Posted October 13, 201213 yr is this the correct way of finding the Entityplayer for the servertickhandler? MinecraftServer mcs = FMLServerHandler.instance().getServer(); if (mcs == null || mcs.getConfigurationManager().playerEntityList.isEmpty()) return; { EntityPlayerMP pMp = (EntityPlayerMP)mcs.getConfigurationManager().playerEntityList.get(0); } I need a way to keep updated with my entityplayer's armor slots. I tried using the clientTickHandler for this, however the server likes to reset any changes. So I either need help with sending armor update packets, or a way to figure out who is the entityplayer serverside. Btw, I am currently using the onUpdate() method inside the Item.class, however that only checks if the item is in the player inventory- Not Armor slots- =/ http://i715.photobucket.com/albums/ww155/JadeKnightblazer/AsgardShieldBannermain.png[/img]
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