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[SOVLED][1.8] WorldRenderer: ... of type WorldRenderer error: cannot find symbol


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Posted

Hi.

 

I'm updating a TileEntitySpecialRenderer to 1.8 but I keep getting this error on all calls from the WorldRenderer even though it's clearly defined, intialized and accessible to the entire method:

 

error:

error: cannot find symbol
wr.setColorOpaque_F(1f, 1f, 1f);
symbol: method setColorOpaque_F(1f, 1f, 1f)
location: variable wr of type WorldRenderer

 

(same with setBrightness() method)

 

code:

public void renderTileEntityAt(TileEntity tileEntity, double posX, double posY, double posZ, float scale, int p_180535_9_) {
                 World world = tileEntity.getWorld();

	// bind the overlay resource texture
	Minecraft.getMinecraft().renderEngine.bindTexture(getOreTexture());

	// set up GL
	GL11.glPushMatrix();
	GL11.glTranslated(x, y, z);
	GL11.glPushAttrib(GL11.GL_ALL_ATTRIB_BITS);
	GL11.glEnable(GL11.GL_ALPHA_TEST);
	GL11.glDisable(GL11.GL_LIGHTING);

	Tessellator t = Tessellator.getInstance();
	WorldRenderer wr = t.getWorldRenderer();

	// set the the alpha settings
	// these three enable opacity of whole image - not sure that that is what i want
	GL11.glEnable(GL11.GL_BLEND);
	GL11.glDepthMask(false);
	GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);		

	wr.setColorOpaque_F(1f, 1f, 1f);
...

 

Any ideas? Eclipse isn't showing anything wrong. I deleted my build folder to ensure nothing is being cached, cleaned the project, even switch from forge 1.8/1281 to forge 1.8/1285.

 

 

Posted

Solved.  This was cause by the fact that I hadn't updated my build.gradle file properly.  The key lines being:

assetDir = "eclipse" // forge to update to this
mappings = "snapshot_nodoc_20141130" // hadn't added this

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