Jump to content

Recommended Posts

Posted

Well, only problem here would be handling dealing effect and rendering.

 

Make item have look at rightclicking and use methods. (I've never used this one but looks promising: onUsingTick())

In your ItemStack you will have to store ammo (power) that would decrement with rightclick/using.

Then you will need to use some GL and math (vectors and shit) to make a beam with limited range (that's just visual effect, client-side)

And ofc. to apply your actual effect you will need to use raytracing (have look at MovingObjectPosition.class, server-side)

Problem could be making limited range - don't make it too far, most of code for getting player's eyes direction are in vanilla so that should save time (you know, cross-hair?)

 

If you would have any actual code that would be nice.

1.7.10 is no longer supported by forge, you are on your own.

Posted

ok as it seems i do not understand this at all, but i did make an outline for the item

package com.licky.items;

import com.licky.llb.StringLibrary;
import com.licky.mobs.CustomArrow;
import com.licky.mobs.EntityGrenade;
import com.licky.mobs.FuelRodBolt;

import net.minecraft.creativetab.CreativeTabs;
import net.minecraft.enchantment.Enchantment;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntitySnowball;
import net.minecraft.init.Items;
import net.minecraft.item.EnumAction;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.entity.player.ArrowLooseEvent;
import net.minecraftforge.event.entity.player.ArrowNockEvent;
import cpw.mods.fml.relauncher.Side;
import cpw.mods.fml.relauncher.SideOnly;

public class SentinelBeam extends Item{

private static final String __OBFID = "CL_00001777";

public SentinelBeam() {
	this.maxStackSize = 1;
	this.setMaxDamage(384);
}

public int getMaxItemUseDuration(ItemStack p_77626_1_) {
	return 72000;
}


public EnumAction getItemUseAction(ItemStack p_77661_1_) {
	return EnumAction.bow;
}
public ItemStack onUsingTick(ItemStack ItemI, World Seven,
	EntityPlayer Me){

return ItemI;

}

public ItemStack onItemRightClick(ItemStack p_77659_1_, World Seven,
		EntityPlayer Me) {

	if (Me.capabilities.isCreativeMode) {

	}
	//if (Me.inventory.hasItem(Items.redstone)) {


	//	this.getMaxItemUseDuration(p_77659_1_);
	//	}


	return p_77659_1_;
}


}

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.