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Posted

Hi, im playing round with a dead mod someone has asked to come back, and it has over 80 items to add, i cant be bothered defining all of them in the useual way so im writing a method that gets all the classes within a directory, the items directory and initializes them for me, GameRegistry and all.

 

now i am new to classloader, i did it in a test project like so:

 

  Reveal hidden contents

 

so as you can see, it worked perfectly in that example. however when i applied it to the mod, it gets stuck on ClassLoader.getResource(classPath);

the exception is NullPointerException, but when i run it in debug mode, it clearly does get passed the directory of the item classes:

 

  Reveal hidden contents

 

 

EDIT:

i found that i have to use FML's class loader, didnt realise there was more than one, its called: "LaunchClassLoader" and i did this:

 

  Reveal hidden contents

 

when it passes Url url = *

url is null, it didnt get anything, the class path i gave it is right, does any one know what im doing wrong, help would be apreciated.

<iframe src="http://widget.mcf.li/mc-mods/minecraft/225523-gnomgnoms-utils" width="100%" style="border: none;"></iframe>

Posted
  On 12/4/2014 at 8:45 AM, Gnomorian said:

i found an event i thought i could use, FMLConstructionEvent.

but when i use it, all the urls in it, get resource("") : Enumeration<URL>, geturls : URL[], findResource() : URL

all return null.

 

For what you are trying to do, I don't think you need a classloader.

Posted

Curiosity, aswell as there being 80+ item classes, and initializing & registering them all is a pain, be even more of a pain when the next version comes round, the idea of this is to setup the item classes so they setup themselves (this.setunlololizedname();this.setTexture();this.setCreativeTab()), put them all in one package, get all the files within that package, build a class from each of them  and initialize/register them all in a loop, then add them to a hashmap, the key being the unlocolized name.

 

this means i can also easily use it in other mods aswell.

<iframe src="http://widget.mcf.li/mc-mods/minecraft/225523-gnomgnoms-utils" width="100%" style="border: none;"></iframe>

Posted

Or, you could write a small java program to automatically generate a text file containing the appropriate source code for registering all the items, then add that source code to your project.  Probably a lot faster...

 

-TGG

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