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[SOLVED] [1.7.2] Change player damage on attack


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Hello everyone, i need to change player damage if it's health is lower than 25%. Currently, i am using AttackEntity event but there is no anything similiar to attack damage. I also do not want to use IAttributeInstance because i need to change it dynamically.

My code:

public void onPlayerAttack(AttackEntityEvent e)
	if(e.entityPlayer.getHealth() > (e.entityPlayer.getMaxHealth() / 4))
		//Here i need to increase player damage by 2.0

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