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Posted

Im struggling with this task. I created model in techne and generated java file. Now i'd like to use this model ingame.  I've found many tutorials how to create an item and use custom itemrenderer but sadly, all of them were outdated.

 

Now i have - an item extending item class, registered in gameregistry etc. (it appears ingame but without texture and its model is a cube), a texturemap- no idea where should i put it, it seems like its path in resources is important and a model class generated by techne.

 

  • Author

What is the new system for models in 1.8. I know its "something" with new json system but i could not find info more informations about it.

You can't use techne models for Items anymore as of now.

Unless enough of us petition Lex to add IItemRenderer back in...

 

@NT

I'm working on a tutorial at the moment and I plan to publish it in a couple of days, in the meantime this link is pretty good

http://minecraft.gamepedia.com/Block_models

 

MrCrayFish's Furniture mod is also very helpful

https://github.com/MrCrayfish/MrCrayfishFurnitureMod

 

I have just started an "MinecraftByExample" tutorial project, it currently has only one example in it which is a simple block, but it might be helpful

https://github.com/TheGreyGhost/MinecraftByExample

 

-TGG

 

yeah i been wondering something about.

 

i just have like tre monts in this of making mods and never i been doing an entity i not yet reach that part but the ohter day i have to modify a parental json in this post

http://www.minecraftforge.net/forum/index.php/topic,26116.0.html

 

i realize that you can add more squares and create a more complex model just working whiht parental json

is far from you could do whith techne but

soo

if there is out there some program or  techne plugin alowing to save models to json files .  that would be great

Hi

 

I don't know of such a program yet.  And the json model is very limited compared to techne, because you can only use a very restricted number of rotations of faces (eg 22.5 degrees, 45 degress, etc).

 

Entities  models are different to block models, AFAIK they haven't changed and you can still use techne.

 

-TGG

  • Author

 

@NT

I'm working on a tutorial at the moment and I plan to publish it in a couple of days, in the meantime this link is pretty good

http://minecraft.gamepedia.com/Block_models

 

MrCrayFish's Furniture mod is also very helpful

https://github.com/MrCrayfish/MrCrayfishFurnitureMod

 

I have just started an "MinecraftByExample" tutorial project, it currently has only one example in it which is a simple block, but it might be helpful

https://github.com/TheGreyGhost/MinecraftByExample

 

-TGG

i understand now how are blocks made, but what if i need object which requires more polygons than minecraft block. Json structure seems to be terrible.

And also how can i made animations now? For calculation of animations i need to work with code, not file structure.

You can't use techne models for Items anymore as of now.

Im guessing that also extends to tile entities?

 

You can't use techne models for Items anymore as of now.

Unless enough of us petition Lex to add IItemRenderer back in...

Is there a thread for that?

I am the author of Draconic Evolution

What about the AdvancedModelLoader to load Wavefront and the IModelCustom?

 

Anybody know if they'll remain?

I just looked up at githup 1.8-Branch, but seems not to be integrated yet :(

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