Posted December 5, 201410 yr I don't know why but my TESR isn't rendering @Override public void renderTileEntityAt(TileEntity var1, double var2, double var4, double var6, float var8) { GL11.glPushMatrix(); Minecraft.getMinecraft().renderEngine.bindTexture(texture); GL11.glTranslated(var2, var4, var6); t.addVertexWithUV(10*pixel, 0*pixel, 0*pixel,1,1); t.addVertexWithUV(10*pixel, 6*pixel, 6*pixel,1,0); t.addVertexWithUV(6*pixel, 6*pixel, 6*pixel,0,0); t.addVertexWithUV(6*pixel, 0*pixel, 0*pixel, 0, 1); GL11.glPopMatrix(); } The function gets called but it doesn't render. The proud(ish) developer of Ancients
December 5, 201410 yr your missing t.startDrawingQuads(); and t.draw() t.startDrawingQuads(); t.addVertexWithUV(10*pixel, 0*pixel, 0*pixel,1,1); t.addVertexWithUV(10*pixel, 6*pixel, 6*pixel,1,0); t.addVertexWithUV(6*pixel, 6*pixel, 6*pixel,0,0); t.addVertexWithUV(6*pixel, 0*pixel, 0*pixel, 0, 1); t.draw() I am the author of Draconic Evolution
December 5, 201410 yr Author Yeah I haven't done rendering in a while... The proud(ish) developer of Ancients
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.