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Posted

Trying to create armor. I should add, that it is only the helmet.

 

This is what I wrote in my main class. I marked the part, where I get an error, red.

It wants me to change the constructor in my Armor class.

 

armorTinfoilHelm = new TinfoilArmor(TinfoilArmorMaterial, armorTinfoilHelm, 0).setUnlocalizedName("TinfoilHelm");

       

        GameRegistry.registerItem(armorTinfoilHelm, "TinfoilHelm");

 

 

This is the armor class:

 

 

package net.lumberstock.mod.armor;

 

import net.lumberstock.mod.Lumberstock;

import net.minecraft.entity.Entity;

import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.item.Item;

import net.minecraft.item.ItemArmor;

import net.minecraft.item.ItemStack;

import net.minecraft.item.ItemArmor.ArmorMaterial;

import net.minecraft.potion.Potion;

import net.minecraft.potion.PotionEffect;

import net.minecraft.world.World;

 

public class TinfoilArmor extends ItemArmor{

 

public TinfoilArmor(ArmorMaterial material, int id,

int slot) {

super(material, id, slot);

this.setCreativeTab(Lumberstock.lumberstockTab);

 

if(slot == 0){

this.setTextureName(Lumberstock.modid + ":TinfoilHelm");

}

}

    public String getArmorTexture(ItemStack itemstack, Entity entity, int slot, String type){

    if (itemstack.getItem() == Lumberstock.armorTinfoilHelm){

    return Lumberstock.modid + ":texture/model/armor/tinfoil_layer_1.png";

    }else{

    return null;

    }

    }

}

 

 

Help, please?

 

This is this.

  • Author

If I change it to Item it wants to convert it back to int. So I'm at the beginning. Again,

In my other armor code, this works perfectly.

 

 

package net.lumberstock.mod.armor;

 

import net.lumberstock.mod.Lumberstock;

import net.minecraft.entity.Entity;

import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.item.ItemArmor;

import net.minecraft.item.ItemStack;

import net.minecraft.potion.Potion;

import net.minecraft.potion.PotionEffect;

import net.minecraft.world.World;

 

public class MagicArmor extends ItemArmor {

 

        public MagicArmor(ArmorMaterial material, int id,

                        int slot) {

                super(material, id, slot);

                this.setCreativeTab(Lumberstock.lumberstockTab);

                this.isRepairable();

             

                if(slot == 0){

                this.setTextureName(Lumberstock.modid + ":MagicHelm");

             

                }else if (slot == 1){

                        this.setTextureName(Lumberstock.modid + ":MagicChest"); 

                }else if(slot == 2){

                        this.setTextureName(Lumberstock.modid + ":MagicLegs");

                }else if(slot == 3){

                        this.setTextureName(Lumberstock.modid + ":MagicBoots");

                     

                }

        }

        public String getArmorTexture(ItemStack itemstack, Entity entity, int slot, String type) {

                if (itemstack.getItem() == Lumberstock.armorMagicHelm || itemstack.getItem() == Lumberstock.armorMagicChest || itemstack.getItem() == Lumberstock.armorMagicBoots){

                return Lumberstock.modid + ":textures/model/armor/magic_layer_1.png";

                }else if (itemstack.getItem() == Lumberstock.armorMagicLegs) {

                return Lumberstock.modid + ":textures/model/armor/magic_layer_2.png";

                }else{

                return null;

                }

}

 

This is this.

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