Posted January 11, 201510 yr Hi Guys, I am currently working on a block that spawns a lightning bolt into the world. This is for a structure to add some ambient or "scary moment". Unfortunately, the lightning is invisible. I have worked out everything, and there even is a loud "Kabumm" the lightning makes and fire spawned exactly where I want it, but the lightning itself is not to be seen. I tested if it was my computer, but if I summon the lightning it works, I can definitly see it. Here is the WGBlockLightning class: package com.brickfix.worldgenmod.blocks; import java.util.Random; import com.brickfix.worldgenmod.WorldGenMod; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.block.state.IBlockState; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.Entity; import net.minecraft.entity.effect.EntityLightningBolt; import net.minecraft.util.BlockPos; import net.minecraft.world.World; import net.minecraftforge.fml.common.registry.GameRegistry; public class WGBlockLightning extends Block { private final String name = "lightningBlock"; public WGBlockLightning() { super(Material.rock); GameRegistry.registerBlock(this, name); setUnlocalizedName(WorldGenMod.MODID + "_" + name); setCreativeTab(CreativeTabs.tabBlock); this.setTickRandomly(true); } public String getName() { return name; } public int quantityDropped(Random random) { return 0; } protected boolean canSilkHarvest() { return true; } public void updateTick(World world, BlockPos pos, IBlockState state, Random random) { Entity lightning = new EntityLightningBolt(world, (double)pos.getX()+0.5, (double)pos.getY()+1, (double)pos.getZ()+0.5); world.spawnEntityInWorld(lightning); } } Thanks in advance for any help, it would be great if you could help me out ~Brickfix
January 12, 201510 yr Hi Lighting is not an entity same as mobs, you need to spawn it differently Vanilla uses this in WorldServer:: if (this.canLightningStrike(blockpos)) { this.addWeatherEffect(new EntityLightningBolt(this, (double)blockpos.getX(), (double)blockpos.getY(), (double)blockpos.getZ())); } or this in CommandSummon:: world.addWeatherEffect(new EntityLightningBolt(world, d0, d1, d2)); -TGG
January 12, 201510 yr Author Hi TheGreyGhost, thanks for your fast reply. I tried it out, but there are some problems - the world.canLightningStrike checks if it is actually raining - but I want the lightning to spawn even if it does not rain. So at first nothing happened. Than I tried it without the if-statement, and again, I heard the lightning - but I didn't see it. There wasn't even the fire, which I had befor. There is a command for spawning a lightning: /summon LightingBolt x y z , so I thought it should work simiular with the block I am using... Well, I'll check that out for than. Anyway, thanks for your reply ~Brickfix EDIT: I solved the problem - I looked into the commandSummon code and there was the solution right befor my nose! For all who are interested in this, here is the code that makes it work: public void updateTick(World world, BlockPos pos, IBlockState state, Random random) { //System.out.println("updated"); double dx = (double)pos.getX(); double dy = (double)pos.getY(); double dz = (double) pos.getZ(); String sx = String.valueOf(pos.getX()); String sy = String.valueOf(pos.getY()); String sz = String.valueOf(pos.getZ()); try { dx = CommandBase.func_175761_b(dx, sx, true); dy = CommandBase.func_175761_b(dy, sy, false); dz = CommandBase.func_175761_b(dz, sz, true); } catch (NumberInvalidException e) { // TODO Auto-generated catch block e.printStackTrace(); } world.addWeatherEffect(new EntityLightningBolt(world, dx, dy, dz)); } Thanks again for any help given
January 12, 201510 yr Hi Well that's odd. The lightning summoning event (CommandSummon) you talked about does world.addWeatherEffect(new EntityLightningBolt(world, d0, d1, d2)); are you sure you're using the correct block [x,y,z]? You should only spawn it on the server side, i.e. as below, but I can't see why that would cause your symptom. Perhaps try a breakpoint in EntityLightningBolt.onUpdate() and RenderLightningBolt.doRender and inspect some of the variables /trace it through to see what is wrong. if (!world.isRemote) { world.addWeatherEffect(new EntityLightningBolt(world, (double)pos.getX()+0.5, (double)pos.getY()+1, (double)pos.getZ()+0.5)); } -TGG
January 12, 201510 yr Author Well, thank you anyway, at least you where right with the world.addWeatherEffect(bla)
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