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I am trying to make me entity animations work right but all the legs no matter what move all at the same time.

 

public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5)

{

super.render(entity, f, f1, f2, f3, f4, f5);

setRotationAngles(f, f1, f2, f3, f4, f5, entity);

this.horn1.render(f5);

this.horn4.render(f5);

this.horn5.render(f5);

this.horn6.render(f5);

this.head.render(f5);

this.body.render(f5);

this.leg1.render(f5);

this.leg2.render(f5);

this.leg3.render(f5);

this.leg4.render(f5);

this.neck.render(f5);

this.horn2.render(f5);

this.tail.render(f5);

this.horn3.render(f5);

this.nose.render(f5);

}

 

private void setRotation(ModelRenderer model, float x, float y, float z)

{

model.rotateAngleX = x;

model.rotateAngleY = y;

model.rotateAngleZ = z;

}

 

public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity)

{

super.setRotationAngles(f, f1, f2, f3, f4, f5, entity);

this.leg1.rotateAngleX = (MathHelper.cos(f * 0.8F) * f1 / 1.5F);

this.leg3.rotateAngleX = (MathHelper.cos(f * 0.8F) * f1 / 1.5F);

this.leg2.rotateAngleX = (MathHelper.cos(f * 0.8F) * f1 / 1.5F);

this.leg4.rotateAngleX = (MathHelper.cos(f * 0.8F) * f1 / 1.5F);

}

 

 

 

Please post how to fix it!

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