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Get graphics level(fast, fancy) for custom leaves


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I'm making custom leaves and I would like to make leaves opaque when needed, but I have no idea how to get a players graphics level.

I've tried Minecraft.isFancyGraphicsEnabled() but that only works in singleplayer (why is isOpaqueCube() needed in multiplayer?).

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Minecraft.isFancyGraphicsEnabled() is perfectly good way to do this.


To get this boolean on server side you will need to make request-answer system using packets.

Server -> askForBoolean -> Client gets it -> sendAnswer -> Server does stuff.

Or other way around.

Note that anything that makes server dependent on client is cheatable (not that anyone would write cheat to mods... xD)


Btw. i have no idea why would you need Fancy graphics to do it..., proper way would be make block with custom renderer and value stored inside metadata. Let's say meta == 0 render this, else render other, where one is opaque, second is not. If you need player-dependent view then you will ofc need IExtendedEntityProperties.


At this point I have no idea what exacly you want, so please write when and why should leaves display differently.

1.7.10 is no longer supported by forge, you are on your own.

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this is probably what makes them render transparent or not transparent



    public boolean isLeaves(IBlockAccess world, int x, int y, int z)


        return true;



if you are doing custom rendering my advice would be to add a setting to your mods configuration and an option so the client can toggle it





as to why isOpaqueCube is needed for multiplayer, i will explain the difference between multiplayer and singleplayer

multiplayer is the client running without a server in the background and connected to an ipaddress

singleplayer is the client running with a server in the background and connected directly to that server


isOpaqueCube  is used by the client to determine which blocks do not need to be rendered



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