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Code crashing on server


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I have this code:

		player.velocityChanged = true;

And it doesn't crash me, but it kicks me because EntityPlayer.setVelocity doesn't exist server side.

How could I fix this?

The proud(ish) developer of Ancients

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Instead of calling the setVelocity method (which is client-side only), change the motionX/motionY/motionZ directly. Example:


player.motionX += 0d;
player.motionY += 1d;
player.motionZ += 0d;


Hope this helps! :)

- Romejanic



Creator of Witch Hats, Explosive Chickens and Battlefield!

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