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[1.7.10] Custom Crafting Recipe Problem


ExtendedHorizons

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I implemented wood pillars and im attempting to add the crafting recipes right know but according to the code there are only 2 types of wood... Help please! Need all 6 types.

 

        GameRegistry.addShapedRecipe(new ItemStack(OakPillar, 3),"O" ,"O", 'O', Blocks.log);

    GameRegistry.addShapedRecipe(new ItemStack(DarkOakPillar, 3),"O" ,"O", 'O', Blocks.log);

    GameRegistry.addShapedRecipe(new ItemStack(SprucePillar, 3),"O" ,"O", 'O', Blocks.log);

    GameRegistry.addShapedRecipe(new ItemStack(BirchPillar, 3),"O" ,"O", 'O', Blocks.log);

    GameRegistry.addShapedRecipe(new ItemStack(JunglePillar, 3),"O" ,"O", 'O', Blocks.log);

    GameRegistry.addShapedRecipe(new ItemStack(AcaciaPillar, 3),"O" ,"O", 'O', Blocks.log);

~ExtendedHorizons

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Ok, this post kind of confused me. You want to use different woodtypes in your crafting, right?

 

If i remember correctly this code here should allow you to use get a specific kind of wood.

 

ItemStack stack = new ItemStack(Block.wood, 1, intWoodType);
GameRegistry.addShapedRecipe(new ItemStack(OakPillar, 3),"O" ,"O", 'O', stack);

 

Maybe you should look at this:

http://www.minecraftforge.net/wiki/Metadata_Based_Subblocks

Using subblocks you only need 1 Block for all your pillars. Kinda like wool.

 

You could also use OreDictionary.WILDCARD_VALUE instead of intWoodType. This would make it possible to craft your item/block with all different wood types.

But then you would need a crafting event that sets the log type for you. I used this and nbttags to make it possible to add potions to all food that has been added by vanilla or other mods.

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