Jump to content
View in the app

A better way to browse. Learn more.

Forge Forums

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Featured Replies

Posted

Thats the Block class

 

public class Candle extends BlockContainer {

public Candle() {
	super(Material.cake);
}

@Override
    public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int p_149727_6_, float hitX, float hitY, float hitZ)
    {
    	int data = world.getBlockMetadata(x, y, z);
    	if(data%2==0) world.setBlockMetadataWithNotify(x, y, z, data+1, 2);
    	else world.setBlockMetadataWithNotify(x, y, z, data-1, 2);
    	this.randomDisplayTick(world, x, y, z, world.rand);
        return true;
    }

@Override
public TileEntity createNewTileEntity(World var1, int var2) {
	return new TileEntityCandle();
}

@Override
public int getRenderType(){
	return -1;
}

@Override
public boolean isOpaqueCube(){
	return false;
}

@Override
public boolean renderAsNormalBlock(){
	return false;
}

@Override
    public int getLightValue(IBlockAccess world, int x, int y, int z)
    {
    	return world.getBlockMetadata(x, y, z)%2==0 ? 0 : 12; 
    }
    
@Override
    public AxisAlignedBB getCollisionBoundingBoxFromPool(World p_149668_1_, int p_149668_2_, int p_149668_3_, int p_149668_4_)
    {
        return null;
    }

  @SideOnly(Side.CLIENT)
    public void randomDisplayTick(World world, int x, int y, int z, Random rand)
    {
        int l = world.getBlockMetadata(x, y, z);
        double d0 = (double)((float)x + 0.5F);
        double d1 = (double)((float)y + 0.5F);
        double d2 = (double)((float)z + 0.5F);
        double d3 = 0.2199999988079071D;
        double d4 = 0.27000001072883606D;

        if (l == 1)
        {
            world.spawnParticle("smoke", d0, d1, d2, 0.0D, 0.0D, 0.0D);
            world.spawnParticle("flame", d0, d1, d2, 0.0D, 0.0D, 0.0D);
        }
        else if (l == 3)
        {
            world.spawnParticle("smoke", d0 + d4, d1 + d3, d2, 0.0D, 0.0D, 0.0D);
            world.spawnParticle("flame", d0 + d4, d1 + d3, d2, 0.0D, 0.0D, 0.0D);
        }
        else if (l == 5)
        {
            world.spawnParticle("smoke", d0, d1 + d3, d2 - d4, 0.0D, 0.0D, 0.0D);
            world.spawnParticle("flame", d0, d1 + d3, d2 - d4, 0.0D, 0.0D, 0.0D);
        }
        else if (l == 7)
        {
            world.spawnParticle("smoke", d0, d1 + d3, d2 + d4, 0.0D, 0.0D, 0.0D);
            world.spawnParticle("flame", d0, d1 + d3, d2 + d4, 0.0D, 0.0D, 0.0D);
        }
        else if (l == 9)
        {
        	world.spawnParticle("smoke", d0 - d4, d1 + d3, d2, 0.0D, 0.0D, 0.0D);
            world.spawnParticle("flame", d0 - d4, d1 + d3, d2, 0.0D, 0.0D, 0.0D);
        }
    }

}

 

 

Actually working, but when i relog into the world the candels still emit light, but it looks buggy (only with a really small range)

when i place a torch and remove it the light updates and its normal again

(sry some names deobfuscated :P)

Hi

 

> world.setBlockMetadataWithNotify(x, y, z, data+1, 2);

try replacing the "2" with "3"

    * Sets the block ID and metadata at a given location. Args: X, Y, Z, new block ID, new metadata, flags. Flag 1 will

    * cause a block update. Flag 2 will send the change to clients (you almost always want this).

 

I think you should also only use setBlockMetadataWithNotify on the server side.

eg

 

if (!world.isRemote) {

.. etc..

  world.setBlockMetadataWithNotify(..etc..)

}

 

-TGG

  • Author

still buggy :/

not every single one, but > 0!

is the getLightValue causing the problem?

Can i maybe do something like updating the light level for the first time the block gets ticked ater relog or sth?

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

Important Information

By using this site, you agree to our Terms of Use.

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.