Posted December 27, 201410 yr Hello everyone, i need to change player damage if it's health is lower than 25%. Currently, i am using AttackEntity event but there is no anything similiar to attack damage. I also do not want to use IAttributeInstance because i need to change it dynamically. My code: @SubscribeEvent public void onPlayerAttack(AttackEntityEvent e) { if(e.entityPlayer.getHealth() > (e.entityPlayer.getMaxHealth() / 4)) { //Here i need to increase player damage by 2.0 } }
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