Jump to content

[1.7.10][SOLVED]Tree Generation In Custom Dimension


vandy22

Recommended Posts

I have a tree generation issue with my mod. I can generate trees in my dimension but then it will also generate trees in the overworld. My goal is to have a custom tree that just generates in my dimension. Here is the code that causes this issue:

 

package com.mjj.colormod.handler;

import java.util.Random;

import com.mjj.colormod.dimension.WorldGenCrypticMinable;
import com.mjj.colormod.maps.CrypticWorldGenTrees;

import net.minecraft.block.Block;
import net.minecraft.init.Blocks;
import net.minecraft.world.World;
import net.minecraft.world.chunk.IChunkProvider;
import net.minecraft.world.gen.feature.WorldGenMinable;
import cpw.mods.fml.common.IWorldGenerator;

public class EventManager implements IWorldGenerator
{
public void generate(Random random, int chunkX, int chunkZ, World world, IChunkProvider chunkGenerator, IChunkProvider chunkProvider)
{
	switch (world.provider.dimensionId)
	{
	case -1:
		generateNether(world, random, chunkX * 16, chunkZ * 16);
	case 0:
		generateSurface(world, random, chunkX * 16, chunkZ * 16);
	case 1:
		generateEnd(world, random, chunkX * 16, chunkZ * 16);
	case 3:
		generateCryptic(world, random, chunkX * 16, chunkZ * 16);
	}
}

private void generateEnd(World world, Random random, int x, int z)
{

}

private void generateCryptic(World world, Random random, int x, int z)
{
	for (int i = 0; i < 10; i++) 
	 {
	 //16x16 area up to y = 64
	 int randPosX = x + random.nextInt(16);
	 int randPosY = random.nextInt(64);
	 int randPosZ = z + random.nextInt(16);
	 // 10 blocks per vein
	 (new WorldGenCrypticMinable(BlockHandler.blueOre, 50)).generate(world, random, randPosX, randPosY, randPosZ);
	 }

	for(int t = 0; t < 20; t++){
		int chunkX = x + random.nextInt(16);
		int chunkY = random.nextInt(90);
		int chunkZ = z + random.nextInt(16);

		(new CrypticWorldGenTrees(false, 7, 0, 0, false)).generate(world, random, chunkX, chunkY, chunkZ);
	}
}

private void generateSurface(World world, Random random, int x, int z)
{
	this.addOreSpawn(BlockHandler.blueOre, world, random, x, z, 16, 16, 8, 6, 10, 65);
	this.addOreSpawn(BlockHandler.greenOre, world, random, x, z, 16, 16, 7, 5, 18, 45);
	this.addOreSpawn(BlockHandler.purpleOre, world, random, x, z, 16, 16, 6, 4, 2, 25);

	this.addOreSpawn(BlockHandler.redOre, world, random, x, z, 16, 16, 8, 6, 10, 65);
	this.addOreSpawn(BlockHandler.orangeOre, world, random, x, z, 16, 16, 7, 5, 18, 45);
	this.addOreSpawn(BlockHandler.yellowOre, world, random, x, z, 16, 16, 6, 4, 2, 25);
}

private void generateNether(World world, Random random, int x, int z)
{

}

/**
 * Adds an Ore Spawn to Minecraft. Simply register all Ores to spawn with this method in your Generation method in your IWorldGeneration extending Class
 * 
 * @param The Block to spawn
 * @param The World to spawn in
 * @param A Random object for retrieving random positions within the world to spawn the Block
 * @param An int for passing the X-Coordinate for the Generation method
 * @param An int for passing the Z-Coordinate for the Generation method
 * @param An int for setting the maximum X-Coordinate values for spawning on the X-Axis on a Per-Chunk basis
 * @param An int for setting the maximum Z-Coordinate values for spawning on the Z-Axis on a Per-Chunk basis
 * @param An int for setting the maximum size of a vein
 * @param An int for the Number of chances available for the Block to spawn per-chunk
 * @param An int for the minimum Y-Coordinate height at which this block may spawn
 * @param An int for the maximum Y-Coordinate height at which this block may spawn
 **/
public void addOreSpawn(Block block, World world, Random random, int blockXPos, int blockZPos, int maxX, int maxZ, int maxVeinSize, int chancesToSpawn, int minY, int maxY)
{
	assert maxY > minY : "The maximum Y must be greater than the Minimum Y";
	assert maxX > 0 && maxX <= 16 : "addOreSpawn: The Maximum X must be greater than 0 and less than 16";
	assert minY > 0 : "addOreSpawn: The Minimum Y must be greater than 0";
	assert maxY < 256 && maxY > 0 : "addOreSpawn: The Maximum Y must be less than 256 but greater than 0";
	assert maxZ > 0 && maxZ <= 16 : "addOreSpawn: The Maximum Z must be greater than 0 and less than 16";

	int diffBtwnMinMaxY = maxY - minY;
	for (int x = 0; x < chancesToSpawn; x++)
	{
		int posX = blockXPos + random.nextInt(maxX);
		int posY = minY + random.nextInt(diffBtwnMinMaxY);
		int posZ = blockZPos + random.nextInt(maxZ);
		(new WorldGenMinable(block, maxVeinSize)).generate(world, random, posX, posY, posZ);
	}
}
}

 

If I comment out:

for(int t = 0; t < 20; t++){
		int chunkX = x + random.nextInt(16);
		int chunkY = random.nextInt(90);
		int chunkZ = z + random.nextInt(16);

		(new CrypticWorldGenTrees(false, 7, 0, 0, false)).generate(world, random, chunkX, chunkY, chunkZ);
	}

 

that ^^^ it will remove both trees from the overworld and the custom dimension. I don't understand why though considering the the for loop is in the generateCryptic method not the generateSurface method. Any help would be much appriciated.

 

Thanks

~vandy22

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.