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[Solved][1.7.10] Tile Entity NBT wont sync between client and server


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Posted

I am trying to get the NBT data to sync on a tile entity between client and server. I have the getDescriptionPacket() and onDataPacket() in my tileentity class. I also have worldObj.markBlockForUpdate(this.xCoord, this.yCoord, this.zCoord) in my updateEntity method.

 

The getDescriptionPacket fires everytime, but the onDataPacket never gets called. I have no clue what im doing wrong. Searched everywhere and can't seem to find the answer.

 

Here is my Tileentity class:

 

public class TileAim extends TileEntity implements IEnergyHandler, IInventory {

    protected EnergyStorage energy = new EnergyStorage(10000, 80, 0);
    private ItemStack[] inventory;
    protected float lastSyncPowerStored = -1;
    private int storedEnergyRF;

    public TileAim() {

        inventory = new ItemStack[2];
    }

    @Override
    public void readFromNBT(NBTTagCompound tag) {

        super.readFromNBT(tag);
        NBTTagList list = tag.getTagList("ItemsAim", Constants.NBT.TAG_COMPOUND);
        for(int i = 0; i < list.tagCount(); i++) {
            NBTTagCompound item = list.getCompoundTagAt(i);
            int slot = item.getByte("SlotAim");
            if(slot >= 0 && slot < getSizeInventory()) {
                setInventorySlotContents(slot, ItemStack.loadItemStackFromNBT(item));
            }
        }
        energy.readFromNBT(tag);
    }

    @Override
    public void writeToNBT(NBTTagCompound tag) {

        super.writeToNBT(tag);

        NBTTagList list = new NBTTagList();
        for(int i = 0; i < getSizeInventory(); i++) {
            ItemStack itemstack = getStackInSlot(i);
            if(itemstack != null) {
                NBTTagCompound item = new NBTTagCompound();
                item.setByte("SlotAim", (byte) i);
                itemstack.writeToNBT(item);
                list.appendTag(item);
            }
        }
        tag.setTag("ItemsAim", list);

        energy.writeToNBT(tag);
    }

    @Override
    public Packet getDescriptionPacket() {
        NBTTagCompound tag = new NBTTagCompound();
        this.writeToNBT(tag);
        return new S35PacketUpdateTileEntity(xCoord, yCoord, xCoord, 1, tag);
    }

    @Override
    public void onDataPacket(NetworkManager net, S35PacketUpdateTileEntity packet) {
        readFromNBT(packet.func_148857_g());
    }

    @Override
    public void updateEntity() {
        if (worldObj.isRemote) return;
        worldObj.markBlockForUpdate(this.xCoord, this.yCoord, this.zCoord);
        //markDirty();
    }

    @Override
    public int receiveEnergy(ForgeDirection from, int maxReceive, boolean simulate) {
        return energy.receiveEnergy(maxReceive, simulate);
    }

    @Override
    public int extractEnergy(ForgeDirection from, int maxExtract, boolean simulate) {
        return 0;
    }

    @Override
    public int getEnergyStored(ForgeDirection from) {
        return energy.getEnergyStored();
    }

    @Override
    public int getMaxEnergyStored(ForgeDirection from) {
        return energy.getMaxEnergyStored();
    }

    @Override
    public boolean canConnectEnergy(ForgeDirection from) {
        return true;
    }


    @Override
    public int getSizeInventory() {
        return inventory.length;
    }

    @Override
    public ItemStack getStackInSlot(int i) {
        return inventory[i];
    }

    @Override
    public ItemStack decrStackSize(int slot, int count) {
        ItemStack itemstack = getStackInSlot(slot);

        if(itemstack != null) {
            if(itemstack.stackSize <= count) {
                setInventorySlotContents(slot, null);
            }
            itemstack = itemstack.splitStack(count);

        }
        super.markDirty();
        return itemstack;
    }

    @Override
    public ItemStack getStackInSlotOnClosing(int slot) {
        ItemStack itemStack = getStackInSlot(slot);
        setInventorySlotContents(slot, null);
        return itemStack;
    }

    @Override
    public void setInventorySlotContents(int slot, ItemStack itemstack) {
        inventory[slot] = itemstack;
        if(itemstack != null && itemstack.stackSize > getInventoryStackLimit()) {
            itemstack.stackSize = getInventoryStackLimit();
        }
        //onInventoryChanged();
        super.markDirty();
    }

    @Override
    public String getInventoryName() {
        return "beyondreality:AIM";
    }

    @Override
    public boolean hasCustomInventoryName() {
        return false;
    }

    @Override
    public int getInventoryStackLimit() {
        return 64;
    }

    @Override
    public boolean isUseableByPlayer(EntityPlayer player) {
        return player.getDistanceSq(xCoord + 0.5D, yCoord + 0.5D, zCoord + 0.5D) <= 64;
    }

    @Override
    public void openInventory() {

    }

    @Override
    public void closeInventory() {

    }

    @Override
    public boolean isItemValidForSlot(int slot, ItemStack itemstack) {
        return true;
    }

    public float getPowerScaled() {
        return (float)energy.getEnergyStored() / (float)energy.getMaxEnergyStored();
    }


}

 

My updateEntity method is just set like this for testing right now. I wouldn't normally call an update that much.

Posted

Block Code:

 

public class BlockAim extends BlockContainer {

    @SideOnly(Side.CLIENT)
    private IIcon top, front;

    public BlockAim() {
        super(Material.rock);
        this.setHardness(10000.0F);

    }

    @SideOnly(Side.CLIENT)
    public void registerBlockIcons(IIconRegister iconregister) {
        this.blockIcon = iconregister.registerIcon("beyondrealitycore:aim_side");
        //this.front = iconregister.registerIcon(this.isBurning2 ? "beyondrealitycore:aim_front_on" : "beyondrealitycore:aim_front_off");
        this.front = iconregister.registerIcon("beyondrealitycore:aim_front_off");
        this.top = iconregister.registerIcon("beyondrealitycore:aim_top");
    }

    public IIcon getIcon(int side, int meta) {
         if (side == 1) return this.top;
        else if (side == 0) return this.top;
        else if (meta == 2 && side == 2) return this.front;
        else if (meta == 3 && side == 5) return this.front;
        else if (meta == 0 && side == 3) return this.front;
        else if (meta == 1 && side == 4) return this.front;
        else return this.blockIcon;

    }

    public void onBlockPlacedBy(World world, int x, int y, int z, EntityLivingBase entity, ItemStack itemstack) {

        int whichDirectionFacing = MathHelper.floor_double((double)(entity.rotationYaw * 4.0F / 360.0F) + 2.5D) & 3;
        world.setBlockMetadataWithNotify(x, y, z, whichDirectionFacing, 2);
    }

    @Override
    public boolean canHarvestBlock(EntityPlayer player, int meta) {
        return false;
    }

    @Override
    public boolean hasTileEntity(int metadata) {
        return true;
    }

    @Override
    public TileEntity createNewTileEntity(World world, int metadata) {
        return new TileAim();
    }

    @Override
    public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int meta,
                                    float hitX, float hitY, float hitZ) {

            if (world.getTileEntity(x, y, z) != null) {
                player.openGui(BeyondRealityCore.instance, BeyondRealityCore.GUIs.AIM.ordinal(), world, x, y, z);
                return true;
            }

        return true;
    }
}

 

Tile Entity Registration:

 

@EventHandler
    public void init(FMLInitializationEvent event) {
        if(ConfigHandler.enableOreBlocks) {
            CustomOreBlockHandler.oreDictInit();
            CraftingHandler.init();
        }

        NetworkRegistry.INSTANCE.registerGuiHandler(instance, new GuiHandler());
        GameRegistry.registerTileEntity(TileAim.class, "beyondrealitycore:tileAim");
    }

 

Any help would be appreciated.

 

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