Posted January 15, 201510 yr In custom block 'render.java' I had mistake, where i forgot to put 'x' here : GL11.glPushMatrix(); GL11.glTranslatef((float) ||x|| + 0.5F, (float) y + 1.5F, (float) z + 0.5F); everything worked well but when I logged in rendered texture was following player according to x axis... I want to do the same thing but with rotation(so texture rotates around block axis) according to player location, but after playing with numbers in this GL11.glRotatef(180, 0.0F, 0.0F, 1.0F); I got nothing..... .・゜゜・(/。\)・゜゜・. any ideas? Thing I love most in this forum, is that when you ask for help, moderators don't give you ready code, you have to figure it out yourself.
January 25, 201510 yr Author Bump? Thing I love most in this forum, is that when you ask for help, moderators don't give you ready code, you have to figure it out yourself.
January 25, 201510 yr Sometimes, the rotation point of models aren't always accurate. If you rotate an object and it hovers in mid-air, you may need to translate it back into position. Could you post a screenshot showing what's happening? Romejanic Creator of Witch Hats, Explosive Chickens and Battlefield!
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.