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Posted

So Im trying to get an item array pick out a random item drop. But I've been testing and all I get is null. The metaList works because I get back 4 but for some reason my itemList only returns null.

 

Here is the code for better understanding:

public Item[] itemList = {WinterItems.crystalSword,WinterItems.refIcePickaxe,WinterItems.candyCaneAxe,WinterItems.commonItem};
public int[] metaList = {0,0,0,4};

public Item itemDropped;
public int metaDropped;

public BlockChristmasPresent(Material par2Material) {
	super(par2Material);
	this.itemDropped = itemList[3];
	this.metaDropped = metaList[3];
}

public void onBlockHarvested(World par1World, int par2, int par3, int par4, int par5, EntityPlayer par6EntityPlayer) {
	par1World.playSoundAtEntity(par6EntityPlayer, "wintercraft:rip", 1F, 1F);
	System.out.println(itemList[0]);
	System.out.println(metaDropped);
}

 

Thanks for any help!

Posted

Yep, thanks.

Then how about you do a little experiment:

// don't initialize it right away and make it static so you can access it in the next method
public static Item[] itemList;

public static void initItemList() {
itemList = new Item[]{WinterItems.crystalSword,WinterItems.refIcePickaxe,WinterItems.candyCaneAxe,WinterItems.commonItem};
}

Then call the initItemList method from your main mod class during FMLPostInitializationEvent. See if that doesn't work for you; if it does, then you know that your items weren't initialized when you created the array in your previous code.

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