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Posted

I made a custom mob called Mk1 and it's moving around.

I have two Problems.

First: This mob should stay on a place and do nothing.

Second: When the mob should drop the Item there appear two Items. I can pick up one and the other is a fake Item.

[spoiler=EntityMk1.java]

package com.ironman.entity;

 

import com.ironman.item.IronItem;

 

import net.minecraft.entity.EntityAgeable;

import net.minecraft.entity.ai.EntityAIBase;

import net.minecraft.entity.ai.EntityAILookIdle;

import net.minecraft.entity.ai.EntityAIWander;

import net.minecraft.entity.passive.EntityAnimal;

import net.minecraft.entity.player.EntityPlayer;

import net.minecraft.item.ItemStack;

import net.minecraft.world.World;

 

public class EntityMK1

  extends EntityAnimal

{

  public EntityMK1(World par1World)

  {

    super(par1World);

    this.setSize(0.9F, 1.3F);

  }

   

  protected String getHurtSound()

  {

    return "mob.irongolem.hit";

  }

 

  protected String get()

  {

    return "mob.irongolem.death";

  }

 

  protected float getSoundVolume()

  {

    return 0.4F;

  }

  @Override

  public boolean isAIEnabled(){

  return false;

  }

 

  public boolean interact(EntityPlayer par1EntityPlayer)

  {

    if (!par1EntityPlayer.isDead)

    {

    if(par1EntityPlayer.getCurrentArmor(0)==null){

    par1EntityPlayer.setCurrentItemOrArmor(1, new ItemStack(IronItem.Mk1Boots,1));

    }

    else{

    if(!par1EntityPlayer.inventory.addItemStackToInventory(new ItemStack(IronItem.Mk1Boots,1))){

                      par1EntityPlayer.dropItem(IronItem.Mk1Boots, 1);

    }

    }

    if(par1EntityPlayer.getCurrentArmor(1)==null){

    par1EntityPlayer.setCurrentItemOrArmor(2, new ItemStack(IronItem.Mk1Pants,1));

    }

    else{

    if(!par1EntityPlayer.inventory.addItemStackToInventory(new ItemStack(IronItem.Mk1Pants,1))){

    }

    }

    if(par1EntityPlayer.getCurrentArmor(2)==null){

    par1EntityPlayer.setCurrentItemOrArmor(3, new ItemStack(IronItem.Mk1Plate,1));

    }

    else{

    if(!par1EntityPlayer.inventory.addItemStackToInventory(new ItemStack(IronItem.Mk1Plate,1))){

    }

    }

    if(par1EntityPlayer.getCurrentArmor(3)==null){

    par1EntityPlayer.setCurrentItemOrArmor(4, new ItemStack(IronItem.Mk1Helmet,1));

    }

    else{

    if(!par1EntityPlayer.inventory.addItemStackToInventory(new ItemStack(IronItem.Mk1Helmet,1))){

    }

    }

      this.isDead=true;

    }

    return true;

  }

 

  public EntityMK1 spawnBabyAnimal(EntityAgeable par1EntityAgeable)

  {

    return new EntityMK1(this.worldObj);

  }

 

  public EntityAgeable createChild(EntityAgeable par1EntityAgeable)

  {

    return spawnBabyAnimal(par1EntityAgeable);

  }

}

 

 

Posted

isAiEnabled only turns on and off a custom API. I would try to turn it on and then make sure that there are no tasks that inclode walking. (Nut sure about this, I would have to look at my code)

In Addition you can set its move speed to 0.

 

Sounds like your item is dropped at client side too.

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