ExtendedHorizons Posted January 18, 2015 Posted January 18, 2015 I implemented wood pillars and im attempting to add the crafting recipes right know but according to the code there are only 2 types of wood... Help please! Need all 6 types. GameRegistry.addShapedRecipe(new ItemStack(OakPillar, 3),"O" ,"O", 'O', Blocks.log); GameRegistry.addShapedRecipe(new ItemStack(DarkOakPillar, 3),"O" ,"O", 'O', Blocks.log); GameRegistry.addShapedRecipe(new ItemStack(SprucePillar, 3),"O" ,"O", 'O', Blocks.log); GameRegistry.addShapedRecipe(new ItemStack(BirchPillar, 3),"O" ,"O", 'O', Blocks.log); GameRegistry.addShapedRecipe(new ItemStack(JunglePillar, 3),"O" ,"O", 'O', Blocks.log); GameRegistry.addShapedRecipe(new ItemStack(AcaciaPillar, 3),"O" ,"O", 'O', Blocks.log); Quote ~ExtendedHorizons
Jacky2611 Posted January 18, 2015 Posted January 18, 2015 Ok, this post kind of confused me. You want to use different woodtypes in your crafting, right? If i remember correctly this code here should allow you to use get a specific kind of wood. ItemStack stack = new ItemStack(Block.wood, 1, intWoodType); GameRegistry.addShapedRecipe(new ItemStack(OakPillar, 3),"O" ,"O", 'O', stack); Maybe you should look at this: http://www.minecraftforge.net/wiki/Metadata_Based_Subblocks Using subblocks you only need 1 Block for all your pillars. Kinda like wool. You could also use OreDictionary.WILDCARD_VALUE instead of intWoodType. This would make it possible to craft your item/block with all different wood types. But then you would need a crafting event that sets the log type for you. I used this and nbttags to make it possible to add potions to all food that has been added by vanilla or other mods. Quote Here could be your advertisement!
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.