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Posted

@EventHandler
public void load(FMLInitializationEvent event)
{
	//Blah blah, other stuff

	if(Loader.isModLoaded("Thermalfoundation"))
	{
		GameRegistry.registerTileEntity(TileEntityRFToLV.class, "TileEntityRFToLV");

 

[shadow=gray,left][glow=red,2,300]KEEGAN[/glow][/shadow]

Posted

I am not quite sure. I would think so as thermal foundation is loaded in the server i noticed the error on.

It is there so that I don't call anything non-existent.

TF is not required to run my mod, but if it is detected, compatibility is set up.

[shadow=gray,left][glow=red,2,300]KEEGAN[/glow][/shadow]

Posted

Why not just look up the correct one?!

Well, I did.

 

From the TF jar file:

@Mod(modid="ThermalFoundation", name="Thermal Foundation", version="1.7.10R1.0.0B3", dependencies="required-after:CoFHCore@[1.7.10R3.0.0B4,)", canBeDeactivated=false)

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mah twitter

This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

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