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[1.7.10] Structure Spawn Multiple Times at same place


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Hi, it's me again :D I have a structure that it spawn twice in the same place :/ Any ideas on how to solve this?

 

Code from biome:

package mineworld.world.biomes;
import java.util.Random;

import mineworld.core.MWBlocks;
import mineworld.entities.EntityCorruptor;
import mineworld.world.gen.WorldGenCorruptedHouse;
import mineworld.world.gen.WorldGenCorruptedTree;
import mineworld.world.gen.WorldGenCorrupterHouse;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.entity.Entity;
import net.minecraft.init.Blocks;
import net.minecraft.world.World;
import net.minecraft.world.biome.BiomeGenBase;
import net.minecraft.world.gen.feature.WorldGenAbstractTree;
import net.minecraft.world.gen.feature.WorldGenBigMushroom;
public class BiomeGenCorrupted extends BiomeGenBase
{
WorldGenCorruptedTree worldGenTrees = new WorldGenCorruptedTree(false);
WorldGenCorrupterHouse house = new WorldGenCorrupterHouse();
int portal_generated = 0;
int crate_x, crate_z;
boolean has_crate_spawned;
public BiomeGenCorrupted(int par1)
{
	super(par1);
	this.portal_generated = 0;
	//this.theBiomeDecorator.treesPerChunk = 5;
	this.setHeight(BiomeGenBase.height_MidHills);
	this.topBlock = MWBlocks.corrupted_grass;
	//this.topBlock = Blocks.grass;
	this.fillerBlock = MWBlocks.corrupted_dirt;
	Random rand = new Random();
	this.crate_x = 200 + rand.nextInt(56);
	this.crate_z = 200 + rand.nextInt(56);
	this.has_crate_spawned = false;
}

public WorldGenAbstractTree getRandomWorldGenForTrees(Random par1)
{
	return (WorldGenAbstractTree) worldGenTrees;
}

public void decorate(World par1World, Random par2Random, int par3, int par4)
{
	int k;
	int l;
	int i1;
	int j1;
	int k1;

	for (k = 0; k < 2; ++k)
	{
		for (l = 0; l < 2; ++l)
		{
			i1 = par3 + k * 4 + 1 + 8 + par2Random.nextInt(3);
			j1 = par4 + l * 4 + 1 + 8 + par2Random.nextInt(3);
			k1 = par1World.getHeightValue(i1, j1);

			if (par2Random.nextInt(20) == 0)
			{
				WorldGenBigMushroom worldgenbigmushroom = new WorldGenBigMushroom();
				worldgenbigmushroom.generate(par1World, par2Random, i1, k1, j1);
			}
			else
			{
				WorldGenAbstractTree worldgenabstracttree = this.getRandomWorldGenForTrees(par2Random);
				worldgenabstracttree.setScale(1.0D, 1.0D, 1.0D);

				if (worldgenabstracttree.generate(par1World, par2Random, i1, k1, j1))
				{
					worldgenabstracttree.func_150524_b(par1World, par2Random, i1, k1, j1);
				}
			}
		}
	}

	Entity corrupter = par1World.getEntityByID(new EntityCorruptor(par1World).getEntityId());
	if(corrupter == null)
	{
		house.generate(par1World, par2Random, crate_x, par1World.getTopSolidOrLiquidBlock(crate_x, crate_z), crate_z);
	}
        
        
	super.decorate(par1World, par2Random, par3, par4);
}

@Override
public void genTerrainBlocks(World world, Random random, Block[] blocks, byte[] bytes, int int1, int int2, double d) {
	boolean flag = true;
	Block block = this.topBlock;
	byte b0 = (byte)(this.field_150604_aj & 255);
	Block block1 = this.fillerBlock;
	int k = -1;
	int l = (int)(d / 3.0D + 3.0D + random.nextDouble() * 0.25D);
	int i1 = int1 & 15;
	int j1 = int2 & 15;
	int k1 = blocks.length / 256;

	for (int l1 = 255; l1 >= 0; --l1)
	{
		int i2 = (j1 * 16 + i1) * k1 + l1;

		if (l1 <= 0 + random.nextInt(5))
		{
			blocks[i2] = Blocks.bedrock;
		}
		else
		{
			Block block2 = blocks[i2];

			if (block2 != null && block2.getMaterial() != Material.air)
			{
				if (block2 == MWBlocks.corrupted_stone || block2 == Blocks.grass || block2 == Blocks.stone)
				{
					if (k == -1)
					{
						if (l <= 0)
						{
							block = null;
							b0 = 0;
							block1 = MWBlocks.corrupted_grass;
						}
						else if (l1 >= 59 && l1 <= 64)
						{
							block = this.topBlock;
							b0 = (byte)(this.field_150604_aj & 255);
							block1 = this.fillerBlock;
						}

						if (l1 < 63 && (block == null || block.getMaterial() == Material.air))
						{
							if (this.getFloatTemperature(int1, l1, int2) < 0.15F)
							{
								block = Blocks.ice;
								b0 = 0;
							}
							else
							{
								block = MWBlocks.corrupted_water;
								b0 = 0;
							}
						}

						k = l;

						if (l1 >= 62)
						{
							blocks[i2] = block;
							bytes[i2] = b0;
						}
						else if (l1 < 56 - l)
						{
							block = null;
							block1 = MWBlocks.corrupted_dirt;
							blocks[i2] = Blocks.gravel;
						}
						else
						{
							blocks[i2] = block1;
						}
					}
					else if (k > 0)
					{
						--k;
						blocks[i2] = block1;

						if (k == 0 && block1 == Blocks.sand)
						{
							k = random.nextInt(4) + Math.max(0, l1 - 63);
							block1 = Blocks.sandstone;
						}
					}
				}
				if(block2 == Blocks.dirt)
				{
					block = null;
					b0 = 0;
					block1 = MWBlocks.corrupted_dirt;
				}
				if(block2 == Blocks.water || block2 == Blocks.flowing_water)
				{
					block = null;
					b0 = 0;
					block1 = MWBlocks.corrupted_water;
				}
			}
			else
			{
				k = -1;
			}
		}
	}
}
}

 

Code from Structure:

/*
*** MADE BY MRPONYCAPTAIN'S .SCHEMATIC TO .JAVA CONVERTING TOOL v2.0 ***
*/

package mineworld.world.gen;

import java.util.ArrayList;
import java.util.List;
import java.util.Random;

import mineworld.core.MWBlocks;
import mineworld.core.MWItems;
import mineworld.entities.EntityCorruptor;
import mineworld.entities.EntityTitan;
import mineworld.entities.TileEntityCorruptedChest;
import net.minecraft.block.Block;
import net.minecraft.init.Blocks;
import net.minecraft.init.Items;
import net.minecraft.item.ItemStack;
import net.minecraft.world.World;
import net.minecraft.world.chunk.IChunkProvider;
import net.minecraft.world.gen.feature.WorldGenerator;
import cpw.mods.fml.common.IWorldGenerator;

public class WorldGenCorrupterHouse extends WorldGenerator implements IWorldGenerator
{
public WorldGenCorrupterHouse() { 
}

@Override
public void generate(Random random, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider) { }

public void setBlock(World world, int x, int y, int z, Block block, int metadata)
{
	Block b1 = world.getBlock(x, y, z);

	if(b1.isAir(world, x, y, z) || b1.isLeaves(world, x, y, z))
	{
		world.setBlock(x, y, z, block, metadata, 2);
	}

	if(block == Blocks.air || block == Blocks.grass || block == Blocks.dirt)
		world.setBlockToAir(x, y, z);
}

public void setChestContent(World world, int x, int y, int z)
{
	TileEntityCorruptedChest chest = (TileEntityCorruptedChest) world.getTileEntity(x, y, z);
	List<ItemStack> items = new ArrayList<ItemStack>();
	items.add(new ItemStack(MWItems.ruby));
	items.add(new ItemStack(MWItems.sapphire));
	items.add(new ItemStack(Items.diamond));
	items.add(new ItemStack(Items.gold_ingot));
	items.add(new ItemStack(Items.iron_ingot));
	items.add(new ItemStack(Items.emerald));
	items.add(new ItemStack(MWBlocks.ruby_block));
	items.add(new ItemStack(MWBlocks.sapphire_block));
	items.add(new ItemStack(Blocks.diamond_block));
	items.add(new ItemStack(Blocks.iron_block));
	items.add(new ItemStack(Blocks.emerald_block));
	items.add(new ItemStack(MWItems.corrupted_emerald));
	items.add(new ItemStack(MWItems.corrupted));
	items.add(new ItemStack(MWItems.corrupted_meat_cooked));
	items.add(new ItemStack(MWItems.corrupted_meat));


	Random rand = new Random();
	int r, quantity, slot, objects;
	objects = items.size() * 2;
	for (int i = 0; i < objects; i++) {
		r = rand.nextInt(items.size());
		slot = rand.nextInt(26);
		quantity = 1 + rand.nextInt(7);
		do{
			if(chest.getStackInSlot(slot) == null)
			{
				ItemStack stack = items.get(r);
				stack.stackSize = quantity;
				for(int j = 0; j < quantity; j++)
					chest.setInventorySlotContents(slot, stack);
			}
			else
				slot = rand.nextInt(26);
		} while(chest.getStackInSlot(slot) == null);
	}
}

public boolean generate(World world, Random rand, int i, int j, int k) {
		System.out.println("House generated at: " + i + " " + j + " " + k);
		this.setBlock(world, i + 0, j + 0, k + 0, Blocks.grass, 0);
		this.setBlock(world, i + 0, j + 0, k + 1, Blocks.grass, 0);
		this.setBlock(world, i + 0, j + 0, k + 2, Blocks.grass, 0);
		this.setBlock(world, i + 0, j + 0, k + 3, Blocks.grass, 0);
		this.setBlock(world, i + 0, j + 0, k + 4, Blocks.grass, 0);
		this.setBlock(world, i + 0, j + 0, k + 5, Blocks.grass, 0);
		this.setBlock(world, i + 0, j + 0, k + 6, Blocks.grass, 0);
		this.setBlock(world, i + 0, j + 0, k + 7, Blocks.grass, 0);
		this.setBlock(world, i + 0, j + 0, k + 8, Blocks.grass, 0);
		this.setBlock(world, i + 0, j + 0, k + 9, Blocks.grass, 0);
		this.setBlock(world, i + 0, j + 0, k + 10, Blocks.grass, 0);
		this.setBlock(world, i + 0, j + 0, k + 11, Blocks.grass, 0);
		this.setBlock(world, i + 0, j + 0, k + 12, Blocks.grass, 0);
		this.setBlock(world, i + 0, j + 0, k + 13, Blocks.grass, 0);
		this.setBlock(world, i + 0, j + 0, k + 14, Blocks.grass, 0);
		this.setBlock(world, i + 0, j + 0, k + 15, Blocks.grass, 0);
		this.setBlock(world, i + 0, j + 0, k + 16, Blocks.grass, 0);
		this.setBlock(world, i + 0, j + 1, k + 0, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 1, k + 1, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 1, k + 2, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 1, k + 3, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 1, k + 4, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 1, k + 5, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 1, k + 6, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 1, k + 7, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 1, k + 8, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 1, k + 9, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 1, k + 10, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 1, k + 11, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 1, k + 12, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 1, k + 13, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 1, k + 14, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 1, k + 15, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 1, k + 16, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 2, k + 0, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 2, k + 1, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 2, k + 2, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 2, k + 3, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 2, k + 4, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 2, k + 5, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 2, k + 6, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 2, k + 7, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 2, k + 8, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 2, k + 9, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 2, k + 10, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 2, k + 11, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 2, k + 12, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 2, k + 13, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 2, k + 14, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 2, k + 15, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 2, k + 16, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 3, k + 0, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 3, k + 1, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 3, k + 2, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 3, k + 3, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 3, k + 4, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 3, k + 5, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 3, k + 6, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 3, k + 7, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 3, k + 8, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 3, k + 9, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 3, k + 10, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 3, k + 11, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 3, k + 12, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 3, k + 13, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 3, k + 14, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 3, k + 15, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 3, k + 16, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 4, k + 0, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 4, k + 1, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 4, k + 2, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 4, k + 3, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 4, k + 4, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 4, k + 5, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 4, k + 6, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 4, k + 7, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 4, k + 8, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 4, k + 9, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 4, k + 10, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 4, k + 11, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 4, k + 12, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 4, k + 13, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 4, k + 14, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 4, k + 15, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 4, k + 16, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 5, k + 0, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 5, k + 1, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 5, k + 2, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 5, k + 3, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 5, k + 4, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 5, k + 5, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 5, k + 6, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 5, k + 7, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 5, k + 8, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 5, k + 9, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 5, k + 10, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 5, k + 11, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 5, k + 12, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 5, k + 13, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 5, k + 14, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 5, k + 15, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 5, k + 16, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 6, k + 0, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 6, k + 1, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 6, k + 2, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 6, k + 3, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 6, k + 4, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 6, k + 5, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 6, k + 6, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 6, k + 7, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 6, k + 8, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 6, k + 9, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 6, k + 10, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 6, k + 11, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 6, k + 12, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 6, k + 13, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 6, k + 14, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 6, k + 15, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 6, k + 16, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 7, k + 0, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 7, k + 1, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 7, k + 2, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 7, k + 3, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 7, k + 4, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 7, k + 5, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 7, k + 6, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 7, k + 7, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 7, k + 8, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 7, k + 9, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 7, k + 10, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 7, k + 11, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 7, k + 12, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 7, k + 13, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 7, k + 14, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 7, k + 15, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 7, k + 16, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 8, k + 0, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 8, k + 1, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 8, k + 2, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 8, k + 3, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 8, k + 4, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 8, k + 5, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 8, k + 6, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 8, k + 7, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 8, k + 8, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 8, k + 9, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 8, k + 10, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 8, k + 11, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 8, k + 12, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 8, k + 13, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 8, k + 14, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 8, k + 15, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 8, k + 16, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 9, k + 0, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 9, k + 1, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 9, k + 2, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 9, k + 3, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 9, k + 4, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 9, k + 5, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 9, k + 6, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 9, k + 7, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 9, k + 8, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 9, k + 9, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 9, k + 10, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 9, k + 11, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 9, k + 12, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 9, k + 13, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 9, k + 14, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 9, k + 15, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 9, k + 16, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 10, k + 0, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 10, k + 1, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 10, k + 2, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 10, k + 3, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 10, k + 4, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 10, k + 5, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 10, k + 6, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 10, k + 7, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 10, k + 8, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 10, k + 9, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 10, k + 10, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 10, k + 11, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 10, k + 12, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 10, k + 13, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 10, k + 14, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 10, k + 15, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 10, k + 16, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 11, k + 0, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 11, k + 1, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 11, k + 2, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 11, k + 3, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 11, k + 4, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 11, k + 5, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 11, k + 6, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 11, k + 7, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 11, k + 8, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 11, k + 9, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 11, k + 10, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 11, k + 11, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 11, k + 12, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 11, k + 13, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 11, k + 14, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 11, k + 15, Blocks.air, 0);
		this.setBlock(world, i + 0, j + 11, k + 16, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 0, k + 0, Blocks.grass, 0);
		this.setBlock(world, i + 1, j + 0, k + 1, Blocks.grass, 0);
		this.setBlock(world, i + 1, j + 0, k + 2, Blocks.grass, 0);
		this.setBlock(world, i + 1, j + 0, k + 3, Blocks.grass, 0);
		this.setBlock(world, i + 1, j + 0, k + 4, Blocks.grass, 0);
		this.setBlock(world, i + 1, j + 0, k + 5, Blocks.grass, 0);
		this.setBlock(world, i + 1, j + 0, k + 6, Blocks.grass, 0);
		this.setBlock(world, i + 1, j + 0, k + 7, Blocks.grass, 0);
		this.setBlock(world, i + 1, j + 0, k + 8, Blocks.grass, 0);
		this.setBlock(world, i + 1, j + 0, k + 9, Blocks.grass, 0);
		this.setBlock(world, i + 1, j + 0, k + 10, Blocks.grass, 0);
		this.setBlock(world, i + 1, j + 0, k + 11, Blocks.grass, 0);
		this.setBlock(world, i + 1, j + 0, k + 12, Blocks.grass, 0);
		this.setBlock(world, i + 1, j + 0, k + 13, Blocks.grass, 0);
		this.setBlock(world, i + 1, j + 0, k + 14, Blocks.grass, 0);
		this.setBlock(world, i + 1, j + 0, k + 15, Blocks.grass, 0);
		this.setBlock(world, i + 1, j + 0, k + 16, Blocks.grass, 0);
		this.setBlock(world, i + 1, j + 1, k + 0, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 1, k + 1, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 1, k + 2, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 1, k + 3, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 1, k + 4, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 1, k + 5, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 1, k + 6, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 1, k + 7, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 1, k + 8, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 1, k + 9, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 1, k + 10, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 1, k + 11, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 1, k + 12, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 1, k + 13, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 1, k + 14, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 1, k + 15, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 1, k + 16, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 2, k + 0, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 2, k + 1, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 2, k + 2, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 2, k + 3, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 2, k + 4, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 2, k + 5, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 2, k + 6, Blocks.bedrock, 0);
		this.setBlock(world, i + 1, j + 2, k + 7, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 2, k + 8, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 2, k + 9, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 2, k + 10, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 2, k + 11, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 2, k + 12, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 2, k + 13, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 2, k + 14, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 2, k + 15, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 2, k + 16, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 3, k + 0, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 3, k + 1, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 3, k + 2, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 3, k + 3, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 3, k + 4, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 3, k + 5, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 3, k + 6, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 3, k + 7, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 3, k + 8, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 3, k + 9, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 3, k + 10, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 3, k + 11, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 3, k + 12, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 3, k + 13, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 3, k + 14, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 3, k + 15, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 3, k + 16, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 4, k + 0, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 4, k + 1, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 4, k + 2, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 4, k + 3, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 4, k + 4, Blocks.bedrock, 0);
		this.setBlock(world, i + 1, j + 4, k + 5, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 4, k + 6, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 4, k + 7, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 4, k + 8, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 4, k + 9, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 4, k + 10, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 4, k + 11, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 4, k + 12, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 4, k + 13, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 4, k + 14, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 4, k + 15, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 4, k + 16, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 5, k + 0, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 5, k + 1, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 5, k + 2, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 5, k + 3, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 5, k + 4, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 5, k + 5, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 5, k + 6, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 5, k + 7, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 5, k + 8, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 5, k + 9, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 5, k + 10, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 5, k + 11, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 5, k + 12, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 5, k + 13, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 5, k + 14, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 5, k + 15, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 5, k + 16, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 6, k + 0, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 6, k + 1, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 6, k + 2, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 6, k + 3, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 6, k + 4, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 6, k + 5, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 6, k + 6, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 6, k + 7, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 6, k + 8, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 6, k + 9, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 6, k + 10, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 6, k + 11, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 6, k + 12, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 6, k + 13, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 6, k + 14, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 6, k + 15, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 6, k + 16, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 7, k + 0, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 7, k + 1, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 7, k + 2, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 7, k + 3, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 7, k + 4, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 7, k + 5, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 7, k + 6, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 7, k + 7, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 7, k + 8, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 7, k + 9, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 7, k + 10, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 7, k + 11, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 7, k + 12, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 7, k + 13, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 7, k + 14, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 7, k + 15, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 7, k + 16, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 8, k + 0, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 8, k + 1, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 8, k + 2, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 8, k + 3, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 8, k + 4, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 8, k + 5, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 8, k + 6, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 8, k + 7, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 8, k + 8, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 8, k + 9, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 8, k + 10, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 8, k + 11, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 8, k + 12, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 8, k + 13, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 8, k + 14, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 8, k + 15, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 8, k + 16, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 9, k + 0, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 9, k + 1, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 9, k + 2, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 9, k + 3, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 9, k + 4, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 9, k + 5, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 9, k + 6, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 9, k + 7, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 9, k + 8, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 9, k + 9, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 9, k + 10, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 9, k + 11, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 9, k + 12, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 9, k + 13, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 9, k + 14, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 9, k + 15, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 9, k + 16, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 10, k + 0, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 10, k + 1, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 10, k + 2, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 10, k + 3, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 10, k + 4, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 10, k + 5, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 10, k + 6, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 10, k + 7, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 10, k + 8, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 10, k + 9, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 10, k + 10, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 10, k + 11, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 10, k + 12, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 10, k + 13, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 10, k + 14, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 10, k + 15, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 10, k + 16, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 11, k + 0, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 11, k + 1, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 11, k + 2, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 11, k + 3, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 11, k + 4, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 11, k + 5, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 11, k + 6, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 11, k + 7, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 11, k + 8, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 11, k + 9, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 11, k + 10, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 11, k + 11, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 11, k + 12, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 11, k + 13, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 11, k + 14, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 11, k + 15, Blocks.air, 0);
		this.setBlock(world, i + 1, j + 11, k + 16, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 0, k + 0, Blocks.grass, 0);
		this.setBlock(world, i + 2, j + 0, k + 1, Blocks.grass, 0);
		this.setBlock(world, i + 2, j + 0, k + 2, Blocks.grass, 0);
		this.setBlock(world, i + 2, j + 0, k + 3, Blocks.grass, 0);
		this.setBlock(world, i + 2, j + 0, k + 4, Blocks.grass, 0);
		this.setBlock(world, i + 2, j + 0, k + 5, Blocks.grass, 0);
		this.setBlock(world, i + 2, j + 0, k + 6, Blocks.grass, 0);
		this.setBlock(world, i + 2, j + 0, k + 7, Blocks.grass, 0);
		this.setBlock(world, i + 2, j + 0, k + 8, Blocks.grass, 0);
		this.setBlock(world, i + 2, j + 0, k + 9, Blocks.grass, 0);
		this.setBlock(world, i + 2, j + 0, k + 10, Blocks.grass, 0);
		this.setBlock(world, i + 2, j + 0, k + 11, Blocks.grass, 0);
		this.setBlock(world, i + 2, j + 0, k + 12, Blocks.grass, 0);
		this.setBlock(world, i + 2, j + 0, k + 13, Blocks.grass, 0);
		this.setBlock(world, i + 2, j + 0, k + 14, Blocks.grass, 0);
		this.setBlock(world, i + 2, j + 0, k + 15, Blocks.grass, 0);
		this.setBlock(world, i + 2, j + 0, k + 16, Blocks.grass, 0);
		this.setBlock(world, i + 2, j + 1, k + 0, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 1, k + 1, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 1, k + 2, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 1, k + 3, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 1, k + 4, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 1, k + 5, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 1, k + 6, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 1, k + 7, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 1, k + 8, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 1, k + 9, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 1, k + 10, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 1, k + 11, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 1, k + 12, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 1, k + 13, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 1, k + 14, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 1, k + 15, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 1, k + 16, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 2, k + 0, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 2, k + 1, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 2, k + 2, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 2, k + 3, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 2, k + 4, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 2, k + 5, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 2, k + 6, Blocks.bedrock, 0);
		this.setBlock(world, i + 2, j + 2, k + 7, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 2, k + 8, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 2, k + 9, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 2, k + 10, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 2, k + 11, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 2, k + 12, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 2, k + 13, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 2, k + 14, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 2, k + 15, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 2, k + 16, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 3, k + 0, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 3, k + 1, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 3, k + 2, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 3, k + 3, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 3, k + 4, Blocks.bedrock, 0);
		this.setBlock(world, i + 2, j + 3, k + 5, Blocks.bedrock, 0);
		this.setBlock(world, i + 2, j + 3, k + 6, Blocks.bedrock, 0);
		this.setBlock(world, i + 2, j + 3, k + 7, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 3, k + 8, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 3, k + 9, Blocks.bedrock, 0);
		this.setBlock(world, i + 2, j + 3, k + 10, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 3, k + 11, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 3, k + 12, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 3, k + 13, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 3, k + 14, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 3, k + 15, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 3, k + 16, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 4, k + 0, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 4, k + 1, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 4, k + 2, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 4, k + 3, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 4, k + 4, Blocks.bedrock, 0);
		this.setBlock(world, i + 2, j + 4, k + 5, Blocks.bedrock, 0);
		this.setBlock(world, i + 2, j + 4, k + 6, Blocks.bedrock, 0);
		this.setBlock(world, i + 2, j + 4, k + 7, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 4, k + 8, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 4, k + 9, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 4, k + 10, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 4, k + 11, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 4, k + 12, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 4, k + 13, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 4, k + 14, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 4, k + 15, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 4, k + 16, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 5, k + 0, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 5, k + 1, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 5, k + 2, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 5, k + 3, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 5, k + 4, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 5, k + 5, Blocks.bedrock, 0);
		this.setBlock(world, i + 2, j + 5, k + 6, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 5, k + 7, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 5, k + 8, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 5, k + 9, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 5, k + 10, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 5, k + 11, Blocks.bedrock, 0);
		this.setBlock(world, i + 2, j + 5, k + 12, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 5, k + 13, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 5, k + 14, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 5, k + 15, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 5, k + 16, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 6, k + 0, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 6, k + 1, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 6, k + 2, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 6, k + 3, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 6, k + 4, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 6, k + 5, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 6, k + 6, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 6, k + 7, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 6, k + 8, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 6, k + 9, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 6, k + 10, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 6, k + 11, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 6, k + 12, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 6, k + 13, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 6, k + 14, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 6, k + 15, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 6, k + 16, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 7, k + 0, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 7, k + 1, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 7, k + 2, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 7, k + 3, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 7, k + 4, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 7, k + 5, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 7, k + 6, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 7, k + 7, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 7, k + 8, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 7, k + 9, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 7, k + 10, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 7, k + 11, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 7, k + 12, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 7, k + 13, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 7, k + 14, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 7, k + 15, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 7, k + 16, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 8, k + 0, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 8, k + 1, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 8, k + 2, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 8, k + 3, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 8, k + 4, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 8, k + 5, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 8, k + 6, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 8, k + 7, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 8, k + 8, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 8, k + 9, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 8, k + 10, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 8, k + 11, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 8, k + 12, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 8, k + 13, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 8, k + 14, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 8, k + 15, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 8, k + 16, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 9, k + 0, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 9, k + 1, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 9, k + 2, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 9, k + 3, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 9, k + 4, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 9, k + 5, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 9, k + 6, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 9, k + 7, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 9, k + 8, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 9, k + 9, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 9, k + 10, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 9, k + 11, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 9, k + 12, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 9, k + 13, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 9, k + 14, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 9, k + 15, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 9, k + 16, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 10, k + 0, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 10, k + 1, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 10, k + 2, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 10, k + 3, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 10, k + 4, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 10, k + 5, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 10, k + 6, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 10, k + 7, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 10, k + 8, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 10, k + 9, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 10, k + 10, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 10, k + 11, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 10, k + 12, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 10, k + 13, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 10, k + 14, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 10, k + 15, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 10, k + 16, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 11, k + 0, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 11, k + 1, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 11, k + 2, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 11, k + 3, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 11, k + 4, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 11, k + 5, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 11, k + 6, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 11, k + 7, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 11, k + 8, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 11, k + 9, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 11, k + 10, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 11, k + 11, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 11, k + 12, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 11, k + 13, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 11, k + 14, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 11, k + 15, Blocks.air, 0);
		this.setBlock(world, i + 2, j + 11, k + 16, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 0, k + 0, Blocks.grass, 0);
		this.setBlock(world, i + 3, j + 0, k + 1, Blocks.grass, 0);
		this.setBlock(world, i + 3, j + 0, k + 2, Blocks.grass, 0);
		this.setBlock(world, i + 3, j + 0, k + 3, Blocks.grass, 0);
		this.setBlock(world, i + 3, j + 0, k + 4, Blocks.grass, 0);
		this.setBlock(world, i + 3, j + 0, k + 5, Blocks.grass, 0);
		this.setBlock(world, i + 3, j + 0, k + 6, Blocks.grass, 0);
		this.setBlock(world, i + 3, j + 0, k + 7, Blocks.grass, 0);
		this.setBlock(world, i + 3, j + 0, k + 8, Blocks.grass, 0);
		this.setBlock(world, i + 3, j + 0, k + 9, Blocks.grass, 0);
		this.setBlock(world, i + 3, j + 0, k + 10, Blocks.grass, 0);
		this.setBlock(world, i + 3, j + 0, k + 11, Blocks.grass, 0);
		this.setBlock(world, i + 3, j + 0, k + 12, Blocks.dirt, 0);
		this.setBlock(world, i + 3, j + 0, k + 13, Blocks.grass, 0);
		this.setBlock(world, i + 3, j + 0, k + 14, Blocks.grass, 0);
		this.setBlock(world, i + 3, j + 0, k + 15, Blocks.grass, 0);
		this.setBlock(world, i + 3, j + 0, k + 16, Blocks.grass, 0);
		this.setBlock(world, i + 3, j + 1, k + 0, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 1, k + 1, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 1, k + 2, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 1, k + 3, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 1, k + 4, Blocks.bedrock, 0);
		this.setBlock(world, i + 3, j + 1, k + 5, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 1, k + 6, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 1, k + 7, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 1, k + 8, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 1, k + 9, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 1, k + 10, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 1, k + 11, Blocks.bedrock, 0);
		this.setBlock(world, i + 3, j + 1, k + 12, Blocks.bedrock, 0);
		this.setBlock(world, i + 3, j + 1, k + 13, Blocks.bedrock, 0);
		this.setBlock(world, i + 3, j + 1, k + 14, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 1, k + 15, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 1, k + 16, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 2, k + 0, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 2, k + 1, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 2, k + 2, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 2, k + 3, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 2, k + 4, Blocks.bedrock, 0);
		this.setBlock(world, i + 3, j + 2, k + 5, Blocks.bedrock, 0);
		this.setBlock(world, i + 3, j + 2, k + 6, Blocks.bedrock, 0);
		this.setBlock(world, i + 3, j + 2, k + 7, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 2, k + 8, Blocks.bedrock, 0);
		this.setBlock(world, i + 3, j + 2, k + 9, Blocks.bedrock, 0);
		this.setBlock(world, i + 3, j + 2, k + 10, Blocks.bedrock, 0);
		this.setBlock(world, i + 3, j + 2, k + 11, Blocks.bedrock, 0);
		this.setBlock(world, i + 3, j + 2, k + 12, Blocks.bedrock, 0);
		this.setBlock(world, i + 3, j + 2, k + 13, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 2, k + 14, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 2, k + 15, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 2, k + 16, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 3, k + 0, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 3, k + 1, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 3, k + 2, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 3, k + 3, Blocks.bedrock, 0);
		this.setBlock(world, i + 3, j + 3, k + 4, Blocks.bedrock, 0);
		this.setBlock(world, i + 3, j + 3, k + 5, Blocks.bedrock, 0);
		this.setBlock(world, i + 3, j + 3, k + 6, Blocks.bedrock, 0);
		this.setBlock(world, i + 3, j + 3, k + 7, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 3, k + 8, Blocks.bedrock, 0);
		this.setBlock(world, i + 3, j + 3, k + 9, Blocks.bedrock, 0);
		this.setBlock(world, i + 3, j + 3, k + 10, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 3, k + 11, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 3, k + 12, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 3, k + 13, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 3, k + 14, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 3, k + 15, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 3, k + 16, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 4, k + 0, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 4, k + 1, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 4, k + 2, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 4, k + 3, Blocks.bedrock, 0);
		this.setBlock(world, i + 3, j + 4, k + 4, Blocks.bedrock, 0);
		this.setBlock(world, i + 3, j + 4, k + 5, Blocks.bedrock, 0);
		this.setBlock(world, i + 3, j + 4, k + 6, Blocks.bedrock, 0);
		this.setBlock(world, i + 3, j + 4, k + 7, Blocks.bedrock, 0);
		this.setBlock(world, i + 3, j + 4, k + 8, Blocks.bedrock, 0);
		this.setBlock(world, i + 3, j + 4, k + 9, Blocks.bedrock, 0);
		this.setBlock(world, i + 3, j + 4, k + 10, Blocks.bedrock, 0);
		this.setBlock(world, i + 3, j + 4, k + 11, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 4, k + 12, Blocks.bedrock, 0);
		this.setBlock(world, i + 3, j + 4, k + 13, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 4, k + 14, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 4, k + 15, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 4, k + 16, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 5, k + 0, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 5, k + 1, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 5, k + 2, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 5, k + 3, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 5, k + 4, Blocks.bedrock, 0);
		this.setBlock(world, i + 3, j + 5, k + 5, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 5, k + 6, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 5, k + 7, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 5, k + 8, Blocks.bedrock, 0);
		this.setBlock(world, i + 3, j + 5, k + 9, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 5, k + 10, Blocks.bedrock, 0);
		this.setBlock(world, i + 3, j + 5, k + 11, Blocks.bedrock, 0);
		this.setBlock(world, i + 3, j + 5, k + 12, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 5, k + 13, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 5, k + 14, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 5, k + 15, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 5, k + 16, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 6, k + 0, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 6, k + 1, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 6, k + 2, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 6, k + 3, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 6, k + 4, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 6, k + 5, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 6, k + 6, Blocks.bedrock, 0);
		this.setBlock(world, i + 3, j + 6, k + 7, Blocks.bedrock, 0);
		this.setBlock(world, i + 3, j + 6, k + 8, Blocks.bedrock, 0);
		this.setBlock(world, i + 3, j + 6, k + 9, Blocks.bedrock, 0);
		this.setBlock(world, i + 3, j + 6, k + 10, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 6, k + 11, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 6, k + 12, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 6, k + 13, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 6, k + 14, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 6, k + 15, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 6, k + 16, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 7, k + 0, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 7, k + 1, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 7, k + 2, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 7, k + 3, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 7, k + 4, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 7, k + 5, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 7, k + 6, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 7, k + 7, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 7, k + 8, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 7, k + 9, Blocks.bedrock, 0);
		this.setBlock(world, i + 3, j + 7, k + 10, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 7, k + 11, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 7, k + 12, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 7, k + 13, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 7, k + 14, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 7, k + 15, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 7, k + 16, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 8, k + 0, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 8, k + 1, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 8, k + 2, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 8, k + 3, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 8, k + 4, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 8, k + 5, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 8, k + 6, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 8, k + 7, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 8, k + 8, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 8, k + 9, Blocks.bedrock, 0);
		this.setBlock(world, i + 3, j + 8, k + 10, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 8, k + 11, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 8, k + 12, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 8, k + 13, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 8, k + 14, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 8, k + 15, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 8, k + 16, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 9, k + 0, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 9, k + 1, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 9, k + 2, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 9, k + 3, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 9, k + 4, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 9, k + 5, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 9, k + 6, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 9, k + 7, Blocks.bedrock, 0);
		this.setBlock(world, i + 3, j + 9, k + 8, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 9, k + 9, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 9, k + 10, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 9, k + 11, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 9, k + 12, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 9, k + 13, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 9, k + 14, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 9, k + 15, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 9, k + 16, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 10, k + 0, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 10, k + 1, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 10, k + 2, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 10, k + 3, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 10, k + 4, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 10, k + 5, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 10, k + 6, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 10, k + 7, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 10, k + 8, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 10, k + 9, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 10, k + 10, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 10, k + 11, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 10, k + 12, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 10, k + 13, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 10, k + 14, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 10, k + 15, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 10, k + 16, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 11, k + 0, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 11, k + 1, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 11, k + 2, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 11, k + 3, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 11, k + 4, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 11, k + 5, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 11, k + 6, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 11, k + 7, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 11, k + 8, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 11, k + 9, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 11, k + 10, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 11, k + 11, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 11, k + 12, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 11, k + 13, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 11, k + 14, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 11, k + 15, Blocks.air, 0);
		this.setBlock(world, i + 3, j + 11, k + 16, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 0, k + 0, Blocks.grass, 0);
		this.setBlock(world, i + 4, j + 0, k + 1, Blocks.grass, 0);
		this.setBlock(world, i + 4, j + 0, k + 2, Blocks.grass, 0);
		this.setBlock(world, i + 4, j + 0, k + 3, Blocks.dirt, 0);
		this.setBlock(world, i + 4, j + 0, k + 4, Blocks.dirt, 0);
		this.setBlock(world, i + 4, j + 0, k + 5, Blocks.dirt, 0);
		this.setBlock(world, i + 4, j + 0, k + 6, Blocks.dirt, 0);
		this.setBlock(world, i + 4, j + 0, k + 7, Blocks.dirt, 0);
		this.setBlock(world, i + 4, j + 0, k + 8, Blocks.dirt, 0);
		this.setBlock(world, i + 4, j + 0, k + 9, Blocks.dirt, 0);
		this.setBlock(world, i + 4, j + 0, k + 10, Blocks.dirt, 0);
		this.setBlock(world, i + 4, j + 0, k + 11, Blocks.dirt, 0);
		this.setBlock(world, i + 4, j + 0, k + 12, Blocks.dirt, 0);
		this.setBlock(world, i + 4, j + 0, k + 13, Blocks.dirt, 0);
		this.setBlock(world, i + 4, j + 0, k + 14, Blocks.grass, 0);
		this.setBlock(world, i + 4, j + 0, k + 15, Blocks.grass, 0);
		this.setBlock(world, i + 4, j + 0, k + 16, Blocks.grass, 0);
		this.setBlock(world, i + 4, j + 1, k + 0, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 1, k + 1, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 1, k + 2, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 1, k + 3, Blocks.bedrock, 0);
		this.setBlock(world, i + 4, j + 1, k + 4, Blocks.bedrock, 0);
		this.setBlock(world, i + 4, j + 1, k + 5, Blocks.bedrock, 0);
		this.setBlock(world, i + 4, j + 1, k + 6, Blocks.bedrock, 0);
		this.setBlock(world, i + 4, j + 1, k + 7, Blocks.bedrock, 0);
		this.setBlock(world, i + 4, j + 1, k + 8, Blocks.bedrock, 0);
		this.setBlock(world, i + 4, j + 1, k + 9, Blocks.bedrock, 0);
		this.setBlock(world, i + 4, j + 1, k + 10, Blocks.bedrock, 0);
		this.setBlock(world, i + 4, j + 1, k + 11, Blocks.bedrock, 0);
		this.setBlock(world, i + 4, j + 1, k + 12, Blocks.bedrock, 0);
		this.setBlock(world, i + 4, j + 1, k + 13, Blocks.bedrock, 0);
		this.setBlock(world, i + 4, j + 1, k + 14, Blocks.bedrock, 0);
		this.setBlock(world, i + 4, j + 1, k + 15, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 1, k + 16, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 2, k + 0, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 2, k + 1, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 2, k + 2, Blocks.bedrock, 0);
		this.setBlock(world, i + 4, j + 2, k + 3, Blocks.bedrock, 0);
		this.setBlock(world, i + 4, j + 2, k + 4, Blocks.bedrock, 0);
		this.setBlock(world, i + 4, j + 2, k + 5, Blocks.bedrock, 0);
		this.setBlock(world, i + 4, j + 2, k + 6, Blocks.bedrock, 0);
		this.setBlock(world, i + 4, j + 2, k + 7, Blocks.bedrock, 0);
		this.setBlock(world, i + 4, j + 2, k + 8, Blocks.bedrock, 0);
		this.setBlock(world, i + 4, j + 2, k + 9, Blocks.bedrock, 0);
		this.setBlock(world, i + 4, j + 2, k + 10, Blocks.bedrock, 0);
		this.setBlock(world, i + 4, j + 2, k + 11, Blocks.bedrock, 0);
		this.setBlock(world, i + 4, j + 2, k + 12, Blocks.bedrock, 0);
		this.setBlock(world, i + 4, j + 2, k + 13, Blocks.bedrock, 0);
		this.setBlock(world, i + 4, j + 2, k + 14, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 2, k + 15, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 2, k + 16, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 3, k + 0, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 3, k + 1, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 3, k + 2, Blocks.bedrock, 0);
		this.setBlock(world, i + 4, j + 3, k + 3, Blocks.bedrock, 0);
		this.setBlock(world, i + 4, j + 3, k + 4, Blocks.bedrock, 0);
		this.setBlock(world, i + 4, j + 3, k + 5, Blocks.bedrock, 0);
		this.setBlock(world, i + 4, j + 3, k + 6, Blocks.bedrock, 0);
		this.setBlock(world, i + 4, j + 3, k + 7, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 3, k + 8, Blocks.bedrock, 0);
		this.setBlock(world, i + 4, j + 3, k + 9, Blocks.bedrock, 0);
		this.setBlock(world, i + 4, j + 3, k + 10, Blocks.bedrock, 0);
		this.setBlock(world, i + 4, j + 3, k + 11, Blocks.bedrock, 0);
		this.setBlock(world, i + 4, j + 3, k + 12, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 3, k + 13, Blocks.bedrock, 0);
		this.setBlock(world, i + 4, j + 3, k + 14, Blocks.bedrock, 0);
		this.setBlock(world, i + 4, j + 3, k + 15, Blocks.bedrock, 0);
		this.setBlock(world, i + 4, j + 3, k + 16, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 4, k + 0, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 4, k + 1, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 4, k + 2, Blocks.bedrock, 0);
		this.setBlock(world, i + 4, j + 4, k + 3, Blocks.bedrock, 0);
		this.setBlock(world, i + 4, j + 4, k + 4, Blocks.bedrock, 0);
		this.setBlock(world, i + 4, j + 4, k + 5, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 4, k + 6, Blocks.bedrock, 0);
		this.setBlock(world, i + 4, j + 4, k + 7, Blocks.bedrock, 0);
		this.setBlock(world, i + 4, j + 4, k + 8, Blocks.bedrock, 0);
		this.setBlock(world, i + 4, j + 4, k + 9, Blocks.bedrock, 0);
		this.setBlock(world, i + 4, j + 4, k + 10, Blocks.bedrock, 0);
		this.setBlock(world, i + 4, j + 4, k + 11, Blocks.bedrock, 0);
		this.setBlock(world, i + 4, j + 4, k + 12, Blocks.bedrock, 0);
		this.setBlock(world, i + 4, j + 4, k + 13, Blocks.bedrock, 0);
		this.setBlock(world, i + 4, j + 4, k + 14, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 4, k + 15, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 4, k + 16, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 5, k + 0, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 5, k + 1, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 5, k + 2, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 5, k + 3, Blocks.bedrock, 0);
		this.setBlock(world, i + 4, j + 5, k + 4, Blocks.bedrock, 0);
		this.setBlock(world, i + 4, j + 5, k + 5, Blocks.bedrock, 0);
		this.setBlock(world, i + 4, j + 5, k + 6, Blocks.bedrock, 0);
		this.setBlock(world, i + 4, j + 5, k + 7, Blocks.bedrock, 0);
		this.setBlock(world, i + 4, j + 5, k + 8, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 5, k + 9, Blocks.bedrock, 0);
		this.setBlock(world, i + 4, j + 5, k + 10, Blocks.bedrock, 0);
		this.setBlock(world, i + 4, j + 5, k + 11, Blocks.bedrock, 0);
		this.setBlock(world, i + 4, j + 5, k + 12, Blocks.bedrock, 0);
		this.setBlock(world, i + 4, j + 5, k + 13, Blocks.bedrock, 0);
		this.setBlock(world, i + 4, j + 5, k + 14, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 5, k + 15, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 5, k + 16, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 6, k + 0, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 6, k + 1, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 6, k + 2, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 6, k + 3, Blocks.bedrock, 0);
		this.setBlock(world, i + 4, j + 6, k + 4, Blocks.bedrock, 0);
		this.setBlock(world, i + 4, j + 6, k + 5, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 6, k + 6, Blocks.bedrock, 0);
		this.setBlock(world, i + 4, j + 6, k + 7, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 6, k + 8, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 6, k + 9, Blocks.bedrock, 0);
		this.setBlock(world, i + 4, j + 6, k + 10, Blocks.bedrock, 0);
		this.setBlock(world, i + 4, j + 6, k + 11, Blocks.bedrock, 0);
		this.setBlock(world, i + 4, j + 6, k + 12, Blocks.bedrock, 0);
		this.setBlock(world, i + 4, j + 6, k + 13, Blocks.bedrock, 0);
		this.setBlock(world, i + 4, j + 6, k + 14, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 6, k + 15, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 6, k + 16, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 7, k + 0, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 7, k + 1, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 7, k + 2, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 7, k + 3, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 7, k + 4, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 7, k + 5, Blocks.bedrock, 0);
		this.setBlock(world, i + 4, j + 7, k + 6, Blocks.bedrock, 0);
		this.setBlock(world, i + 4, j + 7, k + 7, Blocks.bedrock, 0);
		this.setBlock(world, i + 4, j + 7, k + 8, Blocks.bedrock, 0);
		this.setBlock(world, i + 4, j + 7, k + 9, Blocks.bedrock, 0);
		this.setBlock(world, i + 4, j + 7, k + 10, Blocks.bedrock, 0);
		this.setBlock(world, i + 4, j + 7, k + 11, Blocks.bedrock, 0);
		this.setBlock(world, i + 4, j + 7, k + 12, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 7, k + 13, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 7, k + 14, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 7, k + 15, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 7, k + 16, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 8, k + 0, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 8, k + 1, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 8, k + 2, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 8, k + 3, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 8, k + 4, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 8, k + 5, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 8, k + 6, Blocks.bedrock, 0);
		this.setBlock(world, i + 4, j + 8, k + 7, Blocks.bedrock, 0);
		this.setBlock(world, i + 4, j + 8, k + 8, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 8, k + 9, Blocks.bedrock, 0);
		this.setBlock(world, i + 4, j + 8, k + 10, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 8, k + 11, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 8, k + 12, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 8, k + 13, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 8, k + 14, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 8, k + 15, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 8, k + 16, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 9, k + 0, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 9, k + 1, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 9, k + 2, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 9, k + 3, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 9, k + 4, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 9, k + 5, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 9, k + 6, Blocks.bedrock, 0);
		this.setBlock(world, i + 4, j + 9, k + 7, Blocks.bedrock, 0);
		this.setBlock(world, i + 4, j + 9, k + 8, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 9, k + 9, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 9, k + 10, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 9, k + 11, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 9, k + 12, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 9, k + 13, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 9, k + 14, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 9, k + 15, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 9, k + 16, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 10, k + 0, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 10, k + 1, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 10, k + 2, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 10, k + 3, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 10, k + 4, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 10, k + 5, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 10, k + 6, Blocks.bedrock, 0);
		this.setBlock(world, i + 4, j + 10, k + 7, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 10, k + 8, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 10, k + 9, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 10, k + 10, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 10, k + 11, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 10, k + 12, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 10, k + 13, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 10, k + 14, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 10, k + 15, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 10, k + 16, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 11, k + 0, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 11, k + 1, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 11, k + 2, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 11, k + 3, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 11, k + 4, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 11, k + 5, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 11, k + 6, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 11, k + 7, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 11, k + 8, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 11, k + 9, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 11, k + 10, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 11, k + 11, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 11, k + 12, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 11, k + 13, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 11, k + 14, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 11, k + 15, Blocks.air, 0);
		this.setBlock(world, i + 4, j + 11, k + 16, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 0, k + 0, Blocks.grass, 0);
		this.setBlock(world, i + 5, j + 0, k + 1, Blocks.grass, 0);
		this.setBlock(world, i + 5, j + 0, k + 2, Blocks.dirt, 0);
		this.setBlock(world, i + 5, j + 0, k + 3, Blocks.dirt, 0);
		this.setBlock(world, i + 5, j + 0, k + 4, Blocks.dirt, 0);
		this.setBlock(world, i + 5, j + 0, k + 5, Blocks.dirt, 0);
		this.setBlock(world, i + 5, j + 0, k + 6, Blocks.dirt, 0);
		this.setBlock(world, i + 5, j + 0, k + 7, Blocks.dirt, 0);
		this.setBlock(world, i + 5, j + 0, k + 8, Blocks.dirt, 0);
		this.setBlock(world, i + 5, j + 0, k + 9, Blocks.dirt, 0);
		this.setBlock(world, i + 5, j + 0, k + 10, Blocks.dirt, 0);
		this.setBlock(world, i + 5, j + 0, k + 11, Blocks.dirt, 0);
		this.setBlock(world, i + 5, j + 0, k + 12, Blocks.dirt, 0);
		this.setBlock(world, i + 5, j + 0, k + 13, Blocks.dirt, 0);
		this.setBlock(world, i + 5, j + 0, k + 14, Blocks.grass, 0);
		this.setBlock(world, i + 5, j + 0, k + 15, Blocks.grass, 0);
		this.setBlock(world, i + 5, j + 0, k + 16, Blocks.grass, 0);
		this.setBlock(world, i + 5, j + 1, k + 0, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 1, k + 1, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 1, k + 2, Blocks.bedrock, 0);
		this.setBlock(world, i + 5, j + 1, k + 3, Blocks.bedrock, 0);
		this.setBlock(world, i + 5, j + 1, k + 4, Blocks.bedrock, 0);
		this.setBlock(world, i + 5, j + 1, k + 5, Blocks.bedrock, 0);
		this.setBlock(world, i + 5, j + 1, k + 6, Blocks.bedrock, 0);
		this.setBlock(world, i + 5, j + 1, k + 7, Blocks.bedrock, 0);
		this.setBlock(world, i + 5, j + 1, k + 8, Blocks.bedrock, 0);
		this.setBlock(world, i + 5, j + 1, k + 9, Blocks.bedrock, 0);
		this.setBlock(world, i + 5, j + 1, k + 10, Blocks.bedrock, 0);
		this.setBlock(world, i + 5, j + 1, k + 11, Blocks.bedrock, 0);
		this.setBlock(world, i + 5, j + 1, k + 12, Blocks.bedrock, 0);
		this.setBlock(world, i + 5, j + 1, k + 13, Blocks.bedrock, 0);
		this.setBlock(world, i + 5, j + 1, k + 14, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 1, k + 15, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 1, k + 16, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 2, k + 0, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 2, k + 1, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 2, k + 2, Blocks.bedrock, 0);
		this.setBlock(world, i + 5, j + 2, k + 3, Blocks.bedrock, 0);
		this.setBlock(world, i + 5, j + 2, k + 4, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 2, k + 5, Blocks.bedrock, 0);
		this.setBlock(world, i + 5, j + 2, k + 6, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 2, k + 7, Blocks.bedrock, 0);
		this.setBlock(world, i + 5, j + 2, k + 8, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 2, k + 9, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 2, k + 10, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 2, k + 11, Blocks.bedrock, 0);
		this.setBlock(world, i + 5, j + 2, k + 12, Blocks.bedrock, 0);
		this.setBlock(world, i + 5, j + 2, k + 13, Blocks.bedrock, 0);
		this.setBlock(world, i + 5, j + 2, k + 14, Blocks.bedrock, 0);
		this.setBlock(world, i + 5, j + 2, k + 15, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 2, k + 16, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 3, k + 0, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 3, k + 1, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 3, k + 2, Blocks.bedrock, 0);
		this.setBlock(world, i + 5, j + 3, k + 3, Blocks.bedrock, 0);
		this.setBlock(world, i + 5, j + 3, k + 4, Blocks.air, 0);
		world.setBlock(i + 5, j + 3, k + 5, MWBlocks.corrupted_chest, 0, 3);

		setChestContent(world,i + 5, j + 3, k + 5);

		this.setBlock(world, i + 5, j + 3, k + 6, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 3, k + 7, Blocks.bedrock, 0);
		this.setBlock(world, i + 5, j + 3, k + 8, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 3, k + 9, Blocks.bedrock, 0);
		this.setBlock(world, i + 5, j + 3, k + 10, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 3, k + 11, Blocks.bedrock, 0);
		this.setBlock(world, i + 5, j + 3, k + 12, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 3, k + 13, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 3, k + 14, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 3, k + 15, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 3, k + 16, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 4, k + 0, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 4, k + 1, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 4, k + 2, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 4, k + 3, Blocks.bedrock, 0);
		this.setBlock(world, i + 5, j + 4, k + 4, Blocks.bedrock, 0);
		this.setBlock(world, i + 5, j + 4, k + 5, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 4, k + 6, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 4, k + 7, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 4, k + 8, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 4, k + 9, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 4, k + 10, Blocks.bedrock, 0);
		this.setBlock(world, i + 5, j + 4, k + 11, Blocks.bedrock, 0);
		this.setBlock(world, i + 5, j + 4, k + 12, Blocks.bedrock, 0);
		this.setBlock(world, i + 5, j + 4, k + 13, Blocks.bedrock, 0);
		this.setBlock(world, i + 5, j + 4, k + 14, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 4, k + 15, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 4, k + 16, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 5, k + 0, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 5, k + 1, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 5, k + 2, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 5, k + 3, Blocks.bedrock, 0);
		this.setBlock(world, i + 5, j + 5, k + 4, Blocks.bedrock, 0);
		this.setBlock(world, i + 5, j + 5, k + 5, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 5, k + 6, Blocks.bedrock, 0);
		this.setBlock(world, i + 5, j + 5, k + 7, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 5, k + 8, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 5, k + 9, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 5, k + 10, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 5, k + 11, Blocks.bedrock, 0);
		this.setBlock(world, i + 5, j + 5, k + 12, Blocks.bedrock, 0);
		this.setBlock(world, i + 5, j + 5, k + 13, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 5, k + 14, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 5, k + 15, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 5, k + 16, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 6, k + 0, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 6, k + 1, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 6, k + 2, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 6, k + 3, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 6, k + 4, Blocks.bedrock, 0);
		this.setBlock(world, i + 5, j + 6, k + 5, Blocks.bedrock, 0);
		this.setBlock(world, i + 5, j + 6, k + 6, Blocks.bedrock, 0);
		this.setBlock(world, i + 5, j + 6, k + 7, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 6, k + 8, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 6, k + 9, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 6, k + 10, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 6, k + 11, Blocks.bedrock, 0);
		this.setBlock(world, i + 5, j + 6, k + 12, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 6, k + 13, Blocks.bedrock, 0);
		this.setBlock(world, i + 5, j + 6, k + 14, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 6, k + 15, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 6, k + 16, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 7, k + 0, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 7, k + 1, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 7, k + 2, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 7, k + 3, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 7, k + 4, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 7, k + 5, Blocks.bedrock, 0);
		this.setBlock(world, i + 5, j + 7, k + 6, Blocks.bedrock, 0);
		this.setBlock(world, i + 5, j + 7, k + 7, Blocks.bedrock, 0);
		this.setBlock(world, i + 5, j + 7, k + 8, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 7, k + 9, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 7, k + 10, Blocks.bedrock, 0);
		this.setBlock(world, i + 5, j + 7, k + 11, Blocks.bedrock, 0);
		this.setBlock(world, i + 5, j + 7, k + 12, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 7, k + 13, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 7, k + 14, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 7, k + 15, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 7, k + 16, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 8, k + 0, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 8, k + 1, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 8, k + 2, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 8, k + 3, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 8, k + 4, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 8, k + 5, Blocks.bedrock, 0);
		this.setBlock(world, i + 5, j + 8, k + 6, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 8, k + 7, Blocks.bedrock, 0);
		this.setBlock(world, i + 5, j + 8, k + 8, Blocks.bedrock, 0);
		this.setBlock(world, i + 5, j + 8, k + 9, Blocks.bedrock, 0);
		this.setBlock(world, i + 5, j + 8, k + 10, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 8, k + 11, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 8, k + 12, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 8, k + 13, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 8, k + 14, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 8, k + 15, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 8, k + 16, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 9, k + 0, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 9, k + 1, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 9, k + 2, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 9, k + 3, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 9, k + 4, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 9, k + 5, Blocks.bedrock, 0);
		this.setBlock(world, i + 5, j + 9, k + 6, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 9, k + 7, Blocks.bedrock, 0);
		this.setBlock(world, i + 5, j + 9, k + 8, Blocks.bedrock, 0);
		this.setBlock(world, i + 5, j + 9, k + 9, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 9, k + 10, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 9, k + 11, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 9, k + 12, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 9, k + 13, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 9, k + 14, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 9, k + 15, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 9, k + 16, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 10, k + 0, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 10, k + 1, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 10, k + 2, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 10, k + 3, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 10, k + 4, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 10, k + 5, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 10, k + 6, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 10, k + 7, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 10, k + 8, Blocks.bedrock, 0);
		this.setBlock(world, i + 5, j + 10, k + 9, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 10, k + 10, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 10, k + 11, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 10, k + 12, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 10, k + 13, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 10, k + 14, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 10, k + 15, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 10, k + 16, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 11, k + 0, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 11, k + 1, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 11, k + 2, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 11, k + 3, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 11, k + 4, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 11, k + 5, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 11, k + 6, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 11, k + 7, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 11, k + 8, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 11, k + 9, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 11, k + 10, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 11, k + 11, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 11, k + 12, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 11, k + 13, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 11, k + 14, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 11, k + 15, Blocks.air, 0);
		this.setBlock(world, i + 5, j + 11, k + 16, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 0, k + 0, Blocks.grass, 0);
		this.setBlock(world, i + 6, j + 0, k + 1, Blocks.grass, 0);
		this.setBlock(world, i + 6, j + 0, k + 2, Blocks.grass, 0);
		this.setBlock(world, i + 6, j + 0, k + 3, Blocks.dirt, 0);
		this.setBlock(world, i + 6, j + 0, k + 4, Blocks.dirt, 0);
		this.setBlock(world, i + 6, j + 0, k + 5, Blocks.dirt, 0);
		this.setBlock(world, i + 6, j + 0, k + 6, Blocks.dirt, 0);
		this.setBlock(world, i + 6, j + 0, k + 7, Blocks.dirt, 0);
		this.setBlock(world, i + 6, j + 0, k + 8, Blocks.dirt, 0);
		this.setBlock(world, i + 6, j + 0, k + 9, Blocks.dirt, 0);
		this.setBlock(world, i + 6, j + 0, k + 10, Blocks.dirt, 0);
		this.setBlock(world, i + 6, j + 0, k + 11, Blocks.dirt, 0);
		this.setBlock(world, i + 6, j + 0, k + 12, Blocks.dirt, 0);
		this.setBlock(world, i + 6, j + 0, k + 13, Blocks.dirt, 0);
		this.setBlock(world, i + 6, j + 0, k + 14, Blocks.dirt, 0);
		this.setBlock(world, i + 6, j + 0, k + 15, Blocks.grass, 0);
		this.setBlock(world, i + 6, j + 0, k + 16, Blocks.grass, 0);
		this.setBlock(world, i + 6, j + 1, k + 0, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 1, k + 1, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 1, k + 2, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 1, k + 3, Blocks.bedrock, 0);
		this.setBlock(world, i + 6, j + 1, k + 4, Blocks.bedrock, 0);
		this.setBlock(world, i + 6, j + 1, k + 5, Blocks.bedrock, 0);
		this.setBlock(world, i + 6, j + 1, k + 6, Blocks.bedrock, 0);
		this.setBlock(world, i + 6, j + 1, k + 7, Blocks.bedrock, 0);
		this.setBlock(world, i + 6, j + 1, k + 8, Blocks.bedrock, 0);

		EntityCorruptor entitycorruptor = new EntityCorruptor(world);
		entitycorruptor.setLocationAndAngles(i + 6, j + 2, k + 8, rand.nextFloat() * 360.0F, 0.0F);
		world.spawnEntityInWorld(entitycorruptor);

		this.setBlock(world, i + 6, j + 1, k + 9, Blocks.bedrock, 0);
		this.setBlock(world, i + 6, j + 1, k + 10, Blocks.bedrock, 0);
		this.setBlock(world, i + 6, j + 1, k + 11, Blocks.bedrock, 0);
		this.setBlock(world, i + 6, j + 1, k + 12, Blocks.bedrock, 0);
		this.setBlock(world, i + 6, j + 1, k + 13, Blocks.bedrock, 0);
		this.setBlock(world, i + 6, j + 1, k + 14, Blocks.bedrock, 0);
		this.setBlock(world, i + 6, j + 1, k + 15, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 1, k + 16, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 2, k + 0, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 2, k + 1, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 2, k + 2, Blocks.bedrock, 0);
		this.setBlock(world, i + 6, j + 2, k + 3, Blocks.bedrock, 0);
		this.setBlock(world, i + 6, j + 2, k + 4, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 2, k + 5, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 2, k + 6, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 2, k + 7, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 2, k + 8, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 2, k + 9, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 2, k + 10, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 2, k + 11, Blocks.bedrock, 0);
		this.setBlock(world, i + 6, j + 2, k + 12, Blocks.bedrock, 0);
		this.setBlock(world, i + 6, j + 2, k + 13, Blocks.bedrock, 0);
		this.setBlock(world, i + 6, j + 2, k + 14, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 2, k + 15, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 2, k + 16, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 3, k + 0, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 3, k + 1, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 3, k + 2, Blocks.bedrock, 0);
		this.setBlock(world, i + 6, j + 3, k + 3, Blocks.bedrock, 0);
		this.setBlock(world, i + 6, j + 3, k + 4, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 3, k + 5, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 3, k + 6, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 3, k + 7, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 3, k + 8, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 3, k + 9, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 3, k + 10, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 3, k + 11, Blocks.bedrock, 0);
		this.setBlock(world, i + 6, j + 3, k + 12, Blocks.bedrock, 0);
		this.setBlock(world, i + 6, j + 3, k + 13, Blocks.bedrock, 0);
		this.setBlock(world, i + 6, j + 3, k + 14, Blocks.bedrock, 0);
		this.setBlock(world, i + 6, j + 3, k + 15, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 3, k + 16, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 4, k + 0, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 4, k + 1, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 4, k + 2, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 4, k + 3, Blocks.bedrock, 0);
		this.setBlock(world, i + 6, j + 4, k + 4, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 4, k + 5, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 4, k + 6, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 4, k + 7, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 4, k + 8, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 4, k + 9, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 4, k + 10, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 4, k + 11, Blocks.bedrock, 0);
		this.setBlock(world, i + 6, j + 4, k + 12, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 4, k + 13, Blocks.bedrock, 0);
		this.setBlock(world, i + 6, j + 4, k + 14, Blocks.bedrock, 0);
		this.setBlock(world, i + 6, j + 4, k + 15, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 4, k + 16, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 5, k + 0, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 5, k + 1, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 5, k + 2, Blocks.bedrock, 0);
		this.setBlock(world, i + 6, j + 5, k + 3, Blocks.bedrock, 0);
		this.setBlock(world, i + 6, j + 5, k + 4, Blocks.bedrock, 0);
		this.setBlock(world, i + 6, j + 5, k + 5, Blocks.bedrock, 0);
		this.setBlock(world, i + 6, j + 5, k + 6, Blocks.bedrock, 0);
		this.setBlock(world, i + 6, j + 5, k + 7, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 5, k + 8, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 5, k + 9, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 5, k + 10, Blocks.bedrock, 0);
		this.setBlock(world, i + 6, j + 5, k + 11, Blocks.bedrock, 0);
		this.setBlock(world, i + 6, j + 5, k + 12, Blocks.bedrock, 0);
		this.setBlock(world, i + 6, j + 5, k + 13, Blocks.bedrock, 0);
		this.setBlock(world, i + 6, j + 5, k + 14, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 5, k + 15, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 5, k + 16, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 6, k + 0, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 6, k + 1, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 6, k + 2, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 6, k + 3, Blocks.bedrock, 0);
		this.setBlock(world, i + 6, j + 6, k + 4, Blocks.bedrock, 0);
		this.setBlock(world, i + 6, j + 6, k + 5, Blocks.bedrock, 0);
		this.setBlock(world, i + 6, j + 6, k + 6, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 6, k + 7, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 6, k + 8, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 6, k + 9, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 6, k + 10, Blocks.bedrock, 0);
		this.setBlock(world, i + 6, j + 6, k + 11, Blocks.bedrock, 0);
		this.setBlock(world, i + 6, j + 6, k + 12, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 6, k + 13, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 6, k + 14, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 6, k + 15, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 6, k + 16, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 7, k + 0, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 7, k + 1, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 7, k + 2, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 7, k + 3, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 7, k + 4, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 7, k + 5, Blocks.bedrock, 0);
		this.setBlock(world, i + 6, j + 7, k + 6, Blocks.bedrock, 0);
		this.setBlock(world, i + 6, j + 7, k + 7, Blocks.bedrock, 0);
		this.setBlock(world, i + 6, j + 7, k + 8, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 7, k + 9, Blocks.bedrock, 0);
		this.setBlock(world, i + 6, j + 7, k + 10, Blocks.bedrock, 0);
		this.setBlock(world, i + 6, j + 7, k + 11, Blocks.bedrock, 0);
		this.setBlock(world, i + 6, j + 7, k + 12, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 7, k + 13, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 7, k + 14, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 7, k + 15, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 7, k + 16, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 8, k + 0, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 8, k + 1, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 8, k + 2, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 8, k + 3, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 8, k + 4, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 8, k + 5, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 8, k + 6, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 8, k + 7, Blocks.bedrock, 0);
		this.setBlock(world, i + 6, j + 8, k + 8, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 8, k + 9, Blocks.bedrock, 0);
		this.setBlock(world, i + 6, j + 8, k + 10, Blocks.bedrock, 0);
		this.setBlock(world, i + 6, j + 8, k + 11, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 8, k + 12, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 8, k + 13, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 8, k + 14, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 8, k + 15, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 8, k + 16, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 9, k + 0, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 9, k + 1, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 9, k + 2, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 9, k + 3, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 9, k + 4, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 9, k + 5, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 9, k + 6, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 9, k + 7, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 9, k + 8, Blocks.bedrock, 0);
		this.setBlock(world, i + 6, j + 9, k + 9, Blocks.bedrock, 0);
		this.setBlock(world, i + 6, j + 9, k + 10, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 9, k + 11, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 9, k + 12, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 9, k + 13, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 9, k + 14, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 9, k + 15, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 9, k + 16, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 10, k + 0, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 10, k + 1, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 10, k + 2, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 10, k + 3, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 10, k + 4, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 10, k + 5, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 10, k + 6, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 10, k + 7, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 10, k + 8, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 10, k + 9, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 10, k + 10, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 10, k + 11, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 10, k + 12, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 10, k + 13, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 10, k + 14, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 10, k + 15, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 10, k + 16, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 11, k + 0, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 11, k + 1, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 11, k + 2, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 11, k + 3, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 11, k + 4, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 11, k + 5, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 11, k + 6, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 11, k + 7, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 11, k + 8, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 11, k + 9, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 11, k + 10, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 11, k + 11, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 11, k + 12, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 11, k + 13, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 11, k + 14, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 11, k + 15, Blocks.air, 0);
		this.setBlock(world, i + 6, j + 11, k + 16, Blocks.air, 0);
		this.setBlock(world, i + 7, j + 0, k + 0, Blocks.grass, 0);
		this.setBlock(world, i + 7, j + 0, k + 1, Blocks.grass, 0);
		this.setBlock(world, i + 7, j + 0, k + 2, Blocks.grass, 0);
		this.setBlock(world, i + 7, j + 0, k + 3, Blocks.dirt, 0);
		this.setBlock(world, i + 7, j + 0, k + 4, Blocks.dirt, 0);
		this.setBlock(world, i + 7, j + 0, k + 5, Blocks.dirt, 0);
		this.setBlock(world, i + 7, j + 0, k + 6, Blocks.dirt, 0);
		this.setBlock(world, i + 7, j + 0, k + 7, Blocks.dirt, 0);
		this.setBlock(world, i + 7, j + 0, k + 8, Blocks.dirt, 0);
		this.setBlock(world, i + 7, j + 0, k + 9, Blocks.dirt, 0);
		this.setBlock(world, i + 7, j + 0, k + 10, Blocks.dirt, 0);
		this.setBlock(world, i + 7, j + 0, k + 11, Blocks.dirt, 0);
		this.setBlock(world, i + 7, j + 0, k + 12, Blocks.dirt, 0);
		this.setBlock(world, i + 7, j + 0, k + 13, Blocks.dirt, 0);
		this.setBlock(world, i + 7, j + 0, k + 14, Blocks.grass, 0);
		this.setBlock(world, i + 7, j + 0, k + 15, Blocks.grass, 0);
		this.setBlock(world, i + 7, j + 0, k + 16, Blocks.grass, 0);
		this.setBlock(world, i + 7, j + 1, k + 0, Blocks.air, 0);
		this.setBlock(world, i + 7, j + 1, k + 1, Blocks.air, 0);
		this.setBlock(world, i + 7, j + 1, k + 2, Blocks.air, 0);
		this.setBlock(world, i + 7, j + 1, k + 3, Blocks.bedrock, 0);
		this.setBlock(world, i + 7, j + 1, k + 4, Blocks.bedrock, 0);
		this.setBlock(world, i + 7, j + 1, k + 5, Blocks.bedrock, 0);
		this.setBlock(world, i + 7, j + 1, k + 6, Blocks.bedrock, 0);
		this.setBlock(world, i + 7, j + 1, k + 7, Blocks.bedrock, 0);
		this.setBlock(world, i + 7, j + 1, k + 8, Blocks.bedrock, 0);
		this.setBlock(world, i + 7, j + 1, k + 9, Blocks.bedrock, 0);
		this.setBlock(world, i + 7, j + 1, k + 10, Blocks.bedrock, 0);
		this.setBlock(world, i + 7, j + 1, k + 11, Blocks.bedrock, 0);
		this.setBlock(world, i + 7, j + 1, k + 12, Blocks.bedrock, 0);
		this.setBlock(world, i + 7, j + 1, k + 13, Blocks.bedrock, 0);
		this.setBlock(world, i + 7, j + 1, k + 14, Blocks.air, 0);
		this.setBlock(world, i + 7, j + 1, k + 15, Blocks.air, 0);
		this.setBlock(world, i + 7, j + 1, k + 16, Blocks.air, 0);
		this.setBlock(world, i + 7, j + 2, k + 0, Blocks.air, 0);
		this.setBlock(world, i + 7, j + 2, k + 1, Blocks.air, 0);
		this.setBlock(world, i + 7, j + 2, k + 2, Blocks.air, 0);
		this.setBlock(world, i + 7, j + 2, k + 3, Blocks.bedrock, 0);
		this.setBlock(world, i + 7, j + 2, k + 4, Blocks.air, 0);
		this.setBlock(world, i + 7, j + 2, k + 5, Blocks.air, 0);
		this.setBlock(world, i + 7, j + 2, k + 6, Blocks.air, 0);
		this.setBlock(world, i + 7, j + 2, k + 7, Blocks.air, 0);
		this.setBlock(world, i + 7, j + 2, k + 8, Blocks.air, 0);
		this.setBlock(world, i + 7, j + 2, k + 9, Blocks.air, 0);
		this.setBlock(world, i + 7, j + 2, k + 10, Blocks.air, 0);
		this.setBlock(world, i + 7, j + 2, k + 11, Blocks.air, 0);
		this.setBlock(world, i + 7, j + 2, k + 12, Blocks.bedrock, 0);
		this.setBlock(world, i + 7, j + 2, k + 13, Blocks.bedrock, 0);
		this.setBlock(world, i + 7, j + 2, k + 14, Blocks.bedrock, 0);
		this.setBlock(world, i + 7, j + 2, k + 15, Blocks.bedrock, 0);
		this.setBlock(world, i + 7, j + 2, k + 16, Blocks.air, 0);
		this.setBlock(world, i + 7, j + 3, k + 0, Blocks.air, 0);
		this.setBlock(world, i + 7, j + 3, k + 1, Blocks.air, 0);
		this.setBlock(world, i + 7, j + 3, k + 2, Blocks.bedrock, 0);
		this.setBlock(world, i + 7, j + 3, k + 3, Blocks.bedrock, 0);
		this.setBlock(world, i + 7, j + 3, k + 4, Blocks.air, 0);
		this.setBlock(world, i + 7, j + 3, k + 5, Blocks.air, 0);
		this.setBlock(world, i + 7, j + 3, k + 6, Blocks.air, 0);
		this.setBlock(world, i + 7, j + 3, k + 7, Blocks.air, 0);
		this.setBlock(world, i + 7, j + 3, k + 8, Blocks.air, 0);
		this.setBlock(world, i + 7, j + 3, k + 9, Blocks.air, 0);
		this.setBlock(world, i + 7, j + 3, k + 10, Blocks.air, 0);
		this.setBlock(world, i + 7, j + 3, k + 11, Blocks.bedrock, 0);
		this.setBlock(world, i + 7, j + 3, k + 12, Blocks.bedrock, 0);
		this.setBlock(world, i + 7, j + 3, k + 13, Blocks.air, 0);
		this.setBlock(world, i + 7, j + 3, k + 14, Blocks.air, 0);
		this.setBlock(world, i + 7, j + 3, k + 15, Blocks.air, 0);
		this.setBlock(world, i + 7, j + 3, k + 16, Blocks.air, 0);
		this.setBlock(world, i + 7, j + 4, k + 0, Blocks.air, 0);
		this.setBlock(world, i + 7, j + 4, k + 1, Blocks.air, 0);
		this.setBlock(world, i + 7, j + 4, k + 2, Blocks.air, 0);
		this.setBlock(world, i + 7, j + 4, k + 3, Blocks.bedrock, 0);

		generate2(world, rand, i, j, k);
	return true;

}

public boolean generate2(World world, Random rand, int i, int j, int k) {
	this.setBlock(world, i + 7, j + 4, k + 4, Blocks.bedrock, 0);
	this.setBlock(world, i + 7, j + 4, k + 5, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 4, k + 6, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 4, k + 7, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 4, k + 8, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 4, k + 9, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 4, k + 10, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 4, k + 11, Blocks.bedrock, 0);
	this.setBlock(world, i + 7, j + 4, k + 12, Blocks.bedrock, 0);
	this.setBlock(world, i + 7, j + 4, k + 13, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 4, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 4, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 4, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 5, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 5, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 5, k + 2, Blocks.bedrock, 0);
	this.setBlock(world, i + 7, j + 5, k + 3, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 5, k + 4, Blocks.bedrock, 0);
	this.setBlock(world, i + 7, j + 5, k + 5, Blocks.bedrock, 0);
	this.setBlock(world, i + 7, j + 5, k + 6, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 5, k + 7, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 5, k + 8, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 5, k + 9, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 5, k + 10, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 5, k + 11, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 5, k + 12, Blocks.bedrock, 0);
	this.setBlock(world, i + 7, j + 5, k + 13, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 5, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 5, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 5, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 6, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 6, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 6, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 6, k + 3, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 6, k + 4, Blocks.bedrock, 0);
	this.setBlock(world, i + 7, j + 6, k + 5, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 6, k + 6, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 6, k + 7, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 6, k + 8, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 6, k + 9, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 6, k + 10, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 6, k + 11, Blocks.bedrock, 0);
	this.setBlock(world, i + 7, j + 6, k + 12, Blocks.bedrock, 0);
	this.setBlock(world, i + 7, j + 6, k + 13, Blocks.bedrock, 0);
	this.setBlock(world, i + 7, j + 6, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 6, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 6, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 7, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 7, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 7, k + 2, Blocks.bedrock, 0);
	this.setBlock(world, i + 7, j + 7, k + 3, Blocks.bedrock, 0);
	this.setBlock(world, i + 7, j + 7, k + 4, Blocks.bedrock, 0);
	this.setBlock(world, i + 7, j + 7, k + 5, Blocks.bedrock, 0);
	this.setBlock(world, i + 7, j + 7, k + 6, Blocks.bedrock, 0);
	this.setBlock(world, i + 7, j + 7, k + 7, Blocks.bedrock, 0);
	this.setBlock(world, i + 7, j + 7, k + 8, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 7, k + 9, Blocks.bedrock, 0);
	this.setBlock(world, i + 7, j + 7, k + 10, Blocks.bedrock, 0);
	this.setBlock(world, i + 7, j + 7, k + 11, Blocks.bedrock, 0);
	this.setBlock(world, i + 7, j + 7, k + 12, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 7, k + 13, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 7, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 7, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 7, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 8, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 8, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 8, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 8, k + 3, Blocks.bedrock, 0);
	this.setBlock(world, i + 7, j + 8, k + 4, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 8, k + 5, Blocks.bedrock, 0);
	this.setBlock(world, i + 7, j + 8, k + 6, Blocks.bedrock, 0);
	this.setBlock(world, i + 7, j + 8, k + 7, Blocks.bedrock, 0);
	this.setBlock(world, i + 7, j + 8, k + 8, Blocks.bedrock, 0);
	this.setBlock(world, i + 7, j + 8, k + 9, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 8, k + 10, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 8, k + 11, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 8, k + 12, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 8, k + 13, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 8, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 8, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 8, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 9, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 9, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 9, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 9, k + 3, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 9, k + 4, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 9, k + 5, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 9, k + 6, Blocks.bedrock, 0);
	this.setBlock(world, i + 7, j + 9, k + 7, Blocks.bedrock, 0);
	this.setBlock(world, i + 7, j + 9, k + 8, Blocks.bedrock, 0);
	this.setBlock(world, i + 7, j + 9, k + 9, Blocks.bedrock, 0);
	this.setBlock(world, i + 7, j + 9, k + 10, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 9, k + 11, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 9, k + 12, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 9, k + 13, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 9, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 9, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 9, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 10, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 10, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 10, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 10, k + 3, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 10, k + 4, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 10, k + 5, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 10, k + 6, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 10, k + 7, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 10, k + 8, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 10, k + 9, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 10, k + 10, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 10, k + 11, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 10, k + 12, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 10, k + 13, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 10, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 10, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 10, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 11, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 11, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 11, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 11, k + 3, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 11, k + 4, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 11, k + 5, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 11, k + 6, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 11, k + 7, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 11, k + 8, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 11, k + 9, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 11, k + 10, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 11, k + 11, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 11, k + 12, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 11, k + 13, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 11, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 11, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 7, j + 11, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 0, k + 0, Blocks.grass, 0);
	this.setBlock(world, i + 8, j + 0, k + 1, Blocks.grass, 0);
	this.setBlock(world, i + 8, j + 0, k + 2, Blocks.grass, 0);
	this.setBlock(world, i + 8, j + 0, k + 3, Blocks.dirt, 0);
	this.setBlock(world, i + 8, j + 0, k + 4, Blocks.dirt, 0);
	this.setBlock(world, i + 8, j + 0, k + 5, Blocks.dirt, 0);
	this.setBlock(world, i + 8, j + 0, k + 6, Blocks.dirt, 0);
	this.setBlock(world, i + 8, j + 0, k + 7, Blocks.dirt, 0);
	this.setBlock(world, i + 8, j + 0, k + 8, Blocks.dirt, 0);
	this.setBlock(world, i + 8, j + 0, k + 9, Blocks.dirt, 0);
	this.setBlock(world, i + 8, j + 0, k + 10, Blocks.dirt, 0);
	this.setBlock(world, i + 8, j + 0, k + 11, Blocks.dirt, 0);
	this.setBlock(world, i + 8, j + 0, k + 12, Blocks.dirt, 0);
	this.setBlock(world, i + 8, j + 0, k + 13, Blocks.dirt, 0);
	this.setBlock(world, i + 8, j + 0, k + 14, Blocks.grass, 0);
	this.setBlock(world, i + 8, j + 0, k + 15, Blocks.grass, 0);
	this.setBlock(world, i + 8, j + 0, k + 16, Blocks.grass, 0);
	this.setBlock(world, i + 8, j + 1, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 1, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 1, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 1, k + 3, Blocks.bedrock, 0);
	this.setBlock(world, i + 8, j + 1, k + 4, Blocks.bedrock, 0);
	this.setBlock(world, i + 8, j + 1, k + 5, Blocks.bedrock, 0);
	this.setBlock(world, i + 8, j + 1, k + 6, Blocks.bedrock, 0);
	this.setBlock(world, i + 8, j + 1, k + 7, Blocks.bedrock, 0);
	this.setBlock(world, i + 8, j + 1, k + 8, Blocks.bedrock, 0);
	this.setBlock(world, i + 8, j + 1, k + 9, Blocks.bedrock, 0);
	this.setBlock(world, i + 8, j + 1, k + 10, Blocks.bedrock, 0);
	this.setBlock(world, i + 8, j + 1, k + 11, Blocks.bedrock, 0);
	this.setBlock(world, i + 8, j + 1, k + 12, Blocks.bedrock, 0);
	this.setBlock(world, i + 8, j + 1, k + 13, Blocks.bedrock, 0);
	this.setBlock(world, i + 8, j + 1, k + 14, Blocks.bedrock, 0);
	this.setBlock(world, i + 8, j + 1, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 1, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 2, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 2, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 2, k + 2, Blocks.bedrock, 0);
	this.setBlock(world, i + 8, j + 2, k + 3, Blocks.bedrock, 0);
	this.setBlock(world, i + 8, j + 2, k + 4, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 2, k + 5, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 2, k + 6, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 2, k + 7, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 2, k + 8, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 2, k + 9, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 2, k + 10, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 2, k + 11, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 2, k + 12, Blocks.bedrock, 0);
	this.setBlock(world, i + 8, j + 2, k + 13, Blocks.bedrock, 0);
	this.setBlock(world, i + 8, j + 2, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 2, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 2, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 3, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 3, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 3, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 3, k + 3, Blocks.bedrock, 0);
	this.setBlock(world, i + 8, j + 3, k + 4, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 3, k + 5, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 3, k + 6, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 3, k + 7, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 3, k + 8, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 3, k + 9, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 3, k + 10, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 3, k + 11, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 3, k + 12, Blocks.bedrock, 0);
	this.setBlock(world, i + 8, j + 3, k + 13, Blocks.bedrock, 0);
	this.setBlock(world, i + 8, j + 3, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 3, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 3, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 4, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 4, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 4, k + 2, Blocks.bedrock, 0);
	this.setBlock(world, i + 8, j + 4, k + 3, Blocks.bedrock, 0);
	this.setBlock(world, i + 8, j + 4, k + 4, Blocks.bedrock, 0);
	this.setBlock(world, i + 8, j + 4, k + 5, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 4, k + 6, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 4, k + 7, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 4, k + 8, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 4, k + 9, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 4, k + 10, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 4, k + 11, Blocks.bedrock, 0);
	this.setBlock(world, i + 8, j + 4, k + 12, Blocks.bedrock, 0);
	this.setBlock(world, i + 8, j + 4, k + 13, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 4, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 4, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 4, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 5, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 5, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 5, k + 2, Blocks.bedrock, 0);
	this.setBlock(world, i + 8, j + 5, k + 3, Blocks.bedrock, 0);
	this.setBlock(world, i + 8, j + 5, k + 4, Blocks.bedrock, 0);
	this.setBlock(world, i + 8, j + 5, k + 5, Blocks.bedrock, 0);
	this.setBlock(world, i + 8, j + 5, k + 6, Blocks.bedrock, 0);
	this.setBlock(world, i + 8, j + 5, k + 7, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 5, k + 8, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 5, k + 9, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 5, k + 10, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 5, k + 11, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 5, k + 12, Blocks.bedrock, 0);
	this.setBlock(world, i + 8, j + 5, k + 13, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 5, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 5, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 5, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 6, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 6, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 6, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 6, k + 3, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 6, k + 4, Blocks.bedrock, 0);
	this.setBlock(world, i + 8, j + 6, k + 5, Blocks.bedrock, 0);
	this.setBlock(world, i + 8, j + 6, k + 6, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 6, k + 7, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 6, k + 8, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 6, k + 9, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 6, k + 10, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 6, k + 11, Blocks.bedrock, 0);
	this.setBlock(world, i + 8, j + 6, k + 12, Blocks.bedrock, 0);
	this.setBlock(world, i + 8, j + 6, k + 13, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 6, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 6, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 6, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 7, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 7, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 7, k + 2, Blocks.bedrock, 0);
	this.setBlock(world, i + 8, j + 7, k + 3, Blocks.bedrock, 0);
	this.setBlock(world, i + 8, j + 7, k + 4, Blocks.bedrock, 0);
	this.setBlock(world, i + 8, j + 7, k + 5, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 7, k + 6, Blocks.bedrock, 0);
	this.setBlock(world, i + 8, j + 7, k + 7, Blocks.bedrock, 0);
	this.setBlock(world, i + 8, j + 7, k + 8, Blocks.bedrock, 0);
	this.setBlock(world, i + 8, j + 7, k + 9, Blocks.bedrock, 0);
	this.setBlock(world, i + 8, j + 7, k + 10, Blocks.bedrock, 0);
	this.setBlock(world, i + 8, j + 7, k + 11, Blocks.bedrock, 0);
	this.setBlock(world, i + 8, j + 7, k + 12, Blocks.bedrock, 0);
	this.setBlock(world, i + 8, j + 7, k + 13, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 7, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 7, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 7, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 8, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 8, k + 1, Blocks.bedrock, 0);
	this.setBlock(world, i + 8, j + 8, k + 2, Blocks.bedrock, 0);
	this.setBlock(world, i + 8, j + 8, k + 3, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 8, k + 4, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 8, k + 5, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 8, k + 6, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 8, k + 7, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 8, k + 8, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 8, k + 9, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 8, k + 10, Blocks.bedrock, 0);
	this.setBlock(world, i + 8, j + 8, k + 11, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 8, k + 12, Blocks.bedrock, 0);
	this.setBlock(world, i + 8, j + 8, k + 13, Blocks.bedrock, 0);
	this.setBlock(world, i + 8, j + 8, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 8, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 8, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 9, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 9, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 9, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 9, k + 3, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 9, k + 4, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 9, k + 5, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 9, k + 6, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 9, k + 7, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 9, k + 8, Blocks.bedrock, 0);
	this.setBlock(world, i + 8, j + 9, k + 9, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 9, k + 10, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 9, k + 11, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 9, k + 12, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 9, k + 13, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 9, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 9, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 9, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 10, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 10, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 10, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 10, k + 3, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 10, k + 4, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 10, k + 5, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 10, k + 6, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 10, k + 7, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 10, k + 8, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 10, k + 9, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 10, k + 10, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 10, k + 11, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 10, k + 12, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 10, k + 13, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 10, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 10, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 10, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 11, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 11, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 11, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 11, k + 3, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 11, k + 4, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 11, k + 5, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 11, k + 6, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 11, k + 7, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 11, k + 8, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 11, k + 9, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 11, k + 10, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 11, k + 11, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 11, k + 12, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 11, k + 13, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 11, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 11, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 8, j + 11, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 0, k + 0, Blocks.grass, 0);
	this.setBlock(world, i + 9, j + 0, k + 1, Blocks.grass, 0);
	this.setBlock(world, i + 9, j + 0, k + 2, Blocks.dirt, 0);
	this.setBlock(world, i + 9, j + 0, k + 3, Blocks.dirt, 0);
	this.setBlock(world, i + 9, j + 0, k + 4, Blocks.dirt, 0);
	this.setBlock(world, i + 9, j + 0, k + 5, Blocks.dirt, 0);
	this.setBlock(world, i + 9, j + 0, k + 6, Blocks.dirt, 0);
	this.setBlock(world, i + 9, j + 0, k + 7, Blocks.dirt, 0);
	this.setBlock(world, i + 9, j + 0, k + 8, Blocks.grass, 0);
	this.setBlock(world, i + 9, j + 0, k + 9, Blocks.dirt, 0);
	this.setBlock(world, i + 9, j + 0, k + 10, Blocks.dirt, 0);
	this.setBlock(world, i + 9, j + 0, k + 11, Blocks.dirt, 0);
	this.setBlock(world, i + 9, j + 0, k + 12, Blocks.dirt, 0);
	this.setBlock(world, i + 9, j + 0, k + 13, Blocks.dirt, 0);
	this.setBlock(world, i + 9, j + 0, k + 14, Blocks.dirt, 0);
	this.setBlock(world, i + 9, j + 0, k + 15, Blocks.grass, 0);
	this.setBlock(world, i + 9, j + 0, k + 16, Blocks.grass, 0);
	this.setBlock(world, i + 9, j + 1, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 1, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 1, k + 2, Blocks.bedrock, 0);
	this.setBlock(world, i + 9, j + 1, k + 3, Blocks.bedrock, 0);
	this.setBlock(world, i + 9, j + 1, k + 4, Blocks.bedrock, 0);
	this.setBlock(world, i + 9, j + 1, k + 5, Blocks.bedrock, 0);
	this.setBlock(world, i + 9, j + 1, k + 6, Blocks.bedrock, 0);
	this.setBlock(world, i + 9, j + 1, k + 7, Blocks.bedrock, 0);
	this.setBlock(world, i + 9, j + 1, k + 8, Blocks.bedrock, 0);
	this.setBlock(world, i + 9, j + 1, k + 9, Blocks.bedrock, 0);
	this.setBlock(world, i + 9, j + 1, k + 10, Blocks.bedrock, 0);
	this.setBlock(world, i + 9, j + 1, k + 11, Blocks.bedrock, 0);
	this.setBlock(world, i + 9, j + 1, k + 12, Blocks.bedrock, 0);
	this.setBlock(world, i + 9, j + 1, k + 13, Blocks.bedrock, 0);
	this.setBlock(world, i + 9, j + 1, k + 14, Blocks.bedrock, 0);
	this.setBlock(world, i + 9, j + 1, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 1, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 2, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 2, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 2, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 2, k + 3, Blocks.bedrock, 0);
	this.setBlock(world, i + 9, j + 2, k + 4, Blocks.bedrock, 0);
	this.setBlock(world, i + 9, j + 2, k + 5, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 2, k + 6, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 2, k + 7, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 2, k + 8, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 2, k + 9, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 2, k + 10, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 2, k + 11, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 2, k + 12, Blocks.bedrock, 0);
	this.setBlock(world, i + 9, j + 2, k + 13, Blocks.bedrock, 0);
	this.setBlock(world, i + 9, j + 2, k + 14, Blocks.bedrock, 0);
	this.setBlock(world, i + 9, j + 2, k + 15, Blocks.bedrock, 0);
	this.setBlock(world, i + 9, j + 2, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 3, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 3, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 3, k + 2, Blocks.bedrock, 0);
	this.setBlock(world, i + 9, j + 3, k + 3, Blocks.bedrock, 0);
	this.setBlock(world, i + 9, j + 3, k + 4, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 3, k + 5, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 3, k + 6, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 3, k + 7, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 3, k + 8, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 3, k + 9, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 3, k + 10, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 3, k + 11, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 3, k + 12, Blocks.bedrock, 0);
	this.setBlock(world, i + 9, j + 3, k + 13, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 3, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 3, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 3, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 4, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 4, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 4, k + 2, Blocks.bedrock, 0);
	this.setBlock(world, i + 9, j + 4, k + 3, Blocks.bedrock, 0);
	this.setBlock(world, i + 9, j + 4, k + 4, Blocks.bedrock, 0);
	this.setBlock(world, i + 9, j + 4, k + 5, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 4, k + 6, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 4, k + 7, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 4, k + 8, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 4, k + 9, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 4, k + 10, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 4, k + 11, Blocks.bedrock, 0);
	this.setBlock(world, i + 9, j + 4, k + 12, Blocks.bedrock, 0);
	this.setBlock(world, i + 9, j + 4, k + 13, Blocks.bedrock, 0);
	this.setBlock(world, i + 9, j + 4, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 4, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 4, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 5, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 5, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 5, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 5, k + 3, Blocks.bedrock, 0);
	this.setBlock(world, i + 9, j + 5, k + 4, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 5, k + 5, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 5, k + 6, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 5, k + 7, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 5, k + 8, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 5, k + 9, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 5, k + 10, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 5, k + 11, Blocks.bedrock, 0);
	this.setBlock(world, i + 9, j + 5, k + 12, Blocks.bedrock, 0);
	this.setBlock(world, i + 9, j + 5, k + 13, Blocks.bedrock, 0);
	this.setBlock(world, i + 9, j + 5, k + 14, Blocks.bedrock, 0);
	this.setBlock(world, i + 9, j + 5, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 5, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 6, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 6, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 6, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 6, k + 3, Blocks.bedrock, 0);
	this.setBlock(world, i + 9, j + 6, k + 4, Blocks.bedrock, 0);
	this.setBlock(world, i + 9, j + 6, k + 5, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 6, k + 6, Blocks.bedrock, 0);
	this.setBlock(world, i + 9, j + 6, k + 7, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 6, k + 8, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 6, k + 9, Blocks.bedrock, 0);
	this.setBlock(world, i + 9, j + 6, k + 10, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 6, k + 11, Blocks.bedrock, 0);
	this.setBlock(world, i + 9, j + 6, k + 12, Blocks.bedrock, 0);
	this.setBlock(world, i + 9, j + 6, k + 13, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 6, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 6, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 6, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 7, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 7, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 7, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 7, k + 3, Blocks.bedrock, 0);
	this.setBlock(world, i + 9, j + 7, k + 4, Blocks.bedrock, 0);
	this.setBlock(world, i + 9, j + 7, k + 5, Blocks.bedrock, 0);
	this.setBlock(world, i + 9, j + 7, k + 6, Blocks.bedrock, 0);
	this.setBlock(world, i + 9, j + 7, k + 7, Blocks.bedrock, 0);
	this.setBlock(world, i + 9, j + 7, k + 8, Blocks.bedrock, 0);
	this.setBlock(world, i + 9, j + 7, k + 9, Blocks.bedrock, 0);
	this.setBlock(world, i + 9, j + 7, k + 10, Blocks.bedrock, 0);
	this.setBlock(world, i + 9, j + 7, k + 11, Blocks.bedrock, 0);
	this.setBlock(world, i + 9, j + 7, k + 12, Blocks.bedrock, 0);
	this.setBlock(world, i + 9, j + 7, k + 13, Blocks.bedrock, 0);
	this.setBlock(world, i + 9, j + 7, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 7, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 7, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 8, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 8, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 8, k + 2, Blocks.bedrock, 0);
	this.setBlock(world, i + 9, j + 8, k + 3, Blocks.bedrock, 0);
	this.setBlock(world, i + 9, j + 8, k + 4, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 8, k + 5, Blocks.bedrock, 0);
	this.setBlock(world, i + 9, j + 8, k + 6, Blocks.bedrock, 0);
	this.setBlock(world, i + 9, j + 8, k + 7, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 8, k + 8, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 8, k + 9, Blocks.bedrock, 0);
	this.setBlock(world, i + 9, j + 8, k + 10, Blocks.bedrock, 0);
	this.setBlock(world, i + 9, j + 8, k + 11, Blocks.bedrock, 0);
	this.setBlock(world, i + 9, j + 8, k + 12, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 8, k + 13, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 8, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 8, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 8, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 9, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 9, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 9, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 9, k + 3, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 9, k + 4, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 9, k + 5, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 9, k + 6, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 9, k + 7, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 9, k + 8, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 9, k + 9, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 9, k + 10, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 9, k + 11, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 9, k + 12, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 9, k + 13, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 9, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 9, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 9, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 10, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 10, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 10, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 10, k + 3, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 10, k + 4, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 10, k + 5, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 10, k + 6, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 10, k + 7, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 10, k + 8, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 10, k + 9, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 10, k + 10, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 10, k + 11, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 10, k + 12, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 10, k + 13, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 10, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 10, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 10, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 11, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 11, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 11, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 11, k + 3, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 11, k + 4, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 11, k + 5, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 11, k + 6, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 11, k + 7, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 11, k + 8, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 11, k + 9, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 11, k + 10, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 11, k + 11, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 11, k + 12, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 11, k + 13, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 11, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 11, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 9, j + 11, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 0, k + 0, Blocks.grass, 0);
	this.setBlock(world, i + 10, j + 0, k + 1, Blocks.grass, 0);
	this.setBlock(world, i + 10, j + 0, k + 2, Blocks.grass, 0);
	this.setBlock(world, i + 10, j + 0, k + 3, Blocks.dirt, 0);
	this.setBlock(world, i + 10, j + 0, k + 4, Blocks.dirt, 0);
	this.setBlock(world, i + 10, j + 0, k + 5, Blocks.dirt, 0);
	this.setBlock(world, i + 10, j + 0, k + 6, Blocks.dirt, 0);
	this.setBlock(world, i + 10, j + 0, k + 7, Blocks.dirt, 0);
	this.setBlock(world, i + 10, j + 0, k + 8, Blocks.dirt, 0);
	this.setBlock(world, i + 10, j + 0, k + 9, Blocks.dirt, 0);
	this.setBlock(world, i + 10, j + 0, k + 10, Blocks.dirt, 0);
	this.setBlock(world, i + 10, j + 0, k + 11, Blocks.dirt, 0);
	this.setBlock(world, i + 10, j + 0, k + 12, Blocks.dirt, 0);
	this.setBlock(world, i + 10, j + 0, k + 13, Blocks.dirt, 0);
	this.setBlock(world, i + 10, j + 0, k + 14, Blocks.grass, 0);
	this.setBlock(world, i + 10, j + 0, k + 15, Blocks.grass, 0);
	this.setBlock(world, i + 10, j + 0, k + 16, Blocks.grass, 0);
	this.setBlock(world, i + 10, j + 1, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 1, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 1, k + 2, Blocks.bedrock, 0);
	this.setBlock(world, i + 10, j + 1, k + 3, Blocks.bedrock, 0);
	this.setBlock(world, i + 10, j + 1, k + 4, Blocks.bedrock, 0);
	this.setBlock(world, i + 10, j + 1, k + 5, Blocks.bedrock, 0);
	this.setBlock(world, i + 10, j + 1, k + 6, Blocks.bedrock, 0);
	this.setBlock(world, i + 10, j + 1, k + 7, Blocks.bedrock, 0);
	this.setBlock(world, i + 10, j + 1, k + 8, Blocks.bedrock, 0);
	this.setBlock(world, i + 10, j + 1, k + 9, Blocks.bedrock, 0);
	this.setBlock(world, i + 10, j + 1, k + 10, Blocks.bedrock, 0);
	this.setBlock(world, i + 10, j + 1, k + 11, Blocks.bedrock, 0);
	this.setBlock(world, i + 10, j + 1, k + 12, Blocks.bedrock, 0);
	this.setBlock(world, i + 10, j + 1, k + 13, Blocks.bedrock, 0);
	this.setBlock(world, i + 10, j + 1, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 1, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 1, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 2, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 2, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 2, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 2, k + 3, Blocks.bedrock, 0);
	this.setBlock(world, i + 10, j + 2, k + 4, Blocks.bedrock, 0);
	this.setBlock(world, i + 10, j + 2, k + 5, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 2, k + 6, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 2, k + 7, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 2, k + 8, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 2, k + 9, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 2, k + 10, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 2, k + 11, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 2, k + 12, Blocks.bedrock, 0);
	this.setBlock(world, i + 10, j + 2, k + 13, Blocks.bedrock, 0);
	this.setBlock(world, i + 10, j + 2, k + 14, Blocks.bedrock, 0);
	this.setBlock(world, i + 10, j + 2, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 2, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 3, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 3, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 3, k + 2, Blocks.bedrock, 0);
	this.setBlock(world, i + 10, j + 3, k + 3, Blocks.bedrock, 0);
	this.setBlock(world, i + 10, j + 3, k + 4, Blocks.bedrock, 0);
	this.setBlock(world, i + 10, j + 3, k + 5, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 3, k + 6, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 3, k + 7, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 3, k + 8, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 3, k + 9, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 3, k + 10, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 3, k + 11, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 3, k + 12, Blocks.bedrock, 0);
	this.setBlock(world, i + 10, j + 3, k + 13, Blocks.bedrock, 0);
	this.setBlock(world, i + 10, j + 3, k + 14, Blocks.bedrock, 0);
	this.setBlock(world, i + 10, j + 3, k + 15, Blocks.bedrock, 0);
	this.setBlock(world, i + 10, j + 3, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 4, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 4, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 4, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 4, k + 3, Blocks.bedrock, 0);
	this.setBlock(world, i + 10, j + 4, k + 4, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 4, k + 5, Blocks.bedrock, 0);
	this.setBlock(world, i + 10, j + 4, k + 6, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 4, k + 7, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 4, k + 8, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 4, k + 9, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 4, k + 10, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 4, k + 11, Blocks.bedrock, 0);
	this.setBlock(world, i + 10, j + 4, k + 12, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 4, k + 13, Blocks.bedrock, 0);
	this.setBlock(world, i + 10, j + 4, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 4, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 4, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 5, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 5, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 5, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 5, k + 3, Blocks.bedrock, 0);
	this.setBlock(world, i + 10, j + 5, k + 4, Blocks.bedrock, 0);
	this.setBlock(world, i + 10, j + 5, k + 5, Blocks.bedrock, 0);
	this.setBlock(world, i + 10, j + 5, k + 6, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 5, k + 7, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 5, k + 8, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 5, k + 9, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 5, k + 10, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 5, k + 11, Blocks.bedrock, 0);
	this.setBlock(world, i + 10, j + 5, k + 12, Blocks.bedrock, 0);
	this.setBlock(world, i + 10, j + 5, k + 13, Blocks.bedrock, 0);
	this.setBlock(world, i + 10, j + 5, k + 14, Blocks.bedrock, 0);
	this.setBlock(world, i + 10, j + 5, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 5, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 6, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 6, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 6, k + 2, Blocks.bedrock, 0);
	this.setBlock(world, i + 10, j + 6, k + 3, Blocks.bedrock, 0);
	this.setBlock(world, i + 10, j + 6, k + 4, Blocks.bedrock, 0);
	this.setBlock(world, i + 10, j + 6, k + 5, Blocks.bedrock, 0);
	this.setBlock(world, i + 10, j + 6, k + 6, Blocks.bedrock, 0);
	this.setBlock(world, i + 10, j + 6, k + 7, Blocks.bedrock, 0);
	this.setBlock(world, i + 10, j + 6, k + 8, Blocks.bedrock, 0);
	this.setBlock(world, i + 10, j + 6, k + 9, Blocks.bedrock, 0);
	this.setBlock(world, i + 10, j + 6, k + 10, Blocks.bedrock, 0);
	this.setBlock(world, i + 10, j + 6, k + 11, Blocks.bedrock, 0);
	this.setBlock(world, i + 10, j + 6, k + 12, Blocks.bedrock, 0);
	this.setBlock(world, i + 10, j + 6, k + 13, Blocks.bedrock, 0);
	this.setBlock(world, i + 10, j + 6, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 6, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 6, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 7, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 7, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 7, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 7, k + 3, Blocks.bedrock, 0);
	this.setBlock(world, i + 10, j + 7, k + 4, Blocks.bedrock, 0);
	this.setBlock(world, i + 10, j + 7, k + 5, Blocks.bedrock, 0);
	this.setBlock(world, i + 10, j + 7, k + 6, Blocks.bedrock, 0);
	this.setBlock(world, i + 10, j + 7, k + 7, Blocks.bedrock, 0);
	this.setBlock(world, i + 10, j + 7, k + 8, Blocks.bedrock, 0);
	this.setBlock(world, i + 10, j + 7, k + 9, Blocks.bedrock, 0);
	this.setBlock(world, i + 10, j + 7, k + 10, Blocks.bedrock, 0);
	this.setBlock(world, i + 10, j + 7, k + 11, Blocks.bedrock, 0);
	this.setBlock(world, i + 10, j + 7, k + 12, Blocks.bedrock, 0);
	this.setBlock(world, i + 10, j + 7, k + 13, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 7, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 7, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 7, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 8, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 8, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 8, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 8, k + 3, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 8, k + 4, Blocks.bedrock, 0);
	this.setBlock(world, i + 10, j + 8, k + 5, Blocks.bedrock, 0);
	this.setBlock(world, i + 10, j + 8, k + 6, Blocks.bedrock, 0);
	this.setBlock(world, i + 10, j + 8, k + 7, Blocks.bedrock, 0);
	this.setBlock(world, i + 10, j + 8, k + 8, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 8, k + 9, Blocks.bedrock, 0);
	this.setBlock(world, i + 10, j + 8, k + 10, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 8, k + 11, Blocks.bedrock, 0);
	this.setBlock(world, i + 10, j + 8, k + 12, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 8, k + 13, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 8, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 8, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 8, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 9, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 9, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 9, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 9, k + 3, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 9, k + 4, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 9, k + 5, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 9, k + 6, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 9, k + 7, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 9, k + 8, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 9, k + 9, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 9, k + 10, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 9, k + 11, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 9, k + 12, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 9, k + 13, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 9, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 9, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 9, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 10, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 10, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 10, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 10, k + 3, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 10, k + 4, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 10, k + 5, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 10, k + 6, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 10, k + 7, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 10, k + 8, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 10, k + 9, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 10, k + 10, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 10, k + 11, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 10, k + 12, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 10, k + 13, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 10, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 10, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 10, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 11, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 11, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 11, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 11, k + 3, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 11, k + 4, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 11, k + 5, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 11, k + 6, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 11, k + 7, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 11, k + 8, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 11, k + 9, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 11, k + 10, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 11, k + 11, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 11, k + 12, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 11, k + 13, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 11, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 11, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 10, j + 11, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 0, k + 0, Blocks.grass, 0);
	this.setBlock(world, i + 11, j + 0, k + 1, Blocks.grass, 0);
	this.setBlock(world, i + 11, j + 0, k + 2, Blocks.grass, 0);
	this.setBlock(world, i + 11, j + 0, k + 3, Blocks.dirt, 0);
	this.setBlock(world, i + 11, j + 0, k + 4, Blocks.dirt, 0);
	this.setBlock(world, i + 11, j + 0, k + 5, Blocks.dirt, 0);
	this.setBlock(world, i + 11, j + 0, k + 6, Blocks.dirt, 0);
	this.setBlock(world, i + 11, j + 0, k + 7, Blocks.dirt, 0);
	this.setBlock(world, i + 11, j + 0, k + 8, Blocks.dirt, 0);
	this.setBlock(world, i + 11, j + 0, k + 9, Blocks.dirt, 0);
	this.setBlock(world, i + 11, j + 0, k + 10, Blocks.dirt, 0);
	this.setBlock(world, i + 11, j + 0, k + 11, Blocks.dirt, 0);
	this.setBlock(world, i + 11, j + 0, k + 12, Blocks.dirt, 0);
	this.setBlock(world, i + 11, j + 0, k + 13, Blocks.dirt, 0);
	this.setBlock(world, i + 11, j + 0, k + 14, Blocks.dirt, 0);
	this.setBlock(world, i + 11, j + 0, k + 15, Blocks.grass, 0);
	this.setBlock(world, i + 11, j + 0, k + 16, Blocks.grass, 0);
	this.setBlock(world, i + 11, j + 1, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 1, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 1, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 1, k + 3, Blocks.bedrock, 0);
	this.setBlock(world, i + 11, j + 1, k + 4, Blocks.bedrock, 0);
	this.setBlock(world, i + 11, j + 1, k + 5, Blocks.bedrock, 0);
	this.setBlock(world, i + 11, j + 1, k + 6, Blocks.bedrock, 0);
	this.setBlock(world, i + 11, j + 1, k + 7, Blocks.bedrock, 0);
	this.setBlock(world, i + 11, j + 1, k + 8, Blocks.bedrock, 0);
	this.setBlock(world, i + 11, j + 1, k + 9, Blocks.bedrock, 0);
	this.setBlock(world, i + 11, j + 1, k + 10, Blocks.bedrock, 0);
	this.setBlock(world, i + 11, j + 1, k + 11, Blocks.bedrock, 0);
	this.setBlock(world, i + 11, j + 1, k + 12, Blocks.bedrock, 0);
	this.setBlock(world, i + 11, j + 1, k + 13, Blocks.bedrock, 0);
	this.setBlock(world, i + 11, j + 1, k + 14, Blocks.bedrock, 0);
	this.setBlock(world, i + 11, j + 1, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 1, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 2, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 2, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 2, k + 2, Blocks.bedrock, 0);
	this.setBlock(world, i + 11, j + 2, k + 3, Blocks.bedrock, 0);
	this.setBlock(world, i + 11, j + 2, k + 4, Blocks.bedrock, 0);
	this.setBlock(world, i + 11, j + 2, k + 5, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 2, k + 6, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 2, k + 7, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 2, k + 8, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 2, k + 9, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 2, k + 10, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 2, k + 11, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 2, k + 12, Blocks.bedrock, 0);
	this.setBlock(world, i + 11, j + 2, k + 13, Blocks.bedrock, 0);
	this.setBlock(world, i + 11, j + 2, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 2, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 2, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 3, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 3, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 3, k + 2, Blocks.bedrock, 0);
	this.setBlock(world, i + 11, j + 3, k + 3, Blocks.bedrock, 0);
	this.setBlock(world, i + 11, j + 3, k + 4, Blocks.bedrock, 0);
	this.setBlock(world, i + 11, j + 3, k + 5, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 3, k + 6, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 3, k + 7, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 3, k + 8, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 3, k + 9, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 3, k + 10, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 3, k + 11, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 3, k + 12, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 3, k + 13, Blocks.bedrock, 0);
	this.setBlock(world, i + 11, j + 3, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 3, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 3, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 4, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 4, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 4, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 4, k + 3, Blocks.bedrock, 0);
	this.setBlock(world, i + 11, j + 4, k + 4, Blocks.bedrock, 0);
	this.setBlock(world, i + 11, j + 4, k + 5, Blocks.bedrock, 0);
	this.setBlock(world, i + 11, j + 4, k + 6, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 4, k + 7, Blocks.bedrock, 0);
	this.setBlock(world, i + 11, j + 4, k + 8, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 4, k + 9, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 4, k + 10, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 4, k + 11, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 4, k + 12, Blocks.bedrock, 0);
	this.setBlock(world, i + 11, j + 4, k + 13, Blocks.bedrock, 0);
	this.setBlock(world, i + 11, j + 4, k + 14, Blocks.bedrock, 0);
	this.setBlock(world, i + 11, j + 4, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 4, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 5, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 5, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 5, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 5, k + 3, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 5, k + 4, Blocks.bedrock, 0);
	this.setBlock(world, i + 11, j + 5, k + 5, Blocks.bedrock, 0);
	this.setBlock(world, i + 11, j + 5, k + 6, Blocks.bedrock, 0);
	this.setBlock(world, i + 11, j + 5, k + 7, Blocks.bedrock, 0);
	this.setBlock(world, i + 11, j + 5, k + 8, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 5, k + 9, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 5, k + 10, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 5, k + 11, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 5, k + 12, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 5, k + 13, Blocks.bedrock, 0);
	this.setBlock(world, i + 11, j + 5, k + 14, Blocks.bedrock, 0);
	this.setBlock(world, i + 11, j + 5, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 5, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 6, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 6, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 6, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 6, k + 3, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 6, k + 4, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 6, k + 5, Blocks.bedrock, 0);
	this.setBlock(world, i + 11, j + 6, k + 6, Blocks.bedrock, 0);
	this.setBlock(world, i + 11, j + 6, k + 7, Blocks.bedrock, 0);
	this.setBlock(world, i + 11, j + 6, k + 8, Blocks.bedrock, 0);
	this.setBlock(world, i + 11, j + 6, k + 9, Blocks.bedrock, 0);
	this.setBlock(world, i + 11, j + 6, k + 10, Blocks.bedrock, 0);
	this.setBlock(world, i + 11, j + 6, k + 11, Blocks.bedrock, 0);
	this.setBlock(world, i + 11, j + 6, k + 12, Blocks.bedrock, 0);
	this.setBlock(world, i + 11, j + 6, k + 13, Blocks.bedrock, 0);
	this.setBlock(world, i + 11, j + 6, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 6, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 6, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 7, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 7, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 7, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 7, k + 3, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 7, k + 4, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 7, k + 5, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 7, k + 6, Blocks.bedrock, 0);
	this.setBlock(world, i + 11, j + 7, k + 7, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 7, k + 8, Blocks.bedrock, 0);
	this.setBlock(world, i + 11, j + 7, k + 9, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 7, k + 10, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 7, k + 11, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 7, k + 12, Blocks.bedrock, 0);
	this.setBlock(world, i + 11, j + 7, k + 13, Blocks.bedrock, 0);
	this.setBlock(world, i + 11, j + 7, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 7, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 7, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 8, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 8, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 8, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 8, k + 3, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 8, k + 4, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 8, k + 5, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 8, k + 6, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 8, k + 7, Blocks.bedrock, 0);
	this.setBlock(world, i + 11, j + 8, k + 8, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 8, k + 9, Blocks.bedrock, 0);
	this.setBlock(world, i + 11, j + 8, k + 10, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 8, k + 11, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 8, k + 12, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 8, k + 13, Blocks.bedrock, 0);
	this.setBlock(world, i + 11, j + 8, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 8, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 8, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 9, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 9, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 9, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 9, k + 3, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 9, k + 4, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 9, k + 5, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 9, k + 6, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 9, k + 7, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 9, k + 8, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 9, k + 9, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 9, k + 10, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 9, k + 11, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 9, k + 12, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 9, k + 13, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 9, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 9, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 9, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 10, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 10, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 10, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 10, k + 3, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 10, k + 4, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 10, k + 5, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 10, k + 6, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 10, k + 7, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 10, k + 8, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 10, k + 9, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 10, k + 10, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 10, k + 11, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 10, k + 12, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 10, k + 13, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 10, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 10, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 10, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 11, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 11, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 11, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 11, k + 3, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 11, k + 4, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 11, k + 5, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 11, k + 6, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 11, k + 7, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 11, k + 8, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 11, k + 9, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 11, k + 10, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 11, k + 11, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 11, k + 12, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 11, k + 13, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 11, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 11, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 11, j + 11, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 0, k + 0, Blocks.grass, 0);
	this.setBlock(world, i + 12, j + 0, k + 1, Blocks.grass, 0);
	this.setBlock(world, i + 12, j + 0, k + 2, Blocks.grass, 0);
	this.setBlock(world, i + 12, j + 0, k + 3, Blocks.dirt, 0);
	this.setBlock(world, i + 12, j + 0, k + 4, Blocks.dirt, 0);
	this.setBlock(world, i + 12, j + 0, k + 5, Blocks.dirt, 0);
	this.setBlock(world, i + 12, j + 0, k + 6, Blocks.dirt, 0);
	this.setBlock(world, i + 12, j + 0, k + 7, Blocks.dirt, 0);
	this.setBlock(world, i + 12, j + 0, k + 8, Blocks.dirt, 0);
	this.setBlock(world, i + 12, j + 0, k + 9, Blocks.dirt, 0);
	this.setBlock(world, i + 12, j + 0, k + 10, Blocks.dirt, 0);
	this.setBlock(world, i + 12, j + 0, k + 11, Blocks.dirt, 0);
	this.setBlock(world, i + 12, j + 0, k + 12, Blocks.dirt, 0);
	this.setBlock(world, i + 12, j + 0, k + 13, Blocks.dirt, 0);
	this.setBlock(world, i + 12, j + 0, k + 14, Blocks.dirt, 0);
	this.setBlock(world, i + 12, j + 0, k + 15, Blocks.grass, 0);
	this.setBlock(world, i + 12, j + 0, k + 16, Blocks.grass, 0);
	this.setBlock(world, i + 12, j + 1, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 1, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 1, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 1, k + 3, Blocks.bedrock, 0);
	this.setBlock(world, i + 12, j + 1, k + 4, Blocks.bedrock, 0);
	this.setBlock(world, i + 12, j + 1, k + 5, Blocks.bedrock, 0);
	this.setBlock(world, i + 12, j + 1, k + 6, Blocks.bedrock, 0);
	this.setBlock(world, i + 12, j + 1, k + 7, Blocks.bedrock, 0);
	this.setBlock(world, i + 12, j + 1, k + 8, Blocks.bedrock, 0);
	this.setBlock(world, i + 12, j + 1, k + 9, Blocks.bedrock, 0);
	this.setBlock(world, i + 12, j + 1, k + 10, Blocks.bedrock, 0);
	this.setBlock(world, i + 12, j + 1, k + 11, Blocks.bedrock, 0);
	this.setBlock(world, i + 12, j + 1, k + 12, Blocks.bedrock, 0);
	this.setBlock(world, i + 12, j + 1, k + 13, Blocks.bedrock, 0);
	this.setBlock(world, i + 12, j + 1, k + 14, Blocks.bedrock, 0);
	this.setBlock(world, i + 12, j + 1, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 1, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 2, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 2, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 2, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 2, k + 3, Blocks.bedrock, 0);
	this.setBlock(world, i + 12, j + 2, k + 4, Blocks.bedrock, 0);
	this.setBlock(world, i + 12, j + 2, k + 5, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 2, k + 6, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 2, k + 7, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 2, k + 8, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 2, k + 9, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 2, k + 10, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 2, k + 11, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 2, k + 12, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 2, k + 13, Blocks.bedrock, 0);
	this.setBlock(world, i + 12, j + 2, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 2, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 2, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 3, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 3, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 3, k + 2, Blocks.bedrock, 0);
	this.setBlock(world, i + 12, j + 3, k + 3, Blocks.bedrock, 0);
	this.setBlock(world, i + 12, j + 3, k + 4, Blocks.bedrock, 0);
	this.setBlock(world, i + 12, j + 3, k + 5, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 3, k + 6, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 3, k + 7, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 3, k + 8, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 3, k + 9, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 3, k + 10, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 3, k + 11, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 3, k + 12, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 3, k + 13, Blocks.bedrock, 0);
	this.setBlock(world, i + 12, j + 3, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 3, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 3, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 4, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 4, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 4, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 4, k + 3, Blocks.bedrock, 0);
	this.setBlock(world, i + 12, j + 4, k + 4, Blocks.bedrock, 0);
	this.setBlock(world, i + 12, j + 4, k + 5, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 4, k + 6, Blocks.bedrock, 0);
	this.setBlock(world, i + 12, j + 4, k + 7, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 4, k + 8, Blocks.bedrock, 0);
	this.setBlock(world, i + 12, j + 4, k + 9, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 4, k + 10, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 4, k + 11, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 4, k + 12, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 4, k + 13, Blocks.bedrock, 0);
	this.setBlock(world, i + 12, j + 4, k + 14, Blocks.bedrock, 0);
	this.setBlock(world, i + 12, j + 4, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 4, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 5, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 5, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 5, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 5, k + 3, Blocks.bedrock, 0);
	this.setBlock(world, i + 12, j + 5, k + 4, Blocks.bedrock, 0);
	this.setBlock(world, i + 12, j + 5, k + 5, Blocks.bedrock, 0);
	this.setBlock(world, i + 12, j + 5, k + 6, Blocks.bedrock, 0);
	this.setBlock(world, i + 12, j + 5, k + 7, Blocks.bedrock, 0);
	this.setBlock(world, i + 12, j + 5, k + 8, Blocks.bedrock, 0);
	this.setBlock(world, i + 12, j + 5, k + 9, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 5, k + 10, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 5, k + 11, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 5, k + 12, Blocks.bedrock, 0);
	this.setBlock(world, i + 12, j + 5, k + 13, Blocks.bedrock, 0);
	this.setBlock(world, i + 12, j + 5, k + 14, Blocks.bedrock, 0);
	this.setBlock(world, i + 12, j + 5, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 5, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 6, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 6, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 6, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 6, k + 3, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 6, k + 4, Blocks.bedrock, 0);
	this.setBlock(world, i + 12, j + 6, k + 5, Blocks.bedrock, 0);
	this.setBlock(world, i + 12, j + 6, k + 6, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 6, k + 7, Blocks.bedrock, 0);
	this.setBlock(world, i + 12, j + 6, k + 8, Blocks.bedrock, 0);
	this.setBlock(world, i + 12, j + 6, k + 9, Blocks.bedrock, 0);
	this.setBlock(world, i + 12, j + 6, k + 10, Blocks.bedrock, 0);
	this.setBlock(world, i + 12, j + 6, k + 11, Blocks.bedrock, 0);
	this.setBlock(world, i + 12, j + 6, k + 12, Blocks.bedrock, 0);
	this.setBlock(world, i + 12, j + 6, k + 13, Blocks.bedrock, 0);
	this.setBlock(world, i + 12, j + 6, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 6, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 6, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 7, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 7, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 7, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 7, k + 3, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 7, k + 4, Blocks.bedrock, 0);
	this.setBlock(world, i + 12, j + 7, k + 5, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 7, k + 6, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 7, k + 7, Blocks.bedrock, 0);
	this.setBlock(world, i + 12, j + 7, k + 8, Blocks.bedrock, 0);
	this.setBlock(world, i + 12, j + 7, k + 9, Blocks.bedrock, 0);
	this.setBlock(world, i + 12, j + 7, k + 10, Blocks.bedrock, 0);
	this.setBlock(world, i + 12, j + 7, k + 11, Blocks.bedrock, 0);
	this.setBlock(world, i + 12, j + 7, k + 12, Blocks.bedrock, 0);
	this.setBlock(world, i + 12, j + 7, k + 13, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 7, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 7, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 7, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 8, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 8, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 8, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 8, k + 3, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 8, k + 4, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 8, k + 5, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 8, k + 6, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 8, k + 7, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 8, k + 8, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 8, k + 9, Blocks.bedrock, 0);
	this.setBlock(world, i + 12, j + 8, k + 10, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 8, k + 11, Blocks.bedrock, 0);
	this.setBlock(world, i + 12, j + 8, k + 12, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 8, k + 13, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 8, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 8, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 8, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 9, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 9, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 9, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 9, k + 3, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 9, k + 4, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 9, k + 5, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 9, k + 6, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 9, k + 7, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 9, k + 8, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 9, k + 9, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 9, k + 10, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 9, k + 11, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 9, k + 12, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 9, k + 13, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 9, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 9, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 9, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 10, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 10, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 10, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 10, k + 3, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 10, k + 4, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 10, k + 5, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 10, k + 6, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 10, k + 7, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 10, k + 8, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 10, k + 9, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 10, k + 10, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 10, k + 11, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 10, k + 12, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 10, k + 13, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 10, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 10, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 10, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 11, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 11, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 11, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 11, k + 3, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 11, k + 4, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 11, k + 5, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 11, k + 6, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 11, k + 7, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 11, k + 8, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 11, k + 9, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 11, k + 10, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 11, k + 11, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 11, k + 12, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 11, k + 13, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 11, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 11, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 12, j + 11, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 0, k + 0, Blocks.grass, 0);
	this.setBlock(world, i + 13, j + 0, k + 1, Blocks.grass, 0);
	this.setBlock(world, i + 13, j + 0, k + 2, Blocks.dirt, 0);
	this.setBlock(world, i + 13, j + 0, k + 3, Blocks.dirt, 0);
	this.setBlock(world, i + 13, j + 0, k + 4, Blocks.dirt, 0);
	this.setBlock(world, i + 13, j + 0, k + 5, Blocks.dirt, 0);
	this.setBlock(world, i + 13, j + 0, k + 6, Blocks.dirt, 0);
	this.setBlock(world, i + 13, j + 0, k + 7, Blocks.dirt, 0);
	this.setBlock(world, i + 13, j + 0, k + 8, Blocks.dirt, 0);
	this.setBlock(world, i + 13, j + 0, k + 9, Blocks.dirt, 0);
	this.setBlock(world, i + 13, j + 0, k + 10, Blocks.dirt, 0);
	this.setBlock(world, i + 13, j + 0, k + 11, Blocks.dirt, 0);
	this.setBlock(world, i + 13, j + 0, k + 12, Blocks.dirt, 0);
	this.setBlock(world, i + 13, j + 0, k + 13, Blocks.dirt, 0);
	this.setBlock(world, i + 13, j + 0, k + 14, Blocks.grass, 0);
	this.setBlock(world, i + 13, j + 0, k + 15, Blocks.grass, 0);
	this.setBlock(world, i + 13, j + 0, k + 16, Blocks.grass, 0);
	this.setBlock(world, i + 13, j + 1, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 1, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 1, k + 2, Blocks.bedrock, 0);
	this.setBlock(world, i + 13, j + 1, k + 3, Blocks.bedrock, 0);
	this.setBlock(world, i + 13, j + 1, k + 4, Blocks.bedrock, 0);
	this.setBlock(world, i + 13, j + 1, k + 5, Blocks.bedrock, 0);
	this.setBlock(world, i + 13, j + 1, k + 6, Blocks.bedrock, 0);
	this.setBlock(world, i + 13, j + 1, k + 7, Blocks.bedrock, 0);
	this.setBlock(world, i + 13, j + 1, k + 8, Blocks.bedrock, 0);
	this.setBlock(world, i + 13, j + 1, k + 9, Blocks.bedrock, 0);
	this.setBlock(world, i + 13, j + 1, k + 10, Blocks.bedrock, 0);
	this.setBlock(world, i + 13, j + 1, k + 11, Blocks.bedrock, 0);
	this.setBlock(world, i + 13, j + 1, k + 12, Blocks.bedrock, 0);
	this.setBlock(world, i + 13, j + 1, k + 13, Blocks.bedrock, 0);
	this.setBlock(world, i + 13, j + 1, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 1, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 1, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 2, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 2, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 2, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 2, k + 3, Blocks.bedrock, 0);
	this.setBlock(world, i + 13, j + 2, k + 4, Blocks.bedrock, 0);
	this.setBlock(world, i + 13, j + 2, k + 5, Blocks.cobblestone, 0);
	this.setBlock(world, i + 13, j + 2, k + 6, Blocks.bedrock, 0);
	this.setBlock(world, i + 13, j + 2, k + 7, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 2, k + 8, Blocks.bedrock, 0);
	this.setBlock(world, i + 13, j + 2, k + 9, Blocks.bedrock, 0);
	this.setBlock(world, i + 13, j + 2, k + 10, Blocks.bedrock, 0);
	this.setBlock(world, i + 13, j + 2, k + 11, Blocks.bedrock, 0);
	this.setBlock(world, i + 13, j + 2, k + 12, Blocks.bedrock, 0);
	this.setBlock(world, i + 13, j + 2, k + 13, Blocks.bedrock, 0);
	this.setBlock(world, i + 13, j + 2, k + 14, Blocks.bedrock, 0);
	this.setBlock(world, i + 13, j + 2, k + 15, Blocks.bedrock, 0);
	this.setBlock(world, i + 13, j + 2, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 3, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 3, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 3, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 3, k + 3, Blocks.bedrock, 0);
	this.setBlock(world, i + 13, j + 3, k + 4, Blocks.bedrock, 0);
	this.setBlock(world, i + 13, j + 3, k + 5, Blocks.cobblestone, 0);
	this.setBlock(world, i + 13, j + 3, k + 6, Blocks.bedrock, 0);
	this.setBlock(world, i + 13, j + 3, k + 7, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 3, k + 8, Blocks.bedrock, 0);
	this.setBlock(world, i + 13, j + 3, k + 9, Blocks.bedrock, 0);
	this.setBlock(world, i + 13, j + 3, k + 10, Blocks.bedrock, 0);
	this.setBlock(world, i + 13, j + 3, k + 11, Blocks.bedrock, 0);
	this.setBlock(world, i + 13, j + 3, k + 12, Blocks.bedrock, 0);
	this.setBlock(world, i + 13, j + 3, k + 13, Blocks.bedrock, 0);
	this.setBlock(world, i + 13, j + 3, k + 14, Blocks.bedrock, 0);
	this.setBlock(world, i + 13, j + 3, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 3, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 4, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 4, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 4, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 4, k + 3, Blocks.bedrock, 0);
	this.setBlock(world, i + 13, j + 4, k + 4, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 4, k + 5, Blocks.bedrock, 0);
	this.setBlock(world, i + 13, j + 4, k + 6, Blocks.bedrock, 0);
	this.setBlock(world, i + 13, j + 4, k + 7, Blocks.bedrock, 0);
	this.setBlock(world, i + 13, j + 4, k + 8, Blocks.bedrock, 0);
	this.setBlock(world, i + 13, j + 4, k + 9, Blocks.bedrock, 0);
	this.setBlock(world, i + 13, j + 4, k + 10, Blocks.bedrock, 0);
	this.setBlock(world, i + 13, j + 4, k + 11, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 4, k + 12, Blocks.bedrock, 0);
	this.setBlock(world, i + 13, j + 4, k + 13, Blocks.bedrock, 0);
	this.setBlock(world, i + 13, j + 4, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 4, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 4, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 5, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 5, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 5, k + 2, Blocks.bedrock, 0);
	this.setBlock(world, i + 13, j + 5, k + 3, Blocks.bedrock, 0);
	this.setBlock(world, i + 13, j + 5, k + 4, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 5, k + 5, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 5, k + 6, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 5, k + 7, Blocks.bedrock, 0);
	this.setBlock(world, i + 13, j + 5, k + 8, Blocks.bedrock, 0);
	this.setBlock(world, i + 13, j + 5, k + 9, Blocks.bedrock, 0);
	this.setBlock(world, i + 13, j + 5, k + 10, Blocks.bedrock, 0);
	this.setBlock(world, i + 13, j + 5, k + 11, Blocks.bedrock, 0);
	this.setBlock(world, i + 13, j + 5, k + 12, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 5, k + 13, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 5, k + 14, Blocks.bedrock, 0);
	this.setBlock(world, i + 13, j + 5, k + 15, Blocks.bedrock, 0);
	this.setBlock(world, i + 13, j + 5, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 6, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 6, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 6, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 6, k + 3, Blocks.bedrock, 0);
	this.setBlock(world, i + 13, j + 6, k + 4, Blocks.bedrock, 0);
	this.setBlock(world, i + 13, j + 6, k + 5, Blocks.bedrock, 0);
	this.setBlock(world, i + 13, j + 6, k + 6, Blocks.bedrock, 0);
	this.setBlock(world, i + 13, j + 6, k + 7, Blocks.bedrock, 0);
	this.setBlock(world, i + 13, j + 6, k + 8, Blocks.bedrock, 0);
	this.setBlock(world, i + 13, j + 6, k + 9, Blocks.bedrock, 0);
	this.setBlock(world, i + 13, j + 6, k + 10, Blocks.bedrock, 0);
	this.setBlock(world, i + 13, j + 6, k + 11, Blocks.bedrock, 0);
	this.setBlock(world, i + 13, j + 6, k + 12, Blocks.bedrock, 0);
	this.setBlock(world, i + 13, j + 6, k + 13, Blocks.bedrock, 0);
	this.setBlock(world, i + 13, j + 6, k + 14, Blocks.bedrock, 0);
	this.setBlock(world, i + 13, j + 6, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 6, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 7, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 7, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 7, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 7, k + 3, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 7, k + 4, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 7, k + 5, Blocks.bedrock, 0);
	this.setBlock(world, i + 13, j + 7, k + 6, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 7, k + 7, Blocks.bedrock, 0);
	this.setBlock(world, i + 13, j + 7, k + 8, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 7, k + 9, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 7, k + 10, Blocks.bedrock, 0);
	this.setBlock(world, i + 13, j + 7, k + 11, Blocks.bedrock, 0);
	this.setBlock(world, i + 13, j + 7, k + 12, Blocks.bedrock, 0);
	this.setBlock(world, i + 13, j + 7, k + 13, Blocks.bedrock, 0);
	this.setBlock(world, i + 13, j + 7, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 7, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 7, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 8, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 8, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 8, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 8, k + 3, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 8, k + 4, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 8, k + 5, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 8, k + 6, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 8, k + 7, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 8, k + 8, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 8, k + 9, Blocks.bedrock, 0);
	this.setBlock(world, i + 13, j + 8, k + 10, Blocks.bedrock, 0);
	this.setBlock(world, i + 13, j + 8, k + 11, Blocks.bedrock, 0);
	this.setBlock(world, i + 13, j + 8, k + 12, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 8, k + 13, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 8, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 8, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 8, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 9, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 9, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 9, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 9, k + 3, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 9, k + 4, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 9, k + 5, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 9, k + 6, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 9, k + 7, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 9, k + 8, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 9, k + 9, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 9, k + 10, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 9, k + 11, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 9, k + 12, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 9, k + 13, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 9, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 9, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 9, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 10, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 10, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 10, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 10, k + 3, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 10, k + 4, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 10, k + 5, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 10, k + 6, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 10, k + 7, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 10, k + 8, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 10, k + 9, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 10, k + 10, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 10, k + 11, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 10, k + 12, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 10, k + 13, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 10, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 10, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 10, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 11, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 11, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 11, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 11, k + 3, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 11, k + 4, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 11, k + 5, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 11, k + 6, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 11, k + 7, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 11, k + 8, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 11, k + 9, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 11, k + 10, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 11, k + 11, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 11, k + 12, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 11, k + 13, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 11, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 11, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 13, j + 11, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 0, k + 0, Blocks.grass, 0);
	this.setBlock(world, i + 14, j + 0, k + 1, Blocks.grass, 0);
	this.setBlock(world, i + 14, j + 0, k + 2, Blocks.dirt, 0);
	this.setBlock(world, i + 14, j + 0, k + 3, Blocks.dirt, 0);
	this.setBlock(world, i + 14, j + 0, k + 4, Blocks.dirt, 0);
	this.setBlock(world, i + 14, j + 0, k + 5, Blocks.dirt, 0);
	this.setBlock(world, i + 14, j + 0, k + 6, Blocks.dirt, 0);
	this.setBlock(world, i + 14, j + 0, k + 7, Blocks.dirt, 0);
	this.setBlock(world, i + 14, j + 0, k + 8, Blocks.dirt, 0);
	this.setBlock(world, i + 14, j + 0, k + 9, Blocks.dirt, 0);
	this.setBlock(world, i + 14, j + 0, k + 10, Blocks.dirt, 0);
	this.setBlock(world, i + 14, j + 0, k + 11, Blocks.dirt, 0);
	this.setBlock(world, i + 14, j + 0, k + 12, Blocks.dirt, 0);
	this.setBlock(world, i + 14, j + 0, k + 13, Blocks.dirt, 0);
	this.setBlock(world, i + 14, j + 0, k + 14, Blocks.grass, 0);
	this.setBlock(world, i + 14, j + 0, k + 15, Blocks.grass, 0);
	this.setBlock(world, i + 14, j + 0, k + 16, Blocks.grass, 0);
	this.setBlock(world, i + 14, j + 1, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 1, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 1, k + 2, Blocks.bedrock, 0);
	this.setBlock(world, i + 14, j + 1, k + 3, Blocks.bedrock, 0);
	this.setBlock(world, i + 14, j + 1, k + 4, Blocks.bedrock, 0);
	this.setBlock(world, i + 14, j + 1, k + 5, Blocks.bedrock, 0);
	this.setBlock(world, i + 14, j + 1, k + 6, Blocks.bedrock, 0);
	this.setBlock(world, i + 14, j + 1, k + 7, Blocks.bedrock, 0);
	this.setBlock(world, i + 14, j + 1, k + 8, Blocks.bedrock, 0);
	this.setBlock(world, i + 14, j + 1, k + 9, Blocks.bedrock, 0);
	this.setBlock(world, i + 14, j + 1, k + 10, Blocks.bedrock, 0);
	this.setBlock(world, i + 14, j + 1, k + 11, Blocks.bedrock, 0);
	this.setBlock(world, i + 14, j + 1, k + 12, Blocks.bedrock, 0);
	this.setBlock(world, i + 14, j + 1, k + 13, Blocks.bedrock, 0);
	this.setBlock(world, i + 14, j + 1, k + 14, Blocks.bedrock, 0);
	this.setBlock(world, i + 14, j + 1, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 1, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 2, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 2, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 2, k + 2, Blocks.bedrock, 0);
	this.setBlock(world, i + 14, j + 2, k + 3, Blocks.bedrock, 0);
	this.setBlock(world, i + 14, j + 2, k + 4, Blocks.bedrock, 0);
	this.setBlock(world, i + 14, j + 2, k + 5, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 2, k + 6, Blocks.bedrock, 0);
	this.setBlock(world, i + 14, j + 2, k + 7, Blocks.bedrock, 0);
	this.setBlock(world, i + 14, j + 2, k + 8, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 2, k + 9, Blocks.bedrock, 0);
	this.setBlock(world, i + 14, j + 2, k + 10, Blocks.bedrock, 0);
	this.setBlock(world, i + 14, j + 2, k + 11, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 2, k + 12, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 2, k + 13, Blocks.bedrock, 0);
	this.setBlock(world, i + 14, j + 2, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 2, k + 15, Blocks.bedrock, 0);
	this.setBlock(world, i + 14, j + 2, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 3, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 3, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 3, k + 2, Blocks.bedrock, 0);
	this.setBlock(world, i + 14, j + 3, k + 3, Blocks.bedrock, 0);
	this.setBlock(world, i + 14, j + 3, k + 4, Blocks.bedrock, 0);
	this.setBlock(world, i + 14, j + 3, k + 5, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 3, k + 6, Blocks.bedrock, 0);
	this.setBlock(world, i + 14, j + 3, k + 7, Blocks.bedrock, 0);
	this.setBlock(world, i + 14, j + 3, k + 8, Blocks.bedrock, 0);
	this.setBlock(world, i + 14, j + 3, k + 9, Blocks.bedrock, 0);
	this.setBlock(world, i + 14, j + 3, k + 10, Blocks.bedrock, 0);
	this.setBlock(world, i + 14, j + 3, k + 11, Blocks.bedrock, 0);
	this.setBlock(world, i + 14, j + 3, k + 12, Blocks.bedrock, 0);
	this.setBlock(world, i + 14, j + 3, k + 13, Blocks.bedrock, 0);
	this.setBlock(world, i + 14, j + 3, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 3, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 3, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 4, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 4, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 4, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 4, k + 3, Blocks.bedrock, 0);
	this.setBlock(world, i + 14, j + 4, k + 4, Blocks.bedrock, 0);
	this.setBlock(world, i + 14, j + 4, k + 5, Blocks.bedrock, 0);
	this.setBlock(world, i + 14, j + 4, k + 6, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 4, k + 7, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 4, k + 8, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 4, k + 9, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 4, k + 10, Blocks.bedrock, 0);
	this.setBlock(world, i + 14, j + 4, k + 11, Blocks.bedrock, 0);
	this.setBlock(world, i + 14, j + 4, k + 12, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 4, k + 13, Blocks.bedrock, 0);
	this.setBlock(world, i + 14, j + 4, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 4, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 4, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 5, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 5, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 5, k + 2, Blocks.bedrock, 0);
	this.setBlock(world, i + 14, j + 5, k + 3, Blocks.bedrock, 0);
	this.setBlock(world, i + 14, j + 5, k + 4, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 5, k + 5, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 5, k + 6, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 5, k + 7, Blocks.bedrock, 0);
	this.setBlock(world, i + 14, j + 5, k + 8, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 5, k + 9, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 5, k + 10, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 5, k + 11, Blocks.bedrock, 0);
	this.setBlock(world, i + 14, j + 5, k + 12, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 5, k + 13, Blocks.bedrock, 0);
	this.setBlock(world, i + 14, j + 5, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 5, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 5, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 6, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 6, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 6, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 6, k + 3, Blocks.bedrock, 0);
	this.setBlock(world, i + 14, j + 6, k + 4, Blocks.bedrock, 0);
	this.setBlock(world, i + 14, j + 6, k + 5, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 6, k + 6, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 6, k + 7, Blocks.bedrock, 0);
	this.setBlock(world, i + 14, j + 6, k + 8, Blocks.bedrock, 0);
	this.setBlock(world, i + 14, j + 6, k + 9, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 6, k + 10, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 6, k + 11, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 6, k + 12, Blocks.bedrock, 0);
	this.setBlock(world, i + 14, j + 6, k + 13, Blocks.bedrock, 0);
	this.setBlock(world, i + 14, j + 6, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 6, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 6, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 7, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 7, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 7, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 7, k + 3, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 7, k + 4, Blocks.bedrock, 0);
	this.setBlock(world, i + 14, j + 7, k + 5, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 7, k + 6, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 7, k + 7, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 7, k + 8, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 7, k + 9, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 7, k + 10, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 7, k + 11, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 7, k + 12, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 7, k + 13, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 7, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 7, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 7, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 8, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 8, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 8, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 8, k + 3, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 8, k + 4, Blocks.bedrock, 0);
	this.setBlock(world, i + 14, j + 8, k + 5, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 8, k + 6, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 8, k + 7, Blocks.air, 0);

	generate3(world, rand, i, j, k);
	return true;
}

public boolean generate3(World world, Random rand, int i, int j, int k) {
	this.setBlock(world, i + 14, j + 8, k + 8, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 8, k + 9, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 8, k + 10, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 8, k + 11, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 8, k + 12, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 8, k + 13, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 8, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 8, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 8, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 9, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 9, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 9, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 9, k + 3, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 9, k + 4, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 9, k + 5, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 9, k + 6, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 9, k + 7, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 9, k + 8, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 9, k + 9, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 9, k + 10, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 9, k + 11, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 9, k + 12, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 9, k + 13, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 9, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 9, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 9, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 10, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 10, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 10, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 10, k + 3, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 10, k + 4, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 10, k + 5, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 10, k + 6, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 10, k + 7, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 10, k + 8, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 10, k + 9, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 10, k + 10, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 10, k + 11, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 10, k + 12, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 10, k + 13, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 10, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 10, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 10, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 11, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 11, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 11, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 11, k + 3, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 11, k + 4, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 11, k + 5, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 11, k + 6, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 11, k + 7, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 11, k + 8, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 11, k + 9, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 11, k + 10, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 11, k + 11, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 11, k + 12, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 11, k + 13, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 11, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 11, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 14, j + 11, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 0, k + 0, Blocks.grass, 0);
	this.setBlock(world, i + 15, j + 0, k + 1, Blocks.grass, 0);
	this.setBlock(world, i + 15, j + 0, k + 2, Blocks.grass, 0);
	this.setBlock(world, i + 15, j + 0, k + 3, Blocks.grass, 0);
	this.setBlock(world, i + 15, j + 0, k + 4, Blocks.grass, 0);
	this.setBlock(world, i + 15, j + 0, k + 5, Blocks.grass, 0);
	this.setBlock(world, i + 15, j + 0, k + 6, Blocks.grass, 0);
	this.setBlock(world, i + 15, j + 0, k + 7, Blocks.dirt, 0);
	this.setBlock(world, i + 15, j + 0, k + 8, Blocks.dirt, 0);
	this.setBlock(world, i + 15, j + 0, k + 9, Blocks.grass, 0);
	this.setBlock(world, i + 15, j + 0, k + 10, Blocks.grass, 0);
	this.setBlock(world, i + 15, j + 0, k + 11, Blocks.dirt, 0);
	this.setBlock(world, i + 15, j + 0, k + 12, Blocks.grass, 0);
	this.setBlock(world, i + 15, j + 0, k + 13, Blocks.grass, 0);
	this.setBlock(world, i + 15, j + 0, k + 14, Blocks.grass, 0);
	this.setBlock(world, i + 15, j + 0, k + 15, Blocks.grass, 0);
	this.setBlock(world, i + 15, j + 0, k + 16, Blocks.grass, 0);
	this.setBlock(world, i + 15, j + 1, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 1, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 1, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 1, k + 3, Blocks.bedrock, 0);
	this.setBlock(world, i + 15, j + 1, k + 4, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 1, k + 5, Blocks.bedrock, 0);
	this.setBlock(world, i + 15, j + 1, k + 6, Blocks.bedrock, 0);
	this.setBlock(world, i + 15, j + 1, k + 7, Blocks.bedrock, 0);
	this.setBlock(world, i + 15, j + 1, k + 8, Blocks.bedrock, 0);
	this.setBlock(world, i + 15, j + 1, k + 9, Blocks.bedrock, 0);
	this.setBlock(world, i + 15, j + 1, k + 10, Blocks.bedrock, 0);
	this.setBlock(world, i + 15, j + 1, k + 11, Blocks.bedrock, 0);
	this.setBlock(world, i + 15, j + 1, k + 12, Blocks.bedrock, 0);
	this.setBlock(world, i + 15, j + 1, k + 13, Blocks.bedrock, 0);
	this.setBlock(world, i + 15, j + 1, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 1, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 1, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 2, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 2, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 2, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 2, k + 3, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 2, k + 4, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 2, k + 5, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 2, k + 6, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 2, k + 7, Blocks.bedrock, 0);
	this.setBlock(world, i + 15, j + 2, k + 8, Blocks.bedrock, 0);
	this.setBlock(world, i + 15, j + 2, k + 9, Blocks.bedrock, 0);
	this.setBlock(world, i + 15, j + 2, k + 10, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 2, k + 11, Blocks.bedrock, 0);
	this.setBlock(world, i + 15, j + 2, k + 12, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 2, k + 13, Blocks.bedrock, 0);
	this.setBlock(world, i + 15, j + 2, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 2, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 2, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 3, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 3, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 3, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 3, k + 3, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 3, k + 4, Blocks.bedrock, 0);
	this.setBlock(world, i + 15, j + 3, k + 5, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 3, k + 6, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 3, k + 7, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 3, k + 8, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 3, k + 9, Blocks.bedrock, 0);
	this.setBlock(world, i + 15, j + 3, k + 10, Blocks.bedrock, 0);
	this.setBlock(world, i + 15, j + 3, k + 11, Blocks.bedrock, 0);
	this.setBlock(world, i + 15, j + 3, k + 12, Blocks.bedrock, 0);
	this.setBlock(world, i + 15, j + 3, k + 13, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 3, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 3, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 3, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 4, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 4, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 4, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 4, k + 3, Blocks.bedrock, 0);
	this.setBlock(world, i + 15, j + 4, k + 4, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 4, k + 5, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 4, k + 6, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 4, k + 7, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 4, k + 8, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 4, k + 9, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 4, k + 10, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 4, k + 11, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 4, k + 12, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 4, k + 13, Blocks.bedrock, 0);
	this.setBlock(world, i + 15, j + 4, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 4, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 4, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 5, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 5, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 5, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 5, k + 3, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 5, k + 4, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 5, k + 5, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 5, k + 6, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 5, k + 7, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 5, k + 8, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 5, k + 9, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 5, k + 10, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 5, k + 11, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 5, k + 12, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 5, k + 13, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 5, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 5, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 5, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 6, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 6, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 6, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 6, k + 3, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 6, k + 4, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 6, k + 5, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 6, k + 6, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 6, k + 7, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 6, k + 8, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 6, k + 9, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 6, k + 10, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 6, k + 11, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 6, k + 12, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 6, k + 13, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 6, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 6, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 6, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 7, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 7, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 7, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 7, k + 3, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 7, k + 4, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 7, k + 5, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 7, k + 6, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 7, k + 7, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 7, k + 8, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 7, k + 9, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 7, k + 10, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 7, k + 11, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 7, k + 12, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 7, k + 13, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 7, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 7, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 7, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 8, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 8, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 8, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 8, k + 3, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 8, k + 4, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 8, k + 5, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 8, k + 6, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 8, k + 7, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 8, k + 8, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 8, k + 9, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 8, k + 10, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 8, k + 11, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 8, k + 12, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 8, k + 13, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 8, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 8, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 8, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 9, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 9, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 9, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 9, k + 3, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 9, k + 4, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 9, k + 5, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 9, k + 6, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 9, k + 7, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 9, k + 8, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 9, k + 9, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 9, k + 10, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 9, k + 11, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 9, k + 12, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 9, k + 13, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 9, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 9, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 9, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 10, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 10, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 10, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 10, k + 3, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 10, k + 4, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 10, k + 5, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 10, k + 6, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 10, k + 7, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 10, k + 8, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 10, k + 9, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 10, k + 10, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 10, k + 11, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 10, k + 12, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 10, k + 13, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 10, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 10, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 10, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 11, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 11, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 11, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 11, k + 3, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 11, k + 4, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 11, k + 5, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 11, k + 6, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 11, k + 7, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 11, k + 8, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 11, k + 9, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 11, k + 10, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 11, k + 11, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 11, k + 12, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 11, k + 13, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 11, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 11, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 15, j + 11, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 0, k + 0, Blocks.grass, 0);
	this.setBlock(world, i + 16, j + 0, k + 1, Blocks.grass, 0);
	this.setBlock(world, i + 16, j + 0, k + 2, Blocks.grass, 0);
	this.setBlock(world, i + 16, j + 0, k + 3, Blocks.grass, 0);
	this.setBlock(world, i + 16, j + 0, k + 4, Blocks.grass, 0);
	this.setBlock(world, i + 16, j + 0, k + 5, Blocks.grass, 0);
	this.setBlock(world, i + 16, j + 0, k + 6, Blocks.grass, 0);
	this.setBlock(world, i + 16, j + 0, k + 7, Blocks.grass, 0);
	this.setBlock(world, i + 16, j + 0, k + 8, Blocks.grass, 0);
	this.setBlock(world, i + 16, j + 0, k + 9, Blocks.grass, 0);
	this.setBlock(world, i + 16, j + 0, k + 10, Blocks.grass, 0);
	this.setBlock(world, i + 16, j + 0, k + 11, Blocks.grass, 0);
	this.setBlock(world, i + 16, j + 0, k + 12, Blocks.grass, 0);
	this.setBlock(world, i + 16, j + 0, k + 13, Blocks.grass, 0);
	this.setBlock(world, i + 16, j + 0, k + 14, Blocks.grass, 0);
	this.setBlock(world, i + 16, j + 0, k + 15, Blocks.grass, 0);
	this.setBlock(world, i + 16, j + 0, k + 16, Blocks.grass, 0);
	this.setBlock(world, i + 16, j + 1, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 1, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 1, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 1, k + 3, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 1, k + 4, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 1, k + 5, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 1, k + 6, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 1, k + 7, Blocks.bedrock, 0);
	this.setBlock(world, i + 16, j + 1, k + 8, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 1, k + 9, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 1, k + 10, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 1, k + 11, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 1, k + 12, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 1, k + 13, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 1, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 1, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 1, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 2, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 2, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 2, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 2, k + 3, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 2, k + 4, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 2, k + 5, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 2, k + 6, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 2, k + 7, Blocks.bedrock, 0);
	this.setBlock(world, i + 16, j + 2, k + 8, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 2, k + 9, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 2, k + 10, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 2, k + 11, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 2, k + 12, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 2, k + 13, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 2, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 2, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 2, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 3, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 3, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 3, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 3, k + 3, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 3, k + 4, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 3, k + 5, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 3, k + 6, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 3, k + 7, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 3, k + 8, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 3, k + 9, Blocks.bedrock, 0);
	this.setBlock(world, i + 16, j + 3, k + 10, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 3, k + 11, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 3, k + 12, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 3, k + 13, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 3, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 3, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 3, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 4, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 4, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 4, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 4, k + 3, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 4, k + 4, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 4, k + 5, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 4, k + 6, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 4, k + 7, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 4, k + 8, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 4, k + 9, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 4, k + 10, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 4, k + 11, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 4, k + 12, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 4, k + 13, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 4, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 4, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 4, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 5, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 5, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 5, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 5, k + 3, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 5, k + 4, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 5, k + 5, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 5, k + 6, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 5, k + 7, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 5, k + 8, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 5, k + 9, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 5, k + 10, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 5, k + 11, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 5, k + 12, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 5, k + 13, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 5, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 5, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 5, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 6, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 6, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 6, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 6, k + 3, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 6, k + 4, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 6, k + 5, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 6, k + 6, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 6, k + 7, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 6, k + 8, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 6, k + 9, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 6, k + 10, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 6, k + 11, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 6, k + 12, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 6, k + 13, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 6, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 6, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 6, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 7, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 7, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 7, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 7, k + 3, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 7, k + 4, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 7, k + 5, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 7, k + 6, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 7, k + 7, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 7, k + 8, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 7, k + 9, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 7, k + 10, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 7, k + 11, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 7, k + 12, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 7, k + 13, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 7, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 7, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 7, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 8, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 8, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 8, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 8, k + 3, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 8, k + 4, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 8, k + 5, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 8, k + 6, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 8, k + 7, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 8, k + 8, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 8, k + 9, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 8, k + 10, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 8, k + 11, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 8, k + 12, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 8, k + 13, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 8, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 8, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 8, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 9, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 9, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 9, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 9, k + 3, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 9, k + 4, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 9, k + 5, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 9, k + 6, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 9, k + 7, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 9, k + 8, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 9, k + 9, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 9, k + 10, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 9, k + 11, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 9, k + 12, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 9, k + 13, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 9, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 9, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 9, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 10, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 10, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 10, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 10, k + 3, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 10, k + 4, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 10, k + 5, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 10, k + 6, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 10, k + 7, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 10, k + 8, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 10, k + 9, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 10, k + 10, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 10, k + 11, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 10, k + 12, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 10, k + 13, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 10, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 10, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 10, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 11, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 11, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 11, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 11, k + 3, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 11, k + 4, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 11, k + 5, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 11, k + 6, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 11, k + 7, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 11, k + 8, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 11, k + 9, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 11, k + 10, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 11, k + 11, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 11, k + 12, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 11, k + 13, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 11, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 11, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 16, j + 11, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 0, k + 0, Blocks.grass, 0);
	this.setBlock(world, i + 17, j + 0, k + 1, Blocks.grass, 0);
	this.setBlock(world, i + 17, j + 0, k + 2, Blocks.grass, 0);
	this.setBlock(world, i + 17, j + 0, k + 3, Blocks.grass, 0);
	this.setBlock(world, i + 17, j + 0, k + 4, Blocks.grass, 0);
	this.setBlock(world, i + 17, j + 0, k + 5, Blocks.grass, 0);
	this.setBlock(world, i + 17, j + 0, k + 6, Blocks.grass, 0);
	this.setBlock(world, i + 17, j + 0, k + 7, Blocks.grass, 0);
	this.setBlock(world, i + 17, j + 0, k + 8, Blocks.grass, 0);
	this.setBlock(world, i + 17, j + 0, k + 9, Blocks.grass, 0);
	this.setBlock(world, i + 17, j + 0, k + 10, Blocks.grass, 0);
	this.setBlock(world, i + 17, j + 0, k + 11, Blocks.grass, 0);
	this.setBlock(world, i + 17, j + 0, k + 12, Blocks.grass, 0);
	this.setBlock(world, i + 17, j + 0, k + 13, Blocks.grass, 0);
	this.setBlock(world, i + 17, j + 0, k + 14, Blocks.grass, 0);
	this.setBlock(world, i + 17, j + 0, k + 15, Blocks.grass, 0);
	this.setBlock(world, i + 17, j + 0, k + 16, Blocks.grass, 0);
	this.setBlock(world, i + 17, j + 1, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 1, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 1, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 1, k + 3, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 1, k + 4, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 1, k + 5, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 1, k + 6, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 1, k + 7, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 1, k + 8, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 1, k + 9, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 1, k + 10, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 1, k + 11, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 1, k + 12, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 1, k + 13, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 1, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 1, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 1, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 2, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 2, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 2, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 2, k + 3, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 2, k + 4, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 2, k + 5, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 2, k + 6, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 2, k + 7, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 2, k + 8, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 2, k + 9, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 2, k + 10, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 2, k + 11, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 2, k + 12, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 2, k + 13, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 2, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 2, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 2, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 3, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 3, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 3, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 3, k + 3, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 3, k + 4, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 3, k + 5, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 3, k + 6, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 3, k + 7, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 3, k + 8, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 3, k + 9, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 3, k + 10, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 3, k + 11, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 3, k + 12, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 3, k + 13, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 3, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 3, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 3, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 4, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 4, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 4, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 4, k + 3, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 4, k + 4, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 4, k + 5, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 4, k + 6, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 4, k + 7, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 4, k + 8, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 4, k + 9, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 4, k + 10, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 4, k + 11, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 4, k + 12, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 4, k + 13, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 4, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 4, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 4, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 5, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 5, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 5, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 5, k + 3, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 5, k + 4, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 5, k + 5, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 5, k + 6, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 5, k + 7, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 5, k + 8, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 5, k + 9, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 5, k + 10, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 5, k + 11, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 5, k + 12, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 5, k + 13, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 5, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 5, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 5, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 6, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 6, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 6, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 6, k + 3, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 6, k + 4, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 6, k + 5, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 6, k + 6, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 6, k + 7, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 6, k + 8, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 6, k + 9, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 6, k + 10, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 6, k + 11, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 6, k + 12, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 6, k + 13, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 6, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 6, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 6, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 7, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 7, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 7, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 7, k + 3, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 7, k + 4, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 7, k + 5, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 7, k + 6, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 7, k + 7, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 7, k + 8, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 7, k + 9, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 7, k + 10, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 7, k + 11, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 7, k + 12, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 7, k + 13, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 7, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 7, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 7, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 8, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 8, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 8, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 8, k + 3, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 8, k + 4, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 8, k + 5, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 8, k + 6, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 8, k + 7, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 8, k + 8, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 8, k + 9, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 8, k + 10, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 8, k + 11, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 8, k + 12, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 8, k + 13, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 8, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 8, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 8, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 9, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 9, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 9, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 9, k + 3, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 9, k + 4, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 9, k + 5, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 9, k + 6, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 9, k + 7, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 9, k + 8, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 9, k + 9, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 9, k + 10, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 9, k + 11, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 9, k + 12, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 9, k + 13, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 9, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 9, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 9, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 10, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 10, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 10, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 10, k + 3, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 10, k + 4, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 10, k + 5, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 10, k + 6, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 10, k + 7, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 10, k + 8, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 10, k + 9, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 10, k + 10, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 10, k + 11, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 10, k + 12, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 10, k + 13, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 10, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 10, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 10, k + 16, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 11, k + 0, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 11, k + 1, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 11, k + 2, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 11, k + 3, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 11, k + 4, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 11, k + 5, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 11, k + 6, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 11, k + 7, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 11, k + 8, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 11, k + 9, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 11, k + 10, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 11, k + 11, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 11, k + 12, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 11, k + 13, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 11, k + 14, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 11, k + 15, Blocks.air, 0);
	this.setBlock(world, i + 17, j + 11, k + 16, Blocks.air, 0);

	return true;
}

}

 

Console Log:

[21:40:57] [server thread/INFO]: Starting integrated minecraft server version 1.7.10
[21:40:57] [server thread/INFO]: Generating keypair
[21:40:58] [server thread/INFO]: Converting map!
[21:40:58] [server thread/INFO]: Scanning folders...
[21:40:58] [server thread/INFO]: Total conversion count is 0
[21:40:58] [server thread/INFO] [FML]: Injecting existing block and item data into this server instance
[21:40:59] [server thread/INFO] [FML]: Applying holder lookups
[21:40:59] [server thread/INFO] [FML]: Holder lookups applied
[21:41:01] [server thread/INFO] [FML]: Loading dimension 0 (New World) (net.minecraft.server.integrated.IntegratedServer@5a270d9)
[21:41:01] [server thread/WARN]: Unable to find spawn biome
[21:41:07] [server thread/INFO] [FML]: Loading dimension 5 (New World) (net.minecraft.server.integrated.IntegratedServer@5a270d9)
[21:41:07] [server thread/INFO] [FML]: Loading dimension 4 (New World) (net.minecraft.server.integrated.IntegratedServer@5a270d9)
[21:41:07] [server thread/WARN]: Unable to find spawn biome
[21:41:12] [server thread/INFO] [FML]: Loading dimension 3 (New World) (net.minecraft.server.integrated.IntegratedServer@5a270d9)
[21:41:12] [server thread/WARN]: Unable to find spawn biome
[21:41:13] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247
[21:41:13] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247
[21:41:14] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247
[21:41:14] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247
[21:41:14] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247
[21:41:14] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247
[21:41:14] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247
[21:41:14] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247
[21:41:15] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247
[21:41:15] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247
[21:41:15] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247
[21:41:15] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247
[21:41:15] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247
[21:41:15] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247
[21:41:15] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247
[21:41:15] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247
[21:41:15] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247
[21:41:15] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247
[21:41:15] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247
[21:41:15] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247
[21:41:15] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247
[21:41:15] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247
[21:41:15] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247
[21:41:15] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247
[21:41:15] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247
[21:41:15] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247
[21:41:15] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247
[21:41:15] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247
[21:41:15] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247
[21:41:15] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247
[21:41:15] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247
[21:41:15] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247
[21:41:15] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247
[21:41:15] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247
[21:41:15] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247
[21:41:15] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247
[21:41:15] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247
[21:41:15] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247
[21:41:16] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247
[21:41:16] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247
[21:41:16] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247
[21:41:16] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247
[21:41:16] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247
[21:41:16] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247
[21:41:16] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247
[21:41:16] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247
[21:41:17] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247
[21:41:17] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247
[21:41:17] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247
[21:41:17] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247
[21:41:17] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247
[21:41:17] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247
[21:41:17] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247
[21:41:17] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247
[21:41:17] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247
[21:41:17] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247
[21:41:17] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247
[21:41:17] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247
[21:41:17] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247
[21:41:17] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247
[21:41:17] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247
[21:41:17] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247
[21:41:17] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247
[21:41:17] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247
[21:41:17] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247
[21:41:17] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247
[21:41:17] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247
[21:41:17] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247
[21:41:17] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247
[21:41:17] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247
[21:41:17] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247
[21:41:17] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247
[21:41:18] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247
[21:41:18] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247
[21:41:18] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247
[21:41:18] [server thread/INFO] [FML]: Loading dimension 2 (New World) (net.minecraft.server.integrated.IntegratedServer@5a270d9)
[21:41:18] [server thread/INFO] [FML]: Loading dimension 1 (New World) (net.minecraft.server.integrated.IntegratedServer@5a270d9)
[21:41:18] [server thread/INFO] [FML]: Loading dimension -1 (New World) (net.minecraft.server.integrated.IntegratedServer@5a270d9)
[21:41:18] [server thread/INFO]: Preparing start region for level 0
[21:41:19] [server thread/INFO]: Changing view distance to 12, from 10
[21:41:20] [Netty Client IO #0/INFO] [FML]: Server protocol version 1
[21:41:20] [Netty IO #1/INFO] [FML]: Client protocol version 1
[21:41:20] [Netty IO #1/INFO] [FML]: Client attempting to join with 4 mods : [email protected],[email protected],[email protected],[email protected]
[21:41:20] [Netty IO #1/INFO] [FML]: Attempting connection with missing mods [] at CLIENT
[21:41:20] [Netty Client IO #0/INFO] [FML]: Attempting connection with missing mods [] at SERVER
[21:41:20] [server thread/INFO] [FML]: [server thread] Server side modded connection established
[21:41:20] [server thread/INFO]: Player151[local:E:385c455f] logged in with entity id 1219 at (740.5, 4.0, -256.5)
[21:41:20] [Client thread/INFO] [FML]: [Client thread] Client side modded connection established
[21:41:20] [server thread/INFO]: Player151 joined the game
[21:41:23] [server thread/INFO]: Saving and pausing game...
[21:41:23] [server thread/INFO]: Saving chunks for level 'New World'/Overworld
[21:41:25] [server thread/INFO]: Saving chunks for level 'New World'/Nether
[21:41:25] [server thread/INFO]: Saving chunks for level 'New World'/The End
[21:41:25] [server thread/INFO]: Saving chunks for level 'New World'/Crazy
[21:41:25] [server thread/INFO]: Saving chunks for level 'New World'/The Shadow
[21:41:25] [server thread/INFO]: Saving chunks for level 'New World'/Sacred
[21:41:25] [server thread/INFO]: Saving chunks for level 'New World'/Corrupted

 

Thanks in advance to all who will help me ;)

Don't blame me if i always ask for your help. I just want to learn to be better :)

Posted

It's an auto generated code from a Schematic to Java Converter, but if needed i will change it ;)

Don't blame me if i always ask for your help. I just want to learn to be better :)

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    • Version 1.19 - Forge 41.0.63 I want to create a wolf entity that I can ride, so far it seems to be working, but the problem is that when I get on the wolf, I can’t control it. I then discovered that the issue is that the server doesn’t detect that I’m riding the wolf, so I’m struggling with synchronization. However, it seems to not be working properly. As I understand it, the server receives the packet but doesn’t register it correctly. I’m a bit new to Java, and I’ll try to provide all the relevant code and prints *The comments and prints are translated by chatgpt since they were originally in Spanish* Thank you very much in advance No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. No player is mounted, or the passenger is not a player. MountableWolfEntity package com.vals.valscraft.entity; import com.vals.valscraft.network.MountSyncPacket; import com.vals.valscraft.network.NetworkHandler; import net.minecraft.client.Minecraft; import net.minecraft.network.syncher.EntityDataAccessor; import net.minecraft.network.syncher.EntityDataSerializers; import net.minecraft.network.syncher.SynchedEntityData; import net.minecraft.server.MinecraftServer; import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.entity.EntityType; import net.minecraft.world.entity.Mob; import net.minecraft.world.entity.ai.attributes.AttributeSupplier; import net.minecraft.world.entity.ai.attributes.Attributes; import net.minecraft.world.entity.animal.Wolf; import net.minecraft.world.entity.player.Player; import net.minecraft.world.entity.Entity; import net.minecraft.world.InteractionHand; import net.minecraft.world.InteractionResult; import net.minecraft.world.item.ItemStack; import net.minecraft.world.item.Items; import net.minecraft.world.level.Level; import net.minecraft.world.phys.Vec3; import net.minecraftforge.event.TickEvent; import net.minecraftforge.eventbus.api.SubscribeEvent; import net.minecraftforge.network.PacketDistributor; public class MountableWolfEntity extends Wolf { private boolean hasSaddle; private static final EntityDataAccessor<Byte> DATA_ID_FLAGS = SynchedEntityData.defineId(MountableWolfEntity.class, EntityDataSerializers.BYTE); public MountableWolfEntity(EntityType<? extends Wolf> type, Level level) { super(type, level); this.hasSaddle = false; } @Override protected void defineSynchedData() { super.defineSynchedData(); this.entityData.define(DATA_ID_FLAGS, (byte)0); } public static AttributeSupplier.Builder createAttributes() { return Wolf.createAttributes() .add(Attributes.MAX_HEALTH, 20.0) .add(Attributes.MOVEMENT_SPEED, 0.3); } @Override public InteractionResult mobInteract(Player player, InteractionHand hand) { ItemStack itemstack = player.getItemInHand(hand); if (itemstack.getItem() == Items.SADDLE && !this.hasSaddle()) { if (!player.isCreative()) { itemstack.shrink(1); } this.setSaddle(true); return InteractionResult.SUCCESS; } else if (!level.isClientSide && this.hasSaddle()) { player.startRiding(this); MountSyncPacket packet = new MountSyncPacket(true); // 'true' means the player is mounted NetworkHandler.CHANNEL.sendToServer(packet); // Ensure the server handles the packet return InteractionResult.SUCCESS; } return InteractionResult.PASS; } @Override public void travel(Vec3 travelVector) { if (this.isVehicle() && this.getControllingPassenger() instanceof Player) { System.out.println("The wolf has a passenger."); System.out.println("The passenger is a player."); Player player = (Player) this.getControllingPassenger(); // Ensure the player is the controller this.setYRot(player.getYRot()); this.yRotO = this.getYRot(); this.setXRot(player.getXRot() * 0.5F); this.setRot(this.getYRot(), this.getXRot()); this.yBodyRot = this.getYRot(); this.yHeadRot = this.yBodyRot; float forward = player.zza; float strafe = player.xxa; if (forward <= 0.0F) { forward *= 0.25F; } this.flyingSpeed = this.getSpeed() * 0.1F; this.setSpeed((float) this.getAttributeValue(Attributes.MOVEMENT_SPEED) * 1.5F); this.setDeltaMovement(new Vec3(strafe, travelVector.y, forward).scale(this.getSpeed())); this.calculateEntityAnimation(this, false); } else { // The wolf does not have a passenger or the passenger is not a player System.out.println("No player is mounted, or the passenger is not a player."); super.travel(travelVector); } } public boolean hasSaddle() { return this.hasSaddle; } public void setSaddle(boolean hasSaddle) { this.hasSaddle = hasSaddle; } @Override protected void dropEquipment() { super.dropEquipment(); if (this.hasSaddle()) { this.spawnAtLocation(Items.SADDLE); this.setSaddle(false); } } @SubscribeEvent public static void onServerTick(TickEvent.ServerTickEvent event) { if (event.phase == TickEvent.Phase.START) { MinecraftServer server = net.minecraftforge.server.ServerLifecycleHooks.getCurrentServer(); if (server != null) { for (ServerPlayer player : server.getPlayerList().getPlayers()) { if (player.isPassenger() && player.getVehicle() instanceof MountableWolfEntity) { MountableWolfEntity wolf = (MountableWolfEntity) player.getVehicle(); System.out.println("Tick: " + player.getName().getString() + " is correctly mounted on " + wolf); } } } } } private boolean lastMountedState = false; @Override public void tick() { super.tick(); if (!this.level.isClientSide) { // Only on the server boolean isMounted = this.isVehicle() && this.getControllingPassenger() instanceof Player; // Only print if the state changed if (isMounted != lastMountedState) { if (isMounted) { Player player = (Player) this.getControllingPassenger(); // Verify the passenger is a player System.out.println("Server: Player " + player.getName().getString() + " is now mounted."); } else { System.out.println("Server: The wolf no longer has a passenger."); } lastMountedState = isMounted; } } } @Override public void addPassenger(Entity passenger) { super.addPassenger(passenger); if (passenger instanceof Player) { Player player = (Player) passenger; if (!this.level.isClientSide && player instanceof ServerPlayer) { // Send the packet to the server to indicate the player is mounted NetworkHandler.CHANNEL.send(PacketDistributor.PLAYER.with(() -> (ServerPlayer) player), new MountSyncPacket(true)); } } } @Override public void removePassenger(Entity passenger) { super.removePassenger(passenger); if (passenger instanceof Player) { Player player = (Player) passenger; if (!this.level.isClientSide && player instanceof ServerPlayer) { // Send the packet to the server to indicate the player is no longer mounted NetworkHandler.CHANNEL.send(PacketDistributor.PLAYER.with(() -> (ServerPlayer) player), new MountSyncPacket(false)); } } } @Override public boolean isControlledByLocalInstance() { Entity entity = this.getControllingPassenger(); return entity instanceof Player; } @Override public void positionRider(Entity passenger) { if (this.hasPassenger(passenger)) { double xOffset = Math.cos(Math.toRadians(this.getYRot() + 90)) * 0.4; double zOffset = Math.sin(Math.toRadians(this.getYRot() + 90)) * 0.4; passenger.setPos(this.getX() + xOffset, this.getY() + this.getPassengersRidingOffset() + passenger.getMyRidingOffset(), this.getZ() + zOffset); } } } MountSyncPacket package com.vals.valscraft.network; import com.vals.valscraft.entity.MountableWolfEntity; import net.minecraft.network.FriendlyByteBuf; import net.minecraft.server.level.ServerLevel; import net.minecraft.server.level.ServerPlayer; import net.minecraft.world.entity.Entity; import net.minecraft.world.entity.player.Player; import net.minecraftforge.network.NetworkEvent; import java.util.function.Supplier; public class MountSyncPacket { private final boolean isMounted; public MountSyncPacket(boolean isMounted) { this.isMounted = isMounted; } public void encode(FriendlyByteBuf buffer) { buffer.writeBoolean(isMounted); } public static MountSyncPacket decode(FriendlyByteBuf buffer) { return new MountSyncPacket(buffer.readBoolean()); } public void handle(NetworkEvent.Context context) { context.enqueueWork(() -> { ServerPlayer player = context.getSender(); // Get the player from the context if (player != null) { // Verifies if the player has dismounted if (!isMounted) { Entity vehicle = player.getVehicle(); if (vehicle instanceof MountableWolfEntity wolf) { // Logic to remove the player as a passenger wolf.removePassenger(player); System.out.println("Server: Player " + player.getName().getString() + " is no longer mounted."); } } } }); context.setPacketHandled(true); // Marks the packet as handled } } networkHandler package com.vals.valscraft.network; import com.vals.valscraft.valscraft; import net.minecraft.resources.ResourceLocation; import net.minecraftforge.network.NetworkRegistry; import net.minecraftforge.network.simple.SimpleChannel; import net.minecraftforge.network.NetworkEvent; import java.util.function.Supplier; public class NetworkHandler { private static final String PROTOCOL_VERSION = "1"; public static final SimpleChannel CHANNEL = NetworkRegistry.newSimpleChannel( new ResourceLocation(valscraft.MODID, "main"), () -> PROTOCOL_VERSION, PROTOCOL_VERSION::equals, PROTOCOL_VERSION::equals ); public static void init() { int packetId = 0; // Register the mount synchronization packet CHANNEL.registerMessage( packetId++, MountSyncPacket.class, MountSyncPacket::encode, MountSyncPacket::decode, (msg, context) -> msg.handle(context.get()) // Get the context with context.get() ); } }  
    • Do you use features of inventory profiles next (ipnext) or is there a change without it?
    • Remove rubidium - you are already using embeddium, which is a fork of rubidium
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