead to a solution?

 

I figured it out. So, for getArmorTexture() to get called, the armor must extend ItemArmor, not just Item. I was using Item because I didn't want to use an armor material, but in the end I just made a dummy material for the armor and now it's displaying!

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