Jump to content

When wearing custom armor, leggings not loading correctly


Recommended Posts

Posted

When I put on my custom armor, the helmet, chestplate, and boots (everything from layer1) load correctly, but the leggings don't. It shows up as the chest part of the chestplate and the boots. Does anyone know why this may be? Here is my code:

public class bloodstoneArmor extends ItemArmor{

public bloodstoneArmor(ArmorMaterial material, int id, int placement) {
	super(material, id, placement);

	if (placement == 0){
		this.setTextureName(MainClass.modid + ":helmetBloodstone");
	}
	else if (placement == 1){
		this.setTextureName(MainClass.modid + ":chestplateBloodstone");
	}
	else if (placement == 2){
		this.setTextureName(MainClass.modid + ":leggingsBloodstone");
	}		
	else if (placement == 3){
		this.setTextureName(MainClass.modid + ":bootsBloodstone");
	}
}

public String getArmorTexture(ItemStack stack, Entity entity, int slot, String type) {
	if (stack.getItem() == MainClass.bloodstoneHelmet || stack.getItem() == MainClass.bloodstoneChestplate || stack.getItem() == MainClass.bloodstoneLeggings || stack.getItem() == MainClass.bloodstoneBoots) {
		return MainClass.modid + ":textures/models/armor/bloodstone_layer_1.png";
	}
	if (stack.getItem() == MainClass.bloodstoneLeggings) {
		return MainClass.modid + ":textures/models/armor/bloodstone_layer_2.png";
	}
	else {
		return null;
	}
}
                                                                                      
}

 

If you know how to fix this, please tell! Thanks

Posted

i tried that and the same thing happened. remember, when wearing all pieces, it doesn't show legs because when wearing leggings it shows you wearing half the chestplate and the boots.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



  • Recently Browsing

    • No registered users viewing this page.
  • Posts

    • When you name a method like that, with no return value, it is a constructor. The constructor must have the same name as the class it constructs, in this case, ModItems. I would strongly advise reading up on some basic Java tutorials, because you will definitely be running into a lot more issues as you go along without the basics. *I should also add that the Forge documentation is a reference, not a tutorial. Even following tutorials, you should know Java basics, otherwise the smallest of mistakes will trip you up as you copy someone elses code.
    • so, I'm starting modding and I'm following the official documantation for forge: https://docs.minecraftforge.net, but in the registries part it is not working as it is in the docs:   public class ModItems { private static final DeferredRegister<Item> ITEMS = DeferredRegister.create(ForgeRegistries.ITEMS, DarkStarvation.MOD_ID); public static final RegistryObject<Item> TEST_ITEM = ITEMS.register("test_item", () -> new Item(new Item.Properties())); public DarkStarvation(FMLJavaModLoadingContext context) { ITEMS.register(context.getModEventBus()); } } in 'public DarkStarvation(...' the DarkStarvation has this error: Invalid method declaration; return type required and the getModEventBus(): Cannot resolve method 'getModEventBus' in 'FMLJavaModLoadingContext' please help, I asked gpt but it is saying that I'm using an old method, but I'm following the latest version of Forge Docs???
    • I merged your second post with the original , there is no need to post a new thread asking for an answer. If someone sees your post and can help, they will reply. If you are seeking a quicker response, you could try asking in the Minecraft Forge diacord.
    • Create a new instance and start with cobblemon - if this works, add the rest of your mods in groups   Maybe another mod is conflicting - like Sodium/Iris or Radical Cobblemon Trainers
    • https://forums.minecraftforge.net/topic/157393-1201-forge-rocket-flame-particle-trail-moves-up-and-crashes-into-the-rocket-during-flight/#comment-584134
  • Topics

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.