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[1.8] NBT tags are unique for user ??


perromercenary00

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good days

 

i have create a item  testitem whit a nbt tag

 

static NBTTagCompound ns = new NBTTagCompound();

public static NBTTagCompound getNBT(){return ns;}

 

ns.setInteger("gearbox", 0);

 

 

lets say there is two user in a server  player1 and player2 and the two have the testitem

if the player2 change the value of gearbox to 5

¿ the testitem from the player will change to ?

 

es que idont have two pcs to make the test here . 

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ibelive  understand how it works

 

 

make this test item and set the nbttag code inside a try catch,  if the nbt is emtpy or null it created one whith a ramdom number value

soo fireup minecraft and take 3 of this testitem and put them on mi hotbar diferents slot, rigth click to the one on the slot 0 get an error cath cachit and set a ramdom value for it "433" the value remain whithout change on right click

 

rigth click on the testitem in the slot 5 get error cath cachit and set a ramdom value for it "839" the value "433" in testitem slot 3 is not afected

 

the same goes for the one in the sloth 9 it  gets "127"

close minecraft and refireup  the values still

 

I change positions of the items

close minecraft and refireup the values still not care the order no care if minecraft restart

soo i guest this solve the problem in the multiplayer of an item values of one player afecting the item from other player

 

 

here is the code

 

_________________________________

//testitem.java

 

package mercenarymod.items;

 

import mercenarymod.materialesMercenarios;

import mercenarymod.Mercenary;

import net.minecraft.creativetab.CreativeTabs;

import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.item.ItemStack;

import net.minecraft.item.ItemSword;

import net.minecraft.nbt.NBTTagCompound;

import net.minecraft.world.World;

import net.minecraftforge.fml.common.registry.GameRegistry;

import mercenarymod.items.MercenaryModItems;

import mercenarymod.utilidades.registrarTextura;

import mercenarymod.utilidades.gearbox;

import mercenarymod.items.sierras.tiempo0;

import mercenarymod.utilidades.util;

import java.lang.Math;

import java.util.List;

 

 

public class testitem extends Items{

 

public static String name = "testitem";

static NBTTagCompound ns = new NBTTagCompound();

 

public static boolean test=true;

 

 

public testitem(){

setUnlocalizedName(Mercenary.MODID + "_" + name);

GameRegistry.registerItem(this, name);

setCreativeTab(Mercenary.herramientas);

this.maxStackSize = 1;

                        }

 

public ItemStack onItemRightClick(ItemStack testitem, World worldIn, EntityPlayer playerIn){

 

 

worldIn.playSoundAtEntity(playerIn, "modmercenario:run", 1.0F, 1.0F);

 

try {

NBTTagCompound exi= testitem.getTagCompound();

int ex=exi.getInteger("gearbox");

System.out.println("contenido de nbttag gearbox ="+exi.getInteger("gearbox") );

 

} catch (Throwable any) {

 

int ran=(int)((Math.random())*1000);

ns.setInteger("gearbox", ran);

testitem.setTagCompound(ns);

 

System.out.println("Java ERROR: "+any);

any.printStackTrace();

}

 

return testitem;

}

 

 

}//fin de la classe

 

 

 

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