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Posted

Hi

 

I don't see any obvious problems that would cause lag.  How complicated is the model? (# of vertices)?

 

Just a thought - your AWPRender class is only created once, right?  You're not creating a fresh instance every frame (or every worse - every item render?) Might be worth putting a breakpoint or System.out.println("constructed"); into the constructor.

 

-TGG

Posted

Just one print from the constructor(I forget that I register the render in ClientProxy with MCForgeClient.registerItemRender). Also, I think the problem is that the model is too complicated... 1.2 MB, there are more than 12000 vertices!

Posted

I think the problem is that the model is too complicated... 1.2 MB, there are more than 12000 vertices!

Yeah that's quite large for minecraft.

Try a model with less vertices (say 120) and see if your lag goes away... if so, perhaps you should consider simplifying your model :)  Minecraft is supposed to look blocky, after all...

 

-TGG

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