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[1.8]make minecraft to wen press the key Multiply put this item in my inventory


perromercenary00

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well good nigths

 

i been create a keybind class and works now i wanna use that keybind to do something

 

i set the key.MULTIPLY  i want to put in mi inventory an item when this key is pressed but not know how

to achive this, i think i must use packages so alredy have a funtional package handler  and do this

 

keybind.MULTIPLY > gearbox.class > packageToserver.class > executeCustonClassThatputTheitemInInventory.

 

in efect i hit multiply and have the item created in inventory but just in the local world so it behaves wrong and can disapear i any moment or is there but dont works .

 

 

these are just conjuteras whit code and has become long am clumsy like to put here the classes involved

soo i gona leave it as a simple question for now

how you would do for at pressing particular key on the keyboard will spawn a particular item in inventory

 

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the troube is that the code end being execute in the local world only

 

but there is like seven clases involving sending from one to other but this is the one launchiing the package to execute remotly and execute the code localy to

 

the keybind trigers this in the gearbox class

 

public static void liberar0() {

    Mercenary.network.sendToServer(new mensajeMercenarioalServidor("liberar"));//execute in server 
    mercenarymod.mensajes.ejecutar.esto("liberar"); //execute here localy

liberar=true;	
}

 

the server handler0 catch the message and do this

 

public IMessage onMessage(mensajeMercenarioalServidor message, MessageContext ctx) {
    	
    	//System.out.println(String.format("Received %s from %s", message, ctx.getServerHandler().playerEntity.getDisplayName()));
    	System.out.println("### Mensaje en el Servidor="+texto0);
    	//pruebaDeMundos.prueba();
    	ejecutar.esto(texto0); //execute this aparently in the server world 
                                                                                                                                                }

 

ihave this in console , and i assume it means the server is geting the message

 

[21:32:32] [Netty Server IO #1/INFO] [sTDOUT]: [mercenarymod.mensajes.mensajeMercenarioalServidor$Handler0:onMessage:65]: ### Mensaje en el Servidor=liberar

[21:32:32] [Netty Server IO #1/INFO]: [CHAT] §3mundo=true

 

 

 

lastly the ejecutar class have this

 

public static void esto(String comando){

Minecraft mc = Minecraft.getMinecraft();
EntityPlayer playerIn= mc.thePlayer;
World mundo=playerIn.getEntityWorld();

chat.chatda(playerIn, "mundo="+mundo.isRemote);

ItemStack objetoprueba = new ItemStack(MercenaryModItems.camaEl,1,0);

playerIn.inventory.setInventorySlotContents(8, objetoprueba);

}

}

 

 

the chat.chatda(playerIn, "mundo="+mundo.isRemote); apears 2 times in the screen and say two times

mundo=true   

 

that means the code is executed two times but just local world , i get the item in inventory but behaves wrong becose is not synced whit server

 

 

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well now i have something

and is working

but im afraid to crash a server because i have done

 

keybind > gearbox > sendtoservercomad > sendToLocalcomand

 

i wann reduce the need of code in the event of trigering the accion put in my invetory

so in gearbox now i just execute

 

gearbox.java

public static void liberar0() {
            System.out.println("\n\n\n=============liberar=true;============"); //just to mark whent it start this code in the console

    Mercenary.network.sendToServer(new mensajeMercenarioalServidor("liberar"));

liberar=true;	
}

notece i just send the packge to server  im not executing the class ejecutar.java from here

 

in the Server handler i do this

i execute  ejecutar.esto() and resend the mesage from here to the local world

System.out.println("Mensaje en el Servidor="+texto0);
    	    	
    	EntityPlayer playerIn=ctx.getServerHandler().playerEntity;  //method taken from  diesieben07 
    	EntityPlayerMP playerMp=(EntityPlayerMP)playerIn;
    	
    	World mundo=playerIn.getEntityWorld();
    	
    	chat.chatda(playerIn, "in server mundo="+mundo.isRemote);
    	
    	ejecutar.esto(texto0,playerIn);
    	Mercenary.network.sendTo(new mensajeMercenarioalMundoLocal("texto0"),playerMp);

 

in the ClientHandler ido this and here is mi fear gets a craddle

  @Override
    public IMessage onMessage(mensajeMercenarioalMundoLocal message, MessageContext ctx) {
    	
    	System.out.println("MensajeLocal="+texto1);
    	
    	Minecraft mc = Minecraft.getMinecraft();
    	EntityPlayer playerIn= mc.thePlayer;
    	
    	//EntityPlayer playerIn=ctx.getServerHandler().playerEntity;
    	//EntityPlayerMP playerMp=(EntityPlayerMP)playerIn;
    	
    	World mundo=playerIn.getEntityWorld();
    	
    	chat.chatda(playerIn, "in local mundo="+mundo.isRemote);

    	ejecutar.esto(texto1,playerIn);
    	
    	return null; // no response in this case
    }

 

a have ended using Minecraft mc = Minecraft.getMinecraft(); to get the user but alredy told me that this could crash the server but here is no server here is the client

so is teoricaly safe  is this true or i have to find other way to get server , idont wanna include playerIn.getUnlocalizatedName in the mesage coz i read there is a limit of 16 characters and i gonna use thath to make this code do a lot of diferent things 

 

EntityPlayer playerIn=ctx.getServerHandler().playerEntity; dont works here and dont find equivalent

EntityPlayer playerIn=ctx.getClientHandler().playerEntity;

 

 

for this code, is working rigth no crash no errors on player screen i have

 

in local mundo=true

ejecutar mundo=true

in server mundo=false

ejecutar mundo=false

 

in console i have

 

=============liberar=true;============

[06:23:47] [Netty Server IO #1/INFO] [sTDOUT]: [mercenarymod.mensajes.mensajeMercenarioalServidor$Handler0:onMessage:65]: Mensaje en el Servidor=liberar

[06:23:47] [Netty Local Client IO #0/INFO] [sTDOUT]: [mercenarymod.mensajes.mensajeMercenarioalMundoLocal$Handler1:onMessage:66]: MensajeLocal=texto0

[06:23:47] [Netty Local Client IO #0/INFO]: [CHAT] §3in local mundo=true

[06:23:47] [Netty Local Client IO #0/INFO]: [CHAT] §3ejecutar mundo=true

[06:23:47] [Client thread/INFO]: [CHAT] §3in server mundo=false

[06:23:47] [Client thread/INFO]: [CHAT] §3ejecutar mundo=false

 

the items gets to the player inventory whithout weirdness

 

ineed to find i guide to mount a server whith mods for minecraft 1.8 and another pc whit videoCard to make tests to the code 

 

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