Posted January 20, 201510 yr I just made a block with transparent textures. It renders fine and work. But now i want a smaller cube inside this like it's shown in the 1.8 with the Slime Block. I don't know how to do this, please help.
January 20, 201510 yr 1.7.10 most likely using a TESR. But since 1.8 is already out I wouldn't do it, because all the texture and model stuff will change. (TESR= tile entity spezial renderer) Here could be your advertisement!
January 21, 201510 yr There is a method that specifies the bounds of the box. By changing that (just like cake does?) you'll be able to make the block appear to take up less space.
January 21, 201510 yr Sessional, nidico100 wants their block to look like the slime block. What he/she wants would not involve using custom bounding box. Don't make mods if you don't know Java. Check out my website: http://shadowfacts.net Developer of many mods
January 21, 201510 yr You need: 1- A model with the two cubes, one inside the other. 2- A texture file that includes the textture for both boxes- 3- A Tile Entity Special Renderer. 4- Your own rendering method (preferrably in the model itself), in wich you will first render the inside box, then call a blending function, and render the second, bigger cube. Example: smallBox.render(f5); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); bigBox.render(f5) GL11.glDisable(GL11.GL_BLEND); Blending enables alpha transparency, so by rendering the outer box second you already rendered the small inside and the second will be semi transparent.
January 21, 201510 yr Author Sessional, nidico100 wants their block to look like the slime block. What he/she wants would not involve using custom bounding box. yeah i want a block which looks like the slime block
January 21, 201510 yr Author You need: 1- A model with the two cubes, one inside the other. 2- A texture file that includes the textture for both boxes- 3- A Tile Entity Special Renderer. 4- Your own rendering method (preferrably in the model itself), in wich you will first render the inside box, then call a blending function, and render the second, bigger cube. Example: smallBox.render(f5); GL11.glEnable(GL11.GL_BLEND); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); bigBox.render(f5) GL11.glDisable(GL11.GL_BLEND); Blending enables alpha transparency, so by rendering the outer box second you already rendered the small inside and the second will be semi transparent. I just have the model as .json, but can i use this? How u mean with both Textures? I wanted to use the same for both. And thanks But could u explain the code a it?
January 21, 201510 yr This answer is applicable for 1.7.10 .json models are for 1.8 onwards (AFAIK) http://www.minecraftforge.net/wiki/Rendering_a_Techne_Model_as_a_Block Also, iChun made a mod called Tabula that is way better than Techne to make models.
January 21, 201510 yr Author This answer is applicable for 1.7.10 .json models are for 1.8 onwards (AFAIK) http://www.minecraftforge.net/wiki/Rendering_a_Techne_Model_as_a_Block Also, iChun made a mod called Tabula that is way better than Techne to make models. Thanks i will test it, because Techne didn't work on my pc it just bugged
January 23, 201510 yr Author So I tested it, but i have some Problems [/img] MainMod file: package net.bplaced.nidico100.Downgrade; import net.bplaced.nidico100.Downgrade.Proxis.DowngradeModProxy; import net.minecraft.block.material.Material; import net.minecraft.init.Blocks; import net.minecraft.block.Block; import net.minecraft.block.BlockContainer; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.init.Items; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import cpw.mods.fml.common.Mod; import cpw.mods.fml.common.Mod.EventHandler; import cpw.mods.fml.common.SidedProxy; import cpw.mods.fml.common.Mod.Instance; import cpw.mods.fml.common.event.FMLInitializationEvent; import cpw.mods.fml.common.event.FMLPostInitializationEvent; import cpw.mods.fml.common.event.FMLPreInitializationEvent; import cpw.mods.fml.common.registry.GameRegistry; import cpw.mods.fml.common.registry.LanguageRegistry; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; @Mod(modid="DowngradeModID", name="DowngradeMod", version="1.1.0") public class DowngradeMod { @Instance(value="DowngradeModID") public static DowngradeMod instance; @SidedProxy(clientSide="net.bplaced.nidico100.Downgrade.Proxis.DowngradeModClientProxy", serverSide="net.bplaced.nidico100.Downgrade.Proxis.DowngradeModProxy") public static DowngradeModProxy proxy; //BLOCKS public static Block blockSlime; //CREATIVE TABS public CreativeTabs tabDowngradeMod = new CreativeTabs("tabDowngradeMod"){ @Override @SideOnly(Side.CLIENT) public Item getTabIconItem(){ return new ItemStack(blockDiorite).getItem(); } }; @EventHandler public void preInit(FMLPreInitializationEvent event){ //BLOCKS blockSlime = new BlockSlime(Material.clay).setCreativeTab(tabDowngradeMod).setBlockName("blockSlime"); GameRegistry.registerBlock(blockSlime, "blockSlime"); //RENDERERS proxy.registerRenderThings(); } @EventHandler public void load(FMLInitializationEvent event){ loadRecipes(); } @EventHandler public void postInit(FMLPostInitializationEvent event){ } private void loadRecipes(){ //CRAFTING-RECIPES GameRegistry.addShapedRecipe(new ItemStack(blockSlime, 1), "XXX", "XXX", "XXX", Character.valueOf('X'), Items.slime_ball); GameRegistry.addShapelessRecipe(new ItemStack(Items.slime_ball, 9), blockSlime); } } BlockSlimeModel.java package net.bplaced.nidico100.Downgrade; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; public class BlockSlimeModel extends ModelBase { public ModelRenderer innen; public ModelRenderer aussen; public BlockSlimeModel() { this.textureWidth = 16; this.textureHeight = 16; this.innen = new ModelRenderer(this, 0, 0); this.innen.mirror = true; this.innen.setRotationPoint(3.0F, 3.0F, 3.0F); this.innen.addBox(0.0F, 0.0F, 0.0F, 10, 10, 10, 0.0F); this.aussen = new ModelRenderer(this, 0, 0); this.aussen.setRotationPoint(0.0F, 0.0F, 0.0F); this.aussen.addBox(0.0F, 0.0F, 0.0F, 16, 16, 16, 0.0F); } public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { this.innen.render(f5); this.aussen.render(f5); } public void renderModel(float f){ this.innen.render(f); this.aussen.render(f); } public void setRotateAngle(ModelRenderer modelRenderer, float x, float y, float z) { modelRenderer.rotateAngleX = x; modelRenderer.rotateAngleY = y; modelRenderer.rotateAngleZ = z; } } BlockSlime.java package net.bplaced.nidico100.Downgrade; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.block.BlockContainer; import net.minecraft.block.material.Material; import net.minecraft.client.renderer.texture.IIconRegister; import net.minecraft.tileentity.TileEntity; import net.minecraft.world.World; import net.bplaced.nidico100.Downgrade.DowngradeMod; import net.bplaced.nidico100.Downgrade.TileEntityBlockSlime;; public class BlockSlime extends BlockContainer { public BlockSlime(Material material) { super(material); this.setHardness(0F); this.setResistance(0F); } @Override public int getRenderBlockPass() { return 1; } @Override public int getRenderType() { return -1; } @Override public boolean isOpaqueCube() { return false; } @Override public boolean renderAsNormalBlock() { return false; } @Override public TileEntity createNewTileEntity(World p_149915_1_, int p_149915_2_) { return new TileEntityBlockSlime(); } @SideOnly(Side.CLIENT) public void registerBlockIcons(IIconRegister iconRegister) { this.blockIcon = iconRegister.registerIcon("slime"); } } ClientProxy: package net.bplaced.nidico100.Downgrade.Proxis; import net.bplaced.nidico100.Downgrade.DowngradeMod; import net.bplaced.nidico100.Downgrade.ItemRenderBlockSlime; import net.bplaced.nidico100.Downgrade.RenderBlockSlime; import net.bplaced.nidico100.Downgrade.TileEntityBlockSlime; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.item.Item; import net.minecraftforge.client.MinecraftForgeClient; import cpw.mods.fml.client.registry.ClientRegistry; public class DowngradeModClientProxy extends DowngradeModProxy { public void registerRenderThings() { //SLIMEBLOCK TileEntitySpecialRenderer render = new RenderBlockSlime(); ClientRegistry.bindTileEntitySpecialRenderer(TileEntityBlockSlime.class, render); MinecraftForgeClient.registerItemRenderer(Item.getItemFromBlock(DowngradeMod.blockSlime), new ItemRenderBlockSlime(render, new TileEntityBlockSlime())); } public void registerTileEntitySpecialRenderer(){ } public void registerRenderers(){ } } Normal Proxy: package net.bplaced.nidico100.Downgrade.Proxis; public class DowngradeModProxy { public void registerRenderThings() { } public void registerTileEntitySpecialRenderer(){ } public void registerRenderers(){ } } RenderBlockSlime.java package net.bplaced.nidico100.Downgrade; import org.lwjgl.opengl.GL11; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.ResourceLocation; public class RenderBlockSlime extends TileEntitySpecialRenderer { private static final ResourceLocation texture = new ResourceLocation("downgrademod/textures/blocks/slime.png"); private BlockSlimeModel model; public RenderBlockSlime(){ this.model = new BlockSlimeModel(); } @Override public void renderTileEntityAt(TileEntity tileentity, double x, double y, double z, float f) { GL11.glPushMatrix(); GL11.glTranslatef((float)x+0.5F, (float)y+1.5F, (float)z+0.5F); GL11.glRotatef(180, 0F, 0F, 1F); this.bindTexture(texture); GL11.glPushMatrix(); this.model.renderModel(0.0625F); GL11.glPopMatrix(); GL11.glPopMatrix(); } } ItemRenderBlockSlime package net.bplaced.nidico100.Downgrade; import org.lwjgl.opengl.GL11; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraftforge.client.IItemRenderer; public class ItemRenderBlockSlime implements IItemRenderer{ TileEntitySpecialRenderer render; private TileEntity entity; public ItemRenderBlockSlime(TileEntitySpecialRenderer render, TileEntity entity){ this.entity = entity; this.render = render; } @Override public boolean handleRenderType(ItemStack item, ItemRenderType type) { return true; } @Override public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) { return true; } @Override public void renderItem(ItemRenderType type, ItemStack item, Object... data) { if (type == IItemRenderer.ItemRenderType.ENTITY) GL11.glTranslatef(-0.5F, 0.0F, -0.5F); this.render.renderTileEntityAt(this.entity, 0.0D, 0.0D, 0.0D, 0.0F); } } pls help me
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