Posted January 19, 201510 yr I made the custom render have oppacity. But for somereason the oppacity only loads in the creative inventory. When I take it out it looses its oppacity. Still doesnt have oppacity after I place it down aswell. Picture (top and bottom slots): ~ExtendedHorizons
January 19, 201510 yr Is it a ISimpleBlockRenderingHandler, a TileEntitySpecialRenderer or just a transparent texture? Don't ask for support per PM! They'll get ignored! | If a post helped you, click the "Thank You" button at the top right corner of said post! | mah twitter This thread makes me sad because people just post copy-paste-ready code when it's obvious that the OP has little to no programming experience. This is not how learning works.
January 19, 201510 yr If the texture has a transparency to it you need to include these in your block file. public boolean isOpaqueCube() { return false; } public boolean renderAsNormalBlock() { return false; } public int getRenderType() { return -1; } a.k.a. Sirius http://i.imgur.com/QRtYi6e.png[/img]
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