Jump to content

Recommended Posts

Posted

Hey there, I was wondering how to make a multi-tool that harvests anything that needs the right tool.

 

If I remember correctly you have to do:

public static final Block[] blocksEffectiveAgainst = new Block[] {BLOCKS};

 

But that means it wouldn't work on anything from other mods, right?

If that is the case how would I make it so a tool works with any mod's blocks that are of the right tool material (e.g. a multi-tool that is a pickaxe and a shovel work properly with copper ore, marble, and cursed earth, for example)

Why bother?

Posted

You want to override

getHarvestLevel(stack, toolClass)

,

getToolClasses(stack)

and

getDigSpeed(stack, block, meta)

in your tool. Then you do not even need to extend ItemTool.

OMG! So much easier than trying to mess with the stupid ItemTool (spent 30 minutes smashing my head into my monitor while getting it to play ball) Thank you :D

Why bother?

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Announcements



×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.