Posted December 29, 201410 yr I'm writing a custom obj model loader/renderer, not using the existing one because i want to load models dynamically, bypassing ResourceLocation thing + just want to do it myself. I'm using simple minecraft Tessellator to render a whole 3d object and as a result i'm getting a massive fps drop rendering high poly models. How can i fix that ?
December 29, 201410 yr Make sure that you are not re-initialising the tesselator for every triangle drawn, you can init it at the start of the whole draw process and close it at the end for better performance
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