Posted January 12, 201510 yr well I am having an issue with textures and names not showing in game. Below is the code, the item class file is empty until I can resolve this issue. public class BetterGrub { public static Item itemLambChop; @EventHandler public void preInt(FMLPreInitializationEvent event){ // item & block initialization and registering //Config handling itemLambChop = new ItemLambChop().setUnlocalizedName("ItemLambChop").setTextureName("bg:itemLambChop"); GameRegistry.registerItem(itemLambChop, itemLambChop.getUnlocalizedName().substring(5)); } @EventHandler public void Int(FMLInitializationEvent event){ // Proxy, TileEntity, Entity, GUI, Packet Registering } @EventHandler public void postInt(FMLPostInitializationEvent event){ } } s in the .lang file item.ItemLambChop.name=Lamb Chop
January 12, 201510 yr Make sure your lang file really is a lang file, not just a text document under the path {resources/assets/bg/lang/en_US.lang} . Also, you have referenced the texture to be in a folder called items at {resources/assets/bg/textures/items/[yourtexturehere]}, so check that the path is right
January 12, 201510 yr Author I named my assets file assests... simple and stupid but I did resolve the issue.. thanks for your input
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