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Featured Replies

Posted

Hello

Is there a way to restrict item pickup in multiplayer?

This is my current code for single player. I've removed the isRemote due to testing purposes in MP:

@SubscribeEvent
    public void itemPickup(EntityItemPickupEvent event) {
        ItemStack itemCurrent = event.item.getEntityItem();

        if (VariableReference.isEnabled == true)
        {
            //if (!event.item.worldObj.isRemote)
            //{
            LogHelper.info(event.item.worldObj.isRemote);
                if (event.entity instanceof EntityPlayer)
                {
                    if(ConfigHandler.itemsDisabled.contains(UtilityHelper.item(itemCurrent)));
                    {
                        event.setCanceled(true);
                    }
                }
            //}
        }
    }

  • Author

I edited the code to restrict any kind of pickup:

public void itemPickup(EntityItemPickupEvent event) {
        ItemStack itemCurrent = event.item.getEntityItem();

        if (VariableReference.isEnabled == true)
        {
            //if (!event.item.worldObj.isRemote)
            //{
            LogHelper.info(event.item.worldObj.isRemote);
                if (event.entity instanceof EntityPlayer)
                {
                    //if(ConfigHandler.itemsDisabled.contains(UtilityHelper.item(itemCurrent)));
                    //{
                        event.setCanceled(true);
                    //}
                }
            //}
        }
    }

  • Author

a) Where is VariableReference.isEnabled set?

b) How did you register your EventHandler?

 

a)In local config

b)@SubscribeEvent and MinecraftForge.EVENT_BUS.register(new ItemPickupHandler()); in preInit Stage

 

  • Author

See? If it's set in the "local" (I assume you mean client side) config, then the server will never know about it.

Alright, is there a way somehow send the config to server or make the mod only and strictly dependant on local config?

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