Posted December 30, 201410 yr Hi, it's me again I have a structure that it spawn twice in the same place Any ideas on how to solve this? Code from biome: package mineworld.world.biomes; import java.util.Random; import mineworld.core.MWBlocks; import mineworld.entities.EntityCorruptor; import mineworld.world.gen.WorldGenCorruptedHouse; import mineworld.world.gen.WorldGenCorruptedTree; import mineworld.world.gen.WorldGenCorrupterHouse; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.entity.Entity; import net.minecraft.init.Blocks; import net.minecraft.world.World; import net.minecraft.world.biome.BiomeGenBase; import net.minecraft.world.gen.feature.WorldGenAbstractTree; import net.minecraft.world.gen.feature.WorldGenBigMushroom; public class BiomeGenCorrupted extends BiomeGenBase { WorldGenCorruptedTree worldGenTrees = new WorldGenCorruptedTree(false); WorldGenCorrupterHouse house = new WorldGenCorrupterHouse(); int portal_generated = 0; int crate_x, crate_z; boolean has_crate_spawned; public BiomeGenCorrupted(int par1) { super(par1); this.portal_generated = 0; //this.theBiomeDecorator.treesPerChunk = 5; this.setHeight(BiomeGenBase.height_MidHills); this.topBlock = MWBlocks.corrupted_grass; //this.topBlock = Blocks.grass; this.fillerBlock = MWBlocks.corrupted_dirt; Random rand = new Random(); this.crate_x = 200 + rand.nextInt(56); this.crate_z = 200 + rand.nextInt(56); this.has_crate_spawned = false; } public WorldGenAbstractTree getRandomWorldGenForTrees(Random par1) { return (WorldGenAbstractTree) worldGenTrees; } public void decorate(World par1World, Random par2Random, int par3, int par4) { int k; int l; int i1; int j1; int k1; for (k = 0; k < 2; ++k) { for (l = 0; l < 2; ++l) { i1 = par3 + k * 4 + 1 + 8 + par2Random.nextInt(3); j1 = par4 + l * 4 + 1 + 8 + par2Random.nextInt(3); k1 = par1World.getHeightValue(i1, j1); if (par2Random.nextInt(20) == 0) { WorldGenBigMushroom worldgenbigmushroom = new WorldGenBigMushroom(); worldgenbigmushroom.generate(par1World, par2Random, i1, k1, j1); } else { WorldGenAbstractTree worldgenabstracttree = this.getRandomWorldGenForTrees(par2Random); worldgenabstracttree.setScale(1.0D, 1.0D, 1.0D); if (worldgenabstracttree.generate(par1World, par2Random, i1, k1, j1)) { worldgenabstracttree.func_150524_b(par1World, par2Random, i1, k1, j1); } } } } Entity corrupter = par1World.getEntityByID(new EntityCorruptor(par1World).getEntityId()); if(corrupter == null) { house.generate(par1World, par2Random, crate_x, par1World.getTopSolidOrLiquidBlock(crate_x, crate_z), crate_z); } super.decorate(par1World, par2Random, par3, par4); } @Override public void genTerrainBlocks(World world, Random random, Block[] blocks, byte[] bytes, int int1, int int2, double d) { boolean flag = true; Block block = this.topBlock; byte b0 = (byte)(this.field_150604_aj & 255); Block block1 = this.fillerBlock; int k = -1; int l = (int)(d / 3.0D + 3.0D + random.nextDouble() * 0.25D); int i1 = int1 & 15; int j1 = int2 & 15; int k1 = blocks.length / 256; for (int l1 = 255; l1 >= 0; --l1) { int i2 = (j1 * 16 + i1) * k1 + l1; if (l1 <= 0 + random.nextInt(5)) { blocks[i2] = Blocks.bedrock; } else { Block block2 = blocks[i2]; if (block2 != null && block2.getMaterial() != Material.air) { if (block2 == MWBlocks.corrupted_stone || block2 == Blocks.grass || block2 == Blocks.stone) { if (k == -1) { if (l <= 0) { block = null; b0 = 0; block1 = MWBlocks.corrupted_grass; } else if (l1 >= 59 && l1 <= 64) { block = this.topBlock; b0 = (byte)(this.field_150604_aj & 255); block1 = this.fillerBlock; } if (l1 < 63 && (block == null || block.getMaterial() == Material.air)) { if (this.getFloatTemperature(int1, l1, int2) < 0.15F) { block = Blocks.ice; b0 = 0; } else { block = MWBlocks.corrupted_water; b0 = 0; } } k = l; if (l1 >= 62) { blocks[i2] = block; bytes[i2] = b0; } else if (l1 < 56 - l) { block = null; block1 = MWBlocks.corrupted_dirt; blocks[i2] = Blocks.gravel; } else { blocks[i2] = block1; } } else if (k > 0) { --k; blocks[i2] = block1; if (k == 0 && block1 == Blocks.sand) { k = random.nextInt(4) + Math.max(0, l1 - 63); block1 = Blocks.sandstone; } } } if(block2 == Blocks.dirt) { block = null; b0 = 0; block1 = MWBlocks.corrupted_dirt; } if(block2 == Blocks.water || block2 == Blocks.flowing_water) { block = null; b0 = 0; block1 = MWBlocks.corrupted_water; } } else { k = -1; } } } } } Code from Structure: /* *** MADE BY MRPONYCAPTAIN'S .SCHEMATIC TO .JAVA CONVERTING TOOL v2.0 *** */ package mineworld.world.gen; import java.util.ArrayList; import java.util.List; import java.util.Random; import mineworld.core.MWBlocks; import mineworld.core.MWItems; import mineworld.entities.EntityCorruptor; import mineworld.entities.EntityTitan; import mineworld.entities.TileEntityCorruptedChest; import net.minecraft.block.Block; import net.minecraft.init.Blocks; import net.minecraft.init.Items; import net.minecraft.item.ItemStack; import net.minecraft.world.World; import net.minecraft.world.chunk.IChunkProvider; import net.minecraft.world.gen.feature.WorldGenerator; import cpw.mods.fml.common.IWorldGenerator; public class WorldGenCorrupterHouse extends WorldGenerator implements IWorldGenerator { public WorldGenCorrupterHouse() { } @Override public void generate(Random random, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider) { } public void setBlock(World world, int x, int y, int z, Block block, int metadata) { Block b1 = world.getBlock(x, y, z); if(b1.isAir(world, x, y, z) || b1.isLeaves(world, x, y, z)) { world.setBlock(x, y, z, block, metadata, 2); } if(block == Blocks.air || block == Blocks.grass || block == Blocks.dirt) world.setBlockToAir(x, y, z); } public void setChestContent(World world, int x, int y, int z) { TileEntityCorruptedChest chest = (TileEntityCorruptedChest) world.getTileEntity(x, y, z); List<ItemStack> items = new ArrayList<ItemStack>(); items.add(new ItemStack(MWItems.ruby)); items.add(new ItemStack(MWItems.sapphire)); items.add(new ItemStack(Items.diamond)); items.add(new ItemStack(Items.gold_ingot)); items.add(new ItemStack(Items.iron_ingot)); items.add(new ItemStack(Items.emerald)); items.add(new ItemStack(MWBlocks.ruby_block)); items.add(new ItemStack(MWBlocks.sapphire_block)); items.add(new ItemStack(Blocks.diamond_block)); items.add(new ItemStack(Blocks.iron_block)); items.add(new ItemStack(Blocks.emerald_block)); items.add(new ItemStack(MWItems.corrupted_emerald)); items.add(new ItemStack(MWItems.corrupted)); items.add(new ItemStack(MWItems.corrupted_meat_cooked)); items.add(new ItemStack(MWItems.corrupted_meat)); Random rand = new Random(); int r, quantity, slot, objects; objects = items.size() * 2; for (int i = 0; i < objects; i++) { r = rand.nextInt(items.size()); slot = rand.nextInt(26); quantity = 1 + rand.nextInt(7); do{ if(chest.getStackInSlot(slot) == null) { ItemStack stack = items.get(r); stack.stackSize = quantity; for(int j = 0; j < quantity; j++) chest.setInventorySlotContents(slot, stack); } else slot = rand.nextInt(26); } while(chest.getStackInSlot(slot) == null); } } public boolean generate(World world, Random rand, int i, int j, int k) { System.out.println("House generated at: " + i + " " + j + " " + k); this.setBlock(world, i + 0, j + 0, k + 0, Blocks.grass, 0); this.setBlock(world, i + 0, j + 0, k + 1, Blocks.grass, 0); this.setBlock(world, i + 0, j + 0, k + 2, Blocks.grass, 0); this.setBlock(world, i + 0, j + 0, k + 3, Blocks.grass, 0); this.setBlock(world, i + 0, j + 0, k + 4, Blocks.grass, 0); this.setBlock(world, i + 0, j + 0, k + 5, Blocks.grass, 0); this.setBlock(world, i + 0, j + 0, k + 6, Blocks.grass, 0); this.setBlock(world, i + 0, j + 0, k + 7, Blocks.grass, 0); this.setBlock(world, i + 0, j + 0, k + 8, Blocks.grass, 0); this.setBlock(world, i + 0, j + 0, k + 9, Blocks.grass, 0); this.setBlock(world, i + 0, j + 0, k + 10, Blocks.grass, 0); this.setBlock(world, i + 0, j + 0, k + 11, Blocks.grass, 0); this.setBlock(world, i + 0, j + 0, k + 12, Blocks.grass, 0); this.setBlock(world, i + 0, j + 0, k + 13, Blocks.grass, 0); this.setBlock(world, i + 0, j + 0, k + 14, Blocks.grass, 0); this.setBlock(world, i + 0, j + 0, k + 15, Blocks.grass, 0); this.setBlock(world, i + 0, j + 0, k + 16, Blocks.grass, 0); this.setBlock(world, i + 0, j + 1, k + 0, Blocks.air, 0); this.setBlock(world, i + 0, j + 1, k + 1, Blocks.air, 0); this.setBlock(world, i + 0, j + 1, k + 2, Blocks.air, 0); this.setBlock(world, i + 0, j + 1, k + 3, Blocks.air, 0); this.setBlock(world, i + 0, j + 1, k + 4, Blocks.air, 0); this.setBlock(world, i + 0, j + 1, k + 5, Blocks.air, 0); this.setBlock(world, i + 0, j + 1, k + 6, Blocks.air, 0); this.setBlock(world, i + 0, j + 1, k + 7, Blocks.air, 0); this.setBlock(world, i + 0, j + 1, k + 8, Blocks.air, 0); this.setBlock(world, i + 0, j + 1, k + 9, Blocks.air, 0); this.setBlock(world, i + 0, j + 1, k + 10, Blocks.air, 0); this.setBlock(world, i + 0, j + 1, k + 11, Blocks.air, 0); this.setBlock(world, i + 0, j + 1, k + 12, Blocks.air, 0); this.setBlock(world, i + 0, j + 1, k + 13, Blocks.air, 0); this.setBlock(world, i + 0, j + 1, k + 14, Blocks.air, 0); this.setBlock(world, i + 0, j + 1, k + 15, Blocks.air, 0); this.setBlock(world, i + 0, j + 1, k + 16, Blocks.air, 0); this.setBlock(world, i + 0, j + 2, k + 0, Blocks.air, 0); this.setBlock(world, i + 0, j + 2, k + 1, Blocks.air, 0); this.setBlock(world, i + 0, j + 2, k + 2, Blocks.air, 0); this.setBlock(world, i + 0, j + 2, k + 3, Blocks.air, 0); this.setBlock(world, i + 0, j + 2, k + 4, Blocks.air, 0); this.setBlock(world, i + 0, j + 2, k + 5, Blocks.air, 0); this.setBlock(world, i + 0, j + 2, k + 6, Blocks.air, 0); this.setBlock(world, i + 0, j + 2, k + 7, Blocks.air, 0); this.setBlock(world, i + 0, j + 2, k + 8, Blocks.air, 0); this.setBlock(world, i + 0, j + 2, k + 9, Blocks.air, 0); this.setBlock(world, i + 0, j + 2, k + 10, Blocks.air, 0); this.setBlock(world, i + 0, j + 2, k + 11, Blocks.air, 0); this.setBlock(world, i + 0, j + 2, k + 12, Blocks.air, 0); this.setBlock(world, i + 0, j + 2, k + 13, Blocks.air, 0); this.setBlock(world, i + 0, j + 2, k + 14, Blocks.air, 0); this.setBlock(world, i + 0, j + 2, k + 15, Blocks.air, 0); this.setBlock(world, i + 0, j + 2, k + 16, Blocks.air, 0); this.setBlock(world, i + 0, j + 3, k + 0, Blocks.air, 0); this.setBlock(world, i + 0, j + 3, k + 1, Blocks.air, 0); this.setBlock(world, i + 0, j + 3, k + 2, Blocks.air, 0); this.setBlock(world, i + 0, j + 3, k + 3, Blocks.air, 0); this.setBlock(world, i + 0, j + 3, k + 4, Blocks.air, 0); this.setBlock(world, i + 0, j + 3, k + 5, Blocks.air, 0); this.setBlock(world, i + 0, j + 3, k + 6, Blocks.air, 0); this.setBlock(world, i + 0, j + 3, k + 7, Blocks.air, 0); this.setBlock(world, i + 0, j + 3, k + 8, Blocks.air, 0); this.setBlock(world, i + 0, j + 3, k + 9, Blocks.air, 0); this.setBlock(world, i + 0, j + 3, k + 10, Blocks.air, 0); this.setBlock(world, i + 0, j + 3, k + 11, Blocks.air, 0); this.setBlock(world, i + 0, j + 3, k + 12, Blocks.air, 0); this.setBlock(world, i + 0, j + 3, k + 13, Blocks.air, 0); this.setBlock(world, i + 0, j + 3, k + 14, Blocks.air, 0); this.setBlock(world, i + 0, j + 3, k + 15, Blocks.air, 0); this.setBlock(world, i + 0, j + 3, k + 16, Blocks.air, 0); this.setBlock(world, i + 0, j + 4, k + 0, Blocks.air, 0); this.setBlock(world, i + 0, j + 4, k + 1, Blocks.air, 0); this.setBlock(world, i + 0, j + 4, k + 2, Blocks.air, 0); this.setBlock(world, i + 0, j + 4, k + 3, Blocks.air, 0); this.setBlock(world, i + 0, j + 4, k + 4, Blocks.air, 0); this.setBlock(world, i + 0, j + 4, k + 5, Blocks.air, 0); this.setBlock(world, i + 0, j + 4, k + 6, Blocks.air, 0); this.setBlock(world, i + 0, j + 4, k + 7, Blocks.air, 0); this.setBlock(world, i + 0, j + 4, k + 8, Blocks.air, 0); this.setBlock(world, i + 0, j + 4, k + 9, Blocks.air, 0); this.setBlock(world, i + 0, j + 4, k + 10, Blocks.air, 0); this.setBlock(world, i + 0, j + 4, k + 11, Blocks.air, 0); this.setBlock(world, i + 0, j + 4, k + 12, Blocks.air, 0); this.setBlock(world, i + 0, j + 4, k + 13, Blocks.air, 0); this.setBlock(world, i + 0, j + 4, k + 14, Blocks.air, 0); this.setBlock(world, i + 0, j + 4, k + 15, Blocks.air, 0); this.setBlock(world, i + 0, j + 4, k + 16, Blocks.air, 0); this.setBlock(world, i + 0, j + 5, k + 0, Blocks.air, 0); this.setBlock(world, i + 0, j + 5, k + 1, Blocks.air, 0); this.setBlock(world, i + 0, j + 5, k + 2, Blocks.air, 0); this.setBlock(world, i + 0, j + 5, k + 3, Blocks.air, 0); this.setBlock(world, i + 0, j + 5, k + 4, Blocks.air, 0); this.setBlock(world, i + 0, j + 5, k + 5, Blocks.air, 0); this.setBlock(world, i + 0, j + 5, k + 6, Blocks.air, 0); this.setBlock(world, i + 0, j + 5, k + 7, Blocks.air, 0); this.setBlock(world, i + 0, j + 5, k + 8, Blocks.air, 0); this.setBlock(world, i + 0, j + 5, k + 9, Blocks.air, 0); this.setBlock(world, i + 0, j + 5, k + 10, Blocks.air, 0); this.setBlock(world, i + 0, j + 5, k + 11, Blocks.air, 0); this.setBlock(world, i + 0, j + 5, k + 12, Blocks.air, 0); this.setBlock(world, i + 0, j + 5, k + 13, Blocks.air, 0); this.setBlock(world, i + 0, j + 5, k + 14, Blocks.air, 0); this.setBlock(world, i + 0, j + 5, k + 15, Blocks.air, 0); this.setBlock(world, i + 0, j + 5, k + 16, Blocks.air, 0); this.setBlock(world, i + 0, j + 6, k + 0, Blocks.air, 0); this.setBlock(world, i + 0, j + 6, k + 1, Blocks.air, 0); this.setBlock(world, i + 0, j + 6, k + 2, Blocks.air, 0); this.setBlock(world, i + 0, j + 6, k + 3, Blocks.air, 0); this.setBlock(world, i + 0, j + 6, k + 4, Blocks.air, 0); this.setBlock(world, i + 0, j + 6, k + 5, Blocks.air, 0); this.setBlock(world, i + 0, j + 6, k + 6, Blocks.air, 0); this.setBlock(world, i + 0, j + 6, k + 7, Blocks.air, 0); this.setBlock(world, i + 0, j + 6, k + 8, Blocks.air, 0); this.setBlock(world, i + 0, j + 6, k + 9, Blocks.air, 0); this.setBlock(world, i + 0, j + 6, k + 10, Blocks.air, 0); this.setBlock(world, i + 0, j + 6, k + 11, Blocks.air, 0); this.setBlock(world, i + 0, j + 6, k + 12, Blocks.air, 0); this.setBlock(world, i + 0, j + 6, k + 13, Blocks.air, 0); this.setBlock(world, i + 0, j + 6, k + 14, Blocks.air, 0); this.setBlock(world, i + 0, j + 6, k + 15, Blocks.air, 0); this.setBlock(world, i + 0, j + 6, k + 16, Blocks.air, 0); this.setBlock(world, i + 0, j + 7, k + 0, Blocks.air, 0); this.setBlock(world, i + 0, j + 7, k + 1, Blocks.air, 0); this.setBlock(world, i + 0, j + 7, k + 2, Blocks.air, 0); this.setBlock(world, i + 0, j + 7, k + 3, Blocks.air, 0); this.setBlock(world, i + 0, j + 7, k + 4, Blocks.air, 0); this.setBlock(world, i + 0, j + 7, k + 5, Blocks.air, 0); this.setBlock(world, i + 0, j + 7, k + 6, Blocks.air, 0); this.setBlock(world, i + 0, j + 7, k + 7, Blocks.air, 0); this.setBlock(world, i + 0, j + 7, k + 8, Blocks.air, 0); this.setBlock(world, i + 0, j + 7, k + 9, Blocks.air, 0); this.setBlock(world, i + 0, j + 7, k + 10, Blocks.air, 0); this.setBlock(world, i + 0, j + 7, k + 11, Blocks.air, 0); this.setBlock(world, i + 0, j + 7, k + 12, Blocks.air, 0); this.setBlock(world, i + 0, j + 7, k + 13, Blocks.air, 0); this.setBlock(world, i + 0, j + 7, k + 14, Blocks.air, 0); this.setBlock(world, i + 0, j + 7, k + 15, Blocks.air, 0); this.setBlock(world, i + 0, j + 7, k + 16, Blocks.air, 0); this.setBlock(world, i + 0, j + 8, k + 0, Blocks.air, 0); this.setBlock(world, i + 0, j + 8, k + 1, Blocks.air, 0); this.setBlock(world, i + 0, j + 8, k + 2, Blocks.air, 0); this.setBlock(world, i + 0, j + 8, k + 3, Blocks.air, 0); this.setBlock(world, i + 0, j + 8, k + 4, Blocks.air, 0); this.setBlock(world, i + 0, j + 8, k + 5, Blocks.air, 0); this.setBlock(world, i + 0, j + 8, k + 6, Blocks.air, 0); this.setBlock(world, i + 0, j + 8, k + 7, Blocks.air, 0); this.setBlock(world, i + 0, j + 8, k + 8, Blocks.air, 0); this.setBlock(world, i + 0, j + 8, k + 9, Blocks.air, 0); this.setBlock(world, i + 0, j + 8, k + 10, Blocks.air, 0); this.setBlock(world, i + 0, j + 8, k + 11, Blocks.air, 0); this.setBlock(world, i + 0, j + 8, k + 12, Blocks.air, 0); this.setBlock(world, i + 0, j + 8, k + 13, Blocks.air, 0); this.setBlock(world, i + 0, j + 8, k + 14, Blocks.air, 0); this.setBlock(world, i + 0, j + 8, k + 15, Blocks.air, 0); this.setBlock(world, i + 0, j + 8, k + 16, Blocks.air, 0); this.setBlock(world, i + 0, j + 9, k + 0, Blocks.air, 0); this.setBlock(world, i + 0, j + 9, k + 1, Blocks.air, 0); this.setBlock(world, i + 0, j + 9, k + 2, Blocks.air, 0); this.setBlock(world, i + 0, j + 9, k + 3, Blocks.air, 0); this.setBlock(world, i + 0, j + 9, k + 4, Blocks.air, 0); this.setBlock(world, i + 0, j + 9, k + 5, Blocks.air, 0); this.setBlock(world, i + 0, j + 9, k + 6, Blocks.air, 0); this.setBlock(world, i + 0, j + 9, k + 7, Blocks.air, 0); this.setBlock(world, i + 0, j + 9, k + 8, Blocks.air, 0); this.setBlock(world, i + 0, j + 9, k + 9, Blocks.air, 0); this.setBlock(world, i + 0, j + 9, k + 10, Blocks.air, 0); this.setBlock(world, i + 0, j + 9, k + 11, Blocks.air, 0); this.setBlock(world, i + 0, j + 9, k + 12, Blocks.air, 0); this.setBlock(world, i + 0, j + 9, k + 13, Blocks.air, 0); this.setBlock(world, i + 0, j + 9, k + 14, Blocks.air, 0); this.setBlock(world, i + 0, j + 9, k + 15, Blocks.air, 0); this.setBlock(world, i + 0, j + 9, k + 16, Blocks.air, 0); this.setBlock(world, i + 0, j + 10, k + 0, Blocks.air, 0); this.setBlock(world, i + 0, j + 10, k + 1, Blocks.air, 0); this.setBlock(world, i + 0, j + 10, k + 2, Blocks.air, 0); this.setBlock(world, i + 0, j + 10, k + 3, Blocks.air, 0); this.setBlock(world, i + 0, j + 10, k + 4, Blocks.air, 0); this.setBlock(world, i + 0, j + 10, k + 5, Blocks.air, 0); this.setBlock(world, i + 0, j + 10, k + 6, Blocks.air, 0); this.setBlock(world, i + 0, j + 10, k + 7, Blocks.air, 0); this.setBlock(world, i + 0, j + 10, k + 8, Blocks.air, 0); this.setBlock(world, i + 0, j + 10, k + 9, Blocks.air, 0); this.setBlock(world, i + 0, j + 10, k + 10, Blocks.air, 0); this.setBlock(world, i + 0, j + 10, k + 11, Blocks.air, 0); this.setBlock(world, i + 0, j + 10, k + 12, Blocks.air, 0); this.setBlock(world, i + 0, j + 10, k + 13, Blocks.air, 0); this.setBlock(world, i + 0, j + 10, k + 14, Blocks.air, 0); this.setBlock(world, i + 0, j + 10, k + 15, Blocks.air, 0); this.setBlock(world, i + 0, j + 10, k + 16, Blocks.air, 0); this.setBlock(world, i + 0, j + 11, k + 0, Blocks.air, 0); this.setBlock(world, i + 0, j + 11, k + 1, Blocks.air, 0); this.setBlock(world, i + 0, j + 11, k + 2, Blocks.air, 0); this.setBlock(world, i + 0, j + 11, k + 3, Blocks.air, 0); this.setBlock(world, i + 0, j + 11, k + 4, Blocks.air, 0); this.setBlock(world, i + 0, j + 11, k + 5, Blocks.air, 0); this.setBlock(world, i + 0, j + 11, k + 6, Blocks.air, 0); this.setBlock(world, i + 0, j + 11, k + 7, Blocks.air, 0); this.setBlock(world, i + 0, j + 11, k + 8, Blocks.air, 0); this.setBlock(world, i + 0, j + 11, k + 9, Blocks.air, 0); this.setBlock(world, i + 0, j + 11, k + 10, Blocks.air, 0); this.setBlock(world, i + 0, j + 11, k + 11, Blocks.air, 0); this.setBlock(world, i + 0, j + 11, k + 12, Blocks.air, 0); this.setBlock(world, i + 0, j + 11, k + 13, Blocks.air, 0); this.setBlock(world, i + 0, j + 11, k + 14, Blocks.air, 0); this.setBlock(world, i + 0, j + 11, k + 15, Blocks.air, 0); this.setBlock(world, i + 0, j + 11, k + 16, Blocks.air, 0); this.setBlock(world, i + 1, j + 0, k + 0, Blocks.grass, 0); this.setBlock(world, i + 1, j + 0, k + 1, Blocks.grass, 0); this.setBlock(world, i + 1, j + 0, k + 2, Blocks.grass, 0); this.setBlock(world, i + 1, j + 0, k + 3, Blocks.grass, 0); this.setBlock(world, i + 1, j + 0, k + 4, Blocks.grass, 0); this.setBlock(world, i + 1, j + 0, k + 5, Blocks.grass, 0); this.setBlock(world, i + 1, j + 0, k + 6, Blocks.grass, 0); this.setBlock(world, i + 1, j + 0, k + 7, Blocks.grass, 0); this.setBlock(world, i + 1, j + 0, k + 8, Blocks.grass, 0); this.setBlock(world, i + 1, j + 0, k + 9, Blocks.grass, 0); this.setBlock(world, i + 1, j + 0, k + 10, Blocks.grass, 0); this.setBlock(world, i + 1, j + 0, k + 11, Blocks.grass, 0); this.setBlock(world, i + 1, j + 0, k + 12, Blocks.grass, 0); this.setBlock(world, i + 1, j + 0, k + 13, Blocks.grass, 0); this.setBlock(world, i + 1, j + 0, k + 14, Blocks.grass, 0); this.setBlock(world, i + 1, j + 0, k + 15, Blocks.grass, 0); this.setBlock(world, i + 1, j + 0, k + 16, Blocks.grass, 0); this.setBlock(world, i + 1, j + 1, k + 0, Blocks.air, 0); this.setBlock(world, i + 1, j + 1, k + 1, Blocks.air, 0); this.setBlock(world, i + 1, j + 1, k + 2, Blocks.air, 0); this.setBlock(world, i + 1, j + 1, k + 3, Blocks.air, 0); this.setBlock(world, i + 1, j + 1, k + 4, Blocks.air, 0); this.setBlock(world, i + 1, j + 1, k + 5, Blocks.air, 0); this.setBlock(world, i + 1, j + 1, k + 6, Blocks.air, 0); this.setBlock(world, i + 1, j + 1, k + 7, Blocks.air, 0); this.setBlock(world, i + 1, j + 1, k + 8, Blocks.air, 0); this.setBlock(world, i + 1, j + 1, k + 9, Blocks.air, 0); this.setBlock(world, i + 1, j + 1, k + 10, Blocks.air, 0); this.setBlock(world, i + 1, j + 1, k + 11, Blocks.air, 0); this.setBlock(world, i + 1, j + 1, k + 12, Blocks.air, 0); this.setBlock(world, i + 1, j + 1, k + 13, Blocks.air, 0); this.setBlock(world, i + 1, j + 1, k + 14, Blocks.air, 0); this.setBlock(world, i + 1, j + 1, k + 15, Blocks.air, 0); this.setBlock(world, i + 1, j + 1, k + 16, Blocks.air, 0); this.setBlock(world, i + 1, j + 2, k + 0, Blocks.air, 0); this.setBlock(world, i + 1, j + 2, k + 1, Blocks.air, 0); this.setBlock(world, i + 1, j + 2, k + 2, Blocks.air, 0); this.setBlock(world, i + 1, j + 2, k + 3, Blocks.air, 0); this.setBlock(world, i + 1, j + 2, k + 4, Blocks.air, 0); this.setBlock(world, i + 1, j + 2, k + 5, Blocks.air, 0); this.setBlock(world, i + 1, j + 2, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 1, j + 2, k + 7, Blocks.air, 0); this.setBlock(world, i + 1, j + 2, k + 8, Blocks.air, 0); this.setBlock(world, i + 1, j + 2, k + 9, Blocks.air, 0); this.setBlock(world, i + 1, j + 2, k + 10, Blocks.air, 0); this.setBlock(world, i + 1, j + 2, k + 11, Blocks.air, 0); this.setBlock(world, i + 1, j + 2, k + 12, Blocks.air, 0); this.setBlock(world, i + 1, j + 2, k + 13, Blocks.air, 0); this.setBlock(world, i + 1, j + 2, k + 14, Blocks.air, 0); this.setBlock(world, i + 1, j + 2, k + 15, Blocks.air, 0); this.setBlock(world, i + 1, j + 2, k + 16, Blocks.air, 0); this.setBlock(world, i + 1, j + 3, k + 0, Blocks.air, 0); this.setBlock(world, i + 1, j + 3, k + 1, Blocks.air, 0); this.setBlock(world, i + 1, j + 3, k + 2, Blocks.air, 0); this.setBlock(world, i + 1, j + 3, k + 3, Blocks.air, 0); this.setBlock(world, i + 1, j + 3, k + 4, Blocks.air, 0); this.setBlock(world, i + 1, j + 3, k + 5, Blocks.air, 0); this.setBlock(world, i + 1, j + 3, k + 6, Blocks.air, 0); this.setBlock(world, i + 1, j + 3, k + 7, Blocks.air, 0); this.setBlock(world, i + 1, j + 3, k + 8, Blocks.air, 0); this.setBlock(world, i + 1, j + 3, k + 9, Blocks.air, 0); this.setBlock(world, i + 1, j + 3, k + 10, Blocks.air, 0); this.setBlock(world, i + 1, j + 3, k + 11, Blocks.air, 0); this.setBlock(world, i + 1, j + 3, k + 12, Blocks.air, 0); this.setBlock(world, i + 1, j + 3, k + 13, Blocks.air, 0); this.setBlock(world, i + 1, j + 3, k + 14, Blocks.air, 0); this.setBlock(world, i + 1, j + 3, k + 15, Blocks.air, 0); this.setBlock(world, i + 1, j + 3, k + 16, Blocks.air, 0); this.setBlock(world, i + 1, j + 4, k + 0, Blocks.air, 0); this.setBlock(world, i + 1, j + 4, k + 1, Blocks.air, 0); this.setBlock(world, i + 1, j + 4, k + 2, Blocks.air, 0); this.setBlock(world, i + 1, j + 4, k + 3, Blocks.air, 0); this.setBlock(world, i + 1, j + 4, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 1, j + 4, k + 5, Blocks.air, 0); this.setBlock(world, i + 1, j + 4, k + 6, Blocks.air, 0); this.setBlock(world, i + 1, j + 4, k + 7, Blocks.air, 0); this.setBlock(world, i + 1, j + 4, k + 8, Blocks.air, 0); this.setBlock(world, i + 1, j + 4, k + 9, Blocks.air, 0); this.setBlock(world, i + 1, j + 4, k + 10, Blocks.air, 0); this.setBlock(world, i + 1, j + 4, k + 11, Blocks.air, 0); this.setBlock(world, i + 1, j + 4, k + 12, Blocks.air, 0); this.setBlock(world, i + 1, j + 4, k + 13, Blocks.air, 0); this.setBlock(world, i + 1, j + 4, k + 14, Blocks.air, 0); this.setBlock(world, i + 1, j + 4, k + 15, Blocks.air, 0); this.setBlock(world, i + 1, j + 4, k + 16, Blocks.air, 0); this.setBlock(world, i + 1, j + 5, k + 0, Blocks.air, 0); this.setBlock(world, i + 1, j + 5, k + 1, Blocks.air, 0); this.setBlock(world, i + 1, j + 5, k + 2, Blocks.air, 0); this.setBlock(world, i + 1, j + 5, k + 3, Blocks.air, 0); this.setBlock(world, i + 1, j + 5, k + 4, Blocks.air, 0); this.setBlock(world, i + 1, j + 5, k + 5, Blocks.air, 0); this.setBlock(world, i + 1, j + 5, k + 6, Blocks.air, 0); this.setBlock(world, i + 1, j + 5, k + 7, Blocks.air, 0); this.setBlock(world, i + 1, j + 5, k + 8, Blocks.air, 0); this.setBlock(world, i + 1, j + 5, k + 9, Blocks.air, 0); this.setBlock(world, i + 1, j + 5, k + 10, Blocks.air, 0); this.setBlock(world, i + 1, j + 5, k + 11, Blocks.air, 0); this.setBlock(world, i + 1, j + 5, k + 12, Blocks.air, 0); this.setBlock(world, i + 1, j + 5, k + 13, Blocks.air, 0); this.setBlock(world, i + 1, j + 5, k + 14, Blocks.air, 0); this.setBlock(world, i + 1, j + 5, k + 15, Blocks.air, 0); this.setBlock(world, i + 1, j + 5, k + 16, Blocks.air, 0); this.setBlock(world, i + 1, j + 6, k + 0, Blocks.air, 0); this.setBlock(world, i + 1, j + 6, k + 1, Blocks.air, 0); this.setBlock(world, i + 1, j + 6, k + 2, Blocks.air, 0); this.setBlock(world, i + 1, j + 6, k + 3, Blocks.air, 0); this.setBlock(world, i + 1, j + 6, k + 4, Blocks.air, 0); this.setBlock(world, i + 1, j + 6, k + 5, Blocks.air, 0); this.setBlock(world, i + 1, j + 6, k + 6, Blocks.air, 0); this.setBlock(world, i + 1, j + 6, k + 7, Blocks.air, 0); this.setBlock(world, i + 1, j + 6, k + 8, Blocks.air, 0); this.setBlock(world, i + 1, j + 6, k + 9, Blocks.air, 0); this.setBlock(world, i + 1, j + 6, k + 10, Blocks.air, 0); this.setBlock(world, i + 1, j + 6, k + 11, Blocks.air, 0); this.setBlock(world, i + 1, j + 6, k + 12, Blocks.air, 0); this.setBlock(world, i + 1, j + 6, k + 13, Blocks.air, 0); this.setBlock(world, i + 1, j + 6, k + 14, Blocks.air, 0); this.setBlock(world, i + 1, j + 6, k + 15, Blocks.air, 0); this.setBlock(world, i + 1, j + 6, k + 16, Blocks.air, 0); this.setBlock(world, i + 1, j + 7, k + 0, Blocks.air, 0); this.setBlock(world, i + 1, j + 7, k + 1, Blocks.air, 0); this.setBlock(world, i + 1, j + 7, k + 2, Blocks.air, 0); this.setBlock(world, i + 1, j + 7, k + 3, Blocks.air, 0); this.setBlock(world, i + 1, j + 7, k + 4, Blocks.air, 0); this.setBlock(world, i + 1, j + 7, k + 5, Blocks.air, 0); this.setBlock(world, i + 1, j + 7, k + 6, Blocks.air, 0); this.setBlock(world, i + 1, j + 7, k + 7, Blocks.air, 0); this.setBlock(world, i + 1, j + 7, k + 8, Blocks.air, 0); this.setBlock(world, i + 1, j + 7, k + 9, Blocks.air, 0); this.setBlock(world, i + 1, j + 7, k + 10, Blocks.air, 0); this.setBlock(world, i + 1, j + 7, k + 11, Blocks.air, 0); this.setBlock(world, i + 1, j + 7, k + 12, Blocks.air, 0); this.setBlock(world, i + 1, j + 7, k + 13, Blocks.air, 0); this.setBlock(world, i + 1, j + 7, k + 14, Blocks.air, 0); this.setBlock(world, i + 1, j + 7, k + 15, Blocks.air, 0); this.setBlock(world, i + 1, j + 7, k + 16, Blocks.air, 0); this.setBlock(world, i + 1, j + 8, k + 0, Blocks.air, 0); this.setBlock(world, i + 1, j + 8, k + 1, Blocks.air, 0); this.setBlock(world, i + 1, j + 8, k + 2, Blocks.air, 0); this.setBlock(world, i + 1, j + 8, k + 3, Blocks.air, 0); this.setBlock(world, i + 1, j + 8, k + 4, Blocks.air, 0); this.setBlock(world, i + 1, j + 8, k + 5, Blocks.air, 0); this.setBlock(world, i + 1, j + 8, k + 6, Blocks.air, 0); this.setBlock(world, i + 1, j + 8, k + 7, Blocks.air, 0); this.setBlock(world, i + 1, j + 8, k + 8, Blocks.air, 0); this.setBlock(world, i + 1, j + 8, k + 9, Blocks.air, 0); this.setBlock(world, i + 1, j + 8, k + 10, Blocks.air, 0); this.setBlock(world, i + 1, j + 8, k + 11, Blocks.air, 0); this.setBlock(world, i + 1, j + 8, k + 12, Blocks.air, 0); this.setBlock(world, i + 1, j + 8, k + 13, Blocks.air, 0); this.setBlock(world, i + 1, j + 8, k + 14, Blocks.air, 0); this.setBlock(world, i + 1, j + 8, k + 15, Blocks.air, 0); this.setBlock(world, i + 1, j + 8, k + 16, Blocks.air, 0); this.setBlock(world, i + 1, j + 9, k + 0, Blocks.air, 0); this.setBlock(world, i + 1, j + 9, k + 1, Blocks.air, 0); this.setBlock(world, i + 1, j + 9, k + 2, Blocks.air, 0); this.setBlock(world, i + 1, j + 9, k + 3, Blocks.air, 0); this.setBlock(world, i + 1, j + 9, k + 4, Blocks.air, 0); this.setBlock(world, i + 1, j + 9, k + 5, Blocks.air, 0); this.setBlock(world, i + 1, j + 9, k + 6, Blocks.air, 0); this.setBlock(world, i + 1, j + 9, k + 7, Blocks.air, 0); this.setBlock(world, i + 1, j + 9, k + 8, Blocks.air, 0); this.setBlock(world, i + 1, j + 9, k + 9, Blocks.air, 0); this.setBlock(world, i + 1, j + 9, k + 10, Blocks.air, 0); this.setBlock(world, i + 1, j + 9, k + 11, Blocks.air, 0); this.setBlock(world, i + 1, j + 9, k + 12, Blocks.air, 0); this.setBlock(world, i + 1, j + 9, k + 13, Blocks.air, 0); this.setBlock(world, i + 1, j + 9, k + 14, Blocks.air, 0); this.setBlock(world, i + 1, j + 9, k + 15, Blocks.air, 0); this.setBlock(world, i + 1, j + 9, k + 16, Blocks.air, 0); this.setBlock(world, i + 1, j + 10, k + 0, Blocks.air, 0); this.setBlock(world, i + 1, j + 10, k + 1, Blocks.air, 0); this.setBlock(world, i + 1, j + 10, k + 2, Blocks.air, 0); this.setBlock(world, i + 1, j + 10, k + 3, Blocks.air, 0); this.setBlock(world, i + 1, j + 10, k + 4, Blocks.air, 0); this.setBlock(world, i + 1, j + 10, k + 5, Blocks.air, 0); this.setBlock(world, i + 1, j + 10, k + 6, Blocks.air, 0); this.setBlock(world, i + 1, j + 10, k + 7, Blocks.air, 0); this.setBlock(world, i + 1, j + 10, k + 8, Blocks.air, 0); this.setBlock(world, i + 1, j + 10, k + 9, Blocks.air, 0); this.setBlock(world, i + 1, j + 10, k + 10, Blocks.air, 0); this.setBlock(world, i + 1, j + 10, k + 11, Blocks.air, 0); this.setBlock(world, i + 1, j + 10, k + 12, Blocks.air, 0); this.setBlock(world, i + 1, j + 10, k + 13, Blocks.air, 0); this.setBlock(world, i + 1, j + 10, k + 14, Blocks.air, 0); this.setBlock(world, i + 1, j + 10, k + 15, Blocks.air, 0); this.setBlock(world, i + 1, j + 10, k + 16, Blocks.air, 0); this.setBlock(world, i + 1, j + 11, k + 0, Blocks.air, 0); this.setBlock(world, i + 1, j + 11, k + 1, Blocks.air, 0); this.setBlock(world, i + 1, j + 11, k + 2, Blocks.air, 0); this.setBlock(world, i + 1, j + 11, k + 3, Blocks.air, 0); this.setBlock(world, i + 1, j + 11, k + 4, Blocks.air, 0); this.setBlock(world, i + 1, j + 11, k + 5, Blocks.air, 0); this.setBlock(world, i + 1, j + 11, k + 6, Blocks.air, 0); this.setBlock(world, i + 1, j + 11, k + 7, Blocks.air, 0); this.setBlock(world, i + 1, j + 11, k + 8, Blocks.air, 0); this.setBlock(world, i + 1, j + 11, k + 9, Blocks.air, 0); this.setBlock(world, i + 1, j + 11, k + 10, Blocks.air, 0); this.setBlock(world, i + 1, j + 11, k + 11, Blocks.air, 0); this.setBlock(world, i + 1, j + 11, k + 12, Blocks.air, 0); this.setBlock(world, i + 1, j + 11, k + 13, Blocks.air, 0); this.setBlock(world, i + 1, j + 11, k + 14, Blocks.air, 0); this.setBlock(world, i + 1, j + 11, k + 15, Blocks.air, 0); this.setBlock(world, i + 1, j + 11, k + 16, Blocks.air, 0); this.setBlock(world, i + 2, j + 0, k + 0, Blocks.grass, 0); this.setBlock(world, i + 2, j + 0, k + 1, Blocks.grass, 0); this.setBlock(world, i + 2, j + 0, k + 2, Blocks.grass, 0); this.setBlock(world, i + 2, j + 0, k + 3, Blocks.grass, 0); this.setBlock(world, i + 2, j + 0, k + 4, Blocks.grass, 0); this.setBlock(world, i + 2, j + 0, k + 5, Blocks.grass, 0); this.setBlock(world, i + 2, j + 0, k + 6, Blocks.grass, 0); this.setBlock(world, i + 2, j + 0, k + 7, Blocks.grass, 0); this.setBlock(world, i + 2, j + 0, k + 8, Blocks.grass, 0); this.setBlock(world, i + 2, j + 0, k + 9, Blocks.grass, 0); this.setBlock(world, i + 2, j + 0, k + 10, Blocks.grass, 0); this.setBlock(world, i + 2, j + 0, k + 11, Blocks.grass, 0); this.setBlock(world, i + 2, j + 0, k + 12, Blocks.grass, 0); this.setBlock(world, i + 2, j + 0, k + 13, Blocks.grass, 0); this.setBlock(world, i + 2, j + 0, k + 14, Blocks.grass, 0); this.setBlock(world, i + 2, j + 0, k + 15, Blocks.grass, 0); this.setBlock(world, i + 2, j + 0, k + 16, Blocks.grass, 0); this.setBlock(world, i + 2, j + 1, k + 0, Blocks.air, 0); this.setBlock(world, i + 2, j + 1, k + 1, Blocks.air, 0); this.setBlock(world, i + 2, j + 1, k + 2, Blocks.air, 0); this.setBlock(world, i + 2, j + 1, k + 3, Blocks.air, 0); this.setBlock(world, i + 2, j + 1, k + 4, Blocks.air, 0); this.setBlock(world, i + 2, j + 1, k + 5, Blocks.air, 0); this.setBlock(world, i + 2, j + 1, k + 6, Blocks.air, 0); this.setBlock(world, i + 2, j + 1, k + 7, Blocks.air, 0); this.setBlock(world, i + 2, j + 1, k + 8, Blocks.air, 0); this.setBlock(world, i + 2, j + 1, k + 9, Blocks.air, 0); this.setBlock(world, i + 2, j + 1, k + 10, Blocks.air, 0); this.setBlock(world, i + 2, j + 1, k + 11, Blocks.air, 0); this.setBlock(world, i + 2, j + 1, k + 12, Blocks.air, 0); this.setBlock(world, i + 2, j + 1, k + 13, Blocks.air, 0); this.setBlock(world, i + 2, j + 1, k + 14, Blocks.air, 0); this.setBlock(world, i + 2, j + 1, k + 15, Blocks.air, 0); this.setBlock(world, i + 2, j + 1, k + 16, Blocks.air, 0); this.setBlock(world, i + 2, j + 2, k + 0, Blocks.air, 0); this.setBlock(world, i + 2, j + 2, k + 1, Blocks.air, 0); this.setBlock(world, i + 2, j + 2, k + 2, Blocks.air, 0); this.setBlock(world, i + 2, j + 2, k + 3, Blocks.air, 0); this.setBlock(world, i + 2, j + 2, k + 4, Blocks.air, 0); this.setBlock(world, i + 2, j + 2, k + 5, Blocks.air, 0); this.setBlock(world, i + 2, j + 2, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 2, j + 2, k + 7, Blocks.air, 0); this.setBlock(world, i + 2, j + 2, k + 8, Blocks.air, 0); this.setBlock(world, i + 2, j + 2, k + 9, Blocks.air, 0); this.setBlock(world, i + 2, j + 2, k + 10, Blocks.air, 0); this.setBlock(world, i + 2, j + 2, k + 11, Blocks.air, 0); this.setBlock(world, i + 2, j + 2, k + 12, Blocks.air, 0); this.setBlock(world, i + 2, j + 2, k + 13, Blocks.air, 0); this.setBlock(world, i + 2, j + 2, k + 14, Blocks.air, 0); this.setBlock(world, i + 2, j + 2, k + 15, Blocks.air, 0); this.setBlock(world, i + 2, j + 2, k + 16, Blocks.air, 0); this.setBlock(world, i + 2, j + 3, k + 0, Blocks.air, 0); this.setBlock(world, i + 2, j + 3, k + 1, Blocks.air, 0); this.setBlock(world, i + 2, j + 3, k + 2, Blocks.air, 0); this.setBlock(world, i + 2, j + 3, k + 3, Blocks.air, 0); this.setBlock(world, i + 2, j + 3, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 2, j + 3, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 2, j + 3, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 2, j + 3, k + 7, Blocks.air, 0); this.setBlock(world, i + 2, j + 3, k + 8, Blocks.air, 0); this.setBlock(world, i + 2, j + 3, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 2, j + 3, k + 10, Blocks.air, 0); this.setBlock(world, i + 2, j + 3, k + 11, Blocks.air, 0); this.setBlock(world, i + 2, j + 3, k + 12, Blocks.air, 0); this.setBlock(world, i + 2, j + 3, k + 13, Blocks.air, 0); this.setBlock(world, i + 2, j + 3, k + 14, Blocks.air, 0); this.setBlock(world, i + 2, j + 3, k + 15, Blocks.air, 0); this.setBlock(world, i + 2, j + 3, k + 16, Blocks.air, 0); this.setBlock(world, i + 2, j + 4, k + 0, Blocks.air, 0); this.setBlock(world, i + 2, j + 4, k + 1, Blocks.air, 0); this.setBlock(world, i + 2, j + 4, k + 2, Blocks.air, 0); this.setBlock(world, i + 2, j + 4, k + 3, Blocks.air, 0); this.setBlock(world, i + 2, j + 4, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 2, j + 4, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 2, j + 4, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 2, j + 4, k + 7, Blocks.air, 0); this.setBlock(world, i + 2, j + 4, k + 8, Blocks.air, 0); this.setBlock(world, i + 2, j + 4, k + 9, Blocks.air, 0); this.setBlock(world, i + 2, j + 4, k + 10, Blocks.air, 0); this.setBlock(world, i + 2, j + 4, k + 11, Blocks.air, 0); this.setBlock(world, i + 2, j + 4, k + 12, Blocks.air, 0); this.setBlock(world, i + 2, j + 4, k + 13, Blocks.air, 0); this.setBlock(world, i + 2, j + 4, k + 14, Blocks.air, 0); this.setBlock(world, i + 2, j + 4, k + 15, Blocks.air, 0); this.setBlock(world, i + 2, j + 4, k + 16, Blocks.air, 0); this.setBlock(world, i + 2, j + 5, k + 0, Blocks.air, 0); this.setBlock(world, i + 2, j + 5, k + 1, Blocks.air, 0); this.setBlock(world, i + 2, j + 5, k + 2, Blocks.air, 0); this.setBlock(world, i + 2, j + 5, k + 3, Blocks.air, 0); this.setBlock(world, i + 2, j + 5, k + 4, Blocks.air, 0); this.setBlock(world, i + 2, j + 5, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 2, j + 5, k + 6, Blocks.air, 0); this.setBlock(world, i + 2, j + 5, k + 7, Blocks.air, 0); this.setBlock(world, i + 2, j + 5, k + 8, Blocks.air, 0); this.setBlock(world, i + 2, j + 5, k + 9, Blocks.air, 0); this.setBlock(world, i + 2, j + 5, k + 10, Blocks.air, 0); this.setBlock(world, i + 2, j + 5, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 2, j + 5, k + 12, Blocks.air, 0); this.setBlock(world, i + 2, j + 5, k + 13, Blocks.air, 0); this.setBlock(world, i + 2, j + 5, k + 14, Blocks.air, 0); this.setBlock(world, i + 2, j + 5, k + 15, Blocks.air, 0); this.setBlock(world, i + 2, j + 5, k + 16, Blocks.air, 0); this.setBlock(world, i + 2, j + 6, k + 0, Blocks.air, 0); this.setBlock(world, i + 2, j + 6, k + 1, Blocks.air, 0); this.setBlock(world, i + 2, j + 6, k + 2, Blocks.air, 0); this.setBlock(world, i + 2, j + 6, k + 3, Blocks.air, 0); this.setBlock(world, i + 2, j + 6, k + 4, Blocks.air, 0); this.setBlock(world, i + 2, j + 6, k + 5, Blocks.air, 0); this.setBlock(world, i + 2, j + 6, k + 6, Blocks.air, 0); this.setBlock(world, i + 2, j + 6, k + 7, Blocks.air, 0); this.setBlock(world, i + 2, j + 6, k + 8, Blocks.air, 0); this.setBlock(world, i + 2, j + 6, k + 9, Blocks.air, 0); this.setBlock(world, i + 2, j + 6, k + 10, Blocks.air, 0); this.setBlock(world, i + 2, j + 6, k + 11, Blocks.air, 0); this.setBlock(world, i + 2, j + 6, k + 12, Blocks.air, 0); this.setBlock(world, i + 2, j + 6, k + 13, Blocks.air, 0); this.setBlock(world, i + 2, j + 6, k + 14, Blocks.air, 0); this.setBlock(world, i + 2, j + 6, k + 15, Blocks.air, 0); this.setBlock(world, i + 2, j + 6, k + 16, Blocks.air, 0); this.setBlock(world, i + 2, j + 7, k + 0, Blocks.air, 0); this.setBlock(world, i + 2, j + 7, k + 1, Blocks.air, 0); this.setBlock(world, i + 2, j + 7, k + 2, Blocks.air, 0); this.setBlock(world, i + 2, j + 7, k + 3, Blocks.air, 0); this.setBlock(world, i + 2, j + 7, k + 4, Blocks.air, 0); this.setBlock(world, i + 2, j + 7, k + 5, Blocks.air, 0); this.setBlock(world, i + 2, j + 7, k + 6, Blocks.air, 0); this.setBlock(world, i + 2, j + 7, k + 7, Blocks.air, 0); this.setBlock(world, i + 2, j + 7, k + 8, Blocks.air, 0); this.setBlock(world, i + 2, j + 7, k + 9, Blocks.air, 0); this.setBlock(world, i + 2, j + 7, k + 10, Blocks.air, 0); this.setBlock(world, i + 2, j + 7, k + 11, Blocks.air, 0); this.setBlock(world, i + 2, j + 7, k + 12, Blocks.air, 0); this.setBlock(world, i + 2, j + 7, k + 13, Blocks.air, 0); this.setBlock(world, i + 2, j + 7, k + 14, Blocks.air, 0); this.setBlock(world, i + 2, j + 7, k + 15, Blocks.air, 0); this.setBlock(world, i + 2, j + 7, k + 16, Blocks.air, 0); this.setBlock(world, i + 2, j + 8, k + 0, Blocks.air, 0); this.setBlock(world, i + 2, j + 8, k + 1, Blocks.air, 0); this.setBlock(world, i + 2, j + 8, k + 2, Blocks.air, 0); this.setBlock(world, i + 2, j + 8, k + 3, Blocks.air, 0); this.setBlock(world, i + 2, j + 8, k + 4, Blocks.air, 0); this.setBlock(world, i + 2, j + 8, k + 5, Blocks.air, 0); this.setBlock(world, i + 2, j + 8, k + 6, Blocks.air, 0); this.setBlock(world, i + 2, j + 8, k + 7, Blocks.air, 0); this.setBlock(world, i + 2, j + 8, k + 8, Blocks.air, 0); this.setBlock(world, i + 2, j + 8, k + 9, Blocks.air, 0); this.setBlock(world, i + 2, j + 8, k + 10, Blocks.air, 0); this.setBlock(world, i + 2, j + 8, k + 11, Blocks.air, 0); this.setBlock(world, i + 2, j + 8, k + 12, Blocks.air, 0); this.setBlock(world, i + 2, j + 8, k + 13, Blocks.air, 0); this.setBlock(world, i + 2, j + 8, k + 14, Blocks.air, 0); this.setBlock(world, i + 2, j + 8, k + 15, Blocks.air, 0); this.setBlock(world, i + 2, j + 8, k + 16, Blocks.air, 0); this.setBlock(world, i + 2, j + 9, k + 0, Blocks.air, 0); this.setBlock(world, i + 2, j + 9, k + 1, Blocks.air, 0); this.setBlock(world, i + 2, j + 9, k + 2, Blocks.air, 0); this.setBlock(world, i + 2, j + 9, k + 3, Blocks.air, 0); this.setBlock(world, i + 2, j + 9, k + 4, Blocks.air, 0); this.setBlock(world, i + 2, j + 9, k + 5, Blocks.air, 0); this.setBlock(world, i + 2, j + 9, k + 6, Blocks.air, 0); this.setBlock(world, i + 2, j + 9, k + 7, Blocks.air, 0); this.setBlock(world, i + 2, j + 9, k + 8, Blocks.air, 0); this.setBlock(world, i + 2, j + 9, k + 9, Blocks.air, 0); this.setBlock(world, i + 2, j + 9, k + 10, Blocks.air, 0); this.setBlock(world, i + 2, j + 9, k + 11, Blocks.air, 0); this.setBlock(world, i + 2, j + 9, k + 12, Blocks.air, 0); this.setBlock(world, i + 2, j + 9, k + 13, Blocks.air, 0); this.setBlock(world, i + 2, j + 9, k + 14, Blocks.air, 0); this.setBlock(world, i + 2, j + 9, k + 15, Blocks.air, 0); this.setBlock(world, i + 2, j + 9, k + 16, Blocks.air, 0); this.setBlock(world, i + 2, j + 10, k + 0, Blocks.air, 0); this.setBlock(world, i + 2, j + 10, k + 1, Blocks.air, 0); this.setBlock(world, i + 2, j + 10, k + 2, Blocks.air, 0); this.setBlock(world, i + 2, j + 10, k + 3, Blocks.air, 0); this.setBlock(world, i + 2, j + 10, k + 4, Blocks.air, 0); this.setBlock(world, i + 2, j + 10, k + 5, Blocks.air, 0); this.setBlock(world, i + 2, j + 10, k + 6, Blocks.air, 0); this.setBlock(world, i + 2, j + 10, k + 7, Blocks.air, 0); this.setBlock(world, i + 2, j + 10, k + 8, Blocks.air, 0); this.setBlock(world, i + 2, j + 10, k + 9, Blocks.air, 0); this.setBlock(world, i + 2, j + 10, k + 10, Blocks.air, 0); this.setBlock(world, i + 2, j + 10, k + 11, Blocks.air, 0); this.setBlock(world, i + 2, j + 10, k + 12, Blocks.air, 0); this.setBlock(world, i + 2, j + 10, k + 13, Blocks.air, 0); this.setBlock(world, i + 2, j + 10, k + 14, Blocks.air, 0); this.setBlock(world, i + 2, j + 10, k + 15, Blocks.air, 0); this.setBlock(world, i + 2, j + 10, k + 16, Blocks.air, 0); this.setBlock(world, i + 2, j + 11, k + 0, Blocks.air, 0); this.setBlock(world, i + 2, j + 11, k + 1, Blocks.air, 0); this.setBlock(world, i + 2, j + 11, k + 2, Blocks.air, 0); this.setBlock(world, i + 2, j + 11, k + 3, Blocks.air, 0); this.setBlock(world, i + 2, j + 11, k + 4, Blocks.air, 0); this.setBlock(world, i + 2, j + 11, k + 5, Blocks.air, 0); this.setBlock(world, i + 2, j + 11, k + 6, Blocks.air, 0); this.setBlock(world, i + 2, j + 11, k + 7, Blocks.air, 0); this.setBlock(world, i + 2, j + 11, k + 8, Blocks.air, 0); this.setBlock(world, i + 2, j + 11, k + 9, Blocks.air, 0); this.setBlock(world, i + 2, j + 11, k + 10, Blocks.air, 0); this.setBlock(world, i + 2, j + 11, k + 11, Blocks.air, 0); this.setBlock(world, i + 2, j + 11, k + 12, Blocks.air, 0); this.setBlock(world, i + 2, j + 11, k + 13, Blocks.air, 0); this.setBlock(world, i + 2, j + 11, k + 14, Blocks.air, 0); this.setBlock(world, i + 2, j + 11, k + 15, Blocks.air, 0); this.setBlock(world, i + 2, j + 11, k + 16, Blocks.air, 0); this.setBlock(world, i + 3, j + 0, k + 0, Blocks.grass, 0); this.setBlock(world, i + 3, j + 0, k + 1, Blocks.grass, 0); this.setBlock(world, i + 3, j + 0, k + 2, Blocks.grass, 0); this.setBlock(world, i + 3, j + 0, k + 3, Blocks.grass, 0); this.setBlock(world, i + 3, j + 0, k + 4, Blocks.grass, 0); this.setBlock(world, i + 3, j + 0, k + 5, Blocks.grass, 0); this.setBlock(world, i + 3, j + 0, k + 6, Blocks.grass, 0); this.setBlock(world, i + 3, j + 0, k + 7, Blocks.grass, 0); this.setBlock(world, i + 3, j + 0, k + 8, Blocks.grass, 0); this.setBlock(world, i + 3, j + 0, k + 9, Blocks.grass, 0); this.setBlock(world, i + 3, j + 0, k + 10, Blocks.grass, 0); this.setBlock(world, i + 3, j + 0, k + 11, Blocks.grass, 0); this.setBlock(world, i + 3, j + 0, k + 12, Blocks.dirt, 0); this.setBlock(world, i + 3, j + 0, k + 13, Blocks.grass, 0); this.setBlock(world, i + 3, j + 0, k + 14, Blocks.grass, 0); this.setBlock(world, i + 3, j + 0, k + 15, Blocks.grass, 0); this.setBlock(world, i + 3, j + 0, k + 16, Blocks.grass, 0); this.setBlock(world, i + 3, j + 1, k + 0, Blocks.air, 0); this.setBlock(world, i + 3, j + 1, k + 1, Blocks.air, 0); this.setBlock(world, i + 3, j + 1, k + 2, Blocks.air, 0); this.setBlock(world, i + 3, j + 1, k + 3, Blocks.air, 0); this.setBlock(world, i + 3, j + 1, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 3, j + 1, k + 5, Blocks.air, 0); this.setBlock(world, i + 3, j + 1, k + 6, Blocks.air, 0); this.setBlock(world, i + 3, j + 1, k + 7, Blocks.air, 0); this.setBlock(world, i + 3, j + 1, k + 8, Blocks.air, 0); this.setBlock(world, i + 3, j + 1, k + 9, Blocks.air, 0); this.setBlock(world, i + 3, j + 1, k + 10, Blocks.air, 0); this.setBlock(world, i + 3, j + 1, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 3, j + 1, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 3, j + 1, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 3, j + 1, k + 14, Blocks.air, 0); this.setBlock(world, i + 3, j + 1, k + 15, Blocks.air, 0); this.setBlock(world, i + 3, j + 1, k + 16, Blocks.air, 0); this.setBlock(world, i + 3, j + 2, k + 0, Blocks.air, 0); this.setBlock(world, i + 3, j + 2, k + 1, Blocks.air, 0); this.setBlock(world, i + 3, j + 2, k + 2, Blocks.air, 0); this.setBlock(world, i + 3, j + 2, k + 3, Blocks.air, 0); this.setBlock(world, i + 3, j + 2, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 3, j + 2, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 3, j + 2, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 3, j + 2, k + 7, Blocks.air, 0); this.setBlock(world, i + 3, j + 2, k + 8, Blocks.bedrock, 0); this.setBlock(world, i + 3, j + 2, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 3, j + 2, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 3, j + 2, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 3, j + 2, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 3, j + 2, k + 13, Blocks.air, 0); this.setBlock(world, i + 3, j + 2, k + 14, Blocks.air, 0); this.setBlock(world, i + 3, j + 2, k + 15, Blocks.air, 0); this.setBlock(world, i + 3, j + 2, k + 16, Blocks.air, 0); this.setBlock(world, i + 3, j + 3, k + 0, Blocks.air, 0); this.setBlock(world, i + 3, j + 3, k + 1, Blocks.air, 0); this.setBlock(world, i + 3, j + 3, k + 2, Blocks.air, 0); this.setBlock(world, i + 3, j + 3, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 3, j + 3, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 3, j + 3, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 3, j + 3, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 3, j + 3, k + 7, Blocks.air, 0); this.setBlock(world, i + 3, j + 3, k + 8, Blocks.bedrock, 0); this.setBlock(world, i + 3, j + 3, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 3, j + 3, k + 10, Blocks.air, 0); this.setBlock(world, i + 3, j + 3, k + 11, Blocks.air, 0); this.setBlock(world, i + 3, j + 3, k + 12, Blocks.air, 0); this.setBlock(world, i + 3, j + 3, k + 13, Blocks.air, 0); this.setBlock(world, i + 3, j + 3, k + 14, Blocks.air, 0); this.setBlock(world, i + 3, j + 3, k + 15, Blocks.air, 0); this.setBlock(world, i + 3, j + 3, k + 16, Blocks.air, 0); this.setBlock(world, i + 3, j + 4, k + 0, Blocks.air, 0); this.setBlock(world, i + 3, j + 4, k + 1, Blocks.air, 0); this.setBlock(world, i + 3, j + 4, k + 2, Blocks.air, 0); this.setBlock(world, i + 3, j + 4, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 3, j + 4, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 3, j + 4, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 3, j + 4, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 3, j + 4, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 3, j + 4, k + 8, Blocks.bedrock, 0); this.setBlock(world, i + 3, j + 4, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 3, j + 4, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 3, j + 4, k + 11, Blocks.air, 0); this.setBlock(world, i + 3, j + 4, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 3, j + 4, k + 13, Blocks.air, 0); this.setBlock(world, i + 3, j + 4, k + 14, Blocks.air, 0); this.setBlock(world, i + 3, j + 4, k + 15, Blocks.air, 0); this.setBlock(world, i + 3, j + 4, k + 16, Blocks.air, 0); this.setBlock(world, i + 3, j + 5, k + 0, Blocks.air, 0); this.setBlock(world, i + 3, j + 5, k + 1, Blocks.air, 0); this.setBlock(world, i + 3, j + 5, k + 2, Blocks.air, 0); this.setBlock(world, i + 3, j + 5, k + 3, Blocks.air, 0); this.setBlock(world, i + 3, j + 5, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 3, j + 5, k + 5, Blocks.air, 0); this.setBlock(world, i + 3, j + 5, k + 6, Blocks.air, 0); this.setBlock(world, i + 3, j + 5, k + 7, Blocks.air, 0); this.setBlock(world, i + 3, j + 5, k + 8, Blocks.bedrock, 0); this.setBlock(world, i + 3, j + 5, k + 9, Blocks.air, 0); this.setBlock(world, i + 3, j + 5, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 3, j + 5, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 3, j + 5, k + 12, Blocks.air, 0); this.setBlock(world, i + 3, j + 5, k + 13, Blocks.air, 0); this.setBlock(world, i + 3, j + 5, k + 14, Blocks.air, 0); this.setBlock(world, i + 3, j + 5, k + 15, Blocks.air, 0); this.setBlock(world, i + 3, j + 5, k + 16, Blocks.air, 0); this.setBlock(world, i + 3, j + 6, k + 0, Blocks.air, 0); this.setBlock(world, i + 3, j + 6, k + 1, Blocks.air, 0); this.setBlock(world, i + 3, j + 6, k + 2, Blocks.air, 0); this.setBlock(world, i + 3, j + 6, k + 3, Blocks.air, 0); this.setBlock(world, i + 3, j + 6, k + 4, Blocks.air, 0); this.setBlock(world, i + 3, j + 6, k + 5, Blocks.air, 0); this.setBlock(world, i + 3, j + 6, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 3, j + 6, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 3, j + 6, k + 8, Blocks.bedrock, 0); this.setBlock(world, i + 3, j + 6, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 3, j + 6, k + 10, Blocks.air, 0); this.setBlock(world, i + 3, j + 6, k + 11, Blocks.air, 0); this.setBlock(world, i + 3, j + 6, k + 12, Blocks.air, 0); this.setBlock(world, i + 3, j + 6, k + 13, Blocks.air, 0); this.setBlock(world, i + 3, j + 6, k + 14, Blocks.air, 0); this.setBlock(world, i + 3, j + 6, k + 15, Blocks.air, 0); this.setBlock(world, i + 3, j + 6, k + 16, Blocks.air, 0); this.setBlock(world, i + 3, j + 7, k + 0, Blocks.air, 0); this.setBlock(world, i + 3, j + 7, k + 1, Blocks.air, 0); this.setBlock(world, i + 3, j + 7, k + 2, Blocks.air, 0); this.setBlock(world, i + 3, j + 7, k + 3, Blocks.air, 0); this.setBlock(world, i + 3, j + 7, k + 4, Blocks.air, 0); this.setBlock(world, i + 3, j + 7, k + 5, Blocks.air, 0); this.setBlock(world, i + 3, j + 7, k + 6, Blocks.air, 0); this.setBlock(world, i + 3, j + 7, k + 7, Blocks.air, 0); this.setBlock(world, i + 3, j + 7, k + 8, Blocks.air, 0); this.setBlock(world, i + 3, j + 7, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 3, j + 7, k + 10, Blocks.air, 0); this.setBlock(world, i + 3, j + 7, k + 11, Blocks.air, 0); this.setBlock(world, i + 3, j + 7, k + 12, Blocks.air, 0); this.setBlock(world, i + 3, j + 7, k + 13, Blocks.air, 0); this.setBlock(world, i + 3, j + 7, k + 14, Blocks.air, 0); this.setBlock(world, i + 3, j + 7, k + 15, Blocks.air, 0); this.setBlock(world, i + 3, j + 7, k + 16, Blocks.air, 0); this.setBlock(world, i + 3, j + 8, k + 0, Blocks.air, 0); this.setBlock(world, i + 3, j + 8, k + 1, Blocks.air, 0); this.setBlock(world, i + 3, j + 8, k + 2, Blocks.air, 0); this.setBlock(world, i + 3, j + 8, k + 3, Blocks.air, 0); this.setBlock(world, i + 3, j + 8, k + 4, Blocks.air, 0); this.setBlock(world, i + 3, j + 8, k + 5, Blocks.air, 0); this.setBlock(world, i + 3, j + 8, k + 6, Blocks.air, 0); this.setBlock(world, i + 3, j + 8, k + 7, Blocks.air, 0); this.setBlock(world, i + 3, j + 8, k + 8, Blocks.air, 0); this.setBlock(world, i + 3, j + 8, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 3, j + 8, k + 10, Blocks.air, 0); this.setBlock(world, i + 3, j + 8, k + 11, Blocks.air, 0); this.setBlock(world, i + 3, j + 8, k + 12, Blocks.air, 0); this.setBlock(world, i + 3, j + 8, k + 13, Blocks.air, 0); this.setBlock(world, i + 3, j + 8, k + 14, Blocks.air, 0); this.setBlock(world, i + 3, j + 8, k + 15, Blocks.air, 0); this.setBlock(world, i + 3, j + 8, k + 16, Blocks.air, 0); this.setBlock(world, i + 3, j + 9, k + 0, Blocks.air, 0); this.setBlock(world, i + 3, j + 9, k + 1, Blocks.air, 0); this.setBlock(world, i + 3, j + 9, k + 2, Blocks.air, 0); this.setBlock(world, i + 3, j + 9, k + 3, Blocks.air, 0); this.setBlock(world, i + 3, j + 9, k + 4, Blocks.air, 0); this.setBlock(world, i + 3, j + 9, k + 5, Blocks.air, 0); this.setBlock(world, i + 3, j + 9, k + 6, Blocks.air, 0); this.setBlock(world, i + 3, j + 9, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 3, j + 9, k + 8, Blocks.air, 0); this.setBlock(world, i + 3, j + 9, k + 9, Blocks.air, 0); this.setBlock(world, i + 3, j + 9, k + 10, Blocks.air, 0); this.setBlock(world, i + 3, j + 9, k + 11, Blocks.air, 0); this.setBlock(world, i + 3, j + 9, k + 12, Blocks.air, 0); this.setBlock(world, i + 3, j + 9, k + 13, Blocks.air, 0); this.setBlock(world, i + 3, j + 9, k + 14, Blocks.air, 0); this.setBlock(world, i + 3, j + 9, k + 15, Blocks.air, 0); this.setBlock(world, i + 3, j + 9, k + 16, Blocks.air, 0); this.setBlock(world, i + 3, j + 10, k + 0, Blocks.air, 0); this.setBlock(world, i + 3, j + 10, k + 1, Blocks.air, 0); this.setBlock(world, i + 3, j + 10, k + 2, Blocks.air, 0); this.setBlock(world, i + 3, j + 10, k + 3, Blocks.air, 0); this.setBlock(world, i + 3, j + 10, k + 4, Blocks.air, 0); this.setBlock(world, i + 3, j + 10, k + 5, Blocks.air, 0); this.setBlock(world, i + 3, j + 10, k + 6, Blocks.air, 0); this.setBlock(world, i + 3, j + 10, k + 7, Blocks.air, 0); this.setBlock(world, i + 3, j + 10, k + 8, Blocks.air, 0); this.setBlock(world, i + 3, j + 10, k + 9, Blocks.air, 0); this.setBlock(world, i + 3, j + 10, k + 10, Blocks.air, 0); this.setBlock(world, i + 3, j + 10, k + 11, Blocks.air, 0); this.setBlock(world, i + 3, j + 10, k + 12, Blocks.air, 0); this.setBlock(world, i + 3, j + 10, k + 13, Blocks.air, 0); this.setBlock(world, i + 3, j + 10, k + 14, Blocks.air, 0); this.setBlock(world, i + 3, j + 10, k + 15, Blocks.air, 0); this.setBlock(world, i + 3, j + 10, k + 16, Blocks.air, 0); this.setBlock(world, i + 3, j + 11, k + 0, Blocks.air, 0); this.setBlock(world, i + 3, j + 11, k + 1, Blocks.air, 0); this.setBlock(world, i + 3, j + 11, k + 2, Blocks.air, 0); this.setBlock(world, i + 3, j + 11, k + 3, Blocks.air, 0); this.setBlock(world, i + 3, j + 11, k + 4, Blocks.air, 0); this.setBlock(world, i + 3, j + 11, k + 5, Blocks.air, 0); this.setBlock(world, i + 3, j + 11, k + 6, Blocks.air, 0); this.setBlock(world, i + 3, j + 11, k + 7, Blocks.air, 0); this.setBlock(world, i + 3, j + 11, k + 8, Blocks.air, 0); this.setBlock(world, i + 3, j + 11, k + 9, Blocks.air, 0); this.setBlock(world, i + 3, j + 11, k + 10, Blocks.air, 0); this.setBlock(world, i + 3, j + 11, k + 11, Blocks.air, 0); this.setBlock(world, i + 3, j + 11, k + 12, Blocks.air, 0); this.setBlock(world, i + 3, j + 11, k + 13, Blocks.air, 0); this.setBlock(world, i + 3, j + 11, k + 14, Blocks.air, 0); this.setBlock(world, i + 3, j + 11, k + 15, Blocks.air, 0); this.setBlock(world, i + 3, j + 11, k + 16, Blocks.air, 0); this.setBlock(world, i + 4, j + 0, k + 0, Blocks.grass, 0); this.setBlock(world, i + 4, j + 0, k + 1, Blocks.grass, 0); this.setBlock(world, i + 4, j + 0, k + 2, Blocks.grass, 0); this.setBlock(world, i + 4, j + 0, k + 3, Blocks.dirt, 0); this.setBlock(world, i + 4, j + 0, k + 4, Blocks.dirt, 0); this.setBlock(world, i + 4, j + 0, k + 5, Blocks.dirt, 0); this.setBlock(world, i + 4, j + 0, k + 6, Blocks.dirt, 0); this.setBlock(world, i + 4, j + 0, k + 7, Blocks.dirt, 0); this.setBlock(world, i + 4, j + 0, k + 8, Blocks.dirt, 0); this.setBlock(world, i + 4, j + 0, k + 9, Blocks.dirt, 0); this.setBlock(world, i + 4, j + 0, k + 10, Blocks.dirt, 0); this.setBlock(world, i + 4, j + 0, k + 11, Blocks.dirt, 0); this.setBlock(world, i + 4, j + 0, k + 12, Blocks.dirt, 0); this.setBlock(world, i + 4, j + 0, k + 13, Blocks.dirt, 0); this.setBlock(world, i + 4, j + 0, k + 14, Blocks.grass, 0); this.setBlock(world, i + 4, j + 0, k + 15, Blocks.grass, 0); this.setBlock(world, i + 4, j + 0, k + 16, Blocks.grass, 0); this.setBlock(world, i + 4, j + 1, k + 0, Blocks.air, 0); this.setBlock(world, i + 4, j + 1, k + 1, Blocks.air, 0); this.setBlock(world, i + 4, j + 1, k + 2, Blocks.air, 0); this.setBlock(world, i + 4, j + 1, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 1, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 1, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 1, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 1, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 1, k + 8, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 1, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 1, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 1, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 1, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 1, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 1, k + 14, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 1, k + 15, Blocks.air, 0); this.setBlock(world, i + 4, j + 1, k + 16, Blocks.air, 0); this.setBlock(world, i + 4, j + 2, k + 0, Blocks.air, 0); this.setBlock(world, i + 4, j + 2, k + 1, Blocks.air, 0); this.setBlock(world, i + 4, j + 2, k + 2, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 2, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 2, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 2, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 2, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 2, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 2, k + 8, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 2, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 2, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 2, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 2, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 2, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 2, k + 14, Blocks.air, 0); this.setBlock(world, i + 4, j + 2, k + 15, Blocks.air, 0); this.setBlock(world, i + 4, j + 2, k + 16, Blocks.air, 0); this.setBlock(world, i + 4, j + 3, k + 0, Blocks.air, 0); this.setBlock(world, i + 4, j + 3, k + 1, Blocks.air, 0); this.setBlock(world, i + 4, j + 3, k + 2, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 3, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 3, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 3, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 3, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 3, k + 7, Blocks.air, 0); this.setBlock(world, i + 4, j + 3, k + 8, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 3, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 3, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 3, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 3, k + 12, Blocks.air, 0); this.setBlock(world, i + 4, j + 3, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 3, k + 14, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 3, k + 15, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 3, k + 16, Blocks.air, 0); this.setBlock(world, i + 4, j + 4, k + 0, Blocks.air, 0); this.setBlock(world, i + 4, j + 4, k + 1, Blocks.air, 0); this.setBlock(world, i + 4, j + 4, k + 2, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 4, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 4, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 4, k + 5, Blocks.air, 0); this.setBlock(world, i + 4, j + 4, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 4, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 4, k + 8, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 4, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 4, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 4, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 4, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 4, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 4, k + 14, Blocks.air, 0); this.setBlock(world, i + 4, j + 4, k + 15, Blocks.air, 0); this.setBlock(world, i + 4, j + 4, k + 16, Blocks.air, 0); this.setBlock(world, i + 4, j + 5, k + 0, Blocks.air, 0); this.setBlock(world, i + 4, j + 5, k + 1, Blocks.air, 0); this.setBlock(world, i + 4, j + 5, k + 2, Blocks.air, 0); this.setBlock(world, i + 4, j + 5, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 5, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 5, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 5, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 5, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 5, k + 8, Blocks.air, 0); this.setBlock(world, i + 4, j + 5, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 5, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 5, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 5, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 5, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 5, k + 14, Blocks.air, 0); this.setBlock(world, i + 4, j + 5, k + 15, Blocks.air, 0); this.setBlock(world, i + 4, j + 5, k + 16, Blocks.air, 0); this.setBlock(world, i + 4, j + 6, k + 0, Blocks.air, 0); this.setBlock(world, i + 4, j + 6, k + 1, Blocks.air, 0); this.setBlock(world, i + 4, j + 6, k + 2, Blocks.air, 0); this.setBlock(world, i + 4, j + 6, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 6, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 6, k + 5, Blocks.air, 0); this.setBlock(world, i + 4, j + 6, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 6, k + 7, Blocks.air, 0); this.setBlock(world, i + 4, j + 6, k + 8, Blocks.air, 0); this.setBlock(world, i + 4, j + 6, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 6, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 6, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 6, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 6, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 6, k + 14, Blocks.air, 0); this.setBlock(world, i + 4, j + 6, k + 15, Blocks.air, 0); this.setBlock(world, i + 4, j + 6, k + 16, Blocks.air, 0); this.setBlock(world, i + 4, j + 7, k + 0, Blocks.air, 0); this.setBlock(world, i + 4, j + 7, k + 1, Blocks.air, 0); this.setBlock(world, i + 4, j + 7, k + 2, Blocks.air, 0); this.setBlock(world, i + 4, j + 7, k + 3, Blocks.air, 0); this.setBlock(world, i + 4, j + 7, k + 4, Blocks.air, 0); this.setBlock(world, i + 4, j + 7, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 7, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 7, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 7, k + 8, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 7, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 7, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 7, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 7, k + 12, Blocks.air, 0); this.setBlock(world, i + 4, j + 7, k + 13, Blocks.air, 0); this.setBlock(world, i + 4, j + 7, k + 14, Blocks.air, 0); this.setBlock(world, i + 4, j + 7, k + 15, Blocks.air, 0); this.setBlock(world, i + 4, j + 7, k + 16, Blocks.air, 0); this.setBlock(world, i + 4, j + 8, k + 0, Blocks.air, 0); this.setBlock(world, i + 4, j + 8, k + 1, Blocks.air, 0); this.setBlock(world, i + 4, j + 8, k + 2, Blocks.air, 0); this.setBlock(world, i + 4, j + 8, k + 3, Blocks.air, 0); this.setBlock(world, i + 4, j + 8, k + 4, Blocks.air, 0); this.setBlock(world, i + 4, j + 8, k + 5, Blocks.air, 0); this.setBlock(world, i + 4, j + 8, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 8, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 8, k + 8, Blocks.air, 0); this.setBlock(world, i + 4, j + 8, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 8, k + 10, Blocks.air, 0); this.setBlock(world, i + 4, j + 8, k + 11, Blocks.air, 0); this.setBlock(world, i + 4, j + 8, k + 12, Blocks.air, 0); this.setBlock(world, i + 4, j + 8, k + 13, Blocks.air, 0); this.setBlock(world, i + 4, j + 8, k + 14, Blocks.air, 0); this.setBlock(world, i + 4, j + 8, k + 15, Blocks.air, 0); this.setBlock(world, i + 4, j + 8, k + 16, Blocks.air, 0); this.setBlock(world, i + 4, j + 9, k + 0, Blocks.air, 0); this.setBlock(world, i + 4, j + 9, k + 1, Blocks.air, 0); this.setBlock(world, i + 4, j + 9, k + 2, Blocks.air, 0); this.setBlock(world, i + 4, j + 9, k + 3, Blocks.air, 0); this.setBlock(world, i + 4, j + 9, k + 4, Blocks.air, 0); this.setBlock(world, i + 4, j + 9, k + 5, Blocks.air, 0); this.setBlock(world, i + 4, j + 9, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 9, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 9, k + 8, Blocks.air, 0); this.setBlock(world, i + 4, j + 9, k + 9, Blocks.air, 0); this.setBlock(world, i + 4, j + 9, k + 10, Blocks.air, 0); this.setBlock(world, i + 4, j + 9, k + 11, Blocks.air, 0); this.setBlock(world, i + 4, j + 9, k + 12, Blocks.air, 0); this.setBlock(world, i + 4, j + 9, k + 13, Blocks.air, 0); this.setBlock(world, i + 4, j + 9, k + 14, Blocks.air, 0); this.setBlock(world, i + 4, j + 9, k + 15, Blocks.air, 0); this.setBlock(world, i + 4, j + 9, k + 16, Blocks.air, 0); this.setBlock(world, i + 4, j + 10, k + 0, Blocks.air, 0); this.setBlock(world, i + 4, j + 10, k + 1, Blocks.air, 0); this.setBlock(world, i + 4, j + 10, k + 2, Blocks.air, 0); this.setBlock(world, i + 4, j + 10, k + 3, Blocks.air, 0); this.setBlock(world, i + 4, j + 10, k + 4, Blocks.air, 0); this.setBlock(world, i + 4, j + 10, k + 5, Blocks.air, 0); this.setBlock(world, i + 4, j + 10, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 4, j + 10, k + 7, Blocks.air, 0); this.setBlock(world, i + 4, j + 10, k + 8, Blocks.air, 0); this.setBlock(world, i + 4, j + 10, k + 9, Blocks.air, 0); this.setBlock(world, i + 4, j + 10, k + 10, Blocks.air, 0); this.setBlock(world, i + 4, j + 10, k + 11, Blocks.air, 0); this.setBlock(world, i + 4, j + 10, k + 12, Blocks.air, 0); this.setBlock(world, i + 4, j + 10, k + 13, Blocks.air, 0); this.setBlock(world, i + 4, j + 10, k + 14, Blocks.air, 0); this.setBlock(world, i + 4, j + 10, k + 15, Blocks.air, 0); this.setBlock(world, i + 4, j + 10, k + 16, Blocks.air, 0); this.setBlock(world, i + 4, j + 11, k + 0, Blocks.air, 0); this.setBlock(world, i + 4, j + 11, k + 1, Blocks.air, 0); this.setBlock(world, i + 4, j + 11, k + 2, Blocks.air, 0); this.setBlock(world, i + 4, j + 11, k + 3, Blocks.air, 0); this.setBlock(world, i + 4, j + 11, k + 4, Blocks.air, 0); this.setBlock(world, i + 4, j + 11, k + 5, Blocks.air, 0); this.setBlock(world, i + 4, j + 11, k + 6, Blocks.air, 0); this.setBlock(world, i + 4, j + 11, k + 7, Blocks.air, 0); this.setBlock(world, i + 4, j + 11, k + 8, Blocks.air, 0); this.setBlock(world, i + 4, j + 11, k + 9, Blocks.air, 0); this.setBlock(world, i + 4, j + 11, k + 10, Blocks.air, 0); this.setBlock(world, i + 4, j + 11, k + 11, Blocks.air, 0); this.setBlock(world, i + 4, j + 11, k + 12, Blocks.air, 0); this.setBlock(world, i + 4, j + 11, k + 13, Blocks.air, 0); this.setBlock(world, i + 4, j + 11, k + 14, Blocks.air, 0); this.setBlock(world, i + 4, j + 11, k + 15, Blocks.air, 0); this.setBlock(world, i + 4, j + 11, k + 16, Blocks.air, 0); this.setBlock(world, i + 5, j + 0, k + 0, Blocks.grass, 0); this.setBlock(world, i + 5, j + 0, k + 1, Blocks.grass, 0); this.setBlock(world, i + 5, j + 0, k + 2, Blocks.dirt, 0); this.setBlock(world, i + 5, j + 0, k + 3, Blocks.dirt, 0); this.setBlock(world, i + 5, j + 0, k + 4, Blocks.dirt, 0); this.setBlock(world, i + 5, j + 0, k + 5, Blocks.dirt, 0); this.setBlock(world, i + 5, j + 0, k + 6, Blocks.dirt, 0); this.setBlock(world, i + 5, j + 0, k + 7, Blocks.dirt, 0); this.setBlock(world, i + 5, j + 0, k + 8, Blocks.dirt, 0); this.setBlock(world, i + 5, j + 0, k + 9, Blocks.dirt, 0); this.setBlock(world, i + 5, j + 0, k + 10, Blocks.dirt, 0); this.setBlock(world, i + 5, j + 0, k + 11, Blocks.dirt, 0); this.setBlock(world, i + 5, j + 0, k + 12, Blocks.dirt, 0); this.setBlock(world, i + 5, j + 0, k + 13, Blocks.dirt, 0); this.setBlock(world, i + 5, j + 0, k + 14, Blocks.grass, 0); this.setBlock(world, i + 5, j + 0, k + 15, Blocks.grass, 0); this.setBlock(world, i + 5, j + 0, k + 16, Blocks.grass, 0); this.setBlock(world, i + 5, j + 1, k + 0, Blocks.air, 0); this.setBlock(world, i + 5, j + 1, k + 1, Blocks.air, 0); this.setBlock(world, i + 5, j + 1, k + 2, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 1, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 1, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 1, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 1, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 1, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 1, k + 8, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 1, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 1, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 1, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 1, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 1, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 1, k + 14, Blocks.air, 0); this.setBlock(world, i + 5, j + 1, k + 15, Blocks.air, 0); this.setBlock(world, i + 5, j + 1, k + 16, Blocks.air, 0); this.setBlock(world, i + 5, j + 2, k + 0, Blocks.air, 0); this.setBlock(world, i + 5, j + 2, k + 1, Blocks.air, 0); this.setBlock(world, i + 5, j + 2, k + 2, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 2, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 2, k + 4, Blocks.air, 0); this.setBlock(world, i + 5, j + 2, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 2, k + 6, Blocks.air, 0); this.setBlock(world, i + 5, j + 2, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 2, k + 8, Blocks.air, 0); this.setBlock(world, i + 5, j + 2, k + 9, Blocks.air, 0); this.setBlock(world, i + 5, j + 2, k + 10, Blocks.air, 0); this.setBlock(world, i + 5, j + 2, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 2, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 2, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 2, k + 14, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 2, k + 15, Blocks.air, 0); this.setBlock(world, i + 5, j + 2, k + 16, Blocks.air, 0); this.setBlock(world, i + 5, j + 3, k + 0, Blocks.air, 0); this.setBlock(world, i + 5, j + 3, k + 1, Blocks.air, 0); this.setBlock(world, i + 5, j + 3, k + 2, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 3, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 3, k + 4, Blocks.air, 0); world.setBlock(i + 5, j + 3, k + 5, MWBlocks.corrupted_chest, 0, 3); setChestContent(world,i + 5, j + 3, k + 5); this.setBlock(world, i + 5, j + 3, k + 6, Blocks.air, 0); this.setBlock(world, i + 5, j + 3, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 3, k + 8, Blocks.air, 0); this.setBlock(world, i + 5, j + 3, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 3, k + 10, Blocks.air, 0); this.setBlock(world, i + 5, j + 3, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 3, k + 12, Blocks.air, 0); this.setBlock(world, i + 5, j + 3, k + 13, Blocks.air, 0); this.setBlock(world, i + 5, j + 3, k + 14, Blocks.air, 0); this.setBlock(world, i + 5, j + 3, k + 15, Blocks.air, 0); this.setBlock(world, i + 5, j + 3, k + 16, Blocks.air, 0); this.setBlock(world, i + 5, j + 4, k + 0, Blocks.air, 0); this.setBlock(world, i + 5, j + 4, k + 1, Blocks.air, 0); this.setBlock(world, i + 5, j + 4, k + 2, Blocks.air, 0); this.setBlock(world, i + 5, j + 4, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 4, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 4, k + 5, Blocks.air, 0); this.setBlock(world, i + 5, j + 4, k + 6, Blocks.air, 0); this.setBlock(world, i + 5, j + 4, k + 7, Blocks.air, 0); this.setBlock(world, i + 5, j + 4, k + 8, Blocks.air, 0); this.setBlock(world, i + 5, j + 4, k + 9, Blocks.air, 0); this.setBlock(world, i + 5, j + 4, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 4, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 4, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 4, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 4, k + 14, Blocks.air, 0); this.setBlock(world, i + 5, j + 4, k + 15, Blocks.air, 0); this.setBlock(world, i + 5, j + 4, k + 16, Blocks.air, 0); this.setBlock(world, i + 5, j + 5, k + 0, Blocks.air, 0); this.setBlock(world, i + 5, j + 5, k + 1, Blocks.air, 0); this.setBlock(world, i + 5, j + 5, k + 2, Blocks.air, 0); this.setBlock(world, i + 5, j + 5, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 5, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 5, k + 5, Blocks.air, 0); this.setBlock(world, i + 5, j + 5, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 5, k + 7, Blocks.air, 0); this.setBlock(world, i + 5, j + 5, k + 8, Blocks.air, 0); this.setBlock(world, i + 5, j + 5, k + 9, Blocks.air, 0); this.setBlock(world, i + 5, j + 5, k + 10, Blocks.air, 0); this.setBlock(world, i + 5, j + 5, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 5, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 5, k + 13, Blocks.air, 0); this.setBlock(world, i + 5, j + 5, k + 14, Blocks.air, 0); this.setBlock(world, i + 5, j + 5, k + 15, Blocks.air, 0); this.setBlock(world, i + 5, j + 5, k + 16, Blocks.air, 0); this.setBlock(world, i + 5, j + 6, k + 0, Blocks.air, 0); this.setBlock(world, i + 5, j + 6, k + 1, Blocks.air, 0); this.setBlock(world, i + 5, j + 6, k + 2, Blocks.air, 0); this.setBlock(world, i + 5, j + 6, k + 3, Blocks.air, 0); this.setBlock(world, i + 5, j + 6, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 6, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 6, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 6, k + 7, Blocks.air, 0); this.setBlock(world, i + 5, j + 6, k + 8, Blocks.air, 0); this.setBlock(world, i + 5, j + 6, k + 9, Blocks.air, 0); this.setBlock(world, i + 5, j + 6, k + 10, Blocks.air, 0); this.setBlock(world, i + 5, j + 6, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 6, k + 12, Blocks.air, 0); this.setBlock(world, i + 5, j + 6, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 6, k + 14, Blocks.air, 0); this.setBlock(world, i + 5, j + 6, k + 15, Blocks.air, 0); this.setBlock(world, i + 5, j + 6, k + 16, Blocks.air, 0); this.setBlock(world, i + 5, j + 7, k + 0, Blocks.air, 0); this.setBlock(world, i + 5, j + 7, k + 1, Blocks.air, 0); this.setBlock(world, i + 5, j + 7, k + 2, Blocks.air, 0); this.setBlock(world, i + 5, j + 7, k + 3, Blocks.air, 0); this.setBlock(world, i + 5, j + 7, k + 4, Blocks.air, 0); this.setBlock(world, i + 5, j + 7, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 7, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 7, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 7, k + 8, Blocks.air, 0); this.setBlock(world, i + 5, j + 7, k + 9, Blocks.air, 0); this.setBlock(world, i + 5, j + 7, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 7, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 7, k + 12, Blocks.air, 0); this.setBlock(world, i + 5, j + 7, k + 13, Blocks.air, 0); this.setBlock(world, i + 5, j + 7, k + 14, Blocks.air, 0); this.setBlock(world, i + 5, j + 7, k + 15, Blocks.air, 0); this.setBlock(world, i + 5, j + 7, k + 16, Blocks.air, 0); this.setBlock(world, i + 5, j + 8, k + 0, Blocks.air, 0); this.setBlock(world, i + 5, j + 8, k + 1, Blocks.air, 0); this.setBlock(world, i + 5, j + 8, k + 2, Blocks.air, 0); this.setBlock(world, i + 5, j + 8, k + 3, Blocks.air, 0); this.setBlock(world, i + 5, j + 8, k + 4, Blocks.air, 0); this.setBlock(world, i + 5, j + 8, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 8, k + 6, Blocks.air, 0); this.setBlock(world, i + 5, j + 8, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 8, k + 8, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 8, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 8, k + 10, Blocks.air, 0); this.setBlock(world, i + 5, j + 8, k + 11, Blocks.air, 0); this.setBlock(world, i + 5, j + 8, k + 12, Blocks.air, 0); this.setBlock(world, i + 5, j + 8, k + 13, Blocks.air, 0); this.setBlock(world, i + 5, j + 8, k + 14, Blocks.air, 0); this.setBlock(world, i + 5, j + 8, k + 15, Blocks.air, 0); this.setBlock(world, i + 5, j + 8, k + 16, Blocks.air, 0); this.setBlock(world, i + 5, j + 9, k + 0, Blocks.air, 0); this.setBlock(world, i + 5, j + 9, k + 1, Blocks.air, 0); this.setBlock(world, i + 5, j + 9, k + 2, Blocks.air, 0); this.setBlock(world, i + 5, j + 9, k + 3, Blocks.air, 0); this.setBlock(world, i + 5, j + 9, k + 4, Blocks.air, 0); this.setBlock(world, i + 5, j + 9, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 9, k + 6, Blocks.air, 0); this.setBlock(world, i + 5, j + 9, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 9, k + 8, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 9, k + 9, Blocks.air, 0); this.setBlock(world, i + 5, j + 9, k + 10, Blocks.air, 0); this.setBlock(world, i + 5, j + 9, k + 11, Blocks.air, 0); this.setBlock(world, i + 5, j + 9, k + 12, Blocks.air, 0); this.setBlock(world, i + 5, j + 9, k + 13, Blocks.air, 0); this.setBlock(world, i + 5, j + 9, k + 14, Blocks.air, 0); this.setBlock(world, i + 5, j + 9, k + 15, Blocks.air, 0); this.setBlock(world, i + 5, j + 9, k + 16, Blocks.air, 0); this.setBlock(world, i + 5, j + 10, k + 0, Blocks.air, 0); this.setBlock(world, i + 5, j + 10, k + 1, Blocks.air, 0); this.setBlock(world, i + 5, j + 10, k + 2, Blocks.air, 0); this.setBlock(world, i + 5, j + 10, k + 3, Blocks.air, 0); this.setBlock(world, i + 5, j + 10, k + 4, Blocks.air, 0); this.setBlock(world, i + 5, j + 10, k + 5, Blocks.air, 0); this.setBlock(world, i + 5, j + 10, k + 6, Blocks.air, 0); this.setBlock(world, i + 5, j + 10, k + 7, Blocks.air, 0); this.setBlock(world, i + 5, j + 10, k + 8, Blocks.bedrock, 0); this.setBlock(world, i + 5, j + 10, k + 9, Blocks.air, 0); this.setBlock(world, i + 5, j + 10, k + 10, Blocks.air, 0); this.setBlock(world, i + 5, j + 10, k + 11, Blocks.air, 0); this.setBlock(world, i + 5, j + 10, k + 12, Blocks.air, 0); this.setBlock(world, i + 5, j + 10, k + 13, Blocks.air, 0); this.setBlock(world, i + 5, j + 10, k + 14, Blocks.air, 0); this.setBlock(world, i + 5, j + 10, k + 15, Blocks.air, 0); this.setBlock(world, i + 5, j + 10, k + 16, Blocks.air, 0); this.setBlock(world, i + 5, j + 11, k + 0, Blocks.air, 0); this.setBlock(world, i + 5, j + 11, k + 1, Blocks.air, 0); this.setBlock(world, i + 5, j + 11, k + 2, Blocks.air, 0); this.setBlock(world, i + 5, j + 11, k + 3, Blocks.air, 0); this.setBlock(world, i + 5, j + 11, k + 4, Blocks.air, 0); this.setBlock(world, i + 5, j + 11, k + 5, Blocks.air, 0); this.setBlock(world, i + 5, j + 11, k + 6, Blocks.air, 0); this.setBlock(world, i + 5, j + 11, k + 7, Blocks.air, 0); this.setBlock(world, i + 5, j + 11, k + 8, Blocks.air, 0); this.setBlock(world, i + 5, j + 11, k + 9, Blocks.air, 0); this.setBlock(world, i + 5, j + 11, k + 10, Blocks.air, 0); this.setBlock(world, i + 5, j + 11, k + 11, Blocks.air, 0); this.setBlock(world, i + 5, j + 11, k + 12, Blocks.air, 0); this.setBlock(world, i + 5, j + 11, k + 13, Blocks.air, 0); this.setBlock(world, i + 5, j + 11, k + 14, Blocks.air, 0); this.setBlock(world, i + 5, j + 11, k + 15, Blocks.air, 0); this.setBlock(world, i + 5, j + 11, k + 16, Blocks.air, 0); this.setBlock(world, i + 6, j + 0, k + 0, Blocks.grass, 0); this.setBlock(world, i + 6, j + 0, k + 1, Blocks.grass, 0); this.setBlock(world, i + 6, j + 0, k + 2, Blocks.grass, 0); this.setBlock(world, i + 6, j + 0, k + 3, Blocks.dirt, 0); this.setBlock(world, i + 6, j + 0, k + 4, Blocks.dirt, 0); this.setBlock(world, i + 6, j + 0, k + 5, Blocks.dirt, 0); this.setBlock(world, i + 6, j + 0, k + 6, Blocks.dirt, 0); this.setBlock(world, i + 6, j + 0, k + 7, Blocks.dirt, 0); this.setBlock(world, i + 6, j + 0, k + 8, Blocks.dirt, 0); this.setBlock(world, i + 6, j + 0, k + 9, Blocks.dirt, 0); this.setBlock(world, i + 6, j + 0, k + 10, Blocks.dirt, 0); this.setBlock(world, i + 6, j + 0, k + 11, Blocks.dirt, 0); this.setBlock(world, i + 6, j + 0, k + 12, Blocks.dirt, 0); this.setBlock(world, i + 6, j + 0, k + 13, Blocks.dirt, 0); this.setBlock(world, i + 6, j + 0, k + 14, Blocks.dirt, 0); this.setBlock(world, i + 6, j + 0, k + 15, Blocks.grass, 0); this.setBlock(world, i + 6, j + 0, k + 16, Blocks.grass, 0); this.setBlock(world, i + 6, j + 1, k + 0, Blocks.air, 0); this.setBlock(world, i + 6, j + 1, k + 1, Blocks.air, 0); this.setBlock(world, i + 6, j + 1, k + 2, Blocks.air, 0); this.setBlock(world, i + 6, j + 1, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 1, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 1, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 1, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 1, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 1, k + 8, Blocks.bedrock, 0); EntityCorruptor entitycorruptor = new EntityCorruptor(world); entitycorruptor.setLocationAndAngles(i + 6, j + 2, k + 8, rand.nextFloat() * 360.0F, 0.0F); world.spawnEntityInWorld(entitycorruptor); this.setBlock(world, i + 6, j + 1, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 1, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 1, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 1, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 1, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 1, k + 14, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 1, k + 15, Blocks.air, 0); this.setBlock(world, i + 6, j + 1, k + 16, Blocks.air, 0); this.setBlock(world, i + 6, j + 2, k + 0, Blocks.air, 0); this.setBlock(world, i + 6, j + 2, k + 1, Blocks.air, 0); this.setBlock(world, i + 6, j + 2, k + 2, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 2, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 2, k + 4, Blocks.air, 0); this.setBlock(world, i + 6, j + 2, k + 5, Blocks.air, 0); this.setBlock(world, i + 6, j + 2, k + 6, Blocks.air, 0); this.setBlock(world, i + 6, j + 2, k + 7, Blocks.air, 0); this.setBlock(world, i + 6, j + 2, k + 8, Blocks.air, 0); this.setBlock(world, i + 6, j + 2, k + 9, Blocks.air, 0); this.setBlock(world, i + 6, j + 2, k + 10, Blocks.air, 0); this.setBlock(world, i + 6, j + 2, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 2, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 2, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 2, k + 14, Blocks.air, 0); this.setBlock(world, i + 6, j + 2, k + 15, Blocks.air, 0); this.setBlock(world, i + 6, j + 2, k + 16, Blocks.air, 0); this.setBlock(world, i + 6, j + 3, k + 0, Blocks.air, 0); this.setBlock(world, i + 6, j + 3, k + 1, Blocks.air, 0); this.setBlock(world, i + 6, j + 3, k + 2, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 3, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 3, k + 4, Blocks.air, 0); this.setBlock(world, i + 6, j + 3, k + 5, Blocks.air, 0); this.setBlock(world, i + 6, j + 3, k + 6, Blocks.air, 0); this.setBlock(world, i + 6, j + 3, k + 7, Blocks.air, 0); this.setBlock(world, i + 6, j + 3, k + 8, Blocks.air, 0); this.setBlock(world, i + 6, j + 3, k + 9, Blocks.air, 0); this.setBlock(world, i + 6, j + 3, k + 10, Blocks.air, 0); this.setBlock(world, i + 6, j + 3, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 3, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 3, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 3, k + 14, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 3, k + 15, Blocks.air, 0); this.setBlock(world, i + 6, j + 3, k + 16, Blocks.air, 0); this.setBlock(world, i + 6, j + 4, k + 0, Blocks.air, 0); this.setBlock(world, i + 6, j + 4, k + 1, Blocks.air, 0); this.setBlock(world, i + 6, j + 4, k + 2, Blocks.air, 0); this.setBlock(world, i + 6, j + 4, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 4, k + 4, Blocks.air, 0); this.setBlock(world, i + 6, j + 4, k + 5, Blocks.air, 0); this.setBlock(world, i + 6, j + 4, k + 6, Blocks.air, 0); this.setBlock(world, i + 6, j + 4, k + 7, Blocks.air, 0); this.setBlock(world, i + 6, j + 4, k + 8, Blocks.air, 0); this.setBlock(world, i + 6, j + 4, k + 9, Blocks.air, 0); this.setBlock(world, i + 6, j + 4, k + 10, Blocks.air, 0); this.setBlock(world, i + 6, j + 4, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 4, k + 12, Blocks.air, 0); this.setBlock(world, i + 6, j + 4, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 4, k + 14, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 4, k + 15, Blocks.air, 0); this.setBlock(world, i + 6, j + 4, k + 16, Blocks.air, 0); this.setBlock(world, i + 6, j + 5, k + 0, Blocks.air, 0); this.setBlock(world, i + 6, j + 5, k + 1, Blocks.air, 0); this.setBlock(world, i + 6, j + 5, k + 2, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 5, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 5, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 5, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 5, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 5, k + 7, Blocks.air, 0); this.setBlock(world, i + 6, j + 5, k + 8, Blocks.air, 0); this.setBlock(world, i + 6, j + 5, k + 9, Blocks.air, 0); this.setBlock(world, i + 6, j + 5, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 5, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 5, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 5, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 5, k + 14, Blocks.air, 0); this.setBlock(world, i + 6, j + 5, k + 15, Blocks.air, 0); this.setBlock(world, i + 6, j + 5, k + 16, Blocks.air, 0); this.setBlock(world, i + 6, j + 6, k + 0, Blocks.air, 0); this.setBlock(world, i + 6, j + 6, k + 1, Blocks.air, 0); this.setBlock(world, i + 6, j + 6, k + 2, Blocks.air, 0); this.setBlock(world, i + 6, j + 6, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 6, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 6, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 6, k + 6, Blocks.air, 0); this.setBlock(world, i + 6, j + 6, k + 7, Blocks.air, 0); this.setBlock(world, i + 6, j + 6, k + 8, Blocks.air, 0); this.setBlock(world, i + 6, j + 6, k + 9, Blocks.air, 0); this.setBlock(world, i + 6, j + 6, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 6, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 6, k + 12, Blocks.air, 0); this.setBlock(world, i + 6, j + 6, k + 13, Blocks.air, 0); this.setBlock(world, i + 6, j + 6, k + 14, Blocks.air, 0); this.setBlock(world, i + 6, j + 6, k + 15, Blocks.air, 0); this.setBlock(world, i + 6, j + 6, k + 16, Blocks.air, 0); this.setBlock(world, i + 6, j + 7, k + 0, Blocks.air, 0); this.setBlock(world, i + 6, j + 7, k + 1, Blocks.air, 0); this.setBlock(world, i + 6, j + 7, k + 2, Blocks.air, 0); this.setBlock(world, i + 6, j + 7, k + 3, Blocks.air, 0); this.setBlock(world, i + 6, j + 7, k + 4, Blocks.air, 0); this.setBlock(world, i + 6, j + 7, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 7, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 7, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 7, k + 8, Blocks.air, 0); this.setBlock(world, i + 6, j + 7, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 7, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 7, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 7, k + 12, Blocks.air, 0); this.setBlock(world, i + 6, j + 7, k + 13, Blocks.air, 0); this.setBlock(world, i + 6, j + 7, k + 14, Blocks.air, 0); this.setBlock(world, i + 6, j + 7, k + 15, Blocks.air, 0); this.setBlock(world, i + 6, j + 7, k + 16, Blocks.air, 0); this.setBlock(world, i + 6, j + 8, k + 0, Blocks.air, 0); this.setBlock(world, i + 6, j + 8, k + 1, Blocks.air, 0); this.setBlock(world, i + 6, j + 8, k + 2, Blocks.air, 0); this.setBlock(world, i + 6, j + 8, k + 3, Blocks.air, 0); this.setBlock(world, i + 6, j + 8, k + 4, Blocks.air, 0); this.setBlock(world, i + 6, j + 8, k + 5, Blocks.air, 0); this.setBlock(world, i + 6, j + 8, k + 6, Blocks.air, 0); this.setBlock(world, i + 6, j + 8, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 8, k + 8, Blocks.air, 0); this.setBlock(world, i + 6, j + 8, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 8, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 8, k + 11, Blocks.air, 0); this.setBlock(world, i + 6, j + 8, k + 12, Blocks.air, 0); this.setBlock(world, i + 6, j + 8, k + 13, Blocks.air, 0); this.setBlock(world, i + 6, j + 8, k + 14, Blocks.air, 0); this.setBlock(world, i + 6, j + 8, k + 15, Blocks.air, 0); this.setBlock(world, i + 6, j + 8, k + 16, Blocks.air, 0); this.setBlock(world, i + 6, j + 9, k + 0, Blocks.air, 0); this.setBlock(world, i + 6, j + 9, k + 1, Blocks.air, 0); this.setBlock(world, i + 6, j + 9, k + 2, Blocks.air, 0); this.setBlock(world, i + 6, j + 9, k + 3, Blocks.air, 0); this.setBlock(world, i + 6, j + 9, k + 4, Blocks.air, 0); this.setBlock(world, i + 6, j + 9, k + 5, Blocks.air, 0); this.setBlock(world, i + 6, j + 9, k + 6, Blocks.air, 0); this.setBlock(world, i + 6, j + 9, k + 7, Blocks.air, 0); this.setBlock(world, i + 6, j + 9, k + 8, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 9, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 6, j + 9, k + 10, Blocks.air, 0); this.setBlock(world, i + 6, j + 9, k + 11, Blocks.air, 0); this.setBlock(world, i + 6, j + 9, k + 12, Blocks.air, 0); this.setBlock(world, i + 6, j + 9, k + 13, Blocks.air, 0); this.setBlock(world, i + 6, j + 9, k + 14, Blocks.air, 0); this.setBlock(world, i + 6, j + 9, k + 15, Blocks.air, 0); this.setBlock(world, i + 6, j + 9, k + 16, Blocks.air, 0); this.setBlock(world, i + 6, j + 10, k + 0, Blocks.air, 0); this.setBlock(world, i + 6, j + 10, k + 1, Blocks.air, 0); this.setBlock(world, i + 6, j + 10, k + 2, Blocks.air, 0); this.setBlock(world, i + 6, j + 10, k + 3, Blocks.air, 0); this.setBlock(world, i + 6, j + 10, k + 4, Blocks.air, 0); this.setBlock(world, i + 6, j + 10, k + 5, Blocks.air, 0); this.setBlock(world, i + 6, j + 10, k + 6, Blocks.air, 0); this.setBlock(world, i + 6, j + 10, k + 7, Blocks.air, 0); this.setBlock(world, i + 6, j + 10, k + 8, Blocks.air, 0); this.setBlock(world, i + 6, j + 10, k + 9, Blocks.air, 0); this.setBlock(world, i + 6, j + 10, k + 10, Blocks.air, 0); this.setBlock(world, i + 6, j + 10, k + 11, Blocks.air, 0); this.setBlock(world, i + 6, j + 10, k + 12, Blocks.air, 0); this.setBlock(world, i + 6, j + 10, k + 13, Blocks.air, 0); this.setBlock(world, i + 6, j + 10, k + 14, Blocks.air, 0); this.setBlock(world, i + 6, j + 10, k + 15, Blocks.air, 0); this.setBlock(world, i + 6, j + 10, k + 16, Blocks.air, 0); this.setBlock(world, i + 6, j + 11, k + 0, Blocks.air, 0); this.setBlock(world, i + 6, j + 11, k + 1, Blocks.air, 0); this.setBlock(world, i + 6, j + 11, k + 2, Blocks.air, 0); this.setBlock(world, i + 6, j + 11, k + 3, Blocks.air, 0); this.setBlock(world, i + 6, j + 11, k + 4, Blocks.air, 0); this.setBlock(world, i + 6, j + 11, k + 5, Blocks.air, 0); this.setBlock(world, i + 6, j + 11, k + 6, Blocks.air, 0); this.setBlock(world, i + 6, j + 11, k + 7, Blocks.air, 0); this.setBlock(world, i + 6, j + 11, k + 8, Blocks.air, 0); this.setBlock(world, i + 6, j + 11, k + 9, Blocks.air, 0); this.setBlock(world, i + 6, j + 11, k + 10, Blocks.air, 0); this.setBlock(world, i + 6, j + 11, k + 11, Blocks.air, 0); this.setBlock(world, i + 6, j + 11, k + 12, Blocks.air, 0); this.setBlock(world, i + 6, j + 11, k + 13, Blocks.air, 0); this.setBlock(world, i + 6, j + 11, k + 14, Blocks.air, 0); this.setBlock(world, i + 6, j + 11, k + 15, Blocks.air, 0); this.setBlock(world, i + 6, j + 11, k + 16, Blocks.air, 0); this.setBlock(world, i + 7, j + 0, k + 0, Blocks.grass, 0); this.setBlock(world, i + 7, j + 0, k + 1, Blocks.grass, 0); this.setBlock(world, i + 7, j + 0, k + 2, Blocks.grass, 0); this.setBlock(world, i + 7, j + 0, k + 3, Blocks.dirt, 0); this.setBlock(world, i + 7, j + 0, k + 4, Blocks.dirt, 0); this.setBlock(world, i + 7, j + 0, k + 5, Blocks.dirt, 0); this.setBlock(world, i + 7, j + 0, k + 6, Blocks.dirt, 0); this.setBlock(world, i + 7, j + 0, k + 7, Blocks.dirt, 0); this.setBlock(world, i + 7, j + 0, k + 8, Blocks.dirt, 0); this.setBlock(world, i + 7, j + 0, k + 9, Blocks.dirt, 0); this.setBlock(world, i + 7, j + 0, k + 10, Blocks.dirt, 0); this.setBlock(world, i + 7, j + 0, k + 11, Blocks.dirt, 0); this.setBlock(world, i + 7, j + 0, k + 12, Blocks.dirt, 0); this.setBlock(world, i + 7, j + 0, k + 13, Blocks.dirt, 0); this.setBlock(world, i + 7, j + 0, k + 14, Blocks.grass, 0); this.setBlock(world, i + 7, j + 0, k + 15, Blocks.grass, 0); this.setBlock(world, i + 7, j + 0, k + 16, Blocks.grass, 0); this.setBlock(world, i + 7, j + 1, k + 0, Blocks.air, 0); this.setBlock(world, i + 7, j + 1, k + 1, Blocks.air, 0); this.setBlock(world, i + 7, j + 1, k + 2, Blocks.air, 0); this.setBlock(world, i + 7, j + 1, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 1, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 1, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 1, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 1, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 1, k + 8, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 1, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 1, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 1, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 1, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 1, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 1, k + 14, Blocks.air, 0); this.setBlock(world, i + 7, j + 1, k + 15, Blocks.air, 0); this.setBlock(world, i + 7, j + 1, k + 16, Blocks.air, 0); this.setBlock(world, i + 7, j + 2, k + 0, Blocks.air, 0); this.setBlock(world, i + 7, j + 2, k + 1, Blocks.air, 0); this.setBlock(world, i + 7, j + 2, k + 2, Blocks.air, 0); this.setBlock(world, i + 7, j + 2, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 2, k + 4, Blocks.air, 0); this.setBlock(world, i + 7, j + 2, k + 5, Blocks.air, 0); this.setBlock(world, i + 7, j + 2, k + 6, Blocks.air, 0); this.setBlock(world, i + 7, j + 2, k + 7, Blocks.air, 0); this.setBlock(world, i + 7, j + 2, k + 8, Blocks.air, 0); this.setBlock(world, i + 7, j + 2, k + 9, Blocks.air, 0); this.setBlock(world, i + 7, j + 2, k + 10, Blocks.air, 0); this.setBlock(world, i + 7, j + 2, k + 11, Blocks.air, 0); this.setBlock(world, i + 7, j + 2, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 2, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 2, k + 14, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 2, k + 15, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 2, k + 16, Blocks.air, 0); this.setBlock(world, i + 7, j + 3, k + 0, Blocks.air, 0); this.setBlock(world, i + 7, j + 3, k + 1, Blocks.air, 0); this.setBlock(world, i + 7, j + 3, k + 2, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 3, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 3, k + 4, Blocks.air, 0); this.setBlock(world, i + 7, j + 3, k + 5, Blocks.air, 0); this.setBlock(world, i + 7, j + 3, k + 6, Blocks.air, 0); this.setBlock(world, i + 7, j + 3, k + 7, Blocks.air, 0); this.setBlock(world, i + 7, j + 3, k + 8, Blocks.air, 0); this.setBlock(world, i + 7, j + 3, k + 9, Blocks.air, 0); this.setBlock(world, i + 7, j + 3, k + 10, Blocks.air, 0); this.setBlock(world, i + 7, j + 3, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 3, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 3, k + 13, Blocks.air, 0); this.setBlock(world, i + 7, j + 3, k + 14, Blocks.air, 0); this.setBlock(world, i + 7, j + 3, k + 15, Blocks.air, 0); this.setBlock(world, i + 7, j + 3, k + 16, Blocks.air, 0); this.setBlock(world, i + 7, j + 4, k + 0, Blocks.air, 0); this.setBlock(world, i + 7, j + 4, k + 1, Blocks.air, 0); this.setBlock(world, i + 7, j + 4, k + 2, Blocks.air, 0); this.setBlock(world, i + 7, j + 4, k + 3, Blocks.bedrock, 0); generate2(world, rand, i, j, k); return true; } public boolean generate2(World world, Random rand, int i, int j, int k) { this.setBlock(world, i + 7, j + 4, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 4, k + 5, Blocks.air, 0); this.setBlock(world, i + 7, j + 4, k + 6, Blocks.air, 0); this.setBlock(world, i + 7, j + 4, k + 7, Blocks.air, 0); this.setBlock(world, i + 7, j + 4, k + 8, Blocks.air, 0); this.setBlock(world, i + 7, j + 4, k + 9, Blocks.air, 0); this.setBlock(world, i + 7, j + 4, k + 10, Blocks.air, 0); this.setBlock(world, i + 7, j + 4, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 4, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 4, k + 13, Blocks.air, 0); this.setBlock(world, i + 7, j + 4, k + 14, Blocks.air, 0); this.setBlock(world, i + 7, j + 4, k + 15, Blocks.air, 0); this.setBlock(world, i + 7, j + 4, k + 16, Blocks.air, 0); this.setBlock(world, i + 7, j + 5, k + 0, Blocks.air, 0); this.setBlock(world, i + 7, j + 5, k + 1, Blocks.air, 0); this.setBlock(world, i + 7, j + 5, k + 2, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 5, k + 3, Blocks.air, 0); this.setBlock(world, i + 7, j + 5, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 5, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 5, k + 6, Blocks.air, 0); this.setBlock(world, i + 7, j + 5, k + 7, Blocks.air, 0); this.setBlock(world, i + 7, j + 5, k + 8, Blocks.air, 0); this.setBlock(world, i + 7, j + 5, k + 9, Blocks.air, 0); this.setBlock(world, i + 7, j + 5, k + 10, Blocks.air, 0); this.setBlock(world, i + 7, j + 5, k + 11, Blocks.air, 0); this.setBlock(world, i + 7, j + 5, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 5, k + 13, Blocks.air, 0); this.setBlock(world, i + 7, j + 5, k + 14, Blocks.air, 0); this.setBlock(world, i + 7, j + 5, k + 15, Blocks.air, 0); this.setBlock(world, i + 7, j + 5, k + 16, Blocks.air, 0); this.setBlock(world, i + 7, j + 6, k + 0, Blocks.air, 0); this.setBlock(world, i + 7, j + 6, k + 1, Blocks.air, 0); this.setBlock(world, i + 7, j + 6, k + 2, Blocks.air, 0); this.setBlock(world, i + 7, j + 6, k + 3, Blocks.air, 0); this.setBlock(world, i + 7, j + 6, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 6, k + 5, Blocks.air, 0); this.setBlock(world, i + 7, j + 6, k + 6, Blocks.air, 0); this.setBlock(world, i + 7, j + 6, k + 7, Blocks.air, 0); this.setBlock(world, i + 7, j + 6, k + 8, Blocks.air, 0); this.setBlock(world, i + 7, j + 6, k + 9, Blocks.air, 0); this.setBlock(world, i + 7, j + 6, k + 10, Blocks.air, 0); this.setBlock(world, i + 7, j + 6, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 6, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 6, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 6, k + 14, Blocks.air, 0); this.setBlock(world, i + 7, j + 6, k + 15, Blocks.air, 0); this.setBlock(world, i + 7, j + 6, k + 16, Blocks.air, 0); this.setBlock(world, i + 7, j + 7, k + 0, Blocks.air, 0); this.setBlock(world, i + 7, j + 7, k + 1, Blocks.air, 0); this.setBlock(world, i + 7, j + 7, k + 2, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 7, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 7, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 7, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 7, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 7, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 7, k + 8, Blocks.air, 0); this.setBlock(world, i + 7, j + 7, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 7, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 7, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 7, k + 12, Blocks.air, 0); this.setBlock(world, i + 7, j + 7, k + 13, Blocks.air, 0); this.setBlock(world, i + 7, j + 7, k + 14, Blocks.air, 0); this.setBlock(world, i + 7, j + 7, k + 15, Blocks.air, 0); this.setBlock(world, i + 7, j + 7, k + 16, Blocks.air, 0); this.setBlock(world, i + 7, j + 8, k + 0, Blocks.air, 0); this.setBlock(world, i + 7, j + 8, k + 1, Blocks.air, 0); this.setBlock(world, i + 7, j + 8, k + 2, Blocks.air, 0); this.setBlock(world, i + 7, j + 8, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 8, k + 4, Blocks.air, 0); this.setBlock(world, i + 7, j + 8, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 8, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 8, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 8, k + 8, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 8, k + 9, Blocks.air, 0); this.setBlock(world, i + 7, j + 8, k + 10, Blocks.air, 0); this.setBlock(world, i + 7, j + 8, k + 11, Blocks.air, 0); this.setBlock(world, i + 7, j + 8, k + 12, Blocks.air, 0); this.setBlock(world, i + 7, j + 8, k + 13, Blocks.air, 0); this.setBlock(world, i + 7, j + 8, k + 14, Blocks.air, 0); this.setBlock(world, i + 7, j + 8, k + 15, Blocks.air, 0); this.setBlock(world, i + 7, j + 8, k + 16, Blocks.air, 0); this.setBlock(world, i + 7, j + 9, k + 0, Blocks.air, 0); this.setBlock(world, i + 7, j + 9, k + 1, Blocks.air, 0); this.setBlock(world, i + 7, j + 9, k + 2, Blocks.air, 0); this.setBlock(world, i + 7, j + 9, k + 3, Blocks.air, 0); this.setBlock(world, i + 7, j + 9, k + 4, Blocks.air, 0); this.setBlock(world, i + 7, j + 9, k + 5, Blocks.air, 0); this.setBlock(world, i + 7, j + 9, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 9, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 9, k + 8, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 9, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 7, j + 9, k + 10, Blocks.air, 0); this.setBlock(world, i + 7, j + 9, k + 11, Blocks.air, 0); this.setBlock(world, i + 7, j + 9, k + 12, Blocks.air, 0); this.setBlock(world, i + 7, j + 9, k + 13, Blocks.air, 0); this.setBlock(world, i + 7, j + 9, k + 14, Blocks.air, 0); this.setBlock(world, i + 7, j + 9, k + 15, Blocks.air, 0); this.setBlock(world, i + 7, j + 9, k + 16, Blocks.air, 0); this.setBlock(world, i + 7, j + 10, k + 0, Blocks.air, 0); this.setBlock(world, i + 7, j + 10, k + 1, Blocks.air, 0); this.setBlock(world, i + 7, j + 10, k + 2, Blocks.air, 0); this.setBlock(world, i + 7, j + 10, k + 3, Blocks.air, 0); this.setBlock(world, i + 7, j + 10, k + 4, Blocks.air, 0); this.setBlock(world, i + 7, j + 10, k + 5, Blocks.air, 0); this.setBlock(world, i + 7, j + 10, k + 6, Blocks.air, 0); this.setBlock(world, i + 7, j + 10, k + 7, Blocks.air, 0); this.setBlock(world, i + 7, j + 10, k + 8, Blocks.air, 0); this.setBlock(world, i + 7, j + 10, k + 9, Blocks.air, 0); this.setBlock(world, i + 7, j + 10, k + 10, Blocks.air, 0); this.setBlock(world, i + 7, j + 10, k + 11, Blocks.air, 0); this.setBlock(world, i + 7, j + 10, k + 12, Blocks.air, 0); this.setBlock(world, i + 7, j + 10, k + 13, Blocks.air, 0); this.setBlock(world, i + 7, j + 10, k + 14, Blocks.air, 0); this.setBlock(world, i + 7, j + 10, k + 15, Blocks.air, 0); this.setBlock(world, i + 7, j + 10, k + 16, Blocks.air, 0); this.setBlock(world, i + 7, j + 11, k + 0, Blocks.air, 0); this.setBlock(world, i + 7, j + 11, k + 1, Blocks.air, 0); this.setBlock(world, i + 7, j + 11, k + 2, Blocks.air, 0); this.setBlock(world, i + 7, j + 11, k + 3, Blocks.air, 0); this.setBlock(world, i + 7, j + 11, k + 4, Blocks.air, 0); this.setBlock(world, i + 7, j + 11, k + 5, Blocks.air, 0); this.setBlock(world, i + 7, j + 11, k + 6, Blocks.air, 0); this.setBlock(world, i + 7, j + 11, k + 7, Blocks.air, 0); this.setBlock(world, i + 7, j + 11, k + 8, Blocks.air, 0); this.setBlock(world, i + 7, j + 11, k + 9, Blocks.air, 0); this.setBlock(world, i + 7, j + 11, k + 10, Blocks.air, 0); this.setBlock(world, i + 7, j + 11, k + 11, Blocks.air, 0); this.setBlock(world, i + 7, j + 11, k + 12, Blocks.air, 0); this.setBlock(world, i + 7, j + 11, k + 13, Blocks.air, 0); this.setBlock(world, i + 7, j + 11, k + 14, Blocks.air, 0); this.setBlock(world, i + 7, j + 11, k + 15, Blocks.air, 0); this.setBlock(world, i + 7, j + 11, k + 16, Blocks.air, 0); this.setBlock(world, i + 8, j + 0, k + 0, Blocks.grass, 0); this.setBlock(world, i + 8, j + 0, k + 1, Blocks.grass, 0); this.setBlock(world, i + 8, j + 0, k + 2, Blocks.grass, 0); this.setBlock(world, i + 8, j + 0, k + 3, Blocks.dirt, 0); this.setBlock(world, i + 8, j + 0, k + 4, Blocks.dirt, 0); this.setBlock(world, i + 8, j + 0, k + 5, Blocks.dirt, 0); this.setBlock(world, i + 8, j + 0, k + 6, Blocks.dirt, 0); this.setBlock(world, i + 8, j + 0, k + 7, Blocks.dirt, 0); this.setBlock(world, i + 8, j + 0, k + 8, Blocks.dirt, 0); this.setBlock(world, i + 8, j + 0, k + 9, Blocks.dirt, 0); this.setBlock(world, i + 8, j + 0, k + 10, Blocks.dirt, 0); this.setBlock(world, i + 8, j + 0, k + 11, Blocks.dirt, 0); this.setBlock(world, i + 8, j + 0, k + 12, Blocks.dirt, 0); this.setBlock(world, i + 8, j + 0, k + 13, Blocks.dirt, 0); this.setBlock(world, i + 8, j + 0, k + 14, Blocks.grass, 0); this.setBlock(world, i + 8, j + 0, k + 15, Blocks.grass, 0); this.setBlock(world, i + 8, j + 0, k + 16, Blocks.grass, 0); this.setBlock(world, i + 8, j + 1, k + 0, Blocks.air, 0); this.setBlock(world, i + 8, j + 1, k + 1, Blocks.air, 0); this.setBlock(world, i + 8, j + 1, k + 2, Blocks.air, 0); this.setBlock(world, i + 8, j + 1, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 1, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 1, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 1, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 1, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 1, k + 8, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 1, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 1, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 1, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 1, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 1, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 1, k + 14, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 1, k + 15, Blocks.air, 0); this.setBlock(world, i + 8, j + 1, k + 16, Blocks.air, 0); this.setBlock(world, i + 8, j + 2, k + 0, Blocks.air, 0); this.setBlock(world, i + 8, j + 2, k + 1, Blocks.air, 0); this.setBlock(world, i + 8, j + 2, k + 2, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 2, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 2, k + 4, Blocks.air, 0); this.setBlock(world, i + 8, j + 2, k + 5, Blocks.air, 0); this.setBlock(world, i + 8, j + 2, k + 6, Blocks.air, 0); this.setBlock(world, i + 8, j + 2, k + 7, Blocks.air, 0); this.setBlock(world, i + 8, j + 2, k + 8, Blocks.air, 0); this.setBlock(world, i + 8, j + 2, k + 9, Blocks.air, 0); this.setBlock(world, i + 8, j + 2, k + 10, Blocks.air, 0); this.setBlock(world, i + 8, j + 2, k + 11, Blocks.air, 0); this.setBlock(world, i + 8, j + 2, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 2, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 2, k + 14, Blocks.air, 0); this.setBlock(world, i + 8, j + 2, k + 15, Blocks.air, 0); this.setBlock(world, i + 8, j + 2, k + 16, Blocks.air, 0); this.setBlock(world, i + 8, j + 3, k + 0, Blocks.air, 0); this.setBlock(world, i + 8, j + 3, k + 1, Blocks.air, 0); this.setBlock(world, i + 8, j + 3, k + 2, Blocks.air, 0); this.setBlock(world, i + 8, j + 3, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 3, k + 4, Blocks.air, 0); this.setBlock(world, i + 8, j + 3, k + 5, Blocks.air, 0); this.setBlock(world, i + 8, j + 3, k + 6, Blocks.air, 0); this.setBlock(world, i + 8, j + 3, k + 7, Blocks.air, 0); this.setBlock(world, i + 8, j + 3, k + 8, Blocks.air, 0); this.setBlock(world, i + 8, j + 3, k + 9, Blocks.air, 0); this.setBlock(world, i + 8, j + 3, k + 10, Blocks.air, 0); this.setBlock(world, i + 8, j + 3, k + 11, Blocks.air, 0); this.setBlock(world, i + 8, j + 3, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 3, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 3, k + 14, Blocks.air, 0); this.setBlock(world, i + 8, j + 3, k + 15, Blocks.air, 0); this.setBlock(world, i + 8, j + 3, k + 16, Blocks.air, 0); this.setBlock(world, i + 8, j + 4, k + 0, Blocks.air, 0); this.setBlock(world, i + 8, j + 4, k + 1, Blocks.air, 0); this.setBlock(world, i + 8, j + 4, k + 2, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 4, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 4, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 4, k + 5, Blocks.air, 0); this.setBlock(world, i + 8, j + 4, k + 6, Blocks.air, 0); this.setBlock(world, i + 8, j + 4, k + 7, Blocks.air, 0); this.setBlock(world, i + 8, j + 4, k + 8, Blocks.air, 0); this.setBlock(world, i + 8, j + 4, k + 9, Blocks.air, 0); this.setBlock(world, i + 8, j + 4, k + 10, Blocks.air, 0); this.setBlock(world, i + 8, j + 4, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 4, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 4, k + 13, Blocks.air, 0); this.setBlock(world, i + 8, j + 4, k + 14, Blocks.air, 0); this.setBlock(world, i + 8, j + 4, k + 15, Blocks.air, 0); this.setBlock(world, i + 8, j + 4, k + 16, Blocks.air, 0); this.setBlock(world, i + 8, j + 5, k + 0, Blocks.air, 0); this.setBlock(world, i + 8, j + 5, k + 1, Blocks.air, 0); this.setBlock(world, i + 8, j + 5, k + 2, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 5, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 5, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 5, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 5, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 5, k + 7, Blocks.air, 0); this.setBlock(world, i + 8, j + 5, k + 8, Blocks.air, 0); this.setBlock(world, i + 8, j + 5, k + 9, Blocks.air, 0); this.setBlock(world, i + 8, j + 5, k + 10, Blocks.air, 0); this.setBlock(world, i + 8, j + 5, k + 11, Blocks.air, 0); this.setBlock(world, i + 8, j + 5, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 5, k + 13, Blocks.air, 0); this.setBlock(world, i + 8, j + 5, k + 14, Blocks.air, 0); this.setBlock(world, i + 8, j + 5, k + 15, Blocks.air, 0); this.setBlock(world, i + 8, j + 5, k + 16, Blocks.air, 0); this.setBlock(world, i + 8, j + 6, k + 0, Blocks.air, 0); this.setBlock(world, i + 8, j + 6, k + 1, Blocks.air, 0); this.setBlock(world, i + 8, j + 6, k + 2, Blocks.air, 0); this.setBlock(world, i + 8, j + 6, k + 3, Blocks.air, 0); this.setBlock(world, i + 8, j + 6, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 6, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 6, k + 6, Blocks.air, 0); this.setBlock(world, i + 8, j + 6, k + 7, Blocks.air, 0); this.setBlock(world, i + 8, j + 6, k + 8, Blocks.air, 0); this.setBlock(world, i + 8, j + 6, k + 9, Blocks.air, 0); this.setBlock(world, i + 8, j + 6, k + 10, Blocks.air, 0); this.setBlock(world, i + 8, j + 6, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 6, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 6, k + 13, Blocks.air, 0); this.setBlock(world, i + 8, j + 6, k + 14, Blocks.air, 0); this.setBlock(world, i + 8, j + 6, k + 15, Blocks.air, 0); this.setBlock(world, i + 8, j + 6, k + 16, Blocks.air, 0); this.setBlock(world, i + 8, j + 7, k + 0, Blocks.air, 0); this.setBlock(world, i + 8, j + 7, k + 1, Blocks.air, 0); this.setBlock(world, i + 8, j + 7, k + 2, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 7, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 7, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 7, k + 5, Blocks.air, 0); this.setBlock(world, i + 8, j + 7, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 7, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 7, k + 8, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 7, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 7, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 7, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 7, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 7, k + 13, Blocks.air, 0); this.setBlock(world, i + 8, j + 7, k + 14, Blocks.air, 0); this.setBlock(world, i + 8, j + 7, k + 15, Blocks.air, 0); this.setBlock(world, i + 8, j + 7, k + 16, Blocks.air, 0); this.setBlock(world, i + 8, j + 8, k + 0, Blocks.air, 0); this.setBlock(world, i + 8, j + 8, k + 1, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 8, k + 2, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 8, k + 3, Blocks.air, 0); this.setBlock(world, i + 8, j + 8, k + 4, Blocks.air, 0); this.setBlock(world, i + 8, j + 8, k + 5, Blocks.air, 0); this.setBlock(world, i + 8, j + 8, k + 6, Blocks.air, 0); this.setBlock(world, i + 8, j + 8, k + 7, Blocks.air, 0); this.setBlock(world, i + 8, j + 8, k + 8, Blocks.air, 0); this.setBlock(world, i + 8, j + 8, k + 9, Blocks.air, 0); this.setBlock(world, i + 8, j + 8, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 8, k + 11, Blocks.air, 0); this.setBlock(world, i + 8, j + 8, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 8, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 8, k + 14, Blocks.air, 0); this.setBlock(world, i + 8, j + 8, k + 15, Blocks.air, 0); this.setBlock(world, i + 8, j + 8, k + 16, Blocks.air, 0); this.setBlock(world, i + 8, j + 9, k + 0, Blocks.air, 0); this.setBlock(world, i + 8, j + 9, k + 1, Blocks.air, 0); this.setBlock(world, i + 8, j + 9, k + 2, Blocks.air, 0); this.setBlock(world, i + 8, j + 9, k + 3, Blocks.air, 0); this.setBlock(world, i + 8, j + 9, k + 4, Blocks.air, 0); this.setBlock(world, i + 8, j + 9, k + 5, Blocks.air, 0); this.setBlock(world, i + 8, j + 9, k + 6, Blocks.air, 0); this.setBlock(world, i + 8, j + 9, k + 7, Blocks.air, 0); this.setBlock(world, i + 8, j + 9, k + 8, Blocks.bedrock, 0); this.setBlock(world, i + 8, j + 9, k + 9, Blocks.air, 0); this.setBlock(world, i + 8, j + 9, k + 10, Blocks.air, 0); this.setBlock(world, i + 8, j + 9, k + 11, Blocks.air, 0); this.setBlock(world, i + 8, j + 9, k + 12, Blocks.air, 0); this.setBlock(world, i + 8, j + 9, k + 13, Blocks.air, 0); this.setBlock(world, i + 8, j + 9, k + 14, Blocks.air, 0); this.setBlock(world, i + 8, j + 9, k + 15, Blocks.air, 0); this.setBlock(world, i + 8, j + 9, k + 16, Blocks.air, 0); this.setBlock(world, i + 8, j + 10, k + 0, Blocks.air, 0); this.setBlock(world, i + 8, j + 10, k + 1, Blocks.air, 0); this.setBlock(world, i + 8, j + 10, k + 2, Blocks.air, 0); this.setBlock(world, i + 8, j + 10, k + 3, Blocks.air, 0); this.setBlock(world, i + 8, j + 10, k + 4, Blocks.air, 0); this.setBlock(world, i + 8, j + 10, k + 5, Blocks.air, 0); this.setBlock(world, i + 8, j + 10, k + 6, Blocks.air, 0); this.setBlock(world, i + 8, j + 10, k + 7, Blocks.air, 0); this.setBlock(world, i + 8, j + 10, k + 8, Blocks.air, 0); this.setBlock(world, i + 8, j + 10, k + 9, Blocks.air, 0); this.setBlock(world, i + 8, j + 10, k + 10, Blocks.air, 0); this.setBlock(world, i + 8, j + 10, k + 11, Blocks.air, 0); this.setBlock(world, i + 8, j + 10, k + 12, Blocks.air, 0); this.setBlock(world, i + 8, j + 10, k + 13, Blocks.air, 0); this.setBlock(world, i + 8, j + 10, k + 14, Blocks.air, 0); this.setBlock(world, i + 8, j + 10, k + 15, Blocks.air, 0); this.setBlock(world, i + 8, j + 10, k + 16, Blocks.air, 0); this.setBlock(world, i + 8, j + 11, k + 0, Blocks.air, 0); this.setBlock(world, i + 8, j + 11, k + 1, Blocks.air, 0); this.setBlock(world, i + 8, j + 11, k + 2, Blocks.air, 0); this.setBlock(world, i + 8, j + 11, k + 3, Blocks.air, 0); this.setBlock(world, i + 8, j + 11, k + 4, Blocks.air, 0); this.setBlock(world, i + 8, j + 11, k + 5, Blocks.air, 0); this.setBlock(world, i + 8, j + 11, k + 6, Blocks.air, 0); this.setBlock(world, i + 8, j + 11, k + 7, Blocks.air, 0); this.setBlock(world, i + 8, j + 11, k + 8, Blocks.air, 0); this.setBlock(world, i + 8, j + 11, k + 9, Blocks.air, 0); this.setBlock(world, i + 8, j + 11, k + 10, Blocks.air, 0); this.setBlock(world, i + 8, j + 11, k + 11, Blocks.air, 0); this.setBlock(world, i + 8, j + 11, k + 12, Blocks.air, 0); this.setBlock(world, i + 8, j + 11, k + 13, Blocks.air, 0); this.setBlock(world, i + 8, j + 11, k + 14, Blocks.air, 0); this.setBlock(world, i + 8, j + 11, k + 15, Blocks.air, 0); this.setBlock(world, i + 8, j + 11, k + 16, Blocks.air, 0); this.setBlock(world, i + 9, j + 0, k + 0, Blocks.grass, 0); this.setBlock(world, i + 9, j + 0, k + 1, Blocks.grass, 0); this.setBlock(world, i + 9, j + 0, k + 2, Blocks.dirt, 0); this.setBlock(world, i + 9, j + 0, k + 3, Blocks.dirt, 0); this.setBlock(world, i + 9, j + 0, k + 4, Blocks.dirt, 0); this.setBlock(world, i + 9, j + 0, k + 5, Blocks.dirt, 0); this.setBlock(world, i + 9, j + 0, k + 6, Blocks.dirt, 0); this.setBlock(world, i + 9, j + 0, k + 7, Blocks.dirt, 0); this.setBlock(world, i + 9, j + 0, k + 8, Blocks.grass, 0); this.setBlock(world, i + 9, j + 0, k + 9, Blocks.dirt, 0); this.setBlock(world, i + 9, j + 0, k + 10, Blocks.dirt, 0); this.setBlock(world, i + 9, j + 0, k + 11, Blocks.dirt, 0); this.setBlock(world, i + 9, j + 0, k + 12, Blocks.dirt, 0); this.setBlock(world, i + 9, j + 0, k + 13, Blocks.dirt, 0); this.setBlock(world, i + 9, j + 0, k + 14, Blocks.dirt, 0); this.setBlock(world, i + 9, j + 0, k + 15, Blocks.grass, 0); this.setBlock(world, i + 9, j + 0, k + 16, Blocks.grass, 0); this.setBlock(world, i + 9, j + 1, k + 0, Blocks.air, 0); this.setBlock(world, i + 9, j + 1, k + 1, Blocks.air, 0); this.setBlock(world, i + 9, j + 1, k + 2, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 1, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 1, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 1, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 1, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 1, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 1, k + 8, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 1, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 1, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 1, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 1, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 1, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 1, k + 14, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 1, k + 15, Blocks.air, 0); this.setBlock(world, i + 9, j + 1, k + 16, Blocks.air, 0); this.setBlock(world, i + 9, j + 2, k + 0, Blocks.air, 0); this.setBlock(world, i + 9, j + 2, k + 1, Blocks.air, 0); this.setBlock(world, i + 9, j + 2, k + 2, Blocks.air, 0); this.setBlock(world, i + 9, j + 2, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 2, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 2, k + 5, Blocks.air, 0); this.setBlock(world, i + 9, j + 2, k + 6, Blocks.air, 0); this.setBlock(world, i + 9, j + 2, k + 7, Blocks.air, 0); this.setBlock(world, i + 9, j + 2, k + 8, Blocks.air, 0); this.setBlock(world, i + 9, j + 2, k + 9, Blocks.air, 0); this.setBlock(world, i + 9, j + 2, k + 10, Blocks.air, 0); this.setBlock(world, i + 9, j + 2, k + 11, Blocks.air, 0); this.setBlock(world, i + 9, j + 2, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 2, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 2, k + 14, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 2, k + 15, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 2, k + 16, Blocks.air, 0); this.setBlock(world, i + 9, j + 3, k + 0, Blocks.air, 0); this.setBlock(world, i + 9, j + 3, k + 1, Blocks.air, 0); this.setBlock(world, i + 9, j + 3, k + 2, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 3, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 3, k + 4, Blocks.air, 0); this.setBlock(world, i + 9, j + 3, k + 5, Blocks.air, 0); this.setBlock(world, i + 9, j + 3, k + 6, Blocks.air, 0); this.setBlock(world, i + 9, j + 3, k + 7, Blocks.air, 0); this.setBlock(world, i + 9, j + 3, k + 8, Blocks.air, 0); this.setBlock(world, i + 9, j + 3, k + 9, Blocks.air, 0); this.setBlock(world, i + 9, j + 3, k + 10, Blocks.air, 0); this.setBlock(world, i + 9, j + 3, k + 11, Blocks.air, 0); this.setBlock(world, i + 9, j + 3, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 3, k + 13, Blocks.air, 0); this.setBlock(world, i + 9, j + 3, k + 14, Blocks.air, 0); this.setBlock(world, i + 9, j + 3, k + 15, Blocks.air, 0); this.setBlock(world, i + 9, j + 3, k + 16, Blocks.air, 0); this.setBlock(world, i + 9, j + 4, k + 0, Blocks.air, 0); this.setBlock(world, i + 9, j + 4, k + 1, Blocks.air, 0); this.setBlock(world, i + 9, j + 4, k + 2, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 4, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 4, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 4, k + 5, Blocks.air, 0); this.setBlock(world, i + 9, j + 4, k + 6, Blocks.air, 0); this.setBlock(world, i + 9, j + 4, k + 7, Blocks.air, 0); this.setBlock(world, i + 9, j + 4, k + 8, Blocks.air, 0); this.setBlock(world, i + 9, j + 4, k + 9, Blocks.air, 0); this.setBlock(world, i + 9, j + 4, k + 10, Blocks.air, 0); this.setBlock(world, i + 9, j + 4, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 4, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 4, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 4, k + 14, Blocks.air, 0); this.setBlock(world, i + 9, j + 4, k + 15, Blocks.air, 0); this.setBlock(world, i + 9, j + 4, k + 16, Blocks.air, 0); this.setBlock(world, i + 9, j + 5, k + 0, Blocks.air, 0); this.setBlock(world, i + 9, j + 5, k + 1, Blocks.air, 0); this.setBlock(world, i + 9, j + 5, k + 2, Blocks.air, 0); this.setBlock(world, i + 9, j + 5, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 5, k + 4, Blocks.air, 0); this.setBlock(world, i + 9, j + 5, k + 5, Blocks.air, 0); this.setBlock(world, i + 9, j + 5, k + 6, Blocks.air, 0); this.setBlock(world, i + 9, j + 5, k + 7, Blocks.air, 0); this.setBlock(world, i + 9, j + 5, k + 8, Blocks.air, 0); this.setBlock(world, i + 9, j + 5, k + 9, Blocks.air, 0); this.setBlock(world, i + 9, j + 5, k + 10, Blocks.air, 0); this.setBlock(world, i + 9, j + 5, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 5, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 5, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 5, k + 14, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 5, k + 15, Blocks.air, 0); this.setBlock(world, i + 9, j + 5, k + 16, Blocks.air, 0); this.setBlock(world, i + 9, j + 6, k + 0, Blocks.air, 0); this.setBlock(world, i + 9, j + 6, k + 1, Blocks.air, 0); this.setBlock(world, i + 9, j + 6, k + 2, Blocks.air, 0); this.setBlock(world, i + 9, j + 6, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 6, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 6, k + 5, Blocks.air, 0); this.setBlock(world, i + 9, j + 6, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 6, k + 7, Blocks.air, 0); this.setBlock(world, i + 9, j + 6, k + 8, Blocks.air, 0); this.setBlock(world, i + 9, j + 6, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 6, k + 10, Blocks.air, 0); this.setBlock(world, i + 9, j + 6, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 6, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 6, k + 13, Blocks.air, 0); this.setBlock(world, i + 9, j + 6, k + 14, Blocks.air, 0); this.setBlock(world, i + 9, j + 6, k + 15, Blocks.air, 0); this.setBlock(world, i + 9, j + 6, k + 16, Blocks.air, 0); this.setBlock(world, i + 9, j + 7, k + 0, Blocks.air, 0); this.setBlock(world, i + 9, j + 7, k + 1, Blocks.air, 0); this.setBlock(world, i + 9, j + 7, k + 2, Blocks.air, 0); this.setBlock(world, i + 9, j + 7, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 7, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 7, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 7, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 7, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 7, k + 8, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 7, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 7, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 7, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 7, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 7, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 7, k + 14, Blocks.air, 0); this.setBlock(world, i + 9, j + 7, k + 15, Blocks.air, 0); this.setBlock(world, i + 9, j + 7, k + 16, Blocks.air, 0); this.setBlock(world, i + 9, j + 8, k + 0, Blocks.air, 0); this.setBlock(world, i + 9, j + 8, k + 1, Blocks.air, 0); this.setBlock(world, i + 9, j + 8, k + 2, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 8, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 8, k + 4, Blocks.air, 0); this.setBlock(world, i + 9, j + 8, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 8, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 8, k + 7, Blocks.air, 0); this.setBlock(world, i + 9, j + 8, k + 8, Blocks.air, 0); this.setBlock(world, i + 9, j + 8, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 8, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 8, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 9, j + 8, k + 12, Blocks.air, 0); this.setBlock(world, i + 9, j + 8, k + 13, Blocks.air, 0); this.setBlock(world, i + 9, j + 8, k + 14, Blocks.air, 0); this.setBlock(world, i + 9, j + 8, k + 15, Blocks.air, 0); this.setBlock(world, i + 9, j + 8, k + 16, Blocks.air, 0); this.setBlock(world, i + 9, j + 9, k + 0, Blocks.air, 0); this.setBlock(world, i + 9, j + 9, k + 1, Blocks.air, 0); this.setBlock(world, i + 9, j + 9, k + 2, Blocks.air, 0); this.setBlock(world, i + 9, j + 9, k + 3, Blocks.air, 0); this.setBlock(world, i + 9, j + 9, k + 4, Blocks.air, 0); this.setBlock(world, i + 9, j + 9, k + 5, Blocks.air, 0); this.setBlock(world, i + 9, j + 9, k + 6, Blocks.air, 0); this.setBlock(world, i + 9, j + 9, k + 7, Blocks.air, 0); this.setBlock(world, i + 9, j + 9, k + 8, Blocks.air, 0); this.setBlock(world, i + 9, j + 9, k + 9, Blocks.air, 0); this.setBlock(world, i + 9, j + 9, k + 10, Blocks.air, 0); this.setBlock(world, i + 9, j + 9, k + 11, Blocks.air, 0); this.setBlock(world, i + 9, j + 9, k + 12, Blocks.air, 0); this.setBlock(world, i + 9, j + 9, k + 13, Blocks.air, 0); this.setBlock(world, i + 9, j + 9, k + 14, Blocks.air, 0); this.setBlock(world, i + 9, j + 9, k + 15, Blocks.air, 0); this.setBlock(world, i + 9, j + 9, k + 16, Blocks.air, 0); this.setBlock(world, i + 9, j + 10, k + 0, Blocks.air, 0); this.setBlock(world, i + 9, j + 10, k + 1, Blocks.air, 0); this.setBlock(world, i + 9, j + 10, k + 2, Blocks.air, 0); this.setBlock(world, i + 9, j + 10, k + 3, Blocks.air, 0); this.setBlock(world, i + 9, j + 10, k + 4, Blocks.air, 0); this.setBlock(world, i + 9, j + 10, k + 5, Blocks.air, 0); this.setBlock(world, i + 9, j + 10, k + 6, Blocks.air, 0); this.setBlock(world, i + 9, j + 10, k + 7, Blocks.air, 0); this.setBlock(world, i + 9, j + 10, k + 8, Blocks.air, 0); this.setBlock(world, i + 9, j + 10, k + 9, Blocks.air, 0); this.setBlock(world, i + 9, j + 10, k + 10, Blocks.air, 0); this.setBlock(world, i + 9, j + 10, k + 11, Blocks.air, 0); this.setBlock(world, i + 9, j + 10, k + 12, Blocks.air, 0); this.setBlock(world, i + 9, j + 10, k + 13, Blocks.air, 0); this.setBlock(world, i + 9, j + 10, k + 14, Blocks.air, 0); this.setBlock(world, i + 9, j + 10, k + 15, Blocks.air, 0); this.setBlock(world, i + 9, j + 10, k + 16, Blocks.air, 0); this.setBlock(world, i + 9, j + 11, k + 0, Blocks.air, 0); this.setBlock(world, i + 9, j + 11, k + 1, Blocks.air, 0); this.setBlock(world, i + 9, j + 11, k + 2, Blocks.air, 0); this.setBlock(world, i + 9, j + 11, k + 3, Blocks.air, 0); this.setBlock(world, i + 9, j + 11, k + 4, Blocks.air, 0); this.setBlock(world, i + 9, j + 11, k + 5, Blocks.air, 0); this.setBlock(world, i + 9, j + 11, k + 6, Blocks.air, 0); this.setBlock(world, i + 9, j + 11, k + 7, Blocks.air, 0); this.setBlock(world, i + 9, j + 11, k + 8, Blocks.air, 0); this.setBlock(world, i + 9, j + 11, k + 9, Blocks.air, 0); this.setBlock(world, i + 9, j + 11, k + 10, Blocks.air, 0); this.setBlock(world, i + 9, j + 11, k + 11, Blocks.air, 0); this.setBlock(world, i + 9, j + 11, k + 12, Blocks.air, 0); this.setBlock(world, i + 9, j + 11, k + 13, Blocks.air, 0); this.setBlock(world, i + 9, j + 11, k + 14, Blocks.air, 0); this.setBlock(world, i + 9, j + 11, k + 15, Blocks.air, 0); this.setBlock(world, i + 9, j + 11, k + 16, Blocks.air, 0); this.setBlock(world, i + 10, j + 0, k + 0, Blocks.grass, 0); this.setBlock(world, i + 10, j + 0, k + 1, Blocks.grass, 0); this.setBlock(world, i + 10, j + 0, k + 2, Blocks.grass, 0); this.setBlock(world, i + 10, j + 0, k + 3, Blocks.dirt, 0); this.setBlock(world, i + 10, j + 0, k + 4, Blocks.dirt, 0); this.setBlock(world, i + 10, j + 0, k + 5, Blocks.dirt, 0); this.setBlock(world, i + 10, j + 0, k + 6, Blocks.dirt, 0); this.setBlock(world, i + 10, j + 0, k + 7, Blocks.dirt, 0); this.setBlock(world, i + 10, j + 0, k + 8, Blocks.dirt, 0); this.setBlock(world, i + 10, j + 0, k + 9, Blocks.dirt, 0); this.setBlock(world, i + 10, j + 0, k + 10, Blocks.dirt, 0); this.setBlock(world, i + 10, j + 0, k + 11, Blocks.dirt, 0); this.setBlock(world, i + 10, j + 0, k + 12, Blocks.dirt, 0); this.setBlock(world, i + 10, j + 0, k + 13, Blocks.dirt, 0); this.setBlock(world, i + 10, j + 0, k + 14, Blocks.grass, 0); this.setBlock(world, i + 10, j + 0, k + 15, Blocks.grass, 0); this.setBlock(world, i + 10, j + 0, k + 16, Blocks.grass, 0); this.setBlock(world, i + 10, j + 1, k + 0, Blocks.air, 0); this.setBlock(world, i + 10, j + 1, k + 1, Blocks.air, 0); this.setBlock(world, i + 10, j + 1, k + 2, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 1, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 1, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 1, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 1, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 1, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 1, k + 8, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 1, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 1, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 1, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 1, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 1, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 1, k + 14, Blocks.air, 0); this.setBlock(world, i + 10, j + 1, k + 15, Blocks.air, 0); this.setBlock(world, i + 10, j + 1, k + 16, Blocks.air, 0); this.setBlock(world, i + 10, j + 2, k + 0, Blocks.air, 0); this.setBlock(world, i + 10, j + 2, k + 1, Blocks.air, 0); this.setBlock(world, i + 10, j + 2, k + 2, Blocks.air, 0); this.setBlock(world, i + 10, j + 2, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 2, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 2, k + 5, Blocks.air, 0); this.setBlock(world, i + 10, j + 2, k + 6, Blocks.air, 0); this.setBlock(world, i + 10, j + 2, k + 7, Blocks.air, 0); this.setBlock(world, i + 10, j + 2, k + 8, Blocks.air, 0); this.setBlock(world, i + 10, j + 2, k + 9, Blocks.air, 0); this.setBlock(world, i + 10, j + 2, k + 10, Blocks.air, 0); this.setBlock(world, i + 10, j + 2, k + 11, Blocks.air, 0); this.setBlock(world, i + 10, j + 2, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 2, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 2, k + 14, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 2, k + 15, Blocks.air, 0); this.setBlock(world, i + 10, j + 2, k + 16, Blocks.air, 0); this.setBlock(world, i + 10, j + 3, k + 0, Blocks.air, 0); this.setBlock(world, i + 10, j + 3, k + 1, Blocks.air, 0); this.setBlock(world, i + 10, j + 3, k + 2, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 3, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 3, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 3, k + 5, Blocks.air, 0); this.setBlock(world, i + 10, j + 3, k + 6, Blocks.air, 0); this.setBlock(world, i + 10, j + 3, k + 7, Blocks.air, 0); this.setBlock(world, i + 10, j + 3, k + 8, Blocks.air, 0); this.setBlock(world, i + 10, j + 3, k + 9, Blocks.air, 0); this.setBlock(world, i + 10, j + 3, k + 10, Blocks.air, 0); this.setBlock(world, i + 10, j + 3, k + 11, Blocks.air, 0); this.setBlock(world, i + 10, j + 3, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 3, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 3, k + 14, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 3, k + 15, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 3, k + 16, Blocks.air, 0); this.setBlock(world, i + 10, j + 4, k + 0, Blocks.air, 0); this.setBlock(world, i + 10, j + 4, k + 1, Blocks.air, 0); this.setBlock(world, i + 10, j + 4, k + 2, Blocks.air, 0); this.setBlock(world, i + 10, j + 4, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 4, k + 4, Blocks.air, 0); this.setBlock(world, i + 10, j + 4, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 4, k + 6, Blocks.air, 0); this.setBlock(world, i + 10, j + 4, k + 7, Blocks.air, 0); this.setBlock(world, i + 10, j + 4, k + 8, Blocks.air, 0); this.setBlock(world, i + 10, j + 4, k + 9, Blocks.air, 0); this.setBlock(world, i + 10, j + 4, k + 10, Blocks.air, 0); this.setBlock(world, i + 10, j + 4, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 4, k + 12, Blocks.air, 0); this.setBlock(world, i + 10, j + 4, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 4, k + 14, Blocks.air, 0); this.setBlock(world, i + 10, j + 4, k + 15, Blocks.air, 0); this.setBlock(world, i + 10, j + 4, k + 16, Blocks.air, 0); this.setBlock(world, i + 10, j + 5, k + 0, Blocks.air, 0); this.setBlock(world, i + 10, j + 5, k + 1, Blocks.air, 0); this.setBlock(world, i + 10, j + 5, k + 2, Blocks.air, 0); this.setBlock(world, i + 10, j + 5, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 5, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 5, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 5, k + 6, Blocks.air, 0); this.setBlock(world, i + 10, j + 5, k + 7, Blocks.air, 0); this.setBlock(world, i + 10, j + 5, k + 8, Blocks.air, 0); this.setBlock(world, i + 10, j + 5, k + 9, Blocks.air, 0); this.setBlock(world, i + 10, j + 5, k + 10, Blocks.air, 0); this.setBlock(world, i + 10, j + 5, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 5, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 5, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 5, k + 14, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 5, k + 15, Blocks.air, 0); this.setBlock(world, i + 10, j + 5, k + 16, Blocks.air, 0); this.setBlock(world, i + 10, j + 6, k + 0, Blocks.air, 0); this.setBlock(world, i + 10, j + 6, k + 1, Blocks.air, 0); this.setBlock(world, i + 10, j + 6, k + 2, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 6, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 6, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 6, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 6, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 6, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 6, k + 8, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 6, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 6, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 6, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 6, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 6, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 6, k + 14, Blocks.air, 0); this.setBlock(world, i + 10, j + 6, k + 15, Blocks.air, 0); this.setBlock(world, i + 10, j + 6, k + 16, Blocks.air, 0); this.setBlock(world, i + 10, j + 7, k + 0, Blocks.air, 0); this.setBlock(world, i + 10, j + 7, k + 1, Blocks.air, 0); this.setBlock(world, i + 10, j + 7, k + 2, Blocks.air, 0); this.setBlock(world, i + 10, j + 7, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 7, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 7, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 7, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 7, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 7, k + 8, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 7, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 7, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 7, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 7, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 7, k + 13, Blocks.air, 0); this.setBlock(world, i + 10, j + 7, k + 14, Blocks.air, 0); this.setBlock(world, i + 10, j + 7, k + 15, Blocks.air, 0); this.setBlock(world, i + 10, j + 7, k + 16, Blocks.air, 0); this.setBlock(world, i + 10, j + 8, k + 0, Blocks.air, 0); this.setBlock(world, i + 10, j + 8, k + 1, Blocks.air, 0); this.setBlock(world, i + 10, j + 8, k + 2, Blocks.air, 0); this.setBlock(world, i + 10, j + 8, k + 3, Blocks.air, 0); this.setBlock(world, i + 10, j + 8, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 8, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 8, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 8, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 8, k + 8, Blocks.air, 0); this.setBlock(world, i + 10, j + 8, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 8, k + 10, Blocks.air, 0); this.setBlock(world, i + 10, j + 8, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 10, j + 8, k + 12, Blocks.air, 0); this.setBlock(world, i + 10, j + 8, k + 13, Blocks.air, 0); this.setBlock(world, i + 10, j + 8, k + 14, Blocks.air, 0); this.setBlock(world, i + 10, j + 8, k + 15, Blocks.air, 0); this.setBlock(world, i + 10, j + 8, k + 16, Blocks.air, 0); this.setBlock(world, i + 10, j + 9, k + 0, Blocks.air, 0); this.setBlock(world, i + 10, j + 9, k + 1, Blocks.air, 0); this.setBlock(world, i + 10, j + 9, k + 2, Blocks.air, 0); this.setBlock(world, i + 10, j + 9, k + 3, Blocks.air, 0); this.setBlock(world, i + 10, j + 9, k + 4, Blocks.air, 0); this.setBlock(world, i + 10, j + 9, k + 5, Blocks.air, 0); this.setBlock(world, i + 10, j + 9, k + 6, Blocks.air, 0); this.setBlock(world, i + 10, j + 9, k + 7, Blocks.air, 0); this.setBlock(world, i + 10, j + 9, k + 8, Blocks.air, 0); this.setBlock(world, i + 10, j + 9, k + 9, Blocks.air, 0); this.setBlock(world, i + 10, j + 9, k + 10, Blocks.air, 0); this.setBlock(world, i + 10, j + 9, k + 11, Blocks.air, 0); this.setBlock(world, i + 10, j + 9, k + 12, Blocks.air, 0); this.setBlock(world, i + 10, j + 9, k + 13, Blocks.air, 0); this.setBlock(world, i + 10, j + 9, k + 14, Blocks.air, 0); this.setBlock(world, i + 10, j + 9, k + 15, Blocks.air, 0); this.setBlock(world, i + 10, j + 9, k + 16, Blocks.air, 0); this.setBlock(world, i + 10, j + 10, k + 0, Blocks.air, 0); this.setBlock(world, i + 10, j + 10, k + 1, Blocks.air, 0); this.setBlock(world, i + 10, j + 10, k + 2, Blocks.air, 0); this.setBlock(world, i + 10, j + 10, k + 3, Blocks.air, 0); this.setBlock(world, i + 10, j + 10, k + 4, Blocks.air, 0); this.setBlock(world, i + 10, j + 10, k + 5, Blocks.air, 0); this.setBlock(world, i + 10, j + 10, k + 6, Blocks.air, 0); this.setBlock(world, i + 10, j + 10, k + 7, Blocks.air, 0); this.setBlock(world, i + 10, j + 10, k + 8, Blocks.air, 0); this.setBlock(world, i + 10, j + 10, k + 9, Blocks.air, 0); this.setBlock(world, i + 10, j + 10, k + 10, Blocks.air, 0); this.setBlock(world, i + 10, j + 10, k + 11, Blocks.air, 0); this.setBlock(world, i + 10, j + 10, k + 12, Blocks.air, 0); this.setBlock(world, i + 10, j + 10, k + 13, Blocks.air, 0); this.setBlock(world, i + 10, j + 10, k + 14, Blocks.air, 0); this.setBlock(world, i + 10, j + 10, k + 15, Blocks.air, 0); this.setBlock(world, i + 10, j + 10, k + 16, Blocks.air, 0); this.setBlock(world, i + 10, j + 11, k + 0, Blocks.air, 0); this.setBlock(world, i + 10, j + 11, k + 1, Blocks.air, 0); this.setBlock(world, i + 10, j + 11, k + 2, Blocks.air, 0); this.setBlock(world, i + 10, j + 11, k + 3, Blocks.air, 0); this.setBlock(world, i + 10, j + 11, k + 4, Blocks.air, 0); this.setBlock(world, i + 10, j + 11, k + 5, Blocks.air, 0); this.setBlock(world, i + 10, j + 11, k + 6, Blocks.air, 0); this.setBlock(world, i + 10, j + 11, k + 7, Blocks.air, 0); this.setBlock(world, i + 10, j + 11, k + 8, Blocks.air, 0); this.setBlock(world, i + 10, j + 11, k + 9, Blocks.air, 0); this.setBlock(world, i + 10, j + 11, k + 10, Blocks.air, 0); this.setBlock(world, i + 10, j + 11, k + 11, Blocks.air, 0); this.setBlock(world, i + 10, j + 11, k + 12, Blocks.air, 0); this.setBlock(world, i + 10, j + 11, k + 13, Blocks.air, 0); this.setBlock(world, i + 10, j + 11, k + 14, Blocks.air, 0); this.setBlock(world, i + 10, j + 11, k + 15, Blocks.air, 0); this.setBlock(world, i + 10, j + 11, k + 16, Blocks.air, 0); this.setBlock(world, i + 11, j + 0, k + 0, Blocks.grass, 0); this.setBlock(world, i + 11, j + 0, k + 1, Blocks.grass, 0); this.setBlock(world, i + 11, j + 0, k + 2, Blocks.grass, 0); this.setBlock(world, i + 11, j + 0, k + 3, Blocks.dirt, 0); this.setBlock(world, i + 11, j + 0, k + 4, Blocks.dirt, 0); this.setBlock(world, i + 11, j + 0, k + 5, Blocks.dirt, 0); this.setBlock(world, i + 11, j + 0, k + 6, Blocks.dirt, 0); this.setBlock(world, i + 11, j + 0, k + 7, Blocks.dirt, 0); this.setBlock(world, i + 11, j + 0, k + 8, Blocks.dirt, 0); this.setBlock(world, i + 11, j + 0, k + 9, Blocks.dirt, 0); this.setBlock(world, i + 11, j + 0, k + 10, Blocks.dirt, 0); this.setBlock(world, i + 11, j + 0, k + 11, Blocks.dirt, 0); this.setBlock(world, i + 11, j + 0, k + 12, Blocks.dirt, 0); this.setBlock(world, i + 11, j + 0, k + 13, Blocks.dirt, 0); this.setBlock(world, i + 11, j + 0, k + 14, Blocks.dirt, 0); this.setBlock(world, i + 11, j + 0, k + 15, Blocks.grass, 0); this.setBlock(world, i + 11, j + 0, k + 16, Blocks.grass, 0); this.setBlock(world, i + 11, j + 1, k + 0, Blocks.air, 0); this.setBlock(world, i + 11, j + 1, k + 1, Blocks.air, 0); this.setBlock(world, i + 11, j + 1, k + 2, Blocks.air, 0); this.setBlock(world, i + 11, j + 1, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 1, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 1, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 1, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 1, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 1, k + 8, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 1, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 1, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 1, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 1, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 1, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 1, k + 14, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 1, k + 15, Blocks.air, 0); this.setBlock(world, i + 11, j + 1, k + 16, Blocks.air, 0); this.setBlock(world, i + 11, j + 2, k + 0, Blocks.air, 0); this.setBlock(world, i + 11, j + 2, k + 1, Blocks.air, 0); this.setBlock(world, i + 11, j + 2, k + 2, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 2, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 2, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 2, k + 5, Blocks.air, 0); this.setBlock(world, i + 11, j + 2, k + 6, Blocks.air, 0); this.setBlock(world, i + 11, j + 2, k + 7, Blocks.air, 0); this.setBlock(world, i + 11, j + 2, k + 8, Blocks.air, 0); this.setBlock(world, i + 11, j + 2, k + 9, Blocks.air, 0); this.setBlock(world, i + 11, j + 2, k + 10, Blocks.air, 0); this.setBlock(world, i + 11, j + 2, k + 11, Blocks.air, 0); this.setBlock(world, i + 11, j + 2, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 2, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 2, k + 14, Blocks.air, 0); this.setBlock(world, i + 11, j + 2, k + 15, Blocks.air, 0); this.setBlock(world, i + 11, j + 2, k + 16, Blocks.air, 0); this.setBlock(world, i + 11, j + 3, k + 0, Blocks.air, 0); this.setBlock(world, i + 11, j + 3, k + 1, Blocks.air, 0); this.setBlock(world, i + 11, j + 3, k + 2, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 3, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 3, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 3, k + 5, Blocks.air, 0); this.setBlock(world, i + 11, j + 3, k + 6, Blocks.air, 0); this.setBlock(world, i + 11, j + 3, k + 7, Blocks.air, 0); this.setBlock(world, i + 11, j + 3, k + 8, Blocks.air, 0); this.setBlock(world, i + 11, j + 3, k + 9, Blocks.air, 0); this.setBlock(world, i + 11, j + 3, k + 10, Blocks.air, 0); this.setBlock(world, i + 11, j + 3, k + 11, Blocks.air, 0); this.setBlock(world, i + 11, j + 3, k + 12, Blocks.air, 0); this.setBlock(world, i + 11, j + 3, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 3, k + 14, Blocks.air, 0); this.setBlock(world, i + 11, j + 3, k + 15, Blocks.air, 0); this.setBlock(world, i + 11, j + 3, k + 16, Blocks.air, 0); this.setBlock(world, i + 11, j + 4, k + 0, Blocks.air, 0); this.setBlock(world, i + 11, j + 4, k + 1, Blocks.air, 0); this.setBlock(world, i + 11, j + 4, k + 2, Blocks.air, 0); this.setBlock(world, i + 11, j + 4, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 4, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 4, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 4, k + 6, Blocks.air, 0); this.setBlock(world, i + 11, j + 4, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 4, k + 8, Blocks.air, 0); this.setBlock(world, i + 11, j + 4, k + 9, Blocks.air, 0); this.setBlock(world, i + 11, j + 4, k + 10, Blocks.air, 0); this.setBlock(world, i + 11, j + 4, k + 11, Blocks.air, 0); this.setBlock(world, i + 11, j + 4, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 4, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 4, k + 14, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 4, k + 15, Blocks.air, 0); this.setBlock(world, i + 11, j + 4, k + 16, Blocks.air, 0); this.setBlock(world, i + 11, j + 5, k + 0, Blocks.air, 0); this.setBlock(world, i + 11, j + 5, k + 1, Blocks.air, 0); this.setBlock(world, i + 11, j + 5, k + 2, Blocks.air, 0); this.setBlock(world, i + 11, j + 5, k + 3, Blocks.air, 0); this.setBlock(world, i + 11, j + 5, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 5, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 5, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 5, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 5, k + 8, Blocks.air, 0); this.setBlock(world, i + 11, j + 5, k + 9, Blocks.air, 0); this.setBlock(world, i + 11, j + 5, k + 10, Blocks.air, 0); this.setBlock(world, i + 11, j + 5, k + 11, Blocks.air, 0); this.setBlock(world, i + 11, j + 5, k + 12, Blocks.air, 0); this.setBlock(world, i + 11, j + 5, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 5, k + 14, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 5, k + 15, Blocks.air, 0); this.setBlock(world, i + 11, j + 5, k + 16, Blocks.air, 0); this.setBlock(world, i + 11, j + 6, k + 0, Blocks.air, 0); this.setBlock(world, i + 11, j + 6, k + 1, Blocks.air, 0); this.setBlock(world, i + 11, j + 6, k + 2, Blocks.air, 0); this.setBlock(world, i + 11, j + 6, k + 3, Blocks.air, 0); this.setBlock(world, i + 11, j + 6, k + 4, Blocks.air, 0); this.setBlock(world, i + 11, j + 6, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 6, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 6, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 6, k + 8, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 6, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 6, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 6, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 6, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 6, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 6, k + 14, Blocks.air, 0); this.setBlock(world, i + 11, j + 6, k + 15, Blocks.air, 0); this.setBlock(world, i + 11, j + 6, k + 16, Blocks.air, 0); this.setBlock(world, i + 11, j + 7, k + 0, Blocks.air, 0); this.setBlock(world, i + 11, j + 7, k + 1, Blocks.air, 0); this.setBlock(world, i + 11, j + 7, k + 2, Blocks.air, 0); this.setBlock(world, i + 11, j + 7, k + 3, Blocks.air, 0); this.setBlock(world, i + 11, j + 7, k + 4, Blocks.air, 0); this.setBlock(world, i + 11, j + 7, k + 5, Blocks.air, 0); this.setBlock(world, i + 11, j + 7, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 7, k + 7, Blocks.air, 0); this.setBlock(world, i + 11, j + 7, k + 8, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 7, k + 9, Blocks.air, 0); this.setBlock(world, i + 11, j + 7, k + 10, Blocks.air, 0); this.setBlock(world, i + 11, j + 7, k + 11, Blocks.air, 0); this.setBlock(world, i + 11, j + 7, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 7, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 7, k + 14, Blocks.air, 0); this.setBlock(world, i + 11, j + 7, k + 15, Blocks.air, 0); this.setBlock(world, i + 11, j + 7, k + 16, Blocks.air, 0); this.setBlock(world, i + 11, j + 8, k + 0, Blocks.air, 0); this.setBlock(world, i + 11, j + 8, k + 1, Blocks.air, 0); this.setBlock(world, i + 11, j + 8, k + 2, Blocks.air, 0); this.setBlock(world, i + 11, j + 8, k + 3, Blocks.air, 0); this.setBlock(world, i + 11, j + 8, k + 4, Blocks.air, 0); this.setBlock(world, i + 11, j + 8, k + 5, Blocks.air, 0); this.setBlock(world, i + 11, j + 8, k + 6, Blocks.air, 0); this.setBlock(world, i + 11, j + 8, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 8, k + 8, Blocks.air, 0); this.setBlock(world, i + 11, j + 8, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 8, k + 10, Blocks.air, 0); this.setBlock(world, i + 11, j + 8, k + 11, Blocks.air, 0); this.setBlock(world, i + 11, j + 8, k + 12, Blocks.air, 0); this.setBlock(world, i + 11, j + 8, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 11, j + 8, k + 14, Blocks.air, 0); this.setBlock(world, i + 11, j + 8, k + 15, Blocks.air, 0); this.setBlock(world, i + 11, j + 8, k + 16, Blocks.air, 0); this.setBlock(world, i + 11, j + 9, k + 0, Blocks.air, 0); this.setBlock(world, i + 11, j + 9, k + 1, Blocks.air, 0); this.setBlock(world, i + 11, j + 9, k + 2, Blocks.air, 0); this.setBlock(world, i + 11, j + 9, k + 3, Blocks.air, 0); this.setBlock(world, i + 11, j + 9, k + 4, Blocks.air, 0); this.setBlock(world, i + 11, j + 9, k + 5, Blocks.air, 0); this.setBlock(world, i + 11, j + 9, k + 6, Blocks.air, 0); this.setBlock(world, i + 11, j + 9, k + 7, Blocks.air, 0); this.setBlock(world, i + 11, j + 9, k + 8, Blocks.air, 0); this.setBlock(world, i + 11, j + 9, k + 9, Blocks.air, 0); this.setBlock(world, i + 11, j + 9, k + 10, Blocks.air, 0); this.setBlock(world, i + 11, j + 9, k + 11, Blocks.air, 0); this.setBlock(world, i + 11, j + 9, k + 12, Blocks.air, 0); this.setBlock(world, i + 11, j + 9, k + 13, Blocks.air, 0); this.setBlock(world, i + 11, j + 9, k + 14, Blocks.air, 0); this.setBlock(world, i + 11, j + 9, k + 15, Blocks.air, 0); this.setBlock(world, i + 11, j + 9, k + 16, Blocks.air, 0); this.setBlock(world, i + 11, j + 10, k + 0, Blocks.air, 0); this.setBlock(world, i + 11, j + 10, k + 1, Blocks.air, 0); this.setBlock(world, i + 11, j + 10, k + 2, Blocks.air, 0); this.setBlock(world, i + 11, j + 10, k + 3, Blocks.air, 0); this.setBlock(world, i + 11, j + 10, k + 4, Blocks.air, 0); this.setBlock(world, i + 11, j + 10, k + 5, Blocks.air, 0); this.setBlock(world, i + 11, j + 10, k + 6, Blocks.air, 0); this.setBlock(world, i + 11, j + 10, k + 7, Blocks.air, 0); this.setBlock(world, i + 11, j + 10, k + 8, Blocks.air, 0); this.setBlock(world, i + 11, j + 10, k + 9, Blocks.air, 0); this.setBlock(world, i + 11, j + 10, k + 10, Blocks.air, 0); this.setBlock(world, i + 11, j + 10, k + 11, Blocks.air, 0); this.setBlock(world, i + 11, j + 10, k + 12, Blocks.air, 0); this.setBlock(world, i + 11, j + 10, k + 13, Blocks.air, 0); this.setBlock(world, i + 11, j + 10, k + 14, Blocks.air, 0); this.setBlock(world, i + 11, j + 10, k + 15, Blocks.air, 0); this.setBlock(world, i + 11, j + 10, k + 16, Blocks.air, 0); this.setBlock(world, i + 11, j + 11, k + 0, Blocks.air, 0); this.setBlock(world, i + 11, j + 11, k + 1, Blocks.air, 0); this.setBlock(world, i + 11, j + 11, k + 2, Blocks.air, 0); this.setBlock(world, i + 11, j + 11, k + 3, Blocks.air, 0); this.setBlock(world, i + 11, j + 11, k + 4, Blocks.air, 0); this.setBlock(world, i + 11, j + 11, k + 5, Blocks.air, 0); this.setBlock(world, i + 11, j + 11, k + 6, Blocks.air, 0); this.setBlock(world, i + 11, j + 11, k + 7, Blocks.air, 0); this.setBlock(world, i + 11, j + 11, k + 8, Blocks.air, 0); this.setBlock(world, i + 11, j + 11, k + 9, Blocks.air, 0); this.setBlock(world, i + 11, j + 11, k + 10, Blocks.air, 0); this.setBlock(world, i + 11, j + 11, k + 11, Blocks.air, 0); this.setBlock(world, i + 11, j + 11, k + 12, Blocks.air, 0); this.setBlock(world, i + 11, j + 11, k + 13, Blocks.air, 0); this.setBlock(world, i + 11, j + 11, k + 14, Blocks.air, 0); this.setBlock(world, i + 11, j + 11, k + 15, Blocks.air, 0); this.setBlock(world, i + 11, j + 11, k + 16, Blocks.air, 0); this.setBlock(world, i + 12, j + 0, k + 0, Blocks.grass, 0); this.setBlock(world, i + 12, j + 0, k + 1, Blocks.grass, 0); this.setBlock(world, i + 12, j + 0, k + 2, Blocks.grass, 0); this.setBlock(world, i + 12, j + 0, k + 3, Blocks.dirt, 0); this.setBlock(world, i + 12, j + 0, k + 4, Blocks.dirt, 0); this.setBlock(world, i + 12, j + 0, k + 5, Blocks.dirt, 0); this.setBlock(world, i + 12, j + 0, k + 6, Blocks.dirt, 0); this.setBlock(world, i + 12, j + 0, k + 7, Blocks.dirt, 0); this.setBlock(world, i + 12, j + 0, k + 8, Blocks.dirt, 0); this.setBlock(world, i + 12, j + 0, k + 9, Blocks.dirt, 0); this.setBlock(world, i + 12, j + 0, k + 10, Blocks.dirt, 0); this.setBlock(world, i + 12, j + 0, k + 11, Blocks.dirt, 0); this.setBlock(world, i + 12, j + 0, k + 12, Blocks.dirt, 0); this.setBlock(world, i + 12, j + 0, k + 13, Blocks.dirt, 0); this.setBlock(world, i + 12, j + 0, k + 14, Blocks.dirt, 0); this.setBlock(world, i + 12, j + 0, k + 15, Blocks.grass, 0); this.setBlock(world, i + 12, j + 0, k + 16, Blocks.grass, 0); this.setBlock(world, i + 12, j + 1, k + 0, Blocks.air, 0); this.setBlock(world, i + 12, j + 1, k + 1, Blocks.air, 0); this.setBlock(world, i + 12, j + 1, k + 2, Blocks.air, 0); this.setBlock(world, i + 12, j + 1, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 1, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 1, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 1, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 1, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 1, k + 8, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 1, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 1, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 1, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 1, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 1, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 1, k + 14, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 1, k + 15, Blocks.air, 0); this.setBlock(world, i + 12, j + 1, k + 16, Blocks.air, 0); this.setBlock(world, i + 12, j + 2, k + 0, Blocks.air, 0); this.setBlock(world, i + 12, j + 2, k + 1, Blocks.air, 0); this.setBlock(world, i + 12, j + 2, k + 2, Blocks.air, 0); this.setBlock(world, i + 12, j + 2, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 2, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 2, k + 5, Blocks.air, 0); this.setBlock(world, i + 12, j + 2, k + 6, Blocks.air, 0); this.setBlock(world, i + 12, j + 2, k + 7, Blocks.air, 0); this.setBlock(world, i + 12, j + 2, k + 8, Blocks.air, 0); this.setBlock(world, i + 12, j + 2, k + 9, Blocks.air, 0); this.setBlock(world, i + 12, j + 2, k + 10, Blocks.air, 0); this.setBlock(world, i + 12, j + 2, k + 11, Blocks.air, 0); this.setBlock(world, i + 12, j + 2, k + 12, Blocks.air, 0); this.setBlock(world, i + 12, j + 2, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 2, k + 14, Blocks.air, 0); this.setBlock(world, i + 12, j + 2, k + 15, Blocks.air, 0); this.setBlock(world, i + 12, j + 2, k + 16, Blocks.air, 0); this.setBlock(world, i + 12, j + 3, k + 0, Blocks.air, 0); this.setBlock(world, i + 12, j + 3, k + 1, Blocks.air, 0); this.setBlock(world, i + 12, j + 3, k + 2, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 3, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 3, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 3, k + 5, Blocks.air, 0); this.setBlock(world, i + 12, j + 3, k + 6, Blocks.air, 0); this.setBlock(world, i + 12, j + 3, k + 7, Blocks.air, 0); this.setBlock(world, i + 12, j + 3, k + 8, Blocks.air, 0); this.setBlock(world, i + 12, j + 3, k + 9, Blocks.air, 0); this.setBlock(world, i + 12, j + 3, k + 10, Blocks.air, 0); this.setBlock(world, i + 12, j + 3, k + 11, Blocks.air, 0); this.setBlock(world, i + 12, j + 3, k + 12, Blocks.air, 0); this.setBlock(world, i + 12, j + 3, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 3, k + 14, Blocks.air, 0); this.setBlock(world, i + 12, j + 3, k + 15, Blocks.air, 0); this.setBlock(world, i + 12, j + 3, k + 16, Blocks.air, 0); this.setBlock(world, i + 12, j + 4, k + 0, Blocks.air, 0); this.setBlock(world, i + 12, j + 4, k + 1, Blocks.air, 0); this.setBlock(world, i + 12, j + 4, k + 2, Blocks.air, 0); this.setBlock(world, i + 12, j + 4, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 4, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 4, k + 5, Blocks.air, 0); this.setBlock(world, i + 12, j + 4, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 4, k + 7, Blocks.air, 0); this.setBlock(world, i + 12, j + 4, k + 8, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 4, k + 9, Blocks.air, 0); this.setBlock(world, i + 12, j + 4, k + 10, Blocks.air, 0); this.setBlock(world, i + 12, j + 4, k + 11, Blocks.air, 0); this.setBlock(world, i + 12, j + 4, k + 12, Blocks.air, 0); this.setBlock(world, i + 12, j + 4, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 4, k + 14, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 4, k + 15, Blocks.air, 0); this.setBlock(world, i + 12, j + 4, k + 16, Blocks.air, 0); this.setBlock(world, i + 12, j + 5, k + 0, Blocks.air, 0); this.setBlock(world, i + 12, j + 5, k + 1, Blocks.air, 0); this.setBlock(world, i + 12, j + 5, k + 2, Blocks.air, 0); this.setBlock(world, i + 12, j + 5, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 5, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 5, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 5, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 5, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 5, k + 8, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 5, k + 9, Blocks.air, 0); this.setBlock(world, i + 12, j + 5, k + 10, Blocks.air, 0); this.setBlock(world, i + 12, j + 5, k + 11, Blocks.air, 0); this.setBlock(world, i + 12, j + 5, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 5, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 5, k + 14, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 5, k + 15, Blocks.air, 0); this.setBlock(world, i + 12, j + 5, k + 16, Blocks.air, 0); this.setBlock(world, i + 12, j + 6, k + 0, Blocks.air, 0); this.setBlock(world, i + 12, j + 6, k + 1, Blocks.air, 0); this.setBlock(world, i + 12, j + 6, k + 2, Blocks.air, 0); this.setBlock(world, i + 12, j + 6, k + 3, Blocks.air, 0); this.setBlock(world, i + 12, j + 6, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 6, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 6, k + 6, Blocks.air, 0); this.setBlock(world, i + 12, j + 6, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 6, k + 8, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 6, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 6, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 6, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 6, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 6, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 6, k + 14, Blocks.air, 0); this.setBlock(world, i + 12, j + 6, k + 15, Blocks.air, 0); this.setBlock(world, i + 12, j + 6, k + 16, Blocks.air, 0); this.setBlock(world, i + 12, j + 7, k + 0, Blocks.air, 0); this.setBlock(world, i + 12, j + 7, k + 1, Blocks.air, 0); this.setBlock(world, i + 12, j + 7, k + 2, Blocks.air, 0); this.setBlock(world, i + 12, j + 7, k + 3, Blocks.air, 0); this.setBlock(world, i + 12, j + 7, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 7, k + 5, Blocks.air, 0); this.setBlock(world, i + 12, j + 7, k + 6, Blocks.air, 0); this.setBlock(world, i + 12, j + 7, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 7, k + 8, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 7, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 7, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 7, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 7, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 7, k + 13, Blocks.air, 0); this.setBlock(world, i + 12, j + 7, k + 14, Blocks.air, 0); this.setBlock(world, i + 12, j + 7, k + 15, Blocks.air, 0); this.setBlock(world, i + 12, j + 7, k + 16, Blocks.air, 0); this.setBlock(world, i + 12, j + 8, k + 0, Blocks.air, 0); this.setBlock(world, i + 12, j + 8, k + 1, Blocks.air, 0); this.setBlock(world, i + 12, j + 8, k + 2, Blocks.air, 0); this.setBlock(world, i + 12, j + 8, k + 3, Blocks.air, 0); this.setBlock(world, i + 12, j + 8, k + 4, Blocks.air, 0); this.setBlock(world, i + 12, j + 8, k + 5, Blocks.air, 0); this.setBlock(world, i + 12, j + 8, k + 6, Blocks.air, 0); this.setBlock(world, i + 12, j + 8, k + 7, Blocks.air, 0); this.setBlock(world, i + 12, j + 8, k + 8, Blocks.air, 0); this.setBlock(world, i + 12, j + 8, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 8, k + 10, Blocks.air, 0); this.setBlock(world, i + 12, j + 8, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 12, j + 8, k + 12, Blocks.air, 0); this.setBlock(world, i + 12, j + 8, k + 13, Blocks.air, 0); this.setBlock(world, i + 12, j + 8, k + 14, Blocks.air, 0); this.setBlock(world, i + 12, j + 8, k + 15, Blocks.air, 0); this.setBlock(world, i + 12, j + 8, k + 16, Blocks.air, 0); this.setBlock(world, i + 12, j + 9, k + 0, Blocks.air, 0); this.setBlock(world, i + 12, j + 9, k + 1, Blocks.air, 0); this.setBlock(world, i + 12, j + 9, k + 2, Blocks.air, 0); this.setBlock(world, i + 12, j + 9, k + 3, Blocks.air, 0); this.setBlock(world, i + 12, j + 9, k + 4, Blocks.air, 0); this.setBlock(world, i + 12, j + 9, k + 5, Blocks.air, 0); this.setBlock(world, i + 12, j + 9, k + 6, Blocks.air, 0); this.setBlock(world, i + 12, j + 9, k + 7, Blocks.air, 0); this.setBlock(world, i + 12, j + 9, k + 8, Blocks.air, 0); this.setBlock(world, i + 12, j + 9, k + 9, Blocks.air, 0); this.setBlock(world, i + 12, j + 9, k + 10, Blocks.air, 0); this.setBlock(world, i + 12, j + 9, k + 11, Blocks.air, 0); this.setBlock(world, i + 12, j + 9, k + 12, Blocks.air, 0); this.setBlock(world, i + 12, j + 9, k + 13, Blocks.air, 0); this.setBlock(world, i + 12, j + 9, k + 14, Blocks.air, 0); this.setBlock(world, i + 12, j + 9, k + 15, Blocks.air, 0); this.setBlock(world, i + 12, j + 9, k + 16, Blocks.air, 0); this.setBlock(world, i + 12, j + 10, k + 0, Blocks.air, 0); this.setBlock(world, i + 12, j + 10, k + 1, Blocks.air, 0); this.setBlock(world, i + 12, j + 10, k + 2, Blocks.air, 0); this.setBlock(world, i + 12, j + 10, k + 3, Blocks.air, 0); this.setBlock(world, i + 12, j + 10, k + 4, Blocks.air, 0); this.setBlock(world, i + 12, j + 10, k + 5, Blocks.air, 0); this.setBlock(world, i + 12, j + 10, k + 6, Blocks.air, 0); this.setBlock(world, i + 12, j + 10, k + 7, Blocks.air, 0); this.setBlock(world, i + 12, j + 10, k + 8, Blocks.air, 0); this.setBlock(world, i + 12, j + 10, k + 9, Blocks.air, 0); this.setBlock(world, i + 12, j + 10, k + 10, Blocks.air, 0); this.setBlock(world, i + 12, j + 10, k + 11, Blocks.air, 0); this.setBlock(world, i + 12, j + 10, k + 12, Blocks.air, 0); this.setBlock(world, i + 12, j + 10, k + 13, Blocks.air, 0); this.setBlock(world, i + 12, j + 10, k + 14, Blocks.air, 0); this.setBlock(world, i + 12, j + 10, k + 15, Blocks.air, 0); this.setBlock(world, i + 12, j + 10, k + 16, Blocks.air, 0); this.setBlock(world, i + 12, j + 11, k + 0, Blocks.air, 0); this.setBlock(world, i + 12, j + 11, k + 1, Blocks.air, 0); this.setBlock(world, i + 12, j + 11, k + 2, Blocks.air, 0); this.setBlock(world, i + 12, j + 11, k + 3, Blocks.air, 0); this.setBlock(world, i + 12, j + 11, k + 4, Blocks.air, 0); this.setBlock(world, i + 12, j + 11, k + 5, Blocks.air, 0); this.setBlock(world, i + 12, j + 11, k + 6, Blocks.air, 0); this.setBlock(world, i + 12, j + 11, k + 7, Blocks.air, 0); this.setBlock(world, i + 12, j + 11, k + 8, Blocks.air, 0); this.setBlock(world, i + 12, j + 11, k + 9, Blocks.air, 0); this.setBlock(world, i + 12, j + 11, k + 10, Blocks.air, 0); this.setBlock(world, i + 12, j + 11, k + 11, Blocks.air, 0); this.setBlock(world, i + 12, j + 11, k + 12, Blocks.air, 0); this.setBlock(world, i + 12, j + 11, k + 13, Blocks.air, 0); this.setBlock(world, i + 12, j + 11, k + 14, Blocks.air, 0); this.setBlock(world, i + 12, j + 11, k + 15, Blocks.air, 0); this.setBlock(world, i + 12, j + 11, k + 16, Blocks.air, 0); this.setBlock(world, i + 13, j + 0, k + 0, Blocks.grass, 0); this.setBlock(world, i + 13, j + 0, k + 1, Blocks.grass, 0); this.setBlock(world, i + 13, j + 0, k + 2, Blocks.dirt, 0); this.setBlock(world, i + 13, j + 0, k + 3, Blocks.dirt, 0); this.setBlock(world, i + 13, j + 0, k + 4, Blocks.dirt, 0); this.setBlock(world, i + 13, j + 0, k + 5, Blocks.dirt, 0); this.setBlock(world, i + 13, j + 0, k + 6, Blocks.dirt, 0); this.setBlock(world, i + 13, j + 0, k + 7, Blocks.dirt, 0); this.setBlock(world, i + 13, j + 0, k + 8, Blocks.dirt, 0); this.setBlock(world, i + 13, j + 0, k + 9, Blocks.dirt, 0); this.setBlock(world, i + 13, j + 0, k + 10, Blocks.dirt, 0); this.setBlock(world, i + 13, j + 0, k + 11, Blocks.dirt, 0); this.setBlock(world, i + 13, j + 0, k + 12, Blocks.dirt, 0); this.setBlock(world, i + 13, j + 0, k + 13, Blocks.dirt, 0); this.setBlock(world, i + 13, j + 0, k + 14, Blocks.grass, 0); this.setBlock(world, i + 13, j + 0, k + 15, Blocks.grass, 0); this.setBlock(world, i + 13, j + 0, k + 16, Blocks.grass, 0); this.setBlock(world, i + 13, j + 1, k + 0, Blocks.air, 0); this.setBlock(world, i + 13, j + 1, k + 1, Blocks.air, 0); this.setBlock(world, i + 13, j + 1, k + 2, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 1, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 1, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 1, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 1, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 1, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 1, k + 8, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 1, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 1, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 1, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 1, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 1, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 1, k + 14, Blocks.air, 0); this.setBlock(world, i + 13, j + 1, k + 15, Blocks.air, 0); this.setBlock(world, i + 13, j + 1, k + 16, Blocks.air, 0); this.setBlock(world, i + 13, j + 2, k + 0, Blocks.air, 0); this.setBlock(world, i + 13, j + 2, k + 1, Blocks.air, 0); this.setBlock(world, i + 13, j + 2, k + 2, Blocks.air, 0); this.setBlock(world, i + 13, j + 2, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 2, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 2, k + 5, Blocks.cobblestone, 0); this.setBlock(world, i + 13, j + 2, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 2, k + 7, Blocks.air, 0); this.setBlock(world, i + 13, j + 2, k + 8, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 2, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 2, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 2, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 2, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 2, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 2, k + 14, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 2, k + 15, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 2, k + 16, Blocks.air, 0); this.setBlock(world, i + 13, j + 3, k + 0, Blocks.air, 0); this.setBlock(world, i + 13, j + 3, k + 1, Blocks.air, 0); this.setBlock(world, i + 13, j + 3, k + 2, Blocks.air, 0); this.setBlock(world, i + 13, j + 3, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 3, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 3, k + 5, Blocks.cobblestone, 0); this.setBlock(world, i + 13, j + 3, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 3, k + 7, Blocks.air, 0); this.setBlock(world, i + 13, j + 3, k + 8, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 3, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 3, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 3, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 3, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 3, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 3, k + 14, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 3, k + 15, Blocks.air, 0); this.setBlock(world, i + 13, j + 3, k + 16, Blocks.air, 0); this.setBlock(world, i + 13, j + 4, k + 0, Blocks.air, 0); this.setBlock(world, i + 13, j + 4, k + 1, Blocks.air, 0); this.setBlock(world, i + 13, j + 4, k + 2, Blocks.air, 0); this.setBlock(world, i + 13, j + 4, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 4, k + 4, Blocks.air, 0); this.setBlock(world, i + 13, j + 4, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 4, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 4, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 4, k + 8, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 4, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 4, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 4, k + 11, Blocks.air, 0); this.setBlock(world, i + 13, j + 4, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 4, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 4, k + 14, Blocks.air, 0); this.setBlock(world, i + 13, j + 4, k + 15, Blocks.air, 0); this.setBlock(world, i + 13, j + 4, k + 16, Blocks.air, 0); this.setBlock(world, i + 13, j + 5, k + 0, Blocks.air, 0); this.setBlock(world, i + 13, j + 5, k + 1, Blocks.air, 0); this.setBlock(world, i + 13, j + 5, k + 2, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 5, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 5, k + 4, Blocks.air, 0); this.setBlock(world, i + 13, j + 5, k + 5, Blocks.air, 0); this.setBlock(world, i + 13, j + 5, k + 6, Blocks.air, 0); this.setBlock(world, i + 13, j + 5, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 5, k + 8, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 5, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 5, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 5, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 5, k + 12, Blocks.air, 0); this.setBlock(world, i + 13, j + 5, k + 13, Blocks.air, 0); this.setBlock(world, i + 13, j + 5, k + 14, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 5, k + 15, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 5, k + 16, Blocks.air, 0); this.setBlock(world, i + 13, j + 6, k + 0, Blocks.air, 0); this.setBlock(world, i + 13, j + 6, k + 1, Blocks.air, 0); this.setBlock(world, i + 13, j + 6, k + 2, Blocks.air, 0); this.setBlock(world, i + 13, j + 6, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 6, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 6, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 6, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 6, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 6, k + 8, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 6, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 6, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 6, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 6, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 6, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 6, k + 14, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 6, k + 15, Blocks.air, 0); this.setBlock(world, i + 13, j + 6, k + 16, Blocks.air, 0); this.setBlock(world, i + 13, j + 7, k + 0, Blocks.air, 0); this.setBlock(world, i + 13, j + 7, k + 1, Blocks.air, 0); this.setBlock(world, i + 13, j + 7, k + 2, Blocks.air, 0); this.setBlock(world, i + 13, j + 7, k + 3, Blocks.air, 0); this.setBlock(world, i + 13, j + 7, k + 4, Blocks.air, 0); this.setBlock(world, i + 13, j + 7, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 7, k + 6, Blocks.air, 0); this.setBlock(world, i + 13, j + 7, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 7, k + 8, Blocks.air, 0); this.setBlock(world, i + 13, j + 7, k + 9, Blocks.air, 0); this.setBlock(world, i + 13, j + 7, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 7, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 7, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 7, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 7, k + 14, Blocks.air, 0); this.setBlock(world, i + 13, j + 7, k + 15, Blocks.air, 0); this.setBlock(world, i + 13, j + 7, k + 16, Blocks.air, 0); this.setBlock(world, i + 13, j + 8, k + 0, Blocks.air, 0); this.setBlock(world, i + 13, j + 8, k + 1, Blocks.air, 0); this.setBlock(world, i + 13, j + 8, k + 2, Blocks.air, 0); this.setBlock(world, i + 13, j + 8, k + 3, Blocks.air, 0); this.setBlock(world, i + 13, j + 8, k + 4, Blocks.air, 0); this.setBlock(world, i + 13, j + 8, k + 5, Blocks.air, 0); this.setBlock(world, i + 13, j + 8, k + 6, Blocks.air, 0); this.setBlock(world, i + 13, j + 8, k + 7, Blocks.air, 0); this.setBlock(world, i + 13, j + 8, k + 8, Blocks.air, 0); this.setBlock(world, i + 13, j + 8, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 8, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 8, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 13, j + 8, k + 12, Blocks.air, 0); this.setBlock(world, i + 13, j + 8, k + 13, Blocks.air, 0); this.setBlock(world, i + 13, j + 8, k + 14, Blocks.air, 0); this.setBlock(world, i + 13, j + 8, k + 15, Blocks.air, 0); this.setBlock(world, i + 13, j + 8, k + 16, Blocks.air, 0); this.setBlock(world, i + 13, j + 9, k + 0, Blocks.air, 0); this.setBlock(world, i + 13, j + 9, k + 1, Blocks.air, 0); this.setBlock(world, i + 13, j + 9, k + 2, Blocks.air, 0); this.setBlock(world, i + 13, j + 9, k + 3, Blocks.air, 0); this.setBlock(world, i + 13, j + 9, k + 4, Blocks.air, 0); this.setBlock(world, i + 13, j + 9, k + 5, Blocks.air, 0); this.setBlock(world, i + 13, j + 9, k + 6, Blocks.air, 0); this.setBlock(world, i + 13, j + 9, k + 7, Blocks.air, 0); this.setBlock(world, i + 13, j + 9, k + 8, Blocks.air, 0); this.setBlock(world, i + 13, j + 9, k + 9, Blocks.air, 0); this.setBlock(world, i + 13, j + 9, k + 10, Blocks.air, 0); this.setBlock(world, i + 13, j + 9, k + 11, Blocks.air, 0); this.setBlock(world, i + 13, j + 9, k + 12, Blocks.air, 0); this.setBlock(world, i + 13, j + 9, k + 13, Blocks.air, 0); this.setBlock(world, i + 13, j + 9, k + 14, Blocks.air, 0); this.setBlock(world, i + 13, j + 9, k + 15, Blocks.air, 0); this.setBlock(world, i + 13, j + 9, k + 16, Blocks.air, 0); this.setBlock(world, i + 13, j + 10, k + 0, Blocks.air, 0); this.setBlock(world, i + 13, j + 10, k + 1, Blocks.air, 0); this.setBlock(world, i + 13, j + 10, k + 2, Blocks.air, 0); this.setBlock(world, i + 13, j + 10, k + 3, Blocks.air, 0); this.setBlock(world, i + 13, j + 10, k + 4, Blocks.air, 0); this.setBlock(world, i + 13, j + 10, k + 5, Blocks.air, 0); this.setBlock(world, i + 13, j + 10, k + 6, Blocks.air, 0); this.setBlock(world, i + 13, j + 10, k + 7, Blocks.air, 0); this.setBlock(world, i + 13, j + 10, k + 8, Blocks.air, 0); this.setBlock(world, i + 13, j + 10, k + 9, Blocks.air, 0); this.setBlock(world, i + 13, j + 10, k + 10, Blocks.air, 0); this.setBlock(world, i + 13, j + 10, k + 11, Blocks.air, 0); this.setBlock(world, i + 13, j + 10, k + 12, Blocks.air, 0); this.setBlock(world, i + 13, j + 10, k + 13, Blocks.air, 0); this.setBlock(world, i + 13, j + 10, k + 14, Blocks.air, 0); this.setBlock(world, i + 13, j + 10, k + 15, Blocks.air, 0); this.setBlock(world, i + 13, j + 10, k + 16, Blocks.air, 0); this.setBlock(world, i + 13, j + 11, k + 0, Blocks.air, 0); this.setBlock(world, i + 13, j + 11, k + 1, Blocks.air, 0); this.setBlock(world, i + 13, j + 11, k + 2, Blocks.air, 0); this.setBlock(world, i + 13, j + 11, k + 3, Blocks.air, 0); this.setBlock(world, i + 13, j + 11, k + 4, Blocks.air, 0); this.setBlock(world, i + 13, j + 11, k + 5, Blocks.air, 0); this.setBlock(world, i + 13, j + 11, k + 6, Blocks.air, 0); this.setBlock(world, i + 13, j + 11, k + 7, Blocks.air, 0); this.setBlock(world, i + 13, j + 11, k + 8, Blocks.air, 0); this.setBlock(world, i + 13, j + 11, k + 9, Blocks.air, 0); this.setBlock(world, i + 13, j + 11, k + 10, Blocks.air, 0); this.setBlock(world, i + 13, j + 11, k + 11, Blocks.air, 0); this.setBlock(world, i + 13, j + 11, k + 12, Blocks.air, 0); this.setBlock(world, i + 13, j + 11, k + 13, Blocks.air, 0); this.setBlock(world, i + 13, j + 11, k + 14, Blocks.air, 0); this.setBlock(world, i + 13, j + 11, k + 15, Blocks.air, 0); this.setBlock(world, i + 13, j + 11, k + 16, Blocks.air, 0); this.setBlock(world, i + 14, j + 0, k + 0, Blocks.grass, 0); this.setBlock(world, i + 14, j + 0, k + 1, Blocks.grass, 0); this.setBlock(world, i + 14, j + 0, k + 2, Blocks.dirt, 0); this.setBlock(world, i + 14, j + 0, k + 3, Blocks.dirt, 0); this.setBlock(world, i + 14, j + 0, k + 4, Blocks.dirt, 0); this.setBlock(world, i + 14, j + 0, k + 5, Blocks.dirt, 0); this.setBlock(world, i + 14, j + 0, k + 6, Blocks.dirt, 0); this.setBlock(world, i + 14, j + 0, k + 7, Blocks.dirt, 0); this.setBlock(world, i + 14, j + 0, k + 8, Blocks.dirt, 0); this.setBlock(world, i + 14, j + 0, k + 9, Blocks.dirt, 0); this.setBlock(world, i + 14, j + 0, k + 10, Blocks.dirt, 0); this.setBlock(world, i + 14, j + 0, k + 11, Blocks.dirt, 0); this.setBlock(world, i + 14, j + 0, k + 12, Blocks.dirt, 0); this.setBlock(world, i + 14, j + 0, k + 13, Blocks.dirt, 0); this.setBlock(world, i + 14, j + 0, k + 14, Blocks.grass, 0); this.setBlock(world, i + 14, j + 0, k + 15, Blocks.grass, 0); this.setBlock(world, i + 14, j + 0, k + 16, Blocks.grass, 0); this.setBlock(world, i + 14, j + 1, k + 0, Blocks.air, 0); this.setBlock(world, i + 14, j + 1, k + 1, Blocks.air, 0); this.setBlock(world, i + 14, j + 1, k + 2, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 1, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 1, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 1, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 1, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 1, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 1, k + 8, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 1, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 1, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 1, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 1, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 1, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 1, k + 14, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 1, k + 15, Blocks.air, 0); this.setBlock(world, i + 14, j + 1, k + 16, Blocks.air, 0); this.setBlock(world, i + 14, j + 2, k + 0, Blocks.air, 0); this.setBlock(world, i + 14, j + 2, k + 1, Blocks.air, 0); this.setBlock(world, i + 14, j + 2, k + 2, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 2, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 2, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 2, k + 5, Blocks.air, 0); this.setBlock(world, i + 14, j + 2, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 2, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 2, k + 8, Blocks.air, 0); this.setBlock(world, i + 14, j + 2, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 2, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 2, k + 11, Blocks.air, 0); this.setBlock(world, i + 14, j + 2, k + 12, Blocks.air, 0); this.setBlock(world, i + 14, j + 2, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 2, k + 14, Blocks.air, 0); this.setBlock(world, i + 14, j + 2, k + 15, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 2, k + 16, Blocks.air, 0); this.setBlock(world, i + 14, j + 3, k + 0, Blocks.air, 0); this.setBlock(world, i + 14, j + 3, k + 1, Blocks.air, 0); this.setBlock(world, i + 14, j + 3, k + 2, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 3, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 3, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 3, k + 5, Blocks.air, 0); this.setBlock(world, i + 14, j + 3, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 3, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 3, k + 8, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 3, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 3, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 3, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 3, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 3, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 3, k + 14, Blocks.air, 0); this.setBlock(world, i + 14, j + 3, k + 15, Blocks.air, 0); this.setBlock(world, i + 14, j + 3, k + 16, Blocks.air, 0); this.setBlock(world, i + 14, j + 4, k + 0, Blocks.air, 0); this.setBlock(world, i + 14, j + 4, k + 1, Blocks.air, 0); this.setBlock(world, i + 14, j + 4, k + 2, Blocks.air, 0); this.setBlock(world, i + 14, j + 4, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 4, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 4, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 4, k + 6, Blocks.air, 0); this.setBlock(world, i + 14, j + 4, k + 7, Blocks.air, 0); this.setBlock(world, i + 14, j + 4, k + 8, Blocks.air, 0); this.setBlock(world, i + 14, j + 4, k + 9, Blocks.air, 0); this.setBlock(world, i + 14, j + 4, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 4, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 4, k + 12, Blocks.air, 0); this.setBlock(world, i + 14, j + 4, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 4, k + 14, Blocks.air, 0); this.setBlock(world, i + 14, j + 4, k + 15, Blocks.air, 0); this.setBlock(world, i + 14, j + 4, k + 16, Blocks.air, 0); this.setBlock(world, i + 14, j + 5, k + 0, Blocks.air, 0); this.setBlock(world, i + 14, j + 5, k + 1, Blocks.air, 0); this.setBlock(world, i + 14, j + 5, k + 2, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 5, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 5, k + 4, Blocks.air, 0); this.setBlock(world, i + 14, j + 5, k + 5, Blocks.air, 0); this.setBlock(world, i + 14, j + 5, k + 6, Blocks.air, 0); this.setBlock(world, i + 14, j + 5, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 5, k + 8, Blocks.air, 0); this.setBlock(world, i + 14, j + 5, k + 9, Blocks.air, 0); this.setBlock(world, i + 14, j + 5, k + 10, Blocks.air, 0); this.setBlock(world, i + 14, j + 5, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 5, k + 12, Blocks.air, 0); this.setBlock(world, i + 14, j + 5, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 5, k + 14, Blocks.air, 0); this.setBlock(world, i + 14, j + 5, k + 15, Blocks.air, 0); this.setBlock(world, i + 14, j + 5, k + 16, Blocks.air, 0); this.setBlock(world, i + 14, j + 6, k + 0, Blocks.air, 0); this.setBlock(world, i + 14, j + 6, k + 1, Blocks.air, 0); this.setBlock(world, i + 14, j + 6, k + 2, Blocks.air, 0); this.setBlock(world, i + 14, j + 6, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 6, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 6, k + 5, Blocks.air, 0); this.setBlock(world, i + 14, j + 6, k + 6, Blocks.air, 0); this.setBlock(world, i + 14, j + 6, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 6, k + 8, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 6, k + 9, Blocks.air, 0); this.setBlock(world, i + 14, j + 6, k + 10, Blocks.air, 0); this.setBlock(world, i + 14, j + 6, k + 11, Blocks.air, 0); this.setBlock(world, i + 14, j + 6, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 6, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 6, k + 14, Blocks.air, 0); this.setBlock(world, i + 14, j + 6, k + 15, Blocks.air, 0); this.setBlock(world, i + 14, j + 6, k + 16, Blocks.air, 0); this.setBlock(world, i + 14, j + 7, k + 0, Blocks.air, 0); this.setBlock(world, i + 14, j + 7, k + 1, Blocks.air, 0); this.setBlock(world, i + 14, j + 7, k + 2, Blocks.air, 0); this.setBlock(world, i + 14, j + 7, k + 3, Blocks.air, 0); this.setBlock(world, i + 14, j + 7, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 7, k + 5, Blocks.air, 0); this.setBlock(world, i + 14, j + 7, k + 6, Blocks.air, 0); this.setBlock(world, i + 14, j + 7, k + 7, Blocks.air, 0); this.setBlock(world, i + 14, j + 7, k + 8, Blocks.air, 0); this.setBlock(world, i + 14, j + 7, k + 9, Blocks.air, 0); this.setBlock(world, i + 14, j + 7, k + 10, Blocks.air, 0); this.setBlock(world, i + 14, j + 7, k + 11, Blocks.air, 0); this.setBlock(world, i + 14, j + 7, k + 12, Blocks.air, 0); this.setBlock(world, i + 14, j + 7, k + 13, Blocks.air, 0); this.setBlock(world, i + 14, j + 7, k + 14, Blocks.air, 0); this.setBlock(world, i + 14, j + 7, k + 15, Blocks.air, 0); this.setBlock(world, i + 14, j + 7, k + 16, Blocks.air, 0); this.setBlock(world, i + 14, j + 8, k + 0, Blocks.air, 0); this.setBlock(world, i + 14, j + 8, k + 1, Blocks.air, 0); this.setBlock(world, i + 14, j + 8, k + 2, Blocks.air, 0); this.setBlock(world, i + 14, j + 8, k + 3, Blocks.air, 0); this.setBlock(world, i + 14, j + 8, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 14, j + 8, k + 5, Blocks.air, 0); this.setBlock(world, i + 14, j + 8, k + 6, Blocks.air, 0); this.setBlock(world, i + 14, j + 8, k + 7, Blocks.air, 0); generate3(world, rand, i, j, k); return true; } public boolean generate3(World world, Random rand, int i, int j, int k) { this.setBlock(world, i + 14, j + 8, k + 8, Blocks.air, 0); this.setBlock(world, i + 14, j + 8, k + 9, Blocks.air, 0); this.setBlock(world, i + 14, j + 8, k + 10, Blocks.air, 0); this.setBlock(world, i + 14, j + 8, k + 11, Blocks.air, 0); this.setBlock(world, i + 14, j + 8, k + 12, Blocks.air, 0); this.setBlock(world, i + 14, j + 8, k + 13, Blocks.air, 0); this.setBlock(world, i + 14, j + 8, k + 14, Blocks.air, 0); this.setBlock(world, i + 14, j + 8, k + 15, Blocks.air, 0); this.setBlock(world, i + 14, j + 8, k + 16, Blocks.air, 0); this.setBlock(world, i + 14, j + 9, k + 0, Blocks.air, 0); this.setBlock(world, i + 14, j + 9, k + 1, Blocks.air, 0); this.setBlock(world, i + 14, j + 9, k + 2, Blocks.air, 0); this.setBlock(world, i + 14, j + 9, k + 3, Blocks.air, 0); this.setBlock(world, i + 14, j + 9, k + 4, Blocks.air, 0); this.setBlock(world, i + 14, j + 9, k + 5, Blocks.air, 0); this.setBlock(world, i + 14, j + 9, k + 6, Blocks.air, 0); this.setBlock(world, i + 14, j + 9, k + 7, Blocks.air, 0); this.setBlock(world, i + 14, j + 9, k + 8, Blocks.air, 0); this.setBlock(world, i + 14, j + 9, k + 9, Blocks.air, 0); this.setBlock(world, i + 14, j + 9, k + 10, Blocks.air, 0); this.setBlock(world, i + 14, j + 9, k + 11, Blocks.air, 0); this.setBlock(world, i + 14, j + 9, k + 12, Blocks.air, 0); this.setBlock(world, i + 14, j + 9, k + 13, Blocks.air, 0); this.setBlock(world, i + 14, j + 9, k + 14, Blocks.air, 0); this.setBlock(world, i + 14, j + 9, k + 15, Blocks.air, 0); this.setBlock(world, i + 14, j + 9, k + 16, Blocks.air, 0); this.setBlock(world, i + 14, j + 10, k + 0, Blocks.air, 0); this.setBlock(world, i + 14, j + 10, k + 1, Blocks.air, 0); this.setBlock(world, i + 14, j + 10, k + 2, Blocks.air, 0); this.setBlock(world, i + 14, j + 10, k + 3, Blocks.air, 0); this.setBlock(world, i + 14, j + 10, k + 4, Blocks.air, 0); this.setBlock(world, i + 14, j + 10, k + 5, Blocks.air, 0); this.setBlock(world, i + 14, j + 10, k + 6, Blocks.air, 0); this.setBlock(world, i + 14, j + 10, k + 7, Blocks.air, 0); this.setBlock(world, i + 14, j + 10, k + 8, Blocks.air, 0); this.setBlock(world, i + 14, j + 10, k + 9, Blocks.air, 0); this.setBlock(world, i + 14, j + 10, k + 10, Blocks.air, 0); this.setBlock(world, i + 14, j + 10, k + 11, Blocks.air, 0); this.setBlock(world, i + 14, j + 10, k + 12, Blocks.air, 0); this.setBlock(world, i + 14, j + 10, k + 13, Blocks.air, 0); this.setBlock(world, i + 14, j + 10, k + 14, Blocks.air, 0); this.setBlock(world, i + 14, j + 10, k + 15, Blocks.air, 0); this.setBlock(world, i + 14, j + 10, k + 16, Blocks.air, 0); this.setBlock(world, i + 14, j + 11, k + 0, Blocks.air, 0); this.setBlock(world, i + 14, j + 11, k + 1, Blocks.air, 0); this.setBlock(world, i + 14, j + 11, k + 2, Blocks.air, 0); this.setBlock(world, i + 14, j + 11, k + 3, Blocks.air, 0); this.setBlock(world, i + 14, j + 11, k + 4, Blocks.air, 0); this.setBlock(world, i + 14, j + 11, k + 5, Blocks.air, 0); this.setBlock(world, i + 14, j + 11, k + 6, Blocks.air, 0); this.setBlock(world, i + 14, j + 11, k + 7, Blocks.air, 0); this.setBlock(world, i + 14, j + 11, k + 8, Blocks.air, 0); this.setBlock(world, i + 14, j + 11, k + 9, Blocks.air, 0); this.setBlock(world, i + 14, j + 11, k + 10, Blocks.air, 0); this.setBlock(world, i + 14, j + 11, k + 11, Blocks.air, 0); this.setBlock(world, i + 14, j + 11, k + 12, Blocks.air, 0); this.setBlock(world, i + 14, j + 11, k + 13, Blocks.air, 0); this.setBlock(world, i + 14, j + 11, k + 14, Blocks.air, 0); this.setBlock(world, i + 14, j + 11, k + 15, Blocks.air, 0); this.setBlock(world, i + 14, j + 11, k + 16, Blocks.air, 0); this.setBlock(world, i + 15, j + 0, k + 0, Blocks.grass, 0); this.setBlock(world, i + 15, j + 0, k + 1, Blocks.grass, 0); this.setBlock(world, i + 15, j + 0, k + 2, Blocks.grass, 0); this.setBlock(world, i + 15, j + 0, k + 3, Blocks.grass, 0); this.setBlock(world, i + 15, j + 0, k + 4, Blocks.grass, 0); this.setBlock(world, i + 15, j + 0, k + 5, Blocks.grass, 0); this.setBlock(world, i + 15, j + 0, k + 6, Blocks.grass, 0); this.setBlock(world, i + 15, j + 0, k + 7, Blocks.dirt, 0); this.setBlock(world, i + 15, j + 0, k + 8, Blocks.dirt, 0); this.setBlock(world, i + 15, j + 0, k + 9, Blocks.grass, 0); this.setBlock(world, i + 15, j + 0, k + 10, Blocks.grass, 0); this.setBlock(world, i + 15, j + 0, k + 11, Blocks.dirt, 0); this.setBlock(world, i + 15, j + 0, k + 12, Blocks.grass, 0); this.setBlock(world, i + 15, j + 0, k + 13, Blocks.grass, 0); this.setBlock(world, i + 15, j + 0, k + 14, Blocks.grass, 0); this.setBlock(world, i + 15, j + 0, k + 15, Blocks.grass, 0); this.setBlock(world, i + 15, j + 0, k + 16, Blocks.grass, 0); this.setBlock(world, i + 15, j + 1, k + 0, Blocks.air, 0); this.setBlock(world, i + 15, j + 1, k + 1, Blocks.air, 0); this.setBlock(world, i + 15, j + 1, k + 2, Blocks.air, 0); this.setBlock(world, i + 15, j + 1, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 15, j + 1, k + 4, Blocks.air, 0); this.setBlock(world, i + 15, j + 1, k + 5, Blocks.bedrock, 0); this.setBlock(world, i + 15, j + 1, k + 6, Blocks.bedrock, 0); this.setBlock(world, i + 15, j + 1, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 15, j + 1, k + 8, Blocks.bedrock, 0); this.setBlock(world, i + 15, j + 1, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 15, j + 1, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 15, j + 1, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 15, j + 1, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 15, j + 1, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 15, j + 1, k + 14, Blocks.air, 0); this.setBlock(world, i + 15, j + 1, k + 15, Blocks.air, 0); this.setBlock(world, i + 15, j + 1, k + 16, Blocks.air, 0); this.setBlock(world, i + 15, j + 2, k + 0, Blocks.air, 0); this.setBlock(world, i + 15, j + 2, k + 1, Blocks.air, 0); this.setBlock(world, i + 15, j + 2, k + 2, Blocks.air, 0); this.setBlock(world, i + 15, j + 2, k + 3, Blocks.air, 0); this.setBlock(world, i + 15, j + 2, k + 4, Blocks.air, 0); this.setBlock(world, i + 15, j + 2, k + 5, Blocks.air, 0); this.setBlock(world, i + 15, j + 2, k + 6, Blocks.air, 0); this.setBlock(world, i + 15, j + 2, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 15, j + 2, k + 8, Blocks.bedrock, 0); this.setBlock(world, i + 15, j + 2, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 15, j + 2, k + 10, Blocks.air, 0); this.setBlock(world, i + 15, j + 2, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 15, j + 2, k + 12, Blocks.air, 0); this.setBlock(world, i + 15, j + 2, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 15, j + 2, k + 14, Blocks.air, 0); this.setBlock(world, i + 15, j + 2, k + 15, Blocks.air, 0); this.setBlock(world, i + 15, j + 2, k + 16, Blocks.air, 0); this.setBlock(world, i + 15, j + 3, k + 0, Blocks.air, 0); this.setBlock(world, i + 15, j + 3, k + 1, Blocks.air, 0); this.setBlock(world, i + 15, j + 3, k + 2, Blocks.air, 0); this.setBlock(world, i + 15, j + 3, k + 3, Blocks.air, 0); this.setBlock(world, i + 15, j + 3, k + 4, Blocks.bedrock, 0); this.setBlock(world, i + 15, j + 3, k + 5, Blocks.air, 0); this.setBlock(world, i + 15, j + 3, k + 6, Blocks.air, 0); this.setBlock(world, i + 15, j + 3, k + 7, Blocks.air, 0); this.setBlock(world, i + 15, j + 3, k + 8, Blocks.air, 0); this.setBlock(world, i + 15, j + 3, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 15, j + 3, k + 10, Blocks.bedrock, 0); this.setBlock(world, i + 15, j + 3, k + 11, Blocks.bedrock, 0); this.setBlock(world, i + 15, j + 3, k + 12, Blocks.bedrock, 0); this.setBlock(world, i + 15, j + 3, k + 13, Blocks.air, 0); this.setBlock(world, i + 15, j + 3, k + 14, Blocks.air, 0); this.setBlock(world, i + 15, j + 3, k + 15, Blocks.air, 0); this.setBlock(world, i + 15, j + 3, k + 16, Blocks.air, 0); this.setBlock(world, i + 15, j + 4, k + 0, Blocks.air, 0); this.setBlock(world, i + 15, j + 4, k + 1, Blocks.air, 0); this.setBlock(world, i + 15, j + 4, k + 2, Blocks.air, 0); this.setBlock(world, i + 15, j + 4, k + 3, Blocks.bedrock, 0); this.setBlock(world, i + 15, j + 4, k + 4, Blocks.air, 0); this.setBlock(world, i + 15, j + 4, k + 5, Blocks.air, 0); this.setBlock(world, i + 15, j + 4, k + 6, Blocks.air, 0); this.setBlock(world, i + 15, j + 4, k + 7, Blocks.air, 0); this.setBlock(world, i + 15, j + 4, k + 8, Blocks.air, 0); this.setBlock(world, i + 15, j + 4, k + 9, Blocks.air, 0); this.setBlock(world, i + 15, j + 4, k + 10, Blocks.air, 0); this.setBlock(world, i + 15, j + 4, k + 11, Blocks.air, 0); this.setBlock(world, i + 15, j + 4, k + 12, Blocks.air, 0); this.setBlock(world, i + 15, j + 4, k + 13, Blocks.bedrock, 0); this.setBlock(world, i + 15, j + 4, k + 14, Blocks.air, 0); this.setBlock(world, i + 15, j + 4, k + 15, Blocks.air, 0); this.setBlock(world, i + 15, j + 4, k + 16, Blocks.air, 0); this.setBlock(world, i + 15, j + 5, k + 0, Blocks.air, 0); this.setBlock(world, i + 15, j + 5, k + 1, Blocks.air, 0); this.setBlock(world, i + 15, j + 5, k + 2, Blocks.air, 0); this.setBlock(world, i + 15, j + 5, k + 3, Blocks.air, 0); this.setBlock(world, i + 15, j + 5, k + 4, Blocks.air, 0); this.setBlock(world, i + 15, j + 5, k + 5, Blocks.air, 0); this.setBlock(world, i + 15, j + 5, k + 6, Blocks.air, 0); this.setBlock(world, i + 15, j + 5, k + 7, Blocks.air, 0); this.setBlock(world, i + 15, j + 5, k + 8, Blocks.air, 0); this.setBlock(world, i + 15, j + 5, k + 9, Blocks.air, 0); this.setBlock(world, i + 15, j + 5, k + 10, Blocks.air, 0); this.setBlock(world, i + 15, j + 5, k + 11, Blocks.air, 0); this.setBlock(world, i + 15, j + 5, k + 12, Blocks.air, 0); this.setBlock(world, i + 15, j + 5, k + 13, Blocks.air, 0); this.setBlock(world, i + 15, j + 5, k + 14, Blocks.air, 0); this.setBlock(world, i + 15, j + 5, k + 15, Blocks.air, 0); this.setBlock(world, i + 15, j + 5, k + 16, Blocks.air, 0); this.setBlock(world, i + 15, j + 6, k + 0, Blocks.air, 0); this.setBlock(world, i + 15, j + 6, k + 1, Blocks.air, 0); this.setBlock(world, i + 15, j + 6, k + 2, Blocks.air, 0); this.setBlock(world, i + 15, j + 6, k + 3, Blocks.air, 0); this.setBlock(world, i + 15, j + 6, k + 4, Blocks.air, 0); this.setBlock(world, i + 15, j + 6, k + 5, Blocks.air, 0); this.setBlock(world, i + 15, j + 6, k + 6, Blocks.air, 0); this.setBlock(world, i + 15, j + 6, k + 7, Blocks.air, 0); this.setBlock(world, i + 15, j + 6, k + 8, Blocks.air, 0); this.setBlock(world, i + 15, j + 6, k + 9, Blocks.air, 0); this.setBlock(world, i + 15, j + 6, k + 10, Blocks.air, 0); this.setBlock(world, i + 15, j + 6, k + 11, Blocks.air, 0); this.setBlock(world, i + 15, j + 6, k + 12, Blocks.air, 0); this.setBlock(world, i + 15, j + 6, k + 13, Blocks.air, 0); this.setBlock(world, i + 15, j + 6, k + 14, Blocks.air, 0); this.setBlock(world, i + 15, j + 6, k + 15, Blocks.air, 0); this.setBlock(world, i + 15, j + 6, k + 16, Blocks.air, 0); this.setBlock(world, i + 15, j + 7, k + 0, Blocks.air, 0); this.setBlock(world, i + 15, j + 7, k + 1, Blocks.air, 0); this.setBlock(world, i + 15, j + 7, k + 2, Blocks.air, 0); this.setBlock(world, i + 15, j + 7, k + 3, Blocks.air, 0); this.setBlock(world, i + 15, j + 7, k + 4, Blocks.air, 0); this.setBlock(world, i + 15, j + 7, k + 5, Blocks.air, 0); this.setBlock(world, i + 15, j + 7, k + 6, Blocks.air, 0); this.setBlock(world, i + 15, j + 7, k + 7, Blocks.air, 0); this.setBlock(world, i + 15, j + 7, k + 8, Blocks.air, 0); this.setBlock(world, i + 15, j + 7, k + 9, Blocks.air, 0); this.setBlock(world, i + 15, j + 7, k + 10, Blocks.air, 0); this.setBlock(world, i + 15, j + 7, k + 11, Blocks.air, 0); this.setBlock(world, i + 15, j + 7, k + 12, Blocks.air, 0); this.setBlock(world, i + 15, j + 7, k + 13, Blocks.air, 0); this.setBlock(world, i + 15, j + 7, k + 14, Blocks.air, 0); this.setBlock(world, i + 15, j + 7, k + 15, Blocks.air, 0); this.setBlock(world, i + 15, j + 7, k + 16, Blocks.air, 0); this.setBlock(world, i + 15, j + 8, k + 0, Blocks.air, 0); this.setBlock(world, i + 15, j + 8, k + 1, Blocks.air, 0); this.setBlock(world, i + 15, j + 8, k + 2, Blocks.air, 0); this.setBlock(world, i + 15, j + 8, k + 3, Blocks.air, 0); this.setBlock(world, i + 15, j + 8, k + 4, Blocks.air, 0); this.setBlock(world, i + 15, j + 8, k + 5, Blocks.air, 0); this.setBlock(world, i + 15, j + 8, k + 6, Blocks.air, 0); this.setBlock(world, i + 15, j + 8, k + 7, Blocks.air, 0); this.setBlock(world, i + 15, j + 8, k + 8, Blocks.air, 0); this.setBlock(world, i + 15, j + 8, k + 9, Blocks.air, 0); this.setBlock(world, i + 15, j + 8, k + 10, Blocks.air, 0); this.setBlock(world, i + 15, j + 8, k + 11, Blocks.air, 0); this.setBlock(world, i + 15, j + 8, k + 12, Blocks.air, 0); this.setBlock(world, i + 15, j + 8, k + 13, Blocks.air, 0); this.setBlock(world, i + 15, j + 8, k + 14, Blocks.air, 0); this.setBlock(world, i + 15, j + 8, k + 15, Blocks.air, 0); this.setBlock(world, i + 15, j + 8, k + 16, Blocks.air, 0); this.setBlock(world, i + 15, j + 9, k + 0, Blocks.air, 0); this.setBlock(world, i + 15, j + 9, k + 1, Blocks.air, 0); this.setBlock(world, i + 15, j + 9, k + 2, Blocks.air, 0); this.setBlock(world, i + 15, j + 9, k + 3, Blocks.air, 0); this.setBlock(world, i + 15, j + 9, k + 4, Blocks.air, 0); this.setBlock(world, i + 15, j + 9, k + 5, Blocks.air, 0); this.setBlock(world, i + 15, j + 9, k + 6, Blocks.air, 0); this.setBlock(world, i + 15, j + 9, k + 7, Blocks.air, 0); this.setBlock(world, i + 15, j + 9, k + 8, Blocks.air, 0); this.setBlock(world, i + 15, j + 9, k + 9, Blocks.air, 0); this.setBlock(world, i + 15, j + 9, k + 10, Blocks.air, 0); this.setBlock(world, i + 15, j + 9, k + 11, Blocks.air, 0); this.setBlock(world, i + 15, j + 9, k + 12, Blocks.air, 0); this.setBlock(world, i + 15, j + 9, k + 13, Blocks.air, 0); this.setBlock(world, i + 15, j + 9, k + 14, Blocks.air, 0); this.setBlock(world, i + 15, j + 9, k + 15, Blocks.air, 0); this.setBlock(world, i + 15, j + 9, k + 16, Blocks.air, 0); this.setBlock(world, i + 15, j + 10, k + 0, Blocks.air, 0); this.setBlock(world, i + 15, j + 10, k + 1, Blocks.air, 0); this.setBlock(world, i + 15, j + 10, k + 2, Blocks.air, 0); this.setBlock(world, i + 15, j + 10, k + 3, Blocks.air, 0); this.setBlock(world, i + 15, j + 10, k + 4, Blocks.air, 0); this.setBlock(world, i + 15, j + 10, k + 5, Blocks.air, 0); this.setBlock(world, i + 15, j + 10, k + 6, Blocks.air, 0); this.setBlock(world, i + 15, j + 10, k + 7, Blocks.air, 0); this.setBlock(world, i + 15, j + 10, k + 8, Blocks.air, 0); this.setBlock(world, i + 15, j + 10, k + 9, Blocks.air, 0); this.setBlock(world, i + 15, j + 10, k + 10, Blocks.air, 0); this.setBlock(world, i + 15, j + 10, k + 11, Blocks.air, 0); this.setBlock(world, i + 15, j + 10, k + 12, Blocks.air, 0); this.setBlock(world, i + 15, j + 10, k + 13, Blocks.air, 0); this.setBlock(world, i + 15, j + 10, k + 14, Blocks.air, 0); this.setBlock(world, i + 15, j + 10, k + 15, Blocks.air, 0); this.setBlock(world, i + 15, j + 10, k + 16, Blocks.air, 0); this.setBlock(world, i + 15, j + 11, k + 0, Blocks.air, 0); this.setBlock(world, i + 15, j + 11, k + 1, Blocks.air, 0); this.setBlock(world, i + 15, j + 11, k + 2, Blocks.air, 0); this.setBlock(world, i + 15, j + 11, k + 3, Blocks.air, 0); this.setBlock(world, i + 15, j + 11, k + 4, Blocks.air, 0); this.setBlock(world, i + 15, j + 11, k + 5, Blocks.air, 0); this.setBlock(world, i + 15, j + 11, k + 6, Blocks.air, 0); this.setBlock(world, i + 15, j + 11, k + 7, Blocks.air, 0); this.setBlock(world, i + 15, j + 11, k + 8, Blocks.air, 0); this.setBlock(world, i + 15, j + 11, k + 9, Blocks.air, 0); this.setBlock(world, i + 15, j + 11, k + 10, Blocks.air, 0); this.setBlock(world, i + 15, j + 11, k + 11, Blocks.air, 0); this.setBlock(world, i + 15, j + 11, k + 12, Blocks.air, 0); this.setBlock(world, i + 15, j + 11, k + 13, Blocks.air, 0); this.setBlock(world, i + 15, j + 11, k + 14, Blocks.air, 0); this.setBlock(world, i + 15, j + 11, k + 15, Blocks.air, 0); this.setBlock(world, i + 15, j + 11, k + 16, Blocks.air, 0); this.setBlock(world, i + 16, j + 0, k + 0, Blocks.grass, 0); this.setBlock(world, i + 16, j + 0, k + 1, Blocks.grass, 0); this.setBlock(world, i + 16, j + 0, k + 2, Blocks.grass, 0); this.setBlock(world, i + 16, j + 0, k + 3, Blocks.grass, 0); this.setBlock(world, i + 16, j + 0, k + 4, Blocks.grass, 0); this.setBlock(world, i + 16, j + 0, k + 5, Blocks.grass, 0); this.setBlock(world, i + 16, j + 0, k + 6, Blocks.grass, 0); this.setBlock(world, i + 16, j + 0, k + 7, Blocks.grass, 0); this.setBlock(world, i + 16, j + 0, k + 8, Blocks.grass, 0); this.setBlock(world, i + 16, j + 0, k + 9, Blocks.grass, 0); this.setBlock(world, i + 16, j + 0, k + 10, Blocks.grass, 0); this.setBlock(world, i + 16, j + 0, k + 11, Blocks.grass, 0); this.setBlock(world, i + 16, j + 0, k + 12, Blocks.grass, 0); this.setBlock(world, i + 16, j + 0, k + 13, Blocks.grass, 0); this.setBlock(world, i + 16, j + 0, k + 14, Blocks.grass, 0); this.setBlock(world, i + 16, j + 0, k + 15, Blocks.grass, 0); this.setBlock(world, i + 16, j + 0, k + 16, Blocks.grass, 0); this.setBlock(world, i + 16, j + 1, k + 0, Blocks.air, 0); this.setBlock(world, i + 16, j + 1, k + 1, Blocks.air, 0); this.setBlock(world, i + 16, j + 1, k + 2, Blocks.air, 0); this.setBlock(world, i + 16, j + 1, k + 3, Blocks.air, 0); this.setBlock(world, i + 16, j + 1, k + 4, Blocks.air, 0); this.setBlock(world, i + 16, j + 1, k + 5, Blocks.air, 0); this.setBlock(world, i + 16, j + 1, k + 6, Blocks.air, 0); this.setBlock(world, i + 16, j + 1, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 16, j + 1, k + 8, Blocks.air, 0); this.setBlock(world, i + 16, j + 1, k + 9, Blocks.air, 0); this.setBlock(world, i + 16, j + 1, k + 10, Blocks.air, 0); this.setBlock(world, i + 16, j + 1, k + 11, Blocks.air, 0); this.setBlock(world, i + 16, j + 1, k + 12, Blocks.air, 0); this.setBlock(world, i + 16, j + 1, k + 13, Blocks.air, 0); this.setBlock(world, i + 16, j + 1, k + 14, Blocks.air, 0); this.setBlock(world, i + 16, j + 1, k + 15, Blocks.air, 0); this.setBlock(world, i + 16, j + 1, k + 16, Blocks.air, 0); this.setBlock(world, i + 16, j + 2, k + 0, Blocks.air, 0); this.setBlock(world, i + 16, j + 2, k + 1, Blocks.air, 0); this.setBlock(world, i + 16, j + 2, k + 2, Blocks.air, 0); this.setBlock(world, i + 16, j + 2, k + 3, Blocks.air, 0); this.setBlock(world, i + 16, j + 2, k + 4, Blocks.air, 0); this.setBlock(world, i + 16, j + 2, k + 5, Blocks.air, 0); this.setBlock(world, i + 16, j + 2, k + 6, Blocks.air, 0); this.setBlock(world, i + 16, j + 2, k + 7, Blocks.bedrock, 0); this.setBlock(world, i + 16, j + 2, k + 8, Blocks.air, 0); this.setBlock(world, i + 16, j + 2, k + 9, Blocks.air, 0); this.setBlock(world, i + 16, j + 2, k + 10, Blocks.air, 0); this.setBlock(world, i + 16, j + 2, k + 11, Blocks.air, 0); this.setBlock(world, i + 16, j + 2, k + 12, Blocks.air, 0); this.setBlock(world, i + 16, j + 2, k + 13, Blocks.air, 0); this.setBlock(world, i + 16, j + 2, k + 14, Blocks.air, 0); this.setBlock(world, i + 16, j + 2, k + 15, Blocks.air, 0); this.setBlock(world, i + 16, j + 2, k + 16, Blocks.air, 0); this.setBlock(world, i + 16, j + 3, k + 0, Blocks.air, 0); this.setBlock(world, i + 16, j + 3, k + 1, Blocks.air, 0); this.setBlock(world, i + 16, j + 3, k + 2, Blocks.air, 0); this.setBlock(world, i + 16, j + 3, k + 3, Blocks.air, 0); this.setBlock(world, i + 16, j + 3, k + 4, Blocks.air, 0); this.setBlock(world, i + 16, j + 3, k + 5, Blocks.air, 0); this.setBlock(world, i + 16, j + 3, k + 6, Blocks.air, 0); this.setBlock(world, i + 16, j + 3, k + 7, Blocks.air, 0); this.setBlock(world, i + 16, j + 3, k + 8, Blocks.air, 0); this.setBlock(world, i + 16, j + 3, k + 9, Blocks.bedrock, 0); this.setBlock(world, i + 16, j + 3, k + 10, Blocks.air, 0); this.setBlock(world, i + 16, j + 3, k + 11, Blocks.air, 0); this.setBlock(world, i + 16, j + 3, k + 12, Blocks.air, 0); this.setBlock(world, i + 16, j + 3, k + 13, Blocks.air, 0); this.setBlock(world, i + 16, j + 3, k + 14, Blocks.air, 0); this.setBlock(world, i + 16, j + 3, k + 15, Blocks.air, 0); this.setBlock(world, i + 16, j + 3, k + 16, Blocks.air, 0); this.setBlock(world, i + 16, j + 4, k + 0, Blocks.air, 0); this.setBlock(world, i + 16, j + 4, k + 1, Blocks.air, 0); this.setBlock(world, i + 16, j + 4, k + 2, Blocks.air, 0); this.setBlock(world, i + 16, j + 4, k + 3, Blocks.air, 0); this.setBlock(world, i + 16, j + 4, k + 4, Blocks.air, 0); this.setBlock(world, i + 16, j + 4, k + 5, Blocks.air, 0); this.setBlock(world, i + 16, j + 4, k + 6, Blocks.air, 0); this.setBlock(world, i + 16, j + 4, k + 7, Blocks.air, 0); this.setBlock(world, i + 16, j + 4, k + 8, Blocks.air, 0); this.setBlock(world, i + 16, j + 4, k + 9, Blocks.air, 0); this.setBlock(world, i + 16, j + 4, k + 10, Blocks.air, 0); this.setBlock(world, i + 16, j + 4, k + 11, Blocks.air, 0); this.setBlock(world, i + 16, j + 4, k + 12, Blocks.air, 0); this.setBlock(world, i + 16, j + 4, k + 13, Blocks.air, 0); this.setBlock(world, i + 16, j + 4, k + 14, Blocks.air, 0); this.setBlock(world, i + 16, j + 4, k + 15, Blocks.air, 0); this.setBlock(world, i + 16, j + 4, k + 16, Blocks.air, 0); this.setBlock(world, i + 16, j + 5, k + 0, Blocks.air, 0); this.setBlock(world, i + 16, j + 5, k + 1, Blocks.air, 0); this.setBlock(world, i + 16, j + 5, k + 2, Blocks.air, 0); this.setBlock(world, i + 16, j + 5, k + 3, Blocks.air, 0); this.setBlock(world, i + 16, j + 5, k + 4, Blocks.air, 0); this.setBlock(world, i + 16, j + 5, k + 5, Blocks.air, 0); this.setBlock(world, i + 16, j + 5, k + 6, Blocks.air, 0); this.setBlock(world, i + 16, j + 5, k + 7, Blocks.air, 0); this.setBlock(world, i + 16, j + 5, k + 8, Blocks.air, 0); this.setBlock(world, i + 16, j + 5, k + 9, Blocks.air, 0); this.setBlock(world, i + 16, j + 5, k + 10, Blocks.air, 0); this.setBlock(world, i + 16, j + 5, k + 11, Blocks.air, 0); this.setBlock(world, i + 16, j + 5, k + 12, Blocks.air, 0); this.setBlock(world, i + 16, j + 5, k + 13, Blocks.air, 0); this.setBlock(world, i + 16, j + 5, k + 14, Blocks.air, 0); this.setBlock(world, i + 16, j + 5, k + 15, Blocks.air, 0); this.setBlock(world, i + 16, j + 5, k + 16, Blocks.air, 0); this.setBlock(world, i + 16, j + 6, k + 0, Blocks.air, 0); this.setBlock(world, i + 16, j + 6, k + 1, Blocks.air, 0); this.setBlock(world, i + 16, j + 6, k + 2, Blocks.air, 0); this.setBlock(world, i + 16, j + 6, k + 3, Blocks.air, 0); this.setBlock(world, i + 16, j + 6, k + 4, Blocks.air, 0); this.setBlock(world, i + 16, j + 6, k + 5, Blocks.air, 0); this.setBlock(world, i + 16, j + 6, k + 6, Blocks.air, 0); this.setBlock(world, i + 16, j + 6, k + 7, Blocks.air, 0); this.setBlock(world, i + 16, j + 6, k + 8, Blocks.air, 0); this.setBlock(world, i + 16, j + 6, k + 9, Blocks.air, 0); this.setBlock(world, i + 16, j + 6, k + 10, Blocks.air, 0); this.setBlock(world, i + 16, j + 6, k + 11, Blocks.air, 0); this.setBlock(world, i + 16, j + 6, k + 12, Blocks.air, 0); this.setBlock(world, i + 16, j + 6, k + 13, Blocks.air, 0); this.setBlock(world, i + 16, j + 6, k + 14, Blocks.air, 0); this.setBlock(world, i + 16, j + 6, k + 15, Blocks.air, 0); this.setBlock(world, i + 16, j + 6, k + 16, Blocks.air, 0); this.setBlock(world, i + 16, j + 7, k + 0, Blocks.air, 0); this.setBlock(world, i + 16, j + 7, k + 1, Blocks.air, 0); this.setBlock(world, i + 16, j + 7, k + 2, Blocks.air, 0); this.setBlock(world, i + 16, j + 7, k + 3, Blocks.air, 0); this.setBlock(world, i + 16, j + 7, k + 4, Blocks.air, 0); this.setBlock(world, i + 16, j + 7, k + 5, Blocks.air, 0); this.setBlock(world, i + 16, j + 7, k + 6, Blocks.air, 0); this.setBlock(world, i + 16, j + 7, k + 7, Blocks.air, 0); this.setBlock(world, i + 16, j + 7, k + 8, Blocks.air, 0); this.setBlock(world, i + 16, j + 7, k + 9, Blocks.air, 0); this.setBlock(world, i + 16, j + 7, k + 10, Blocks.air, 0); this.setBlock(world, i + 16, j + 7, k + 11, Blocks.air, 0); this.setBlock(world, i + 16, j + 7, k + 12, Blocks.air, 0); this.setBlock(world, i + 16, j + 7, k + 13, Blocks.air, 0); this.setBlock(world, i + 16, j + 7, k + 14, Blocks.air, 0); this.setBlock(world, i + 16, j + 7, k + 15, Blocks.air, 0); this.setBlock(world, i + 16, j + 7, k + 16, Blocks.air, 0); this.setBlock(world, i + 16, j + 8, k + 0, Blocks.air, 0); this.setBlock(world, i + 16, j + 8, k + 1, Blocks.air, 0); this.setBlock(world, i + 16, j + 8, k + 2, Blocks.air, 0); this.setBlock(world, i + 16, j + 8, k + 3, Blocks.air, 0); this.setBlock(world, i + 16, j + 8, k + 4, Blocks.air, 0); this.setBlock(world, i + 16, j + 8, k + 5, Blocks.air, 0); this.setBlock(world, i + 16, j + 8, k + 6, Blocks.air, 0); this.setBlock(world, i + 16, j + 8, k + 7, Blocks.air, 0); this.setBlock(world, i + 16, j + 8, k + 8, Blocks.air, 0); this.setBlock(world, i + 16, j + 8, k + 9, Blocks.air, 0); this.setBlock(world, i + 16, j + 8, k + 10, Blocks.air, 0); this.setBlock(world, i + 16, j + 8, k + 11, Blocks.air, 0); this.setBlock(world, i + 16, j + 8, k + 12, Blocks.air, 0); this.setBlock(world, i + 16, j + 8, k + 13, Blocks.air, 0); this.setBlock(world, i + 16, j + 8, k + 14, Blocks.air, 0); this.setBlock(world, i + 16, j + 8, k + 15, Blocks.air, 0); this.setBlock(world, i + 16, j + 8, k + 16, Blocks.air, 0); this.setBlock(world, i + 16, j + 9, k + 0, Blocks.air, 0); this.setBlock(world, i + 16, j + 9, k + 1, Blocks.air, 0); this.setBlock(world, i + 16, j + 9, k + 2, Blocks.air, 0); this.setBlock(world, i + 16, j + 9, k + 3, Blocks.air, 0); this.setBlock(world, i + 16, j + 9, k + 4, Blocks.air, 0); this.setBlock(world, i + 16, j + 9, k + 5, Blocks.air, 0); this.setBlock(world, i + 16, j + 9, k + 6, Blocks.air, 0); this.setBlock(world, i + 16, j + 9, k + 7, Blocks.air, 0); this.setBlock(world, i + 16, j + 9, k + 8, Blocks.air, 0); this.setBlock(world, i + 16, j + 9, k + 9, Blocks.air, 0); this.setBlock(world, i + 16, j + 9, k + 10, Blocks.air, 0); this.setBlock(world, i + 16, j + 9, k + 11, Blocks.air, 0); this.setBlock(world, i + 16, j + 9, k + 12, Blocks.air, 0); this.setBlock(world, i + 16, j + 9, k + 13, Blocks.air, 0); this.setBlock(world, i + 16, j + 9, k + 14, Blocks.air, 0); this.setBlock(world, i + 16, j + 9, k + 15, Blocks.air, 0); this.setBlock(world, i + 16, j + 9, k + 16, Blocks.air, 0); this.setBlock(world, i + 16, j + 10, k + 0, Blocks.air, 0); this.setBlock(world, i + 16, j + 10, k + 1, Blocks.air, 0); this.setBlock(world, i + 16, j + 10, k + 2, Blocks.air, 0); this.setBlock(world, i + 16, j + 10, k + 3, Blocks.air, 0); this.setBlock(world, i + 16, j + 10, k + 4, Blocks.air, 0); this.setBlock(world, i + 16, j + 10, k + 5, Blocks.air, 0); this.setBlock(world, i + 16, j + 10, k + 6, Blocks.air, 0); this.setBlock(world, i + 16, j + 10, k + 7, Blocks.air, 0); this.setBlock(world, i + 16, j + 10, k + 8, Blocks.air, 0); this.setBlock(world, i + 16, j + 10, k + 9, Blocks.air, 0); this.setBlock(world, i + 16, j + 10, k + 10, Blocks.air, 0); this.setBlock(world, i + 16, j + 10, k + 11, Blocks.air, 0); this.setBlock(world, i + 16, j + 10, k + 12, Blocks.air, 0); this.setBlock(world, i + 16, j + 10, k + 13, Blocks.air, 0); this.setBlock(world, i + 16, j + 10, k + 14, Blocks.air, 0); this.setBlock(world, i + 16, j + 10, k + 15, Blocks.air, 0); this.setBlock(world, i + 16, j + 10, k + 16, Blocks.air, 0); this.setBlock(world, i + 16, j + 11, k + 0, Blocks.air, 0); this.setBlock(world, i + 16, j + 11, k + 1, Blocks.air, 0); this.setBlock(world, i + 16, j + 11, k + 2, Blocks.air, 0); this.setBlock(world, i + 16, j + 11, k + 3, Blocks.air, 0); this.setBlock(world, i + 16, j + 11, k + 4, Blocks.air, 0); this.setBlock(world, i + 16, j + 11, k + 5, Blocks.air, 0); this.setBlock(world, i + 16, j + 11, k + 6, Blocks.air, 0); this.setBlock(world, i + 16, j + 11, k + 7, Blocks.air, 0); this.setBlock(world, i + 16, j + 11, k + 8, Blocks.air, 0); this.setBlock(world, i + 16, j + 11, k + 9, Blocks.air, 0); this.setBlock(world, i + 16, j + 11, k + 10, Blocks.air, 0); this.setBlock(world, i + 16, j + 11, k + 11, Blocks.air, 0); this.setBlock(world, i + 16, j + 11, k + 12, Blocks.air, 0); this.setBlock(world, i + 16, j + 11, k + 13, Blocks.air, 0); this.setBlock(world, i + 16, j + 11, k + 14, Blocks.air, 0); this.setBlock(world, i + 16, j + 11, k + 15, Blocks.air, 0); this.setBlock(world, i + 16, j + 11, k + 16, Blocks.air, 0); this.setBlock(world, i + 17, j + 0, k + 0, Blocks.grass, 0); this.setBlock(world, i + 17, j + 0, k + 1, Blocks.grass, 0); this.setBlock(world, i + 17, j + 0, k + 2, Blocks.grass, 0); this.setBlock(world, i + 17, j + 0, k + 3, Blocks.grass, 0); this.setBlock(world, i + 17, j + 0, k + 4, Blocks.grass, 0); this.setBlock(world, i + 17, j + 0, k + 5, Blocks.grass, 0); this.setBlock(world, i + 17, j + 0, k + 6, Blocks.grass, 0); this.setBlock(world, i + 17, j + 0, k + 7, Blocks.grass, 0); this.setBlock(world, i + 17, j + 0, k + 8, Blocks.grass, 0); this.setBlock(world, i + 17, j + 0, k + 9, Blocks.grass, 0); this.setBlock(world, i + 17, j + 0, k + 10, Blocks.grass, 0); this.setBlock(world, i + 17, j + 0, k + 11, Blocks.grass, 0); this.setBlock(world, i + 17, j + 0, k + 12, Blocks.grass, 0); this.setBlock(world, i + 17, j + 0, k + 13, Blocks.grass, 0); this.setBlock(world, i + 17, j + 0, k + 14, Blocks.grass, 0); this.setBlock(world, i + 17, j + 0, k + 15, Blocks.grass, 0); this.setBlock(world, i + 17, j + 0, k + 16, Blocks.grass, 0); this.setBlock(world, i + 17, j + 1, k + 0, Blocks.air, 0); this.setBlock(world, i + 17, j + 1, k + 1, Blocks.air, 0); this.setBlock(world, i + 17, j + 1, k + 2, Blocks.air, 0); this.setBlock(world, i + 17, j + 1, k + 3, Blocks.air, 0); this.setBlock(world, i + 17, j + 1, k + 4, Blocks.air, 0); this.setBlock(world, i + 17, j + 1, k + 5, Blocks.air, 0); this.setBlock(world, i + 17, j + 1, k + 6, Blocks.air, 0); this.setBlock(world, i + 17, j + 1, k + 7, Blocks.air, 0); this.setBlock(world, i + 17, j + 1, k + 8, Blocks.air, 0); this.setBlock(world, i + 17, j + 1, k + 9, Blocks.air, 0); this.setBlock(world, i + 17, j + 1, k + 10, Blocks.air, 0); this.setBlock(world, i + 17, j + 1, k + 11, Blocks.air, 0); this.setBlock(world, i + 17, j + 1, k + 12, Blocks.air, 0); this.setBlock(world, i + 17, j + 1, k + 13, Blocks.air, 0); this.setBlock(world, i + 17, j + 1, k + 14, Blocks.air, 0); this.setBlock(world, i + 17, j + 1, k + 15, Blocks.air, 0); this.setBlock(world, i + 17, j + 1, k + 16, Blocks.air, 0); this.setBlock(world, i + 17, j + 2, k + 0, Blocks.air, 0); this.setBlock(world, i + 17, j + 2, k + 1, Blocks.air, 0); this.setBlock(world, i + 17, j + 2, k + 2, Blocks.air, 0); this.setBlock(world, i + 17, j + 2, k + 3, Blocks.air, 0); this.setBlock(world, i + 17, j + 2, k + 4, Blocks.air, 0); this.setBlock(world, i + 17, j + 2, k + 5, Blocks.air, 0); this.setBlock(world, i + 17, j + 2, k + 6, Blocks.air, 0); this.setBlock(world, i + 17, j + 2, k + 7, Blocks.air, 0); this.setBlock(world, i + 17, j + 2, k + 8, Blocks.air, 0); this.setBlock(world, i + 17, j + 2, k + 9, Blocks.air, 0); this.setBlock(world, i + 17, j + 2, k + 10, Blocks.air, 0); this.setBlock(world, i + 17, j + 2, k + 11, Blocks.air, 0); this.setBlock(world, i + 17, j + 2, k + 12, Blocks.air, 0); this.setBlock(world, i + 17, j + 2, k + 13, Blocks.air, 0); this.setBlock(world, i + 17, j + 2, k + 14, Blocks.air, 0); this.setBlock(world, i + 17, j + 2, k + 15, Blocks.air, 0); this.setBlock(world, i + 17, j + 2, k + 16, Blocks.air, 0); this.setBlock(world, i + 17, j + 3, k + 0, Blocks.air, 0); this.setBlock(world, i + 17, j + 3, k + 1, Blocks.air, 0); this.setBlock(world, i + 17, j + 3, k + 2, Blocks.air, 0); this.setBlock(world, i + 17, j + 3, k + 3, Blocks.air, 0); this.setBlock(world, i + 17, j + 3, k + 4, Blocks.air, 0); this.setBlock(world, i + 17, j + 3, k + 5, Blocks.air, 0); this.setBlock(world, i + 17, j + 3, k + 6, Blocks.air, 0); this.setBlock(world, i + 17, j + 3, k + 7, Blocks.air, 0); this.setBlock(world, i + 17, j + 3, k + 8, Blocks.air, 0); this.setBlock(world, i + 17, j + 3, k + 9, Blocks.air, 0); this.setBlock(world, i + 17, j + 3, k + 10, Blocks.air, 0); this.setBlock(world, i + 17, j + 3, k + 11, Blocks.air, 0); this.setBlock(world, i + 17, j + 3, k + 12, Blocks.air, 0); this.setBlock(world, i + 17, j + 3, k + 13, Blocks.air, 0); this.setBlock(world, i + 17, j + 3, k + 14, Blocks.air, 0); this.setBlock(world, i + 17, j + 3, k + 15, Blocks.air, 0); this.setBlock(world, i + 17, j + 3, k + 16, Blocks.air, 0); this.setBlock(world, i + 17, j + 4, k + 0, Blocks.air, 0); this.setBlock(world, i + 17, j + 4, k + 1, Blocks.air, 0); this.setBlock(world, i + 17, j + 4, k + 2, Blocks.air, 0); this.setBlock(world, i + 17, j + 4, k + 3, Blocks.air, 0); this.setBlock(world, i + 17, j + 4, k + 4, Blocks.air, 0); this.setBlock(world, i + 17, j + 4, k + 5, Blocks.air, 0); this.setBlock(world, i + 17, j + 4, k + 6, Blocks.air, 0); this.setBlock(world, i + 17, j + 4, k + 7, Blocks.air, 0); this.setBlock(world, i + 17, j + 4, k + 8, Blocks.air, 0); this.setBlock(world, i + 17, j + 4, k + 9, Blocks.air, 0); this.setBlock(world, i + 17, j + 4, k + 10, Blocks.air, 0); this.setBlock(world, i + 17, j + 4, k + 11, Blocks.air, 0); this.setBlock(world, i + 17, j + 4, k + 12, Blocks.air, 0); this.setBlock(world, i + 17, j + 4, k + 13, Blocks.air, 0); this.setBlock(world, i + 17, j + 4, k + 14, Blocks.air, 0); this.setBlock(world, i + 17, j + 4, k + 15, Blocks.air, 0); this.setBlock(world, i + 17, j + 4, k + 16, Blocks.air, 0); this.setBlock(world, i + 17, j + 5, k + 0, Blocks.air, 0); this.setBlock(world, i + 17, j + 5, k + 1, Blocks.air, 0); this.setBlock(world, i + 17, j + 5, k + 2, Blocks.air, 0); this.setBlock(world, i + 17, j + 5, k + 3, Blocks.air, 0); this.setBlock(world, i + 17, j + 5, k + 4, Blocks.air, 0); this.setBlock(world, i + 17, j + 5, k + 5, Blocks.air, 0); this.setBlock(world, i + 17, j + 5, k + 6, Blocks.air, 0); this.setBlock(world, i + 17, j + 5, k + 7, Blocks.air, 0); this.setBlock(world, i + 17, j + 5, k + 8, Blocks.air, 0); this.setBlock(world, i + 17, j + 5, k + 9, Blocks.air, 0); this.setBlock(world, i + 17, j + 5, k + 10, Blocks.air, 0); this.setBlock(world, i + 17, j + 5, k + 11, Blocks.air, 0); this.setBlock(world, i + 17, j + 5, k + 12, Blocks.air, 0); this.setBlock(world, i + 17, j + 5, k + 13, Blocks.air, 0); this.setBlock(world, i + 17, j + 5, k + 14, Blocks.air, 0); this.setBlock(world, i + 17, j + 5, k + 15, Blocks.air, 0); this.setBlock(world, i + 17, j + 5, k + 16, Blocks.air, 0); this.setBlock(world, i + 17, j + 6, k + 0, Blocks.air, 0); this.setBlock(world, i + 17, j + 6, k + 1, Blocks.air, 0); this.setBlock(world, i + 17, j + 6, k + 2, Blocks.air, 0); this.setBlock(world, i + 17, j + 6, k + 3, Blocks.air, 0); this.setBlock(world, i + 17, j + 6, k + 4, Blocks.air, 0); this.setBlock(world, i + 17, j + 6, k + 5, Blocks.air, 0); this.setBlock(world, i + 17, j + 6, k + 6, Blocks.air, 0); this.setBlock(world, i + 17, j + 6, k + 7, Blocks.air, 0); this.setBlock(world, i + 17, j + 6, k + 8, Blocks.air, 0); this.setBlock(world, i + 17, j + 6, k + 9, Blocks.air, 0); this.setBlock(world, i + 17, j + 6, k + 10, Blocks.air, 0); this.setBlock(world, i + 17, j + 6, k + 11, Blocks.air, 0); this.setBlock(world, i + 17, j + 6, k + 12, Blocks.air, 0); this.setBlock(world, i + 17, j + 6, k + 13, Blocks.air, 0); this.setBlock(world, i + 17, j + 6, k + 14, Blocks.air, 0); this.setBlock(world, i + 17, j + 6, k + 15, Blocks.air, 0); this.setBlock(world, i + 17, j + 6, k + 16, Blocks.air, 0); this.setBlock(world, i + 17, j + 7, k + 0, Blocks.air, 0); this.setBlock(world, i + 17, j + 7, k + 1, Blocks.air, 0); this.setBlock(world, i + 17, j + 7, k + 2, Blocks.air, 0); this.setBlock(world, i + 17, j + 7, k + 3, Blocks.air, 0); this.setBlock(world, i + 17, j + 7, k + 4, Blocks.air, 0); this.setBlock(world, i + 17, j + 7, k + 5, Blocks.air, 0); this.setBlock(world, i + 17, j + 7, k + 6, Blocks.air, 0); this.setBlock(world, i + 17, j + 7, k + 7, Blocks.air, 0); this.setBlock(world, i + 17, j + 7, k + 8, Blocks.air, 0); this.setBlock(world, i + 17, j + 7, k + 9, Blocks.air, 0); this.setBlock(world, i + 17, j + 7, k + 10, Blocks.air, 0); this.setBlock(world, i + 17, j + 7, k + 11, Blocks.air, 0); this.setBlock(world, i + 17, j + 7, k + 12, Blocks.air, 0); this.setBlock(world, i + 17, j + 7, k + 13, Blocks.air, 0); this.setBlock(world, i + 17, j + 7, k + 14, Blocks.air, 0); this.setBlock(world, i + 17, j + 7, k + 15, Blocks.air, 0); this.setBlock(world, i + 17, j + 7, k + 16, Blocks.air, 0); this.setBlock(world, i + 17, j + 8, k + 0, Blocks.air, 0); this.setBlock(world, i + 17, j + 8, k + 1, Blocks.air, 0); this.setBlock(world, i + 17, j + 8, k + 2, Blocks.air, 0); this.setBlock(world, i + 17, j + 8, k + 3, Blocks.air, 0); this.setBlock(world, i + 17, j + 8, k + 4, Blocks.air, 0); this.setBlock(world, i + 17, j + 8, k + 5, Blocks.air, 0); this.setBlock(world, i + 17, j + 8, k + 6, Blocks.air, 0); this.setBlock(world, i + 17, j + 8, k + 7, Blocks.air, 0); this.setBlock(world, i + 17, j + 8, k + 8, Blocks.air, 0); this.setBlock(world, i + 17, j + 8, k + 9, Blocks.air, 0); this.setBlock(world, i + 17, j + 8, k + 10, Blocks.air, 0); this.setBlock(world, i + 17, j + 8, k + 11, Blocks.air, 0); this.setBlock(world, i + 17, j + 8, k + 12, Blocks.air, 0); this.setBlock(world, i + 17, j + 8, k + 13, Blocks.air, 0); this.setBlock(world, i + 17, j + 8, k + 14, Blocks.air, 0); this.setBlock(world, i + 17, j + 8, k + 15, Blocks.air, 0); this.setBlock(world, i + 17, j + 8, k + 16, Blocks.air, 0); this.setBlock(world, i + 17, j + 9, k + 0, Blocks.air, 0); this.setBlock(world, i + 17, j + 9, k + 1, Blocks.air, 0); this.setBlock(world, i + 17, j + 9, k + 2, Blocks.air, 0); this.setBlock(world, i + 17, j + 9, k + 3, Blocks.air, 0); this.setBlock(world, i + 17, j + 9, k + 4, Blocks.air, 0); this.setBlock(world, i + 17, j + 9, k + 5, Blocks.air, 0); this.setBlock(world, i + 17, j + 9, k + 6, Blocks.air, 0); this.setBlock(world, i + 17, j + 9, k + 7, Blocks.air, 0); this.setBlock(world, i + 17, j + 9, k + 8, Blocks.air, 0); this.setBlock(world, i + 17, j + 9, k + 9, Blocks.air, 0); this.setBlock(world, i + 17, j + 9, k + 10, Blocks.air, 0); this.setBlock(world, i + 17, j + 9, k + 11, Blocks.air, 0); this.setBlock(world, i + 17, j + 9, k + 12, Blocks.air, 0); this.setBlock(world, i + 17, j + 9, k + 13, Blocks.air, 0); this.setBlock(world, i + 17, j + 9, k + 14, Blocks.air, 0); this.setBlock(world, i + 17, j + 9, k + 15, Blocks.air, 0); this.setBlock(world, i + 17, j + 9, k + 16, Blocks.air, 0); this.setBlock(world, i + 17, j + 10, k + 0, Blocks.air, 0); this.setBlock(world, i + 17, j + 10, k + 1, Blocks.air, 0); this.setBlock(world, i + 17, j + 10, k + 2, Blocks.air, 0); this.setBlock(world, i + 17, j + 10, k + 3, Blocks.air, 0); this.setBlock(world, i + 17, j + 10, k + 4, Blocks.air, 0); this.setBlock(world, i + 17, j + 10, k + 5, Blocks.air, 0); this.setBlock(world, i + 17, j + 10, k + 6, Blocks.air, 0); this.setBlock(world, i + 17, j + 10, k + 7, Blocks.air, 0); this.setBlock(world, i + 17, j + 10, k + 8, Blocks.air, 0); this.setBlock(world, i + 17, j + 10, k + 9, Blocks.air, 0); this.setBlock(world, i + 17, j + 10, k + 10, Blocks.air, 0); this.setBlock(world, i + 17, j + 10, k + 11, Blocks.air, 0); this.setBlock(world, i + 17, j + 10, k + 12, Blocks.air, 0); this.setBlock(world, i + 17, j + 10, k + 13, Blocks.air, 0); this.setBlock(world, i + 17, j + 10, k + 14, Blocks.air, 0); this.setBlock(world, i + 17, j + 10, k + 15, Blocks.air, 0); this.setBlock(world, i + 17, j + 10, k + 16, Blocks.air, 0); this.setBlock(world, i + 17, j + 11, k + 0, Blocks.air, 0); this.setBlock(world, i + 17, j + 11, k + 1, Blocks.air, 0); this.setBlock(world, i + 17, j + 11, k + 2, Blocks.air, 0); this.setBlock(world, i + 17, j + 11, k + 3, Blocks.air, 0); this.setBlock(world, i + 17, j + 11, k + 4, Blocks.air, 0); this.setBlock(world, i + 17, j + 11, k + 5, Blocks.air, 0); this.setBlock(world, i + 17, j + 11, k + 6, Blocks.air, 0); this.setBlock(world, i + 17, j + 11, k + 7, Blocks.air, 0); this.setBlock(world, i + 17, j + 11, k + 8, Blocks.air, 0); this.setBlock(world, i + 17, j + 11, k + 9, Blocks.air, 0); this.setBlock(world, i + 17, j + 11, k + 10, Blocks.air, 0); this.setBlock(world, i + 17, j + 11, k + 11, Blocks.air, 0); this.setBlock(world, i + 17, j + 11, k + 12, Blocks.air, 0); this.setBlock(world, i + 17, j + 11, k + 13, Blocks.air, 0); this.setBlock(world, i + 17, j + 11, k + 14, Blocks.air, 0); this.setBlock(world, i + 17, j + 11, k + 15, Blocks.air, 0); this.setBlock(world, i + 17, j + 11, k + 16, Blocks.air, 0); return true; } } Console Log: [21:40:57] [server thread/INFO]: Starting integrated minecraft server version 1.7.10 [21:40:57] [server thread/INFO]: Generating keypair [21:40:58] [server thread/INFO]: Converting map! [21:40:58] [server thread/INFO]: Scanning folders... [21:40:58] [server thread/INFO]: Total conversion count is 0 [21:40:58] [server thread/INFO] [FML]: Injecting existing block and item data into this server instance [21:40:59] [server thread/INFO] [FML]: Applying holder lookups [21:40:59] [server thread/INFO] [FML]: Holder lookups applied [21:41:01] [server thread/INFO] [FML]: Loading dimension 0 (New World) (net.minecraft.server.integrated.IntegratedServer@5a270d9) [21:41:01] [server thread/WARN]: Unable to find spawn biome [21:41:07] [server thread/INFO] [FML]: Loading dimension 5 (New World) (net.minecraft.server.integrated.IntegratedServer@5a270d9) [21:41:07] [server thread/INFO] [FML]: Loading dimension 4 (New World) (net.minecraft.server.integrated.IntegratedServer@5a270d9) [21:41:07] [server thread/WARN]: Unable to find spawn biome [21:41:12] [server thread/INFO] [FML]: Loading dimension 3 (New World) (net.minecraft.server.integrated.IntegratedServer@5a270d9) [21:41:12] [server thread/WARN]: Unable to find spawn biome [21:41:13] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:13] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:14] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:14] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:14] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:14] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:14] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:14] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:15] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:15] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:15] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:15] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:15] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:15] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:15] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:15] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:15] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:15] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:15] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:15] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:15] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:15] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:15] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:15] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:15] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:15] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:15] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:15] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:15] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:15] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:15] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:15] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:15] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:15] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:15] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:15] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:15] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:15] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:16] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:16] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:16] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:16] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:16] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:16] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:16] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:16] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:17] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:17] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:17] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:17] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:17] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:17] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:17] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:17] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:17] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:17] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:17] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:17] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:17] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:17] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:17] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:17] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:17] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:17] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:17] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:17] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:17] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:17] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:17] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:17] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:17] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:17] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:18] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:18] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:18] [server thread/INFO] [sTDOUT]: [mineworld.world.gen.WorldGenCorrupterHouse:generate:89]: House generated at: 253 77 247 [21:41:18] [server thread/INFO] [FML]: Loading dimension 2 (New World) (net.minecraft.server.integrated.IntegratedServer@5a270d9) [21:41:18] [server thread/INFO] [FML]: Loading dimension 1 (New World) (net.minecraft.server.integrated.IntegratedServer@5a270d9) [21:41:18] [server thread/INFO] [FML]: Loading dimension -1 (New World) (net.minecraft.server.integrated.IntegratedServer@5a270d9) [21:41:18] [server thread/INFO]: Preparing start region for level 0 [21:41:19] [server thread/INFO]: Changing view distance to 12, from 10 [21:41:20] [Netty Client IO #0/INFO] [FML]: Server protocol version 1 [21:41:20] [Netty IO #1/INFO] [FML]: Client protocol version 1 [21:41:20] [Netty IO #1/INFO] [FML]: Client attempting to join with 4 mods : [email protected],[email protected],[email protected],[email protected] [21:41:20] [Netty IO #1/INFO] [FML]: Attempting connection with missing mods [] at CLIENT [21:41:20] [Netty Client IO #0/INFO] [FML]: Attempting connection with missing mods [] at SERVER [21:41:20] [server thread/INFO] [FML]: [server thread] Server side modded connection established [21:41:20] [server thread/INFO]: Player151[local:E:385c455f] logged in with entity id 1219 at (740.5, 4.0, -256.5) [21:41:20] [Client thread/INFO] [FML]: [Client thread] Client side modded connection established [21:41:20] [server thread/INFO]: Player151 joined the game [21:41:23] [server thread/INFO]: Saving and pausing game... [21:41:23] [server thread/INFO]: Saving chunks for level 'New World'/Overworld [21:41:25] [server thread/INFO]: Saving chunks for level 'New World'/Nether [21:41:25] [server thread/INFO]: Saving chunks for level 'New World'/The End [21:41:25] [server thread/INFO]: Saving chunks for level 'New World'/Crazy [21:41:25] [server thread/INFO]: Saving chunks for level 'New World'/The Shadow [21:41:25] [server thread/INFO]: Saving chunks for level 'New World'/Sacred [21:41:25] [server thread/INFO]: Saving chunks for level 'New World'/Corrupted Thanks in advance to all who will help me Don't blame me if i always ask for your help. I just want to learn to be better
December 30, 201410 yr Please, use for-loops to place the blocks, not a single setBlock for each of them. Don't PM me with questions. They will be ignored! Make a thread on the appropriate board for support. 1.12 -> 1.13 primer by williewillus. 1.7.10 and older versions of Minecraft are no longer supported due to it's age! Update to the latest version for support. http://www.howoldisminecraft1710.today/
January 1, 201510 yr Author It's an auto generated code from a Schematic to Java Converter, but if needed i will change it Don't blame me if i always ask for your help. I just want to learn to be better
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