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Light emitting looking weird after relog


ImaFool

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Thats the Block class

 

public class Candle extends BlockContainer {

public Candle() {
	super(Material.cake);
}

@Override
    public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int p_149727_6_, float hitX, float hitY, float hitZ)
    {
    	int data = world.getBlockMetadata(x, y, z);
    	if(data%2==0) world.setBlockMetadataWithNotify(x, y, z, data+1, 2);
    	else world.setBlockMetadataWithNotify(x, y, z, data-1, 2);
    	this.randomDisplayTick(world, x, y, z, world.rand);
        return true;
    }

@Override
public TileEntity createNewTileEntity(World var1, int var2) {
	return new TileEntityCandle();
}

@Override
public int getRenderType(){
	return -1;
}

@Override
public boolean isOpaqueCube(){
	return false;
}

@Override
public boolean renderAsNormalBlock(){
	return false;
}

@Override
    public int getLightValue(IBlockAccess world, int x, int y, int z)
    {
    	return world.getBlockMetadata(x, y, z)%2==0 ? 0 : 12; 
    }
    
@Override
    public AxisAlignedBB getCollisionBoundingBoxFromPool(World p_149668_1_, int p_149668_2_, int p_149668_3_, int p_149668_4_)
    {
        return null;
    }

  @SideOnly(Side.CLIENT)
    public void randomDisplayTick(World world, int x, int y, int z, Random rand)
    {
        int l = world.getBlockMetadata(x, y, z);
        double d0 = (double)((float)x + 0.5F);
        double d1 = (double)((float)y + 0.5F);
        double d2 = (double)((float)z + 0.5F);
        double d3 = 0.2199999988079071D;
        double d4 = 0.27000001072883606D;

        if (l == 1)
        {
            world.spawnParticle("smoke", d0, d1, d2, 0.0D, 0.0D, 0.0D);
            world.spawnParticle("flame", d0, d1, d2, 0.0D, 0.0D, 0.0D);
        }
        else if (l == 3)
        {
            world.spawnParticle("smoke", d0 + d4, d1 + d3, d2, 0.0D, 0.0D, 0.0D);
            world.spawnParticle("flame", d0 + d4, d1 + d3, d2, 0.0D, 0.0D, 0.0D);
        }
        else if (l == 5)
        {
            world.spawnParticle("smoke", d0, d1 + d3, d2 - d4, 0.0D, 0.0D, 0.0D);
            world.spawnParticle("flame", d0, d1 + d3, d2 - d4, 0.0D, 0.0D, 0.0D);
        }
        else if (l == 7)
        {
            world.spawnParticle("smoke", d0, d1 + d3, d2 + d4, 0.0D, 0.0D, 0.0D);
            world.spawnParticle("flame", d0, d1 + d3, d2 + d4, 0.0D, 0.0D, 0.0D);
        }
        else if (l == 9)
        {
        	world.spawnParticle("smoke", d0 - d4, d1 + d3, d2, 0.0D, 0.0D, 0.0D);
            world.spawnParticle("flame", d0 - d4, d1 + d3, d2, 0.0D, 0.0D, 0.0D);
        }
    }

}

 

 

Actually working, but when i relog into the world the candels still emit light, but it looks buggy (only with a really small range)

when i place a torch and remove it the light updates and its normal again

(sry some names deobfuscated :P)

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Hi

 

> world.setBlockMetadataWithNotify(x, y, z, data+1, 2);

try replacing the "2" with "3"

    * Sets the block ID and metadata at a given location. Args: X, Y, Z, new block ID, new metadata, flags. Flag 1 will

    * cause a block update. Flag 2 will send the change to clients (you almost always want this).

 

I think you should also only use setBlockMetadataWithNotify on the server side.

eg

 

if (!world.isRemote) {

.. etc..

  world.setBlockMetadataWithNotify(..etc..)

}

 

-TGG

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