Posted November 26, 201410 yr I'm doing a mod called Scoutcraft, and I am finishing my campfire, but is missing just one detail that I am not able to do, do spend the fuel without having items to be processed, please help me ... My TileEntity: package mike.scoutcraft.tileentity; import cpw.mods.fml.common.registry.GameRegistry; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import mike.scoutcraft.blocks.Fogueira; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Blocks; import net.minecraft.init.Items; import net.minecraft.inventory.ISidedInventory; import net.minecraft.item.Item; import net.minecraft.item.ItemBlock; import net.minecraft.item.ItemHoe; import net.minecraft.item.ItemStack; import net.minecraft.item.ItemSword; import net.minecraft.item.ItemTool; import net.minecraft.item.crafting.FurnaceRecipes; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.nbt.NBTTagList; import net.minecraft.tileentity.TileEntity; public class TileEntityFogueira extends TileEntity implements ISidedInventory { private String localizeName; private static final int[] slots_top = new int[] {0,}; private static final int[] slots_bottom = new int[] {2, 1}; private static final int[] slots_sides = new int[] {1}; private ItemStack[] slots = new ItemStack[3]; public int fogueiraSpeed = 300; public int power; public int maxPower = 51200; public int cookTime; @SideOnly(Side.CLIENT) public int getFogueiraProgressScaled(int i) { return this.cookTime * i / this.fogueiraSpeed; } @SideOnly(Side.CLIENT) public int getpowerRemainingScaled(int i) { return this.power * i / this.maxPower; } public int getSizeInventory(){ return this.slots.length; } public String getInventoryName(){ return this.hasCustomInventoryName() ? this.localizeName : "container.Fogueira"; } public boolean hasCustomInventoryName(){ return this.localizeName != null && this.localizeName.length() > 0; } public void setGuiDisplayName(String displayName) { this.localizeName = displayName; } @Override public void closeInventory() { } @Override public ItemStack decrStackSize(int i, int j) { if(this.slots[i] != null){ ItemStack itemstack; if(this.slots[i].stackSize <= j){ itemstack = this.slots[i]; this.slots[i] = null; return itemstack; }else{ itemstack = this.slots[i].splitStack(j); if(this.slots[i].stackSize == 0){ this.slots[i] = null; } return itemstack; } } return null; } @Override public int getInventoryStackLimit() { return 64; } @Override public ItemStack getStackInSlot(int i) { return this.slots[i]; } @Override public ItemStack getStackInSlotOnClosing(int i) { if(this.slots[i] != null){ ItemStack itemstack = this.slots[i]; this.slots[i] = null; return itemstack; } return null; } public void readFromNBT(NBTTagCompound nbt){ super.readFromNBT(nbt); NBTTagList nbttaglist = nbt.getTagList("Items", 10); this.slots = new ItemStack[this.getSizeInventory()]; for (int i = 0; i < nbttaglist.tagCount(); ++i) { NBTTagCompound nbttagcompound1 = (NBTTagCompound)nbttaglist.getCompoundTagAt(i); byte b0 = nbttagcompound1.getByte("Slot"); if (b0 >= 0 && b0 < this.slots.length) { this.slots[b0] = ItemStack.loadItemStackFromNBT(nbttagcompound1); } } this.power = nbt.getShort("power"); this.cookTime = nbt.getShort("CookTime"); if (nbt.hasKey("CustomName")) { this.localizeName = nbt.getString("CustomName"); } } public void writeToNBT(NBTTagCompound nbt){ super.writeToNBT(nbt); nbt.setShort("power", (short)this.power); nbt.setShort("CookTime", (short)this.cookTime); NBTTagList nbttaglist = new NBTTagList(); for (int i = 0; i < this.slots.length; ++i) { if (this.slots[i] != null) { NBTTagCompound nbttagcompound1 = new NBTTagCompound(); nbttagcompound1.setByte("Slot", (byte)i); this.slots[i].writeToNBT(nbttagcompound1); nbttaglist.appendTag(nbttagcompound1); } } nbt.setTag("Items", nbttaglist); if (this.hasCustomInventoryName()) { nbt.setString("CustomName", this.localizeName); } } public boolean hasPower(){ return this.power > 0; } public boolean isFogueira(){ return this.cookTime > 0; } public void updateEntity(){ boolean flag = this.hasPower(); boolean flag1= false; if(hasPower() && this.isFogueira()) { this.power--; } if(!worldObj.isRemote) { if (this.hasItemPower(this.slots[1]) && this.power < (this.maxPower - this.getItempower(this.slots[1]))) { this.power += getItempower(this.slots[1]); if(this.slots[1] != null) { flag1 = true; this.slots[1].stackSize--; if(this.slots[1].stackSize == 0) { this.slots[1] = this.slots[1].getItem().getContainerItem(this.slots[1]); } } } if (hasPower() && canSmelt()) { cookTime++; if (this.cookTime == this.fogueiraSpeed) { this.cookTime = 0; this.smeltItem(); flag1 = true; } }else{ cookTime = 0; } if (flag != this.isFogueira()) { flag1 = true; Fogueira.updateFogueiraBlockState(this.isFogueira(), this.worldObj, this.xCoord, this.yCoord, this.zCoord); } if(this.cookTime > 0){ flag1 = true; Fogueira.updateFogueiraBlockState(this.isFogueira(), this.worldObj, this.xCoord, this.yCoord, this.zCoord); }else{ flag1 = true; Fogueira.updateFogueiraBlockState(this.isFogueira(), this.worldObj, this.xCoord, this.yCoord, this.zCoord); } } if (flag1) { this.markDirty(); } } private boolean canSmelt(){ if (slots[0] == null) { return false; } ItemStack itemstack = FurnaceRecipes.smelting().getSmeltingResult(this.slots[0]); if (itemstack == null) { return false; } if (slots[2] == null) { return true; } if (!slots[2].isItemEqual(itemstack)) { return false; } if (slots[2].stackSize < getInventoryStackLimit() && slots[2].stackSize < slots[2].getMaxStackSize()) { return true; }else{ return slots[2].stackSize < itemstack.getMaxStackSize(); } } public void smeltItem(){ if(this.canSmelt()){ ItemStack itemstack = FurnaceRecipes.smelting().getSmeltingResult(this.slots[0]); if(this.slots[2] == null){ this.slots[2] = itemstack.copy(); }else if(this.slots[2].isItemEqual(itemstack)){ this.slots[2].stackSize += itemstack.stackSize; } this.slots[0].stackSize--; if(this.slots[0].stackSize <= 0){ this.slots[0] = null; } } } public static int getItempower(ItemStack itemstack){ if(itemstack == null){ return 0; }else{ Item item = itemstack.getItem(); if(item instanceof ItemBlock && Block.getBlockFromItem(item) != Blocks.air) { Block block = Block.getBlockFromItem(item);; if(block == Blocks.sapling) return 100; if(block == Blocks.coal_block) return 14400; if(block == Blocks.log) return 200; if(block == Blocks.log2) return 200; if(block == Blocks.planks) return 50; if(block == Blocks.wooden_slab)return 150; if(block == Blocks.wooden_pressure_plate)return 150; if(block == Blocks.wooden_door)return 150; if(block == Blocks.wooden_button)return 150; } if(item instanceof ItemTool && ((ItemTool) item).getToolMaterialName().equals("WOOD")) return 200; if(item instanceof ItemSword && ((ItemSword) item).getToolMaterialName().equals("WOOD")) return 200; if(item instanceof ItemHoe && ((ItemHoe) item).getToolMaterialName().equals("WOOD")) return 200; if(itemstack.getItem() == Items.coal) return 1600; if(item == Items.stick) return 100; if(item == Items.lava_bucket) return 20000; if(item == Items.blaze_rod) return 2400; return GameRegistry.getFuelValue(itemstack); } } public static boolean hasItemPower(ItemStack itemstack){ return getItempower(itemstack) > 0; } @Override public boolean isItemValidForSlot(int i, ItemStack itemstack) { return i == 2 ? false : (i == 1 ? hasItemPower(itemstack) : true); } @Override public boolean isUseableByPlayer(EntityPlayer entityplayer) { return this.worldObj.getTileEntity(this.xCoord, this.yCoord, this.zCoord) != this ? false : entityplayer.getDistanceSq((double)this.xCoord + 0.5D, (double)this.yCoord + 0.5D, (double)this.zCoord + 0.5D) <= 64.0D; } @Override public void openInventory() { } @Override public void setInventorySlotContents(int i, ItemStack itemstack) { this.slots[i] = itemstack; if(itemstack != null && itemstack.stackSize > this.getInventoryStackLimit()){ itemstack.stackSize = this.getInventoryStackLimit(); } } @Override public boolean canExtractItem(int i, ItemStack itemstack, int j) { return j != 0 || i != 1 || itemstack.getItem() == Items.bucket; } @Override public boolean canInsertItem(int i, ItemStack itemstack, int j) { return this.isItemValidForSlot(i, itemstack); } @Override public int[] getAccessibleSlotsFromSide(int arg0) { return arg0 == 0 ? slots_bottom : (arg0 == 1 ? slots_top : slots_sides); } } http://i.imgur.com/ZT2C1L9.png[/img]
November 26, 201410 yr Author I don't understand your question. I like to do my campfire be spending coal without having items to burn http://i.imgur.com/ZT2C1L9.png[/img]
November 26, 201410 yr Author Spending coal?! use coal. Sorry for my bad english, I'm not fluent :p http://i.imgur.com/ZT2C1L9.png[/img]
November 26, 201410 yr What he means is, he wants his campfire to use coal constantly, without really having anything to burn sim, mike, eu criei uma conta só pra dizer isso~
November 26, 201410 yr Author I tried some things but none worked, could you +/- tell me about what to add or remove? My updateEntity: public void updateEntity(){ boolean flag = this.hasPower(); boolean flag1= false; if(hasPower() && this.isFogueira()) { this.power--; } if(!worldObj.isRemote) { if (this.hasItemPower(this.slots[1]) && this.power < (this.maxPower - this.getItempower(this.slots[1]))) { this.power += getItempower(this.slots[1]); if(this.slots[1] != null) { flag1 = true; this.slots[1].stackSize--; if(this.slots[1].stackSize == 0) { this.slots[1] = this.slots[1].getItem().getContainerItem(this.slots[1]); } } } if (hasPower() && canSmelt()) { cookTime++; if (this.cookTime == this.fogueiraSpeed) { this.cookTime = 0; this.smeltItem(); flag1 = true; } }else{ cookTime = 0; } if (flag != this.isFogueira()) { flag1 = true; Fogueira.updateFogueiraBlockState(this.isFogueira(), this.worldObj, this.xCoord, this.yCoord, this.zCoord); } if(this.cookTime > 0){ flag1 = true; Fogueira.updateFogueiraBlockState(this.isFogueira(), this.worldObj, this.xCoord, this.yCoord, this.zCoord); }else{ flag1 = true; Fogueira.updateFogueiraBlockState(this.isFogueira(), this.worldObj, this.xCoord, this.yCoord, this.zCoord); } } if (flag1) { this.markDirty(); } } http://i.imgur.com/ZT2C1L9.png[/img]
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