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Posted

well I am having an issue with textures and names not showing in game. Below is the code, the item class file is empty until I can resolve this issue.

 

public class BetterGrub {

public static Item itemLambChop;

@EventHandler
public void preInt(FMLPreInitializationEvent event){
	// item & block initialization and registering
	//Config handling

	itemLambChop = new ItemLambChop().setUnlocalizedName("ItemLambChop").setTextureName("bg:itemLambChop");
	GameRegistry.registerItem(itemLambChop, itemLambChop.getUnlocalizedName().substring(5));

}

@EventHandler
public void Int(FMLInitializationEvent event){
	// Proxy, TileEntity, Entity, GUI, Packet Registering
}

@EventHandler
public void postInt(FMLPostInitializationEvent event){

}
}

 

s in the .lang file

 

item.ItemLambChop.name=Lamb Chop

Make sure your lang file really is a lang file, not just a text document under the path {resources/assets/bg/lang/en_US.lang} . Also, you have referenced the texture to be in a folder called items at {resources/assets/bg/textures/items/[yourtexturehere]}, so check that the path is right

  • Author

I named my assets file assests... simple and stupid but I did resolve the issue.. thanks for your input

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