Posted November 26, 201410 yr I was trying to make some new fluid, a water of every one of the color. I tried to use for statement, to avoid doing 16 class, one for every fluid block. It creates correctly the fluid, with different names and inventory space , but it set the texture always to the first fluid texture. I can't understand why, since it should take different name for every time it creates the block. I also check the png name, and they are correct. General fluid class: http://pastebin.com/Ud5Qz3VC Colored water class: http://pastebin.com/2fv2U1EM
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