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[1.7.10][SOLVED]Detecting the way player is looking


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I want to know if there is a code which detects the way player is looking, so i can make something like this:


if player is looking at north(-180 in minecraft)

then setboundingbox


if player is looking at south... etc.

any ideas?

Thing I love most in this forum, is that when you ask for help, moderators don't give you ready code, you have to figure it out yourself.

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I have this problem, when I place block facing one direction bounding box works perfectly, but if another one is placed(other direction) it changes first ones too... and also after reloading the game, bounding box is set to the default(1F).


I'm using this code


public static ForgeDirection getFacing(Entity entity){
	int dir = MathHelper.floor_double((entity.rotationYaw * 4 / 360) + 0.5) & 3;
	return ForgeDirection.VALID_DIRECTIONS[Direction.directionToFacing[dir]];

public void onBlockPlacedBy(World world, int x, int y, int z, EntityLivingBase player, ItemStack itemstack)
        int l = MathHelper.floor_double((double)(player.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3;
        int dir = MathHelper.floor_double((player.rotationYaw * 4 / 360) + 0.5) & 3;
        world.setBlockMetadataWithNotify(x, y, z, l, 2);
         if(getFacing(player) == ForgeDirection.EAST){
        	setBlockBounds(0.625F, 0F, 0.625F, 0.875F, 0.1875F, 0.875F);
        	if(getFacing(player) == ForgeDirection.NORTH){
        		setBlockBounds(0.625F, 0F, 0.125F, 0.875F, 0.1875F, 0.375F);
        	if(getFacing(player) == ForgeDirection.SOUTH){
    		setBlockBounds(0.125F, 0F, 0.625F, 0.375F, 0.1875F, 0.875F);
        	if(getFacing(player) == ForgeDirection.WEST){
        		setBlockBounds(0.125F, 0F, 0.125F, 0.375F, 0.1875F, 0.375F);


I've tried using setblockmetadatawithnotify (stairs use that) but nothing...


Thing I love most in this forum, is that when you ask for help, moderators don't give you ready code, you have to figure it out yourself.

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