Posted December 23, 201410 yr Im struggling with this task. I created model in techne and generated java file. Now i'd like to use this model ingame. I've found many tutorials how to create an item and use custom itemrenderer but sadly, all of them were outdated. Now i have - an item extending item class, registered in gameregistry etc. (it appears ingame but without texture and its model is a cube), a texturemap- no idea where should i put it, it seems like its path in resources is important and a model class generated by techne.
December 23, 201410 yr Author What is the new system for models in 1.8. I know its "something" with new json system but i could not find info more informations about it.
December 23, 201410 yr You can't use techne models for Items anymore as of now. Unless enough of us petition Lex to add IItemRenderer back in... @NT I'm working on a tutorial at the moment and I plan to publish it in a couple of days, in the meantime this link is pretty good http://minecraft.gamepedia.com/Block_models MrCrayFish's Furniture mod is also very helpful https://github.com/MrCrayfish/MrCrayfishFurnitureMod I have just started an "MinecraftByExample" tutorial project, it currently has only one example in it which is a simple block, but it might be helpful https://github.com/TheGreyGhost/MinecraftByExample -TGG
December 24, 201410 yr yeah i been wondering something about. i just have like tre monts in this of making mods and never i been doing an entity i not yet reach that part but the ohter day i have to modify a parental json in this post http://www.minecraftforge.net/forum/index.php/topic,26116.0.html i realize that you can add more squares and create a more complex model just working whiht parental json is far from you could do whith techne but soo if there is out there some program or techne plugin alowing to save models to json files . that would be great
December 24, 201410 yr Hi I don't know of such a program yet. And the json model is very limited compared to techne, because you can only use a very restricted number of rotations of faces (eg 22.5 degrees, 45 degress, etc). Entities models are different to block models, AFAIK they haven't changed and you can still use techne. -TGG
December 24, 201410 yr Author @NT I'm working on a tutorial at the moment and I plan to publish it in a couple of days, in the meantime this link is pretty good http://minecraft.gamepedia.com/Block_models MrCrayFish's Furniture mod is also very helpful https://github.com/MrCrayfish/MrCrayfishFurnitureMod I have just started an "MinecraftByExample" tutorial project, it currently has only one example in it which is a simple block, but it might be helpful https://github.com/TheGreyGhost/MinecraftByExample -TGG i understand now how are blocks made, but what if i need object which requires more polygons than minecraft block. Json structure seems to be terrible. And also how can i made animations now? For calculation of animations i need to work with code, not file structure.
December 24, 201410 yr You can't use techne models for Items anymore as of now. Im guessing that also extends to tile entities? You can't use techne models for Items anymore as of now. Unless enough of us petition Lex to add IItemRenderer back in... Is there a thread for that? I am the author of Draconic Evolution
December 25, 201410 yr Im guessing that also extends to tile entities? No, TESR is pretty much unchanged. Well thats a relife but how would you do the item renderer? I am the author of Draconic Evolution
December 25, 201410 yr What about the AdvancedModelLoader to load Wavefront and the IModelCustom? Anybody know if they'll remain? I just looked up at githup 1.8-Branch, but seems not to be integrated yet
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