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Posted

I'm trying to make achievements. I now get everything except for one part: using your own textures. For example, if I do this:

public static Achievement notForKids = (new Achievement(1001, "notForKids", 2, 5, testBlock, AchievementList.openInventory)).registerAchievement();

 

The game crashes with the following log: http://pastebin.com/qjC1q7kh

 

But if I replace "testBlock" with "Block.tnt", or "Item.swordDiamond" it works. So, my question should be obvious. How do I use my own textures on achievements?

Posted

testBlock is null when you do it in this way. Do this line you've posted like this:

public static Achievement notForKids;

and add this line into your load() method (after you've registered your blocks) like this:

notForKids = (new Achievement(1001, "notForKids", 2, 5, testBlock, AchievementList.openInventory)).registerAchievement();

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This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.

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