Jump to content

Recommended Posts

Posted

Simple question: How can I initialize a custom entity's variables when it is spawned in the world (by an egg)? I tried the constructor but it overwrites variables read from nbt for some reason. I need to set an integer to something random when it is spawned into the world.

Posted

I typically use #onSpawnWithEgg because that gives me access to real world coordinates, but if all you need to do is set a random integer, you can do so in the constructor as diesieben mentioned.

 

Also, if you are spawning the entity, it won't have any NBT to overwrite because it didn't exist yet - can you give us more details / code on what you are doing?

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.