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Like biomes but different


muddyfish

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How would I go about creating a byte (or any piece of data) of storage per column on the y coordinate (like a biome)?

 

I cannot simply add biomes of different types because say I need 3 bits of extra information, I would require 8 times the amount of biomes to add this. Given that minecraft already has 78ish biomes to start with, doing this is a bad idea.

 

Could I replace bedrock with a custom block that stores this information (The storage gained from metadata would be enough for my purposes) or would this be the wrong approach?

 

Or in general, how do I add more non-block data to the world per column?

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