Jump to content

Add "lore" to an item without making its own class?


Ms_Raven

Recommended Posts

I know you can add lore to an item with the addInformation method in the item's class but I want to be able to do that with all my items without creating a new class for each of them.

 

I tried this, but the item still doesn't have any extra information when hovering. Can someone tell me what I'm doing wrong?:

 

 

Custom Item class "LItem"

 

public class LItem extends Item

{

public static String lore;

 

public LItem(String lore)

{

super();

this.lore = lore;

}

    @SideOnly(Side.CLIENT)

    public void addInformation(ItemStack stack, EntityPlayer player, List list, boolean aBoolean)

    {

    if(lore != "")

    {

    list.add(lore);

    }

    }

}

 

 

Registering a new LItem

 

 

helm_of_darkness = new LItem("Grants invisibility when worn.")

.setUnlocalizedName("helm_of_darkness")

.setCreativeTab(LegendaryCreative.tabArmour)

.setTextureName(LegendaryMod.modid + ":" + "helm_of_darkness");

GameRegistry.registerItem(helm_of_darkness, "helm_of_darkness");

 

Link to comment
Share on other sites

Pro tip: Vanilla already has a way to add lore to items. I dont use it because addInformation works better for my purpose but the advantage to the vanillla way is that you can also use it to add lore to vanilla items. Here is an example of how to use it.

ItemStack stack = (any ItemStack)
NBTTagCompound nbt = stack.getTagCompound();
if (nbt == null) nbt = new NBTTagCompound();

NBTTagList lore = new NBTTagList();
lore.appendTag(new NBTTagString("lore line 1"));
lore.appendTag(new NBTTagString("lore line 2"));
lore.appendTag(new NBTTagString("lore line 3"));
//etc

NBTTagCompound display = new NBTTagCompound();
display.setTag("Lore", lore);

nbt.setTag("display", display);
stack.setTagCompound(nbt);

I am the author of Draconic Evolution

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.